400 lines
16 KiB
Plaintext
400 lines
16 KiB
Plaintext
==============
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Extending Kupu
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==============
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XXX this document needs a major overhaul
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XXX we should cover the the typical process of implementing a new feature
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XXX writing a new implementation of features -> INTEGRATING.txt
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Abstract
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--------
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This document describes the typical process of extending Kupu with a
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new feature, such as a toolbox with the underlying functionality.
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Both, the ECMAScript API and the templating system are explained.
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1. Kupu Tools
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-------------
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Apart from the context menu, all UI functionality in Kupu is added to
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the core using a simple plugin mechanism. This can also be used to
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write your own extensions, either by copying existing tools and
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modifying them or by subclassing KupuTool (and sometimes KupuToolBox)
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and writing your own functionality.
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2. Tool interface
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-----------------
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The plugins have a simple interface to adhere to:
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interface KupuTool:
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attribute toolboxes = {};
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- id -> toolbox mapping
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method initialize(editor):
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- store reference to the editor, register event handlers, etc.
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method registerToolBox(id, toolbox):
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- register a UI element (ToolBox, more about those later)
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method updateState(selNode, event):
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- update the state of self and any toolboxes
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method createContextMenuElements(selNode, event) (optional):
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- return an array of ContextMenuElements
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3. Writing a simple tool
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------------------------
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As an example we'll write our first simple tool, which displays the
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path to the current node in the tree in the status bar. This is an
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actual tool in the current Kupu code and you can see the result in the
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status bar of any default Kupu installation. First we'll write a
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class, and add a method called 'updateState' that will change the
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status bar::
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// Example tool class
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function ExampleTool() {
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this.updateState = function(selNode, event) {
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};
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};
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The updateState method is a method each tool can implement (actually
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the code assumes it's available on each tool, but since the superclass
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defines it as well it's not strictly necessary to add it to your
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class) and that will be called when the user clicks inside the iframe,
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presses enter or hits a cursor key (so basically, when the cursor can
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end up in a different element).
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As you can see we use in-line methods in Kupu, this is a choice of
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style rather than for a functional reason, and if you wish you can
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choose to use another coding style. Using
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'<class>.prototype.<method> = function() {...};' will do equally well.
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Now we'll add some functionality to our updateState method. The
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updateState method's first argument will always be a reference to the
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current selected element (or the element currently containing the
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selection). To get a path to that element from the root, we can write
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something like::
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// Example tool class
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function ExampleTool() {
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/* shows the path to the current element in the status bar */
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this.updateState = function(selNode, event) {
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/* calculate and display the path */
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var path = '';
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var currnode = selNode;
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while (currnode.nodeName != '#document') {
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path = '/' + currnode.nodeName.toLowerCase() + path;
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currnode = currnode.parentNode;
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};
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window.status = path;
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};
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};
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The second argument is the event, if any, which started the
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updateState chain (this doesn't have to be available, since
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updateState can also be called by tools in certain situations).
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Now that we have the updateState method complete, we have the
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functionality we wanted available. To make sure the tool provides all
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functionality required by the system, the tool should subclass
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KupuTool. This is not strictly required, but is a nice way to provide
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all the methods the editor requires to be available.
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// subclass KupuTool
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ExampleTool.prototype = new KupuTool;
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To hook the tool up with the editor, it needs to be registered. For
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this purpose the registerTool method is available on the KupuEditor
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object, which should be called with an id and a tool as arguments
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(note that the KupuEditor is called 'kupu' here, like in the default
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initKupu function, where registration of our tool will most likely be
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done)::
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var exampletool = new ExampleTool();
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kupu.registerTool('exampletool', exampletool);
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That's it, we just wrote a replacement for (or actually a copy of) the
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ShowPathTool, the most basic Kupu tool.
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4. A more complex example
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-------------------------
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Now we'll take a look at a more complex example: the ImageTool. This
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will provide a way for users to add images to the iframe. First thing
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we do is write a class like we did for the example tool::
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function ImageTool() {
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this.initialize = function(editor) {
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this.editor = editor;
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this.editor.logMessage('Image tool initialized');
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};
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};
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As you can see we override the superclass' initialize method, we don't
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strictly have to here, but it's a custom to send a message to the log
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window telling the user the tool has initialized, and it shows us how
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a reference to the editor object is stored on the tool and used to
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call logMessage on (which in turn calls the logger registered in
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initKupu).
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Now let's add some functionality to the tool::
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function ImageTool() {
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// this will be required for later use, when the toolbox is added
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this.toolboxes = {};
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this.initialize = function(editor) {
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this.editor = editor;
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this.editor.logMessage('Image tool initialized');
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};
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this.createImage = function(url) {
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/* insert an image */
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this.editor.execCommand('InsertImage', url);
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this.editor.logMessage('Image inserted');
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};
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};
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This method calls 'execCommand' on the editor object, which in turn
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calls execCommand on the iframe (actually there's another step, but
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that's not important now). execCommand is a built-in method provided
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by browsers, that provides a limited amount of commands to WYSIWYG
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editor applications. The InsertImage command will, as you may have
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guessed, insert an image at the cursor location.
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All that is left to turn the tool into an Kupu Tool is set the prototype::
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ImageTool.prototype = new KupuTool;
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register it to the editor (in initKupu or the HTML page)::
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var imagetool = new ImageTool();
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kupu.registerTool('imagetool', imagetool);
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and we're done with the basic tool.
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5. ToolBoxes
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------------
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Now we have a class with a method that is capable of inserting an
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image, but no way to call the method yet. The most basic way to call
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the method would be from an HTML button, so we could simply create an
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HTML button that would call the method. For larger tools, however,
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it's nice to attach the event handlers from the code rather then from
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the HTML itself, keeps things neat and clean, but on the other hand
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it's nasty to have references to UI elements in the classes that
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contain the functionality, for instance since someone using your tool
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may want to use an element with another event or interface, or perhaps
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even a completely different type of input (e.g. the context menu
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mentioned below). Therefore we want another abstraction layer,
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toolboxes.
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A ToolBox is basically a UI part of a Tool, containing references to
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the HTML elements and containing and registering event handlers. For
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the image tool we'd probably want a class with a reference to 2 HTML
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elements: an input field to enter a URL in and a button to click on to
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create the image::
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function ImageToolBox(inputel, buttonel) {
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this.inputel = inputel;
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this.buttonel = buttonel;
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this.initialize(tool, editor) {
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// always store the references to the tool and editor
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this.tool = tool;
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this.editor = editor;
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// addEventHandler registers an event handler in both IE and
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// Mozilla, last argument is the context in which to call the
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// method
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addEventHandler(this.button, 'click', this.createImage, this);
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};
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this.createImage = function() {
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var src = this.inputel.value;
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if (!src) {
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this.editor.logMessage('No image created since no URL was ' +
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'specified');
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return;
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};
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this.tool.createImage(src);
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};
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};
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We don't create an updateState method here, although we could, since
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we don't have a way to change the image's src attribute anyway. The
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updateState method of toolboxes will usually update the state of the
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UI elements of the tool (as happens with the TableTool, when inside a
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tool you will see editing elements, when you're not inside one you'll
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find elements to add a new table) or set the value of certain form
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fields (as in the LinkTool, when inside a link it will show you the
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href of the link), both not appropriate in this case (although a
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usecase could easily be written I would say ;).
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6. ContentFilters
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-----------------
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Before Kupu sends its contents to the server, it is converted from
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HTML to XHTML and then passed through any registered content filters.
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Content filters are simple classes that should have 2 methods::
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initialize, which will be called on registration of the filter, with a
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single argument which is a reference to the editor, and filter, which
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will be called with 2 arguments: a reference to the owner document
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(the document element of the iframe) and the html node of the
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document. The idea is that the filter should use DOM functionality to
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filter the incoming DOM and return the filtered version. To register
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a content filter to Kupu, use 'kupu.registerFilter(filter)'.
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The XHTML conversion is configurable. By default it accepts any tags
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defined in XHTML 1.0 transitional, as well as any attributes except
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for the event attributes (those beginning with 'on'). Tags not in the
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html namespace are stripped.
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A tag is permitted if it is defined in XHTML and not blacklisted.
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Optionally kupu can also filter to maintain a valid XHTML nesting of
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tags, but this option is off by default (put a
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`<filterstructure>1</filterstructure>` tags into the htmlfilter
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configuration to turn it on, or set `editor.xhtmlvalid.filterstructure`
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to true. When the structure filtering is turned on a tag is permitted
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if it is allowed within the current context (e.g. you cannot nest `<A>`
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tags directly inside other `<A>` tags, so any nested `<A>` tags will be
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stripped). If a tag is stripped its content will still be present. An
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attribute is permitted if it is defined in XHTML and not blacklisted
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for that tag. Text data is stripped if it occurs in a context not
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valid in XHTML (e.g. inside a table but outside `<TH>` or `<TD>`).
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The blacklist is taken from Kupu's xml configuration. An `<htmlfilter>` tag
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encloses the blacklist, `<t>` marks a tag to be blacklisted, <a> marks
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an attribute to be blacklisted, `<c>` marks attributes to be excluded
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for specific tags. e.g. the following would blacklist the `center`
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and `font` tags, the `cellspacing` attribute everywhere, and the
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`width` attribute for the `th` and `td` tags only. ::
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<htmlfilter>
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<t>center></t><t>font</t>
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<a>cellspacing</a>
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<c><t>th</t><t>td</t><a>width</a></c>
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</htmlfilter>
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From Javascript you can use the excludeAttributes, excludeTags and
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excludeTagAttributes methods of `editor.xhtmlvalid` to get the same
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effect.
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The `style` attribute filters its content to permit `text-align` and
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`list-style-type` styles and reject all others (these styles are used
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by kupu). The style whitelist may be extended by adding additional
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entries to `editor.xhtmlvalid.styleWhitelist`.
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The `class` attribute is filtered to reject classnames which appear in
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the class blacklist. Add entries to `editor.xhtmlvalid.classBlacklist`
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to reject additional classes.
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Entries may be added to the style whitelist or the class blacklist
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through the `<htmlfilter>` section of the configuration::
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<htmlfilter>
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... as above ...
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<xstyle>list-style-image</xstyle>
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<class>badClassName</class>
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</htmlfilter>
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Additional attributes may be added to existing tags by calling the
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`setTagAttributes` and `setAttrFilter` methods. e.g. ::
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editor.xhtmlvalid.setTagAttributes(['div'], ['special']);
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editor.xhtmlvalid.setAttrFilter(['special']);
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adds an attribute `special` to the `div` tag. The method tags three
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parameters: a list of attributes, a list of tags, and optionally a
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filter method to be called for that attribute. If the filter method is
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omitted the attribute is simply copied.
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The validation API is as follows (for the purposes of this api, a
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`dict` means an object whose property names are the dict keys):
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Set
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a javascript class used to quickly create a 'dict' where all
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the values are 1. The constructor takes a single keyname, or a list
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of keynames, or a Set.
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attrFilters
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a dict keyed by attributeName, of filter functions for each
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attribute. Any attribute not in this dict is invalid.
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tagAttributes
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a dict keyed by tagName, of arrays of valid attribute names for
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each tag. Any tag not in this dict is invalid. N.B. Tags which share
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a common set of attributes may be sharing the same array.
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All attributeNames in the sets in tagAttributes must exist in
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attrFilters.
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setAttrFilter(attributes,filter)
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sets the filter function in attrFilters for the list of attributes,
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adding the attributes if they don't already exist. A simple copy
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function is used if filter is not provided.
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setTagAttributes(tags,attributes)
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for each tag in the list of tags, sets tagAttributes[tag] to the list of
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attributes. An empty list of attributes is used if attributes is
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omitted.
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includeTagAttributes(tags, attributes)
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for each tag in the list of tags, adds the list of attributes to
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tagAttributes[tag]
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excludeTagAttributes(tags, attributes)
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for each tag in the list of tags, removes any attribute in the list
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of attributes from the list in tagAttributes[tag].
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excludeTags(tags)
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removes the list of tags from tagAttributes.
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excludeAttributes(attributes)
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removes the set of attributes from attrFilters and all tags in
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tagAttributes.
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styleWhitelist
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a Set. Each key is the css name of a style. e.g. text-align.
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Only those elements of the style attribute which are present in this
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set are permitted through the filtering.
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The default setting includes only those styles which may be set by
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kupu.
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classBlacklist
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a Set. Each key is a classname which should not be permitted. All
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other classnames are allowed through the filtering. The default
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setting is a list of styles likely to be present when a pasting text
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copied out of Microsoft Word.
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7. Loggers
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----------
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Loggers are classes to log messages. A logger will usually do nothing,
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or at most send everything to some text area or div, unless an error
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log message comes in, in which case most loggers will probably raise
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an exception. Loggers should have a single method called 'log' that
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gets one mandatory and one optional argument: it must get a message
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(which is a string that will, or in some cases will not, get logged)
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and it may get a severity argument, which can be 0 for debug messages,
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1 for warnings and 2 for errors. The default should be 0.
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A logger should be passed to the editor on instantiation time (it's
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one of the constructor's arguments).
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8. And the rest
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---------------
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Of course there's a lot more to Kupu that can be customized, added or
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rewritten. For more details see the source: it should be quite clear
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and simple and is written in a nice object oriented manner. Also make
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sure to check out JSAPI.txt, which is a reference to Kupu' JavaScript
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JSAPI.
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