winamp/Src/Components/wac_network/wac_network_connection.h

183 lines
7.0 KiB
C
Raw Permalink Normal View History

2024-09-24 12:54:57 +00:00
/*
** JNetLib
** Copyright (C) 2000-2007 Nullsoft, Inc.
** Author: Justin Frankel
** File: connection.h - JNL TCP connection interface
** License: see jnetlib.h
**
** Usage:
** 1. Create a WAC_Network_Connection object, optionally specifying a wa::Components::WAC_Network_AsyncDNS
** object to use (or NULL for none, or WAC_NETWORK_CONNECTION_AUTODNS for auto),
** and the send and receive buffer sizes.
** 2. Call connect() to have it connect to a host/port (the hostname will be
** resolved if possible).
** 3. call run() with the maximum send/recv amounts, and optionally parameters
** so you can tell how much has been send/received. You want to do this a lot, while:
** 4. check get_state() to check the state of the connection. The states are:
** WAC_Network_Connection::STATE_ERROR
** - an error has occured on the connection. the connection has closed,
** and you can no longer write to the socket (there still might be
** data in the receive buffer - use recv_bytes_available()).
** WAC_Network_Connection::STATE_NOCONNECTION
** - no connection has been made yet. call connect() already! :)
** WAC_Network_Connection::STATE_RESOLVING
** - the connection is still waiting for a JNL_AsycnDNS to resolve the
** host.
** WAC_Network_Connection::STATE_CONNECTING
** - the asynchronous call to connect() is still running.
** WAC_Network_Connection::STATE_CONNECTED
** - the connection has connected, all is well.
** WAC_Network_Connection::STATE_CLOSING
** - the connection is closing. This happens after a call to close,
** without the quick parameter set. This means that the connection
** will close once the data in the send buffer is sent (data could
** still be being received when it would be closed). After it is
** closed, the state will transition to:
** WAC_Network_Connection::STATE_CLOSED
** - the connection has closed, generally without error. There still
** might be data in the receieve buffer, use recv_bytes_available().
** 5. Use send() and send_string() to send data. You can use
** send_bytes_in_queue() to see how much has yet to go out, or
** send_bytes_available() to see how much you can write. If you use send()
** or send_string() and not enough room is available, both functions will
** return error ( < 0)
** 6. Use recv() and recv_line() to get data. If you want to see how much data
** there is, use recv_bytes_available() and recv_lines_available(). If you
** call recv() and not enough data is available, recv() will return how much
** data was actually read. See comments at the function defs.
**
** 7. To close, call close(1) for a quick close, or close() for a close that will
** make the socket close after sending all the data sent.
**
** 8. delete ye' ol' object.
*/
#ifndef NULLSOFT_WAC_NETWORK_CONNECTION_H
#define NULLSOFT_WAC_NETWORK_CONNECTION_H
#include "netinc.h"
#include "wac_network_dns.h"
#include "wac_network_dns_api.h"
#include "wac_network_connection_api.h"
#include "../nu/RingBuffer.h"
#include <stddef.h>
#if defined(_MSC_VER) && (_MSC_VER < 1200)
typedef int intptr_t;
#endif
class WAC_Network_Connection : public api_connection, private Filler, private Drainer
{
public:
typedef enum
{
STATE_ERROR = CONNECTION_STATE_ERROR,
STATE_NOCONNECTION = CONNECTION_STATE_NOCONNECTION,
STATE_RESOLVING = CONNECTION_STATE_RESOLVING,
STATE_CONNECTING = CONNECTION_STATE_CONNECTING,
STATE_CONNECTED = CONNECTION_STATE_CONNECTED,
STATE_CLOSING = CONNECTION_STATE_CLOSING,
STATE_CLOSED = CONNECTION_STATE_CLOSED,
STATE_RESOLVED = CONNECTION_STATE_RESOLVED,
} state;
/*
** Joshua Teitelbaum, 1/27/2006 adding virtual
*/
WAC_Network_Connection();
WAC_Network_Connection( api_dns *dns, size_t sendbufsize, size_t recvbufsize );
virtual ~WAC_Network_Connection();
void open( api_dns *dns = API_DNS_AUTODNS, size_t sendbufsize = 8192, size_t recvbufsize = 8192 );
void connect( const char *hostname, int port );
virtual void connect( SOCKET sock, sockaddr *addr, socklen_t length /* of addr */ ); // used by the listen object, usually not needed by users.
int set_recv_buffer_size( size_t new_buffer_size );
/*
** Joshua Teitelbaum 2/2/2006
** Need to make this virtual to ensure SSL can init properly
*/
virtual void run( size_t max_send_bytes = -1, size_t max_recv_bytes = -1, size_t *bytes_sent = NULL, size_t *bytes_rcvd = NULL );
int get_state()
{
return m_state;
}
char *get_errstr()
{
return m_errorstr;
}
void close( int quick = 0 );
void flush_send( void )
{
send_buffer.clear();
}
size_t send_bytes_in_queue( void );
size_t send_bytes_available( void );
int send( const void *data, size_t length ); // returns -1 if not enough room
inline int send_bytes( const void *data, size_t length )
{
return send( data, length );
}
int send_string( const char *line ); // returns -1 if not enough room
size_t recv_bytes_available( void );
size_t recv_bytes( void *data, size_t maxlength ); // returns actual bytes read
unsigned int recv_int( void );
int recv_lines_available( void );
int recv_line( char *line, size_t maxlength ); // returns 0 if the line was terminated with a \r or \n, 1 if not.
// (i.e. if you specify maxlength=10, and the line is 12 bytes long
// it will return 1. or if there is no \r or \n and that's all the data
// the connection has.)
size_t peek_bytes( void *data, size_t maxlength ); // returns bytes peeked
unsigned long get_interface( void ); // this returns the interface the connection is on
unsigned long get_remote( void ); // remote host ip.
unsigned short get_remote_port( void ); // this returns the remote port of connection
void set_dns( api_dns *dns );
void reuse();
protected:
SOCKET m_socket;
unsigned short m_remote_port;
RingBuffer recv_buffer;
RingBuffer send_buffer;
addrinfo *saddr;
sockaddr *address;
char m_host[ 256 ];
api_dns *m_dns;
bool m_dns_owned;
state m_state;
char *m_errorstr;
/*
** Joshua Teitelbaum 1/27/2006 Adding new BSD socket analogues for SSL compatibility
*/
virtual void socket_shutdown();
virtual ssize_t socket_recv( char *buf, size_t len, int options );
virtual ssize_t socket_send( const char *buf, size_t len, int options );
virtual int socket_connect();
virtual void on_socket_connected();
private:
void init(); // constructor helper function
// functions for RingBuffer
size_t Read( void *dest, size_t len ) override;
size_t Write( const void *dest, size_t len ) override;
protected:
RECVS_DISPATCH;
};
#endif //!NULLSOFT_WAC_NETWORK_CONNECTION_H