================== Kupu API reference ================== Kupu can be customized in several ways: controls can be customized or hidden using CSS, elements can be modified using TAL (modifying the macro) and more advanced customization can be done by extending (or modifying, although this is usually not advised) the JavaScript, either in the macro or in seperate .js files. This document will give a short description of how to use and extend the Kupu JavaScripts and a reference of the public Kupu API. How to use Kupu =============== The KupuEditor and KupuUI objects --------------------------------- Generally the body tag of the document will contain a call to the initKupu function. This is the glue code of Kupu, here's where all the objects get instantiated and tied together to form the application. When doing large customizations, this function will usually be overwritten or extended. The default implementation takes 1 argument (the id of the iframe it will control) and return a reference to the core object, KupuEditor. kupu = initKupu("kupu-editorframe"); The KupuEditor object (in this case called 'kupu') will be the object with which you can control the iframe, the UI and tools. Customizations should generally not involve extending the KupuEditor object, but rather by plugging in new tools. Usage is quite straightforward, for a reference of the public methods see below. The UI object holds event handlers for the toolbar buttons. This is a core Kupu object and should generally be left untouched. The event handlers, although the preferred method of attaching events is dynamic from inside the objects rather then from HTML, should be attached to the buttons from the template (this made the code a lot cleaner, it might change in future versions though). Therefore a reference to the UI object must be retrieved from the KupuEditor object using the getTool method: kupuui = kupu.getTool('ui'); Note that the reason why this method is called getTool is that the UI is essentially treated as a tool, an Kupu plugin (more about those later). The string 'ui' is the id by which the object is registered in initKupu. Usually the ui object and the button bindings can just be copied from the kupu.html file (if you don't use ZPT macros in the kupumacros.html file). Tools and extending Kupu ------------------------ Tools are extensions of Kupu. A tool can be seen as a plugin in the Kupu editor, providing additional functionality. Tools will usually be the objects that will be extended or overridden. A tool should usually subclass KupuTool and will usually override the 'initialize' method (which will be called when the tool is registered to the KupuEditor object) and the updateState method (which will be called on click and certain keyup events on the iframe so that the state of the tool (e.g. add or edit mode) can be controlled. Events on elements should generally be bound to the methods from inside the tools. The initialize method will be called with a single argument, a reference to the editor object. The method should at least store that reference on this. Note that if you don't override the method, the KupuObject class provides a default implementation that does exactly that. The updateState method will be called with 2 arguments, the first is a reference to the current selected element and the second the event object. If the tool doesn't want to react to state changes, it doesn't have to override the method: the superclass will provide a dummy implementation. Usually a tool will be created and registered inside initKupu, although it can also be done from an external document or the HTML. An object is registered to the KupuEditor object as such: var myTool = new MyTool(); kupu.registerTool('my-tool', myTool); As shown above, the getTool method of the KupuEditor object can be used to retrieve a reference to the tool later on (so there's no need to store a reference in the global namespace or anything). For a nice, small example of a tool, see the PathTool in the kupubasetools.js file. ToolBoxes and larger Tools -------------------------- Most tools will both harbour functionality and stuff like event handlers and references to HTML elements. To make sure the tool can be used in as much different situations as possible, it is advised to split it up in 2 pieces, one for the logic and one for the UI-related methods and attributes. The standard way for doing this is using a subclass of KupuTool for the tool and a subclass of KupuToolBox for the UI-part, and register the ToolBox to the Tool using the registerToolBox method. It is not mandatory to use this baseclass, not even to use registerToolBox, but it should be sufficient. For a more complex (and useful) example of a Tool combined with a ToolBox see the LinkTool. Public API ========== Helper functions (kupuhelpers.js) --------------------------------- Methods on KupuObject (kupueditor.js) ------------------------------------- registerTool(id, tool) - register a tool getTool(id) - return a previously registered tool registerFilter(filter) - register a ContentFilter updateState(event) - trigger the updateState machinery saveDocument() - save the document prepareForm(form[, fieldid) - add a hidden field to form with the id fieldid (defaults to 'kupu'), should be called before the form is subbmited to make the Kupu content get sent to the server using POST. execCommand(command[, param]) - perform an execCommand on the editor iframe getSelectedNode() - returns the currently selected node getNearestParentOfType(node, type) - returns the nearest parent of node (or node itself) of element type getDocument() - returns the document object getInnerDocument() - returns the iframe.contentWindow.document insertNodeAtSelection(node) - insert a new node on the cursor location logMessage(message, severity) - log a message with the logger, message is the message to log and severity is an integer that can be 0 (default) for debug messages, 1 for warnings and 2 for errors (different loggers can be plugged into Kupu, but a severity of 2 will usually make the logger raise an exception). getBrowserName() - return the name of the client browser, will return IE, Mozilla or raise an exception if the client uses a non-supported one. getXMLBody(transform) - transform is a Sarissa node. Returns the body tag (or body tags if more than one) as text. getHTMLBody() - returns the body node as text (including
tag). Will return all body nodes if there are multiple bodies. setHTMLBody(text) - sets the contents of the body to the specified HTML text (which should not include a body tag). If there are multiple bodies they are all replaced. Methods on tools (kupubasetools.js) ----------------------------------- KupuTool - the baseclass for tools initialize(editor) - initialize the tool updateState(selectedNode, event) - update the state of the tool if required registerToolBox(id, toolbox) - register a ui object (ToolBox) KupuToolBox - the baseclass for toolboxes (view elements of tools) initialize(tool, editor) - initialize the toolbox updateState(selNode, event) - update the state of the UI according to the iframe's state Tool implementations (depending on the complexity of the tool a tool either exists of a single Tool class, or of a Tool and a ToolBox class, the ToolBox classes will only harbour event handlers and such so will therefore not be documented): KupuUI - the toolbar, only contains event handlers and generic button handlers basicButtonHandler(action) - handle a basic action like Bold or Italic saveButtonHandler() saveAndExitButtonHandler() cutButtonHandler() copyButtonHandler() pasteButtonHandler() - basic button handlers for a specific action setTextStyle(style) - set the style of the current text block ColorchooserTool - the color picker (part of the toolbar) openFgColorChooser() - open the colorchooser to pick a foreground color openHlColorChooser() - open the colorchooser to pick a background color chooseColor() - event handler for a click inside the colorchooser show() - show the colorchooser hide() - hide the colorchooser createColorChooser(table) - create the colorchooser and inside the table PropertyTool - set the title and metadata of a document updateProperties() - set the properties on the document from the form data LinkTool - add and edit hyperlinks createLink(url, type, name, target, title) - create a link around the current selection deleteLink() - delete the current link, if any ImageTool - add and edit images createImage(url, alttext, imgclass) - create an image setImageClass(imgclass) - set the class of the selected image TableTool - add and edit tables addPlainTable() - add a table with default settings createTable(rows, cols, makeHeader, tableclass) - create a table addTableRow() - add a row underneath the current selected one delTableRow() - delete the current table row addTableColumn() - add a column to the right of the current one delTableColumn() - delete the current table column setColumnAlign() - set the alignment of the current column according to the form data setTableClass() - set the table class according to the form data ListTool - manage lists (part of the toolbar) addUnorderedList() - add an unordered list addOrderedList() - add an ordered list setUnorderedListStyle() - set the style of the nearest unordered list parent according to the form data setOrderedListStyle() - set the style of the nearest ordered list parent according to the form data ShowPathTool - show the path to the current node in the status bar no methods besides updateState() Additional helper functions, objects and methods: ------------------------------------------------- addEventHandler(element, event, method, context) - bind