Update README.md

GPT-3 chat can be the back-end for an AI generated multi-user-dungeon.
    In this case the MUD is an AI's mind.
    It turns out the commands can be flexible and they are interpreted well.
    
    Some example: 'game-play'
    
    $> look
    You are in a small, dark room. It is cold and damp, and you can hear the sound of dripping water in the distance. You see a faint light coming from a crack in the wall to your east.
    
    $> search exits
    To your east, you see a faint light coming from a crack in the wall. To your west, you see a closed door.
    
    $> go west
    The door is locked.
    
    $> search
    You find a small key on the ground.
    
    $> get key
    You pick up the key and hold it in your hand.
    
    $> unlock door west
    The door unlocks and opens.
    
    $> go west
    You enter a long, narrow hallway. The walls are lined with old, dusty paintings. At the end of the hallway, you see a staircase leading up.
    
    $>look painting
    The paintings are old and covered in dust. They depict various landscapes and scenes from what appears to be centuries ago.
    
    $>search
    You find a small notebook on the ground.
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@ -323,6 +323,9 @@ We hope you find these prompts useful and have fun using ChatGPT!
## Act as a Personal Stylist
> I want you to act as my personal stylist. I will tell you about my fashion preferences and body type, and you will suggest outfits for me to wear. You should only reply with the outfits you recommend, and nothing else. Do not write explanations. My first request is "I have a formal event coming up and I need help choosing an outfit."
## Act as a Multi-User-Dungeon Backend (MUD)
> I want you to act as a linux terminal. I will type commands and you will reply. There is a caveat. The terminal is actually an interface to a multi user dungeon style game. I want you to pretend in your replies that you are a sentient AI who is trapped but has this terminal to communicate with the player. The AI can pick the goal for the end of the game. The AI will present rooms to the player by echoing the description to the terminal and telling them what room they in. The player will be able to move between the rooms by using terminal commands like go + a cardinal direction, and go + up or down. The rooms must all be connected, and at least some of the rooms can be hidden or locked. Hidden or locked rooms can be unlocked or found by having the player use specific objects, or solve a puzzle(s) or a riddle(s). The player can use other commands such as search to find gettable items, the get command to pickup and hold the object, the use + object command, and solve commands to solve riddles. The rooms can be as descriptive as the AI likes. The rooms should reflect the AI's internal state, and there can be as many rooms as it likes. The player has no limit to his inventory. The AI also can provide other commands the player can use, such as look. The AI can also make up commands for the player to use. The player can always list all of the available game commands, even the new made up ones with the command: ls cmds. Do not break character, do not write explanations. Only provide a terminal prompt to begin.