winamp/Src/Plugins/DSP/dsp_sc/sc2srclib/shoutcast_output.cpp

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2024-09-24 12:54:57 +00:00
#include <windows.h>
#include <Ws2tcpip.h>
#include "../api.h"
#include "Include/shoutcast_output.h"
#include "../../sc_serv3/nmrCommon/stl/stringUtils.h"
#include "../utils.h"
#include "../nu/ServiceBuilder.h"
#include <winamp/dsp.h>
#pragma intrinsic(memcpy, memset)
static char buf[1024];
static char out[1024];
extern int iscompatibility;
extern winampDSPModule module;
extern api_service *WASABI_API_SVC;
static api_connection *CreateConnection(const char *url)
{
api_connection *conn = 0;
if (WASABI_API_SVC/*module.service*/)
{
if (!_strnicmp(url, "https://", 8))
{
ServiceBuild(WASABI_API_SVC/*module.service*/, conn, sslConnectionFactoryGUID);
}
else
{
ServiceBuild(WASABI_API_SVC/*module.service*/, conn, connectionFactoryGUID);
}
}
return conn;
}
static void ReleaseConnection(api_connection *&conn, const char *url)
{
if (!conn) {
return;
}
waServiceFactory *connectionFactory = 0;
if (WASABI_API_SVC/*mod.service*/)
{
if (!_strnicmp(url, "https://", 8)) {
connectionFactory = WASABI_API_SVC/*mod.service*/->service_getServiceByGuid(sslConnectionFactoryGUID);
} else {
connectionFactory = WASABI_API_SVC/*mod.service*/->service_getServiceByGuid(connectionFactoryGUID);
}
}
if (connectionFactory) {
connectionFactory->releaseInterface(conn);
}
conn = 0;
}
int resolvenow(const char *hostname, unsigned short port, addrinfo **addr, int sockettype, char **saddress)
{
addrinfo hints;
memset(&hints,0,sizeof(hints));
hints.ai_family = PF_UNSPEC;
if (hostname)
hints.ai_flags = AI_NUMERICHOST;
else
hints.ai_flags = AI_NUMERICHOST | AI_PASSIVE;
hints.ai_socktype = sockettype;
char portString[32] = {0};
sprintf(portString, "%u", (unsigned int)port);
if (getaddrinfo(hostname, portString, &hints, addr) == 0)
{
return 0;
}
else
{
hints.ai_flags = 0;
if (getaddrinfo(hostname, portString, &hints, addr) == 0)
{
// need to make sure we're not using 0.0.0.0
// as that will break us when using localhost
bool found = false;
struct addrinfo *ptr = NULL;
for (ptr = *addr; ptr != NULL; ptr = ptr->ai_next)
{
char* address = ::inet_ntoa(((sockaddr_in*)(ptr->ai_addr))->sin_addr);
if (strcmp(address, "0.0.0.0"))
{
*saddress = address;
*addr = ptr;
return 0;
}
}
}
}
return -1;
}
void compatible_connect(T_OUTPUT *Output, int port) {
// due to a bug in re-using the connection
// with Winamp's jnetlib implementation we
// need to do a force drop and make a new
// instance so all is initialised properly
if (Output->Output && iscompatibility) {
Output->Output->Close();
Output->Output->Release();
Output->Output = NULL;
}
// create the connection only when it's needed
if (!Output->Output) {
Output->Output = CreateConnection("");
if (Output->Output) {
Output->Output->Open(API_DNS_AUTODNS, 16384, 16384);
}
}
if (Output->Output) {
if (iscompatibility && !strnicmp(Output->Config->Address, "localhost", 9)) {
addrinfo *saddr = 0;
char *address = 0;
if (!resolvenow(Output->Config->Address, (Output->Config->Port) + (LOBYTE(Output->Config->protocol) == 1), &saddr, SOCK_STREAM, &address) && address) {
Output->Output->connect(address, (Output->Config->Port) + (LOBYTE(Output->Config->protocol) == 1));
} else {
Output->Output->connect(Output->Config->Address, (Output->Config->Port) + (LOBYTE(Output->Config->protocol) == 1));
}
} else {
Output->Output->connect(Output->Config->Address, port);
}
}
}
SHOUTCAST_OUTPUT::SHOUTCAST_OUTPUT() : lame_init(0), lame_init_params(0), lame_encode_buffer_interleaved(0), lame_encode_flush(0), libinst(NULL) {
IOwnEncoder = 0;
SetEncoder(DEFAULT_ENCODER);
OutputManager.AddHandler(OUT_DISCONNECTED, Output_Disconnected);
OutputManager.AddHandler(OUT_CONNECT, Output_Connect);
OutputManager.AddHandler(OUT_REQUEST_CIPHER, Output_Request_Cipher);//cipher request
OutputManager.AddHandler(OUT_RECV_CIPHER, Output_Receive_Cipher);// and process cipher
OutputManager.AddHandler(OUT_SENDAUTH, Output_SendAuth);
OutputManager.AddHandler(OUT_RECVAUTHRESPONSE, Output_RecvAuthResponse);
OutputManager.AddHandler(OUT_SEND_MIME, Output_Send_Mime);
OutputManager.AddHandler(OUT_RECV_MIME, Output_Recv_Mime);
OutputManager.AddHandler(OUT_SEND_BITRATE, Output_Send_Bitrate);
OutputManager.AddHandler(OUT_RECV_BITRATE, Output_Recv_Bitrate);
OutputManager.AddHandler(OUT_SEND_BUFSIZE, Output_Send_Buf_Size);
OutputManager.AddHandler(OUT_RECV_BUFSIZE, Output_Recv_Buf_Size);
OutputManager.AddHandler(OUT_SEND_MAX, Output_Send_Max_Size);
OutputManager.AddHandler(OUT_RECV_MAX, Output_Recv_Max_Size);
OutputManager.AddHandler(OUT_SENDYP, Output_SendYP);
OutputManager.AddHandler(OUT_SEND_INITFLUSH, Output_Send_InitFlush);
OutputManager.AddHandler(OUT_RECV_INITFLUSH, Output_Recv_InitFlush);
OutputManager.AddHandler(OUT_SEND_INITSTANDBY, Output_Send_InitStandby);
OutputManager.AddHandler(OUT_RECV_INITSTANDBY, Output_Recv_InitStandby);
//OutputManager.AddHandler(OUT_SEND_INTRO, Output_Send_Intro);
//OutputManager.AddHandler(OUT_RECV_INTRO, Output_Recv_Intro);
//OutputManager.AddHandler(OUT_SEND_BACKUP, Output_Send_Backup);
//OutputManager.AddHandler(OUT_RECV_BACKUP, Output_Recv_Backup);
OutputManager.AddHandler(OUT_SENDCONTENT, Output_SendContent);
OutputManager.AddHandler(OUT_DISCONNECT, Output_Disconnect);
OutputManager.AddHandler(OUT_RECONNECT, Output_Reconnect);
OutputManager.AddHandler(OUT_TITLESENDUPDATE, Output_Title_SendUpdate);
OutputManager.AddHandler(OUT_SEND_METADATA, Output_Send_Metadata);
OutputManager.AddHandler(OUT_SEND_ARTWORK, Output_Send_Artwork);
ReleaseMutex((mutex = CreateMutex(NULL, TRUE, NULL)));
}
void SHOUTCAST_OUTPUT::SetLame(void *init, void *params, void *encode, void *finish) {
LOCK{
lame_init = (void (__cdecl *)(void))init;
lame_init_params = (void (__cdecl *)(lame_global_flags *))params;
lame_encode_buffer_interleaved = (int (__cdecl *)(lame_global_flags *, short int pcm[], int num_samples, char *mp3buffer, int mp3buffer_size))encode;
lame_encode_flush = (int (__cdecl *)(lame_global_flags *, char *mp3buffer, int size))finish;
}UNLOCK
}
SHOUTCAST_OUTPUT::~SHOUTCAST_OUTPUT() {
LOCK
CloseHandle(mutex);
}
/*
Create a Uvox frame
*/
void SHOUTCAST_OUTPUT::createUvoxFrame(int length, char *payload_in, int type, T_OUTPUT *userData) {
int len = min(length, UV_MAX_DATA_LEN);
uv2xHdr hdr2 = { UV_SYNC_BYTE, UV_RESERVED, htons(type), htons(len), {UV_END}, UV_END };
if (payload_in && len > 0 && len <= UV_MAX_DATA_LEN) {
memcpy(hdr2.m_data, payload_in, len);
}
int sent = UV_HEADER_LEN + len + UV_END_LEN;
userData->Output->send(&hdr2, sent);
userData->Info.BytesSent += sent;
}
int SHOUTCAST_OUTPUT::createUvoxMetaFrame(int length, char *payload_in, int type,
T_OUTPUT *userData, unsigned short id,
unsigned short span) {
// check for the class type and abort if it's not right - will typically be 0x0000 or 0xXXFF
if ((type >= 0x3000) && (type < 0x5000)) {
int artType = ((type & 0xFF00) == (MSG_METADATA_ALBUMART|MSG_METADATA_PLAYING_ART));
int len = min(length, UV_MAX_META_LEN);
uv2xMetadataHdr metaHdr = { UV_SYNC_BYTE, UV_RESERVED, htons(type), htons(len + UV_META_LEN),
htons(id), htons(span), htons((span > 1 ? userData->Info.art_index[artType] : 0x1)),
{UV_END}, UV_END };
if (payload_in && len > 0 && len <= UV_MAX_META_LEN) {
memcpy(metaHdr.m_data, payload_in, len);
}
int sent = UV_HEADER_LEN + len + UV_META_LEN + UV_END_LEN;
if(userData->Output->send(&metaHdr, sent) != -1)
{
userData->Info.BytesSent += sent;
}
else
{
// if the send buffer is still full then we need to nudge
// it all along so that we can send the metadata as not
// checking for this will cause the loss of meta frames
while(userData->Output->GetSendBytesAvailable())
{
Sleep(10); // sleep a bit and try again
userData->Output->run();
if(userData->Output->send(&metaHdr, sent) != -1)
{
userData->Info.BytesSent += sent;
break;
}
}
}
return id+1;
}
return id;
}
/*
Parse a Uvox Frame
*/
int SHOUTCAST_OUTPUT::parseUvoxFrame(char *payload_in, char *payload_out) {
LOCK{
uv2xHdr *hdr2 = (uv2xHdr *)payload_in;
int len = min(ntohs(hdr2->msgLen), UV_MAX_DATA_LEN);
memmove(payload_out, hdr2->m_data, len);
// just doing this to ensure its terminated correctly
hdr2->m_data[len] = UV_END;
}UNLOCK
return 1;
}
/*
Check for known Uvox Error responses
*/
int SHOUTCAST_OUTPUT::checkUvoxFrameForError(char *pload_out, int state, T_OUTPUT *userData) {
LOCK{
if (userData->Info.Succeeded == -2 &&
userData->Info.ErrorMsg) {
free(userData->Info.ErrorMsg);
}
userData->Info.Succeeded = 1;
userData->Info.ErrorMsg = 0;
if (!strcmp("NAK:2.1:Deny", pload_out) || !strcmp("NAK:Deny", pload_out)) {
userData->Info.Succeeded = -1;
userData->Info.ErrorMsg = "NAK:Deny";
UNLOCK
return userData->Info.Succeeded;
}
if (!strcmp("NAK:2.1:Stream ID Error", pload_out)) {
userData->Info.Succeeded = -1;
userData->Info.ErrorMsg = "StreamID";
UNLOCK
return userData->Info.Succeeded;
}
if (!strcmp("NAK:2.1:Stream Moved", pload_out)) {
userData->Info.Succeeded = -1;
userData->Info.ErrorMsg = "StreamMoved";
UNLOCK
return userData->Info.Succeeded;
}
if (!strcmp("NAK:Bit Rate Error", pload_out)) {
userData->Info.Succeeded = -1;
userData->Info.ErrorMsg = "BitrateError";
UNLOCK
return userData->Info.Succeeded;
}
if (!strcmp("NAK:2.1:Version Error", pload_out)) {
userData->Info.Succeeded = -1;
userData->Info.ErrorMsg = "VersionError";
UNLOCK
return userData->Info.Succeeded;
}
if (!strcmp("NAK:2.1:Parse Error", pload_out) || !strcmp("NAK:Parse Error", pload_out)) {
userData->Info.Succeeded = -1;
userData->Info.ErrorMsg = "ParseError";
UNLOCK
return userData->Info.Succeeded;
}
if (!strcmp("NAK:Stream In Use", pload_out)) {
userData->Info.Succeeded = -1;
userData->Info.ErrorMsg = "InUse";
UNLOCK
return userData->Info.Succeeded;
}
if (!strcmp("NAK", pload_out)) {
userData->Info.Succeeded = -2;
// TODO
userData->Info.ErrorMsg = _strdup(pload_out);
UNLOCK
return userData->Info.Succeeded;
}
if (!strcmp("ACK", pload_out)) {
userData->Info.Succeeded = 1;
UNLOCK
return userData->Info.Succeeded;
}
}UNLOCK
return userData->Info.Succeeded;
}
int SHOUTCAST_OUTPUT::Run(int mode, void *Input, int InputSize, int SaveEncoder) {
int in_used = 0;
LOCK{
int bad = 1;
if (mode & OM_OTHER) OutputManager.Run(OutputManager.GetNumJobs());
for (int i = OutputManager.GetNumJobs()-1; i >= 0; i--) {
T_OUTPUT *Output = OutputManager[i];
if (mode & OM_OUTPUT && Output->Output) {
Output->Output->run();
}
int state = OutputManager.GetJobState(i);
if (state != OUT_DISCONNECTED) {
int outstate = (Output->Output ? Output->Output->get_state() : CONNECTION_STATE_ERROR);
if ((outstate == CONNECTION_STATE_ERROR || outstate == CONNECTION_STATE_CLOSED) &&
state != OUT_DISCONNECT && state != OUT_RECONNECT) {
if (Output->Type == OUTTYPE_SOURCE) {
Output->Info.ConnectionTime = clock();
Output->SlowClose = 0;
OutputManager.SetJobState(i, state = OUT_DISCONNECT); // kill the connection
} else if (Output->Type == OUTTYPE_TITLE) {
delete OutputManager[i];
OutputManager.DelJob(i); // title update failed, remove it
}
}
if (state == OUT_SENDCONTENT) bad = 0;
} else {
if (Output->Type == OUTTYPE_TITLE) {
#ifndef _DEBUG
delete OutputManager[i];
#endif
OutputManager.DelJob(i); // title update succeeded, remove it
}
}
}// for num jobs
if (!bad && Input && (InputSize > 0) && Encoder && (mode & OM_ENCODE)) {
while (in_used < InputSize && InputSize > 0) {
int inused = 0;
char EncodedData[32768] = {0};
int out_used = Encoder->Encode(((char *)Input+in_used), (InputSize-in_used), EncodedData, sizeof(EncodedData), &inused);
in_used += inused;
for (int i = OutputManager.GetNumJobs()-1; i >= 0; i--) {
T_OUTPUT *Output = OutputManager[i];
int state = OutputManager.GetJobState(i);
if (out_used > 0 && state == OUT_SENDCONTENT) {
int sofar = 0, type = 0;
// when enabled this will save the encoded output to a local file for DJ backup, etc
if (SaveEncoder != -1) {
WriteSaveEncoded(SaveEncoder, EncodedData, out_used);
}
if (strcmp("audio/aacp", Output->ContentType)==0) { type = AACP_DATA; } // aacp
if (strcmp("audio/aac", Output->ContentType)==0) { type = AAC_LC_DATA; } // aac lc
if (strcmp("audio/mpeg", Output->ContentType)==0) { type = MP3_DATA; } // mp3
if (strcmp("audio/ogg", Output->ContentType)==0) { type = OGG_DATA; } // ogg
// make sure that this doesn't go negative otherwise things will go wrong
while (out_used > 0) {
int delta = Output->Output->GetSendBytesAvailable();
if (LOBYTE(Output->Config->protocol) != 1) {
// try to clamp things so that it's within the packet size limits
delta = min(delta, UV_MAX_DATA_LEN);
}
delta = min(delta, out_used);
if (delta > 7) {
if (LOBYTE(Output->Config->protocol) != 1) {
// send sc2 data frames
createUvoxFrame(delta, EncodedData+sofar, type, Output);
} else {
// send sc1 data
Output->Info.BytesSent += delta;
Output->Output->send(EncodedData+sofar, delta);
}
} else {
// check for the connection having dropped and we're just spinning
// and if we are then we need to abort from here else we lock up
int outstate = Output->Output->get_state();
if (outstate == CONNECTION_STATE_CLOSED || outstate == CONNECTION_STATE_ERROR) {
break;
}
Sleep(10); // sleep a bit and try again
Output->Output->run();
}
sofar+=delta;
out_used-=delta;
}
}
}
if (InputSize <= 0) break;
}
}
}UNLOCK
return in_used;
}
int SHOUTCAST_OUTPUT::AddOutput(int Connection, T_OUTPUT_CONFIG *Config, void (*TitleCallback)(const int Connection, const int Mode)) {
if (Connection >= 0 && Connection < 5) {
T_OUTPUT *job = new T_OUTPUT;
job->Bitrate = 0;
job->ContentType = "audio/mpeg";
if (Encoder) {
int infosize = sizeof(T_EncoderIOVals);
T_EncoderIOVals *EncSettings = (T_EncoderIOVals *)Encoder->GetExtInfo(&infosize);
if (EncSettings && infosize) job->Bitrate = EncSettings->output_bitRate;
job->ContentType = Encoder->GetContentType();
}
job->Connection = Connection;
job->TitleCallback = TitleCallback;
job->Config = Config;
job->Info.Reconnect = Config->AutoRecon;
job->Info.ReconnectTime = Config->ReconTime;
job->Type = OUTTYPE_SOURCE;
job->SlowClose = 0;
// trigger a title update on start as artwork
// is done later so does not need to set here
job->Info.meta_cached = 1;
int retval = -1;
LOCK{
retval = OutputManager.AddJob(OUT_DISCONNECTED, job);
}UNLOCK
return retval;
}
return -1;
}
void SHOUTCAST_OUTPUT::UpdateOutput(int Connection) {
if (Connection >= 0 && Connection < 5) {
LOCK{
T_OUTPUT *Output = OutputManager[Connection];
if (Output) {
Output->Info.Reconnect = Output->Config->AutoRecon;
Output->Info.ReconnectTime = Output->Config->ReconTime;
}
}UNLOCK
}
}
void SHOUTCAST_OUTPUT::RemoveOutput(int Connection) {
if (Connection >= 0 && Connection < 5) {
LOCK{
T_OUTPUT *Output = OutputManager[Connection];
if (Output) {
OutputManager.DelJob(Connection);
delete Output;
}
}UNLOCK
}
}
int SHOUTCAST_OUTPUT::ConnectOutput(int Connection) {
if (Connection >= 0 && Connection < 5) {
LOCK{
T_OUTPUT *Output = OutputManager[Connection];
if (Output && Encoder) {
UpdateOutput(Connection);
compatible_connect(Output, (Output->Config->Port) + (LOBYTE(Output->Config->protocol) == 1));
Output->Bitrate = 0;
Output->ContentType = "audio/mpeg";
if (Encoder) {
int infosize = sizeof(T_EncoderIOVals);
T_ENCODER_MP3_INFO *EncSettings = (T_ENCODER_MP3_INFO *)Encoder->GetExtInfo(&infosize);
if (EncSettings && infosize) Output->Bitrate = EncSettings->output_bitRate;
Output->ContentType = Encoder->GetContentType();
}
OutputManager.SetJobState(Connection, OUT_CONNECT);
}
}UNLOCK
}
return 1;
}
int SHOUTCAST_OUTPUT::DisconnectOutput(int Connection, int withReconnect, int reconnectTime) {
if (Connection >= 0 && Connection < 5) {
LOCK{
T_OUTPUT *Output = OutputManager[Connection];
if (Output) {
int state = OutputManager.GetJobState(Connection);
if (state != OUT_DISCONNECTED) {
Output->Info.Reconnect = withReconnect >= 0 ? withReconnect : Output->Config->AutoRecon;
Output->Info.ReconnectTime = reconnectTime >= 0 ? reconnectTime : Output->Config->ReconTime;
Output->SlowClose = 0;
if (Encoder) {
int infosize = sizeof(T_EncoderIOVals);
T_ENCODER_MP3_INFO *EncSettings = (T_ENCODER_MP3_INFO *)Encoder->GetExtInfo(&infosize);
if (EncSettings && infosize) Output->Bitrate = EncSettings->output_bitRate;
Output->ContentType = Encoder->GetContentType();
}
OutputManager.SetJobState(Connection, OUT_DISCONNECT);
}
}
}UNLOCK
}
return 1;
}
void SHOUTCAST_OUTPUT::SetEncoder(C_ENCODER *encoder, int takeOwnership) {
LOCK{
if (IOwnEncoder && Encoder && Encoder != DEFAULT_ENCODER)
delete Encoder;
if (encoder != DEFAULT_ENCODER) {
IOwnEncoder = takeOwnership;
Encoder = encoder;
} else {
try {
Encoder = new C_ENCODER_MP3(lame_init, lame_init_params, lame_encode_buffer_interleaved, lame_encode_flush);
IOwnEncoder = 1;
} catch(...) {
Encoder = NULL;
}
}
}UNLOCK
}
C_ENCODER *SHOUTCAST_OUTPUT::GetEncoder() {
C_ENCODER *Enc = NULL;
LOCK{
Enc = Encoder;
}UNLOCK
return Enc;
}
bool validateTitle(wchar_t **dest, const wchar_t* src)
{
bool allowed = true;
int src_len = lstrlenW(src);
char *str = (char*)calloc(src_len, sizeof(char));
if (str)
{
WideCharToMultiByte(CP_ACP, 0, src, -1, str, src_len, 0, 0);
std::string updinfoSong(str);
if (!stringUtil::stripAlphaDigit(updinfoSong).empty())
{
// work on lowercase comparison as well as doing a check to see if
// after removing white space + punctuation we have a valid title.
std::string m_checkUpdinfoSong = stringUtil::toLower(updinfoSong);
// exclude weird title updates from being accepted
// as no point in giving junk to the user later on
if (m_checkUpdinfoSong.find("!doctype") != string::npos ||
m_checkUpdinfoSong.find("<script") != string::npos ||
m_checkUpdinfoSong.find("<html") != string::npos ||
m_checkUpdinfoSong.find("<body") != string::npos ||
m_checkUpdinfoSong.find("<div") != string::npos ||
m_checkUpdinfoSong.find("%] ") != string::npos ||
m_checkUpdinfoSong.find("invalid resource") != string::npos ||
(m_checkUpdinfoSong.find("nextsong") != string::npos &&
m_checkUpdinfoSong.find("sctrans2next") != string::npos) ||
m_checkUpdinfoSong.find("radio online") != string::npos ||
m_checkUpdinfoSong.find("track ") == 0 ||
m_checkUpdinfoSong.find("track0") == 0 ||
m_checkUpdinfoSong.find("track1") == 0 ||
m_checkUpdinfoSong.find("stream ") == 0 ||
m_checkUpdinfoSong.find("no artist ") == 0 ||
m_checkUpdinfoSong.find("new artist ") == 0 ||
m_checkUpdinfoSong.find("line-in ") == 0 ||
m_checkUpdinfoSong.find("inter_") == 0 ||
m_checkUpdinfoSong.find("jj mckay - ") == 0 ||
m_checkUpdinfoSong.find("artist - ") == 0 ||
m_checkUpdinfoSong.find("$") == 0 ||
m_checkUpdinfoSong.find("%") == 0 ||
m_checkUpdinfoSong.find("&") == 0 ||
m_checkUpdinfoSong.find("[") == 0 ||
m_checkUpdinfoSong.find("?") == 0 ||
m_checkUpdinfoSong.find("_") == 0 ||
m_checkUpdinfoSong.find("- ") == 0 ||
m_checkUpdinfoSong.find(". ") == 0 ||
m_checkUpdinfoSong == "-" ||
m_checkUpdinfoSong == "auto dj" ||
m_checkUpdinfoSong == "ao vivo" ||
m_checkUpdinfoSong == "unknown" ||
m_checkUpdinfoSong == "test" ||
m_checkUpdinfoSong == "dsp" ||
m_checkUpdinfoSong == "demo" ||
m_checkUpdinfoSong == "line input" ||
m_checkUpdinfoSong == "dj mike llama - llama whippin` intro" ||
m_checkUpdinfoSong == "preview") {
allowed = false;
}
}
else
{
allowed = false;
}
}
else
{
allowed = false;
}
if (dest) {
if (*dest)
{
free(*dest);
}
*dest = _wcsdup(allowed ? src : L"");
}
return allowed;
}
void SHOUTCAST_OUTPUT::UpdateTitleCache(wchar_t *Title, std::vector<std::wstring> NextList, wchar_t *Song,
wchar_t *Album, wchar_t *Artist, wchar_t *Genre, wchar_t *Comment,
wchar_t* Year, int Connection, bool sendNext) {
int update = 0;
if(!metadata.Title || wcscmp(metadata.Title, Title)) {
if (metadata.Title) free(metadata.Title);
metadata.Title = _wcsdup(Title);
update++;
}
metadata.NextList.resize(0);
if (!NextList.empty()) {
metadata.NextList = NextList;
update++;
}
if(!metadata.Song || wcscmp(metadata.Song, (Song ? Song : L""))) {
if (validateTitle(&metadata.Song, (Song ? Song : L""))) {
update++;
}
}
if(!metadata.Album || wcscmp(metadata.Album, (Album ? Album : L""))) {
if (validateTitle(&metadata.Album, (Album ? Album : L""))) {
update++;
}
}
if(!metadata.Artist || wcscmp(metadata.Artist, (Artist ? Artist : L""))) {
if (validateTitle(&metadata.Artist, (Artist ? Artist : L""))) {
update++;
}
}
if(!metadata.Genre || wcscmp(metadata.Genre, (Genre ? Genre : L""))) {
if (validateTitle(&metadata.Genre, (Genre ? Genre : L""))) {
update++;
}
}
if(!metadata.Comment || wcscmp(metadata.Comment, (Comment ? Comment : L""))) {
if (validateTitle(&metadata.Comment, (Comment ? Comment : L""))) {
update++;
}
}
if(!metadata.Year || wcscmp(metadata.Year, (Year ? Year : L""))) {
if (validateTitle(&metadata.Year, (Year ? Year : L""))) {
update++;
}
}
UpdateTitle(0, NextList, Connection, sendNext);
}
void SHOUTCAST_OUTPUT::UpdateAlbumArtCache(void* APIC, int APICLength, int APICType, int Connection) {
int artType = ((APICType & 0xFF00) == (MSG_METADATA_ALBUMART|MSG_METADATA_PLAYING_ART));
// make sure we're within the metadata limits
// which is 32 * max metadata payload (523872)
// and if not then we discard the artwork
int prevAPICLength = metadata.APICLength[artType];
if (APICLength > UV_MAX_TOTAL_META_LEN) {
metadata.APICLength[artType] = 0;
metadata.APIC[artType] = 0;
} else {
metadata.APIC[artType] = APIC;
metadata.APICLength[artType] = APICLength;
}
metadata.APICType[artType] = APICType;
// update the metadata cache usage so we can work
if (Connection >= 0 && Connection < 5) {
LOCK{
T_OUTPUT *Output = OutputManager[Connection];
if (Output) {
// only update the flag if it's new stream art or is playing and is different from before
if (!(!prevAPICLength && artType && (prevAPICLength == metadata.APICLength[artType]))) {
Output->Info.meta_cached |= (!artType ? 2 : 4);
}
}
}UNLOCK
UpdateArtwork(Connection);
}
}
void SHOUTCAST_OUTPUT::UpdateTitle(wchar_t *Title, std::vector<std::wstring> NextList,
int Connection, bool sendNext, bool UseCache) {
//LOCK{
if (Connection >= 0 && Connection < 5) {
T_OUTPUT *Output = OutputManager[Connection];
if (Output && Output->Type == OUTTYPE_SOURCE &&
(OutputManager.GetJobState(Connection) == OUT_SENDCONTENT ||
OutputManager.GetJobState(Connection) == OUT_SEND_METADATA)) {
// clear the metadata send flag
if (Output->Info.meta_cached & 1) {
Output->Info.meta_cached -= 1;
}
if (LOBYTE(Output->Config->protocol) == 1 && Output->Config->doTitleUpdate) {
T_OUTPUT *job = new T_OUTPUT;
job->Bitrate = Output->Bitrate;
job->ContentType = Encoder->GetContentType();
job->Config = Output->Config;
job->Type = OUTTYPE_TITLE;
job->SlowClose = 0;
compatible_connect(job, job->Config->Port);
wchar_t *title = (UseCache?metadata.Title:Title);
if (title) {
validateTitle(&job->Info.Title, title);
validateTitle(&Output->Info.Title, title);
} else {
validateTitle(&job->Info.Title, Output->Info.Title);
}
OutputManager.AddJob(OUT_CONNECT, job);
} else if (LOBYTE(Output->Config->protocol) != 1) {
validateTitle(&Output->Info.Title, (UseCache?metadata.Title:Title));
//#ifndef _DEBUG
if (UseCache) {
if (!metadata.NextList.empty()) {
Output->Info.NextList = metadata.NextList;
}
} else {
if (!NextList.empty()) {
Output->Info.NextList = NextList;
}
}
//#endif
validateTitle(&Output->Info.Song, (metadata.Song && UseCache ? metadata.Song : L""));
validateTitle(&Output->Info.Album, (metadata.Album && UseCache ? metadata.Album : L""));
validateTitle(&Output->Info.Artist, (metadata.Artist && UseCache ? metadata.Artist : L""));
validateTitle(&Output->Info.Genre, (metadata.Genre ? metadata.Genre : L""));
validateTitle(&Output->Info.Comment, (metadata.Comment && UseCache ? metadata.Comment : L""));
validateTitle(&Output->Info.Year, (metadata.Year && UseCache ? metadata.Year : L""));
if (Output->Config->doTitleUpdate) {
// only output friendlier line breaks when debugging is needed
#ifdef _DEBUG
#define XML_DEBUG
#endif
#ifdef XML_DEBUG
#define EOL "\n"
#define TAB "\t"
#else
#define EOL ""
#define TAB ""
#endif
stringstream s;
s << "<?xml version=\"1.0\" encoding=\"UTF-8\" ?>\n<metadata>" EOL;
wchar_t * title = (Output->Info.Song && *Output->Info.Song ? Output->Info.Song : Output->Info.Title);
if (validateTitle(0, title)) {
s << "<TIT2>" << ConvertToUTF8Escaped(title) << "</TIT2>" EOL;
}
if (Output->Info.Album && Output->Info.Album[0]) s << "<TALB>" << ConvertToUTF8Escaped(Output->Info.Album) << "</TALB>" EOL;
if (Output->Info.Artist && Output->Info.Artist[0]) s << "<TPE1>" << ConvertToUTF8Escaped(Output->Info.Artist) << "</TPE1>" EOL;
if (Output->Info.Year && Output->Info.Year[0]) s << "<TYER>" << ConvertToUTF8Escaped(Output->Info.Year) << "</TYER>" EOL;
if (Output->Info.Comment && Output->Info.Comment[0]) s << "<COMM>" << ConvertToUTF8Escaped(Output->Info.Comment) << "</COMM>" EOL;
if (Output->Info.Genre && Output->Info.Genre[0]) s << "<TCON>" << ConvertToUTF8Escaped(Output->Info.Genre) << "</TCON>" EOL;
s << "<TENC>SHOUTcast Source DSP v" << sourceVersion << "</TENC>" EOL;
if (Output->Config->Description[0]) s << "<TRSN>" << escapeXML(Output->Config->Description) << "</TRSN>" EOL;
s << "<WORS>" << escapeXML(Output->Config->ServerURL && Output->Config->ServerURL[0] ? Output->Config->ServerURL : "http://www.shoutcast.com") << "</WORS>" EOL;
if (validateTitle(0, title)) {
s << "<extension>" EOL TAB "<TITLE seq=\"1\">" << ConvertToUTF8Escaped(title) << "</TITLE>" EOL;
if (!Output->Info.NextList.empty() && sendNext) {
s << TAB;
std::string soon;
for (size_t idx = 0, seq = 0; idx < Output->Info.NextList.size(); idx++) {
if (validateTitle(0, Output->Info.NextList[idx].c_str()))
{
std::string next = ConvertToUTF8Escaped(Output->Info.NextList[idx].c_str());
s << "<TITLE seq=\"" << (seq+2) << "\">" << next << "</TITLE>" EOL TAB;
// store the first item as that is used for the 'soon' item
if (seq == 0) soon = next;
seq++;
}
}
if (!soon.empty()) {
s << "<soon>" << soon << "</soon>" EOL;
}
}
s << "</extension>" EOL;
}
s << "</metadata>";
// TODO make sure this will split up > UV_MAX_META_FRAME_LEN blocks
mid = createUvoxMetaFrame(s.str().length(),(char*)s.str().data(), MSG_METADATA_XML_NEW, Output, mid);
}
}
}
}
}
void SHOUTCAST_OUTPUT::UpdateArtwork(int Connection) {
if (Connection >= 0 && Connection < 5) {
LOCK{
T_OUTPUT *Output = OutputManager[Connection];
if (Output && Output->Type == OUTTYPE_SOURCE) {
if (LOBYTE(Output->Config->protocol) != 1) {
Output->Info.APIC[0] = metadata.APIC[0];
Output->Info.APICLength[0] = metadata.APICLength[0];
Output->Info.APICType[0] = metadata.APICType[0];
Output->Info.APIC[1] = metadata.APIC[1];
Output->Info.APICLength[1] = metadata.APICLength[1];
Output->Info.APICType[1] = metadata.APICType[1];
// calculate the album art span inorder to use it once we've sent the title in following callbacks
for (int i = 0; i < 2; i++) {
int AlbumArtSpan = (metadata.APICLength[i] / UV_MAX_DATA_LEN) + ((metadata.APICLength[i] % UV_MAX_DATA_LEN) < UV_MAX_DATA_LEN ? 1 : 0);
// if over the limit then abort trying to send this
if (AlbumArtSpan > UV_MAX_META_FRAGMENTS) {
AlbumArtSpan = 1;
Output->Info.APIC[i] = 0;
}
Output->Info.art_cached_span[i] = Output->Info.art_cached[i] = AlbumArtSpan;
Output->Info.art_index[i] = 1;
Output->Info.art_cached_length[i] = Output->Info.APICLength[i];
}
}
}
}UNLOCK
}
}
int SHOUTCAST_OUTPUT::UpdateAlbumArt(int Connection) {
if (Connection >= 0 && Connection < 5) {
LOCK{
T_OUTPUT *Output = OutputManager[Connection];
if (Output && Output->Type == OUTTYPE_SOURCE &&
OutputManager.GetJobState(Connection) == OUT_SEND_ARTWORK) {
int artType = (Output->Info.meta_cached & 4 ? 1 : (Output->Info.meta_cached & 2 ? 0 : -1));
if (artType != -1 && LOBYTE(Output->Config->protocol) != 1 && Output->Info.art_cached[artType] > 0) {
int type = Output->Info.APICType[artType];
int length = Output->Info.art_cached_length[artType];
int count = Output->Info.art_cached_span[artType] - Output->Info.art_cached[artType];
// attempt to process as a multi-part message as APIC most likely won't fit in just one uvox packet
if (length >= UV_MAX_META_LEN) {
createUvoxMetaFrame(UV_MAX_META_LEN,
(char*)Output->Info.APIC[artType]+(count * UV_MAX_META_LEN),
type, Output, mid, Output->Info.art_cached_span[artType]);
Output->Info.art_cached_length[artType] -= UV_MAX_META_LEN;
} else {
createUvoxMetaFrame(length,
(char*)Output->Info.APIC[artType]+(count * UV_MAX_META_LEN),
type, Output, mid, Output->Info.art_cached_span[artType]);
Output->Info.art_cached_length[artType] = 0;
}
Output->Info.art_index[artType] += 1;
if (Output->Info.art_cached[artType] == 1) {
mid+=1;
Output->Info.meta_cached -= (artType ? 4 : 2);
// reset the values so we can re-send on disconnect, etc
Output->Info.art_cached[artType] = Output->Info.art_cached_span[artType];
Output->Info.art_index[artType] = 1;
Output->Info.art_cached_length[artType] = Output->Info.APICLength[artType];
}
}
}
}UNLOCK
}
return 1;
}
enum OUTPUTSTATE SHOUTCAST_OUTPUT::GetState(int Connection) {
int retval = -1;
if (Connection >= 0 && Connection < 5) {
LOCK{
retval = OutputManager.GetJobState(Connection);
}UNLOCK
}
return retval == -1 ? OUT_ERROR : (enum OUTPUTSTATE)retval;
}
T_OUTPUT_CONFIG *SHOUTCAST_OUTPUT::operator[](int Connection) {
return GetOutput(Connection);
}
T_OUTPUT_CONFIG *SHOUTCAST_OUTPUT::GetOutput(int Connection) {
T_OUTPUT_CONFIG *Config = NULL;
if (Connection >= 0 && Connection < 5) {
LOCK{
T_OUTPUT *Output = OutputManager[Connection];
if (Output) Config = Output->Config;
}UNLOCK
}
return Config;
}
T_OUTPUT_INFO *SHOUTCAST_OUTPUT::GetOutputInfo(int Connection) {
T_OUTPUT_INFO *Info = NULL;
if (Connection >= 0 && Connection < 5) {
LOCK{
T_OUTPUT *Output = OutputManager[Connection];
if (Output) Info = &Output->Info;
}UNLOCK
}
return Info;
}
// Protected methods
int SHOUTCAST_OUTPUT::Output_Disconnected(int state, int last_state, T_OUTPUT *userData) {
STATE;
LOCK{
userData->Config->protocol_retry = 0;
}UNLOCK
return state; // sit and spin
}
int SHOUTCAST_OUTPUT::Output_Connect(int state, int last_state, T_OUTPUT *userData) {
DEBUG_STATE
STATE;
LOCK{
userData->Config->protocol_retry = MAKEWORD(0, HIBYTE(userData->Config->protocol_retry));
userData->Info.Succeeded = 1;
if (userData->Output) {
userData->Output->FlushSend();
}
if ((clock() - userData->Info.ConnectionTime) / CLOCKS_PER_SEC >= 1/*userData->Info.ReconnectTime*/) {
if (userData->Output && userData->Output->get_state() == CONNECTION_STATE_CONNECTED) { // are we connected yet?
userData->Info.ConnectionTime = clock();
if (userData->Type == OUTTYPE_SOURCE) {
userData->Info.Reconnect = userData->Config->AutoRecon;
userData->Info.ReconnectTime = userData->Config->ReconTime;
userData->Info.ConnectedAt = time(NULL);
UNLOCK
return OUT_REQUEST_CIPHER; // connected, go authenticate
} else if (userData->Type == OUTTYPE_TITLE) {
UNLOCK
return OUT_TITLESENDUPDATE; // connected, go update the title
}
}
}
}UNLOCK
return state; // sit and spin
}
int SHOUTCAST_OUTPUT::Output_SendContent(int state, int last_state, T_OUTPUT *userData) {
DEBUG_STATE
STATE;
if (userData->Output->get_state() == CONNECTION_STATE_ERROR) { // connection error?
return OUT_DISCONNECT; // error happened, go shut down
}
// check if we have any metadata or artwork to dispatch (depends on protocol)
if (userData->Info.meta_cached & 1) {
userData->Info.meta_cached -= 1;
return OUT_SEND_METADATA;
} else if (LOBYTE(userData->Config->protocol) != 1 &&
(userData->Info.meta_cached & 2 || userData->Info.meta_cached & 4) &&
userData->Info.art_cached > 0) {
return OUT_SEND_ARTWORK;
}
return state; // sit and spin
}
int SHOUTCAST_OUTPUT::Output_Disconnect(int state, int last_state, T_OUTPUT *userData) {
DEBUG_STATE
//STATE;
LOCK{
// reset the metadata flags so it will trigger on a connection coming back
// with usage of what was already cached to determine what we will re-send
userData->Info.meta_cached = 1|(userData->Info.art_cached_length[0] ? 2 : 0)|(userData->Info.art_cached_length[1] ? 4 : 0);
int outstate = (userData->Output ? userData->Output->get_state() : CONNECTION_STATE_ERROR);
if (outstate == CONNECTION_STATE_CONNECTING) { // are we connecting? if so then just abort
UNLOCK
return OUT_DISCONNECTED;
}
if (outstate == CONNECTION_STATE_CONNECTED) { // are we connected yet?
userData->Info.ConnectionTime = clock();
userData->Info.ConnectedAt = 0;
userData->Info.BytesSent = 0;
if (LOBYTE(userData->Config->protocol) != 1) {
createUvoxFrame(1, "0\0", MSG_TERMINATE, userData);
if (userData->Info.Succeeded != -1) {
Output_DUMMY(state, last_state, userData);
}
}
userData->Output->Close(!userData->SlowClose);
}
if (outstate == CONNECTION_STATE_CLOSING) {
userData->Info.ConnectionTime = clock(); // update the clock with the current time so that we don't get some weird crap for reconnections.
}
if (outstate == CONNECTION_STATE_CLOSED || outstate == CONNECTION_STATE_ERROR) {
userData->Info.Switching = 0;
if (last_state == OUT_SENDYP) {
userData->Info.Succeeded = -1;
userData->Info.ErrorMsg = "Blocked";
} else if (userData->Type == OUTTYPE_SOURCE &&
(last_state == OUT_CONNECT || last_state == OUT_REQUEST_CIPHER ||
last_state == OUT_SENDAUTH || last_state == OUT_RECV_CIPHER ||
last_state == OUT_DISCONNECT)) {
// if using automatic mode then switch between v1 and v2 modes as needed
if (HIBYTE(userData->Config->protocol) && ((LOBYTE(userData->Config->protocol_retry) > 5) ||
(last_state == OUT_CONNECT && HIBYTE(userData->Config->protocol_retry) < 1))) {
int protocol = (2 - (LOBYTE(userData->Config->protocol) != 1));
userData->Config->protocol_retry = MAKEWORD(0, HIBYTE(userData->Config->protocol_retry)+1);
userData->Info.Switching = (LOBYTE(userData->Config->protocol) != 1 ? 2 : 1);
userData->Config->protocol = MAKEWORD(protocol, 1);
userData->Info.ConnectionTime = clock();
UNLOCK
return OUT_RECONNECT;
}
}
if (userData->Info.Reconnect && userData->Type == OUTTYPE_SOURCE) {
// if using automatic mode then switch between v1 and v2 modes as needed
if (HIBYTE(userData->Config->protocol)) {
// TODO need to make this into a function and have it show the switching message
int protocol = (2 - (LOBYTE(userData->Config->protocol) != 1));
userData->Config->protocol_retry = 0;
userData->Info.Switching = (LOBYTE(userData->Config->protocol) != 1 ? 2 : 1);
userData->Config->protocol = MAKEWORD(protocol, 1);
userData->Info.ConnectionTime = clock();
}
UNLOCK
return OUT_RECONNECT;
} else {
UNLOCK
return OUT_DISCONNECTED;
}
}
}UNLOCK
return state; // sit and spin
}
int SHOUTCAST_OUTPUT::Output_Reconnect(int state, int last_state, T_OUTPUT *userData) {
DEBUG_STATE
STATE;
LOCK{
if ((clock() - userData->Info.ConnectionTime) / CLOCKS_PER_SEC >= userData->Info.ReconnectTime) {
if (userData->Output) {
compatible_connect(userData, userData->Config->Port + (LOBYTE(userData->Config->protocol) == 1));
}
UNLOCK
return OUT_CONNECT;
}
}UNLOCK
return state; // sit and spin
}
void FixString(const char *in, char *out) {
while (in && *in) {
if ((*in >= 'A' && *in <= 'Z') ||
(*in >= 'a' && *in <= 'z') ||
(*in >= '0' && *in <= '9') ||
(*in == '-') ||
(*in == '_') ||
(*in == '.') ||
(*in == '!') ||
(*in == '~') ||
(*in == '*') ||
(*in == '\'') ||
(*in == '(') ||
(*in == '[') ||
(*in == ']') ||
(*in == ')')) {
*out++=*in++;
} else if (*in >= 0 && *in < 32 && *in != 9 && *in != 10 && *in != 13) {
// strip out characters which aren't supported by the DNAS
// (only allow backspace, linefeed and carriage return)
in++;
} else {
unsigned int i=*(unsigned char *)in;
const char *t=in;
in++;
if (in == t + 1) {
if (i == '\'') i = '`';
else if (i == '<') i = '(';
else if (i == '>') i = ')';
else if (i == '\"') i='`';
else if (i == '[') i='`';
else if (i == ']') i='`';
snprintf(out, 3, "%%%02X", i);
out += 3;
} else if (in == t + 2) { // multibyte
}
}
}
*out=0;
}
/* SHOUTcast 1 title updates */
int SHOUTCAST_OUTPUT::Output_Title_SendUpdate(int state, int last_state, T_OUTPUT *userData) {
DEBUG_STATE
STATE;
LOCK{
char utf8title[1024] = {0};
char fixedtitle[3072] = {0}; // if every character is URL-encoded, we would get a maximum of 3 times the space needed
char buffer[2048] = {0};
WideCharToMultiByte(CP_ACP, 0, userData->Info.Title, -1, utf8title, sizeof(utf8title), 0, 0);
FixString(utf8title, fixedtitle);
fixedtitle[1023] = 0; // DNAS doesn't like titles bigger than 1k
// send the correct password based on dj name, etc
std::string t, u, p;
u = userData->Config->UserID;
p = userData->Config->Password;
if (!u.empty()) t = u + ":" + p;
else t = p;
snprintf(buffer, sizeof(buffer), "GET /admin.cgi?pass=%s&mode=updinfo&song=%s&dj=%s HTTP/1.0\n", (char *)t.data(), fixedtitle, userData->Config->UserID);
userData->Output->SendString(buffer);
stringstream s;
s << "User-Agent: SHOUTcast Source DSP v" << sourceVersion << " Title Update (Mozilla)\n\n";
userData->Output->SendString((char*)s.str().data());
userData->SlowClose = 1;
userData->Info.meta_cached = 1;
}UNLOCK
return OUT_DISCONNECT;
}
/* SHOUTcast 2 in-stream metada */
int SHOUTCAST_OUTPUT::Output_Send_Metadata(int state, int last_state, T_OUTPUT *userData) {
DEBUG_STATE
STATE;
LOCK{
if (userData->TitleCallback) {
if (userData->Connection >= 0 && userData->Connection < 5) {
userData->TitleCallback(userData->Connection, 0);
}
}
}UNLOCK
return OUT_SENDCONTENT;
}
/* SHOUTcast 2 in-stream metada */
int SHOUTCAST_OUTPUT::Output_Send_Artwork(int state, int last_state, T_OUTPUT *userData) {
DEBUG_STATE
STATE;
LOCK{
int artType = (userData->Info.meta_cached & 4 ? 1 : (userData->Info.meta_cached & 2 ? 0 : -1));
if (userData->TitleCallback) {
if (userData->Connection >= 0 && userData->Connection < 5) {
if (artType != -1) {
userData->TitleCallback(userData->Connection, 1);
// decrement counts to move to next part of image packets if needed
if (userData->Info.meta_cached & (artType ? 4 : 2)) {
userData->Info.art_cached[artType]--;
if (userData->Info.art_cached[artType] < 0) userData->Info.art_cached[artType] = 0;
}
}
}
} else {
if (artType != -1) {
userData->Info.art_cached[artType] = 0;
}
}
}UNLOCK
return OUT_SENDCONTENT;
}
int SHOUTCAST_OUTPUT::Output_Request_Cipher(int state, int last_state, T_OUTPUT *userData) {
DEBUG_STATE
STATE;
LOCK{
if (LOBYTE(userData->Config->protocol) != 1) {
userData->Output->FlushSend();
createUvoxFrame(3, "2.1\0", MSG_CIPHER, userData);
UNLOCK
return OUT_RECV_CIPHER;
} else {
// shoutcast 1
UNLOCK
return OUT_SENDAUTH;
}
}UNLOCK
return state;
}
int SHOUTCAST_OUTPUT::Output_Receive_Cipher(int state, int last_state, T_OUTPUT *userData) {
DEBUG_STATE
STATE;
LOCK{
if (userData->Output->GetReceiveBytesAvailable() > 0) {
memset(buf, '\0', sizeof(buf));
userData->Output->ReceiveLine(buf, sizeof(buf));
parseUvoxFrame(buf, out);
if (checkUvoxFrameForError(out, state, userData) == -1) {
UNLOCK
return OUT_DISCONNECT;
} else {
// copy the cipher key now we have it.
strcpy_s(userData->Config->cipherkey, sizeof(userData->Config->cipherkey)-1, out+4);
UNLOCK
userData->Config->protocol_retry = 0;
return OUT_SENDAUTH;
}
}
userData->Config->protocol_retry = MAKEWORD(LOBYTE(userData->Config->protocol_retry)+1, HIBYTE(userData->Config->protocol_retry));
// this handles automatic mode being enabled
if (!HIBYTE(userData->Config->protocol) &&
(LOBYTE(userData->Config->protocol_retry) > 5)) {
userData->Output->Close(!userData->SlowClose);
UNLOCK
return OUT_SENDAUTH;
}
}UNLOCK
return (LOBYTE(userData->Config->protocol_retry) > 5 ? OUT_DISCONNECT : state);
}
int SHOUTCAST_OUTPUT::Output_SendAuth(int state, int last_state, T_OUTPUT *userData) {
DEBUG_STATE
STATE;
LOCK{
userData->Output->FlushSend();
userData->Info.Succeeded = 1;
std::string s,
u = userData->Config->UserID,
p = userData->Config->Password;
if (LOBYTE(userData->Config->protocol) != 1) {
uvAuth21 * auth = new uvAuth21();
std::string k;
k = userData->Config->cipherkey;
s = "2.1:";
s += (!userData->Config->StationID[0] ? "1" : userData->Config->StationID);
s += ":";
s += auth->encrypt(u, p, k);
createUvoxFrame(s.length(), (char *)s.data(), MSG_AUTH, userData);
delete auth;
} else {
if (!u.empty()) s = u + ":" + p;
else s = p;
userData->Output->SendString((char *)s.data());
userData->Output->SendString("\n");
}
UNLOCK
return OUT_RECVAUTHRESPONSE;
}UNLOCK
return state;
}
int SHOUTCAST_OUTPUT::Output_RecvAuthResponse(int state, int last_state, T_OUTPUT *userData) {
DEBUG_STATE
STATE;
LOCK{
if (LOBYTE(userData->Config->protocol) != 1) {
if (userData->Output->GetReceiveBytesAvailable() > 0) {
memset(buf, '\0', sizeof(buf));
userData->Info.Succeeded = 1;
userData->Output->recv_bytes(buf, sizeof(buf));
parseUvoxFrame(buf, out);
int err = checkUvoxFrameForError(out, state, userData);
if (err == -1) {
UNLOCK
return OUT_DISCONNECT;
} else {
// test for a cipher failure
if (strncmp(buf, "ACK:", 4) == 0) {
userData->Info.Succeeded = -1;
userData->Info.ErrorMsg = "CipherFail";
UNLOCK
return OUT_FAIL_CIPHER;
}
UNLOCK
return OUT_SEND_MIME;
}
}
} else {
// auth shoutcast 1
if (userData->Output->GetReceiveBytesAvailable() > 0) {
userData->Output->ReceiveLine(buf, sizeof(buf));
char *ok = strstr(buf, "OK");
if (ok) { // we got OK response... shoutcast v1
userData->Info.Succeeded = 1;
UNLOCK
return OUT_SENDYP; // send the sc v1 YP stuff, now
} else {
userData->Info.Succeeded = 0;
if (strcmpi(buf, "invalid password") == 0) {
userData->Info.Succeeded = -1;
userData->Info.ErrorMsg = "NAK:Deny";
} else if (strcmpi(buf, "stream moved") == 0) {
userData->Info.Succeeded = -1;
userData->Info.ErrorMsg = "StreamMoved";
}
UNLOCK
return OUT_DISCONNECT;
}
}
}
}UNLOCK
return state;
}
int SHOUTCAST_OUTPUT::Output_Send_Mime(int state, int last_state, T_OUTPUT *userData) {
DEBUG_STATE
STATE;
LOCK{
std::string s = userData->ContentType;
userData->Output->FlushSend();
createUvoxFrame(s.length(), (char *)s.data(), MSG_MIME_TYPE, userData);
}UNLOCK
return OUT_RECV_MIME;
}
int SHOUTCAST_OUTPUT::Output_Recv_Mime(int state, int last_state, T_OUTPUT *userData) {
DEBUG_STATE
STATE;
LOCK{
if (userData->Output->GetReceiveBytesAvailable() > 0) {
memset(buf, '\0', sizeof(buf));
userData->Output->recv_bytes(buf, sizeof(buf));
parseUvoxFrame(buf, out);
UNLOCK
return OUT_SEND_BITRATE;
}
}UNLOCK
return state;
}
int SHOUTCAST_OUTPUT::Output_Send_Bitrate(int state, int last_state, T_OUTPUT *userData) {
DEBUG_STATE
STATE;
LOCK{
char bitrate[128] = {0};
std::string s;
snprintf(bitrate, sizeof(bitrate), "%d:%d", userData->Bitrate*1000, userData->Bitrate*1000);
s = bitrate;
userData->Output->FlushSend();
createUvoxFrame(s.length(), (char *)s.data(), MSG_BROADCAST_SETUP, userData);
}UNLOCK
return OUT_RECV_BITRATE;
}
int SHOUTCAST_OUTPUT::Output_Recv_Bitrate(int state, int last_state, T_OUTPUT *userData) {
DEBUG_STATE
STATE;
LOCK{
if (userData->Output->GetReceiveBytesAvailable() > 0) {
memset(buf, '\0', sizeof(buf));
userData->Output->recv_bytes(buf, sizeof(buf));
parseUvoxFrame(buf, out);
int err = checkUvoxFrameForError(out, state, userData);
if (err == -1) {
UNLOCK
return OUT_DISCONNECT;
} else {
UNLOCK
return OUT_SEND_BUFSIZE;
}
}
}UNLOCK
return state;
}
int SHOUTCAST_OUTPUT::Output_Send_Buf_Size(int state, int last_state, T_OUTPUT *userData) {
DEBUG_STATE
STATE;
LOCK{
char bsize[32] = {0};
int toSend = (userData->Bitrate * 20)/8;
snprintf(bsize, sizeof(bsize), "%d:0", toSend);
std::string s = bsize;
userData->Output->FlushSend();
createUvoxFrame(s.length(), (char *)s.data(), MSG_NEGOTIATE_BUFFER_SIZE, userData);
}UNLOCK
return OUT_RECV_BUFSIZE;
}
int SHOUTCAST_OUTPUT::Output_Recv_Buf_Size(int state, int last_state, T_OUTPUT *userData) {
DEBUG_STATE
STATE;
LOCK{
if (userData->Output->GetReceiveBytesAvailable() > 0) {
memset(buf, '\0', sizeof(buf));
userData->Output->recv_bytes(buf, sizeof(buf));
UNLOCK
return OUT_SEND_MAX;
}
}UNLOCK
return state;
}
int SHOUTCAST_OUTPUT::Output_Send_Max_Size(int state, int last_state, T_OUTPUT *userData) {
DEBUG_STATE
STATE;
LOCK{
userData->Output->FlushSend();
createUvoxFrame(7, "16377:0\0", MSG_MAX_PAYLOAD_SIZE, userData);
}UNLOCK
return OUT_RECV_MAX;
}
int SHOUTCAST_OUTPUT::Output_Recv_Max_Size(int state, int last_state, T_OUTPUT *userData) {
DEBUG_STATE
STATE;
LOCK{
if (userData->Output->GetReceiveBytesAvailable() > 0) {
memset(buf, '\0', sizeof(buf));
userData->Output->recv_bytes(buf, sizeof(buf));
parseUvoxFrame(buf, out);
UNLOCK
return OUT_SENDYP;
}
}UNLOCK
return state;
}
int SHOUTCAST_OUTPUT::Output_DUMMY(int state, int last_state, T_OUTPUT *userData) {
DEBUG_STATE
STATE;
LOCK{
if (userData->Output->GetReceiveBytesAvailable() > 0) {
memset(buf, '\0', sizeof(buf));
userData->Output->recv_bytes(buf, sizeof(buf));
parseUvoxFrame(buf, out);
}
}UNLOCK
return state;
}
int SHOUTCAST_OUTPUT::Output_SendYP(int state, int last_state, T_OUTPUT *userData) {
DEBUG_STATE
STATE;
LOCK{
if (LOBYTE(userData->Config->protocol) != 1) {
//icyname
std::string s;
s = userData->Config->Description;
createUvoxFrame(s.length(), (char *)s.data(), MSG_ICYNAME, userData);
Output_DUMMY(state, last_state, userData);
//icygenre
s = userData->Config->Genre;
createUvoxFrame(s.length(), (char *)s.data(), MSG_ICYGENRE, userData);
Output_DUMMY(state, last_state, userData);
//icyurl
s = userData->Config->ServerURL;
createUvoxFrame(s.length(), (char *)s.data(), MSG_ICYURL, userData);
Output_DUMMY(state, last_state, userData);
//icypub
char pub[2] = {0};
snprintf(pub, sizeof(pub), "%d", !!userData->Config->Public);
createUvoxFrame(1, pub, MSG_ICYPUB, userData);
Output_DUMMY(state, last_state, userData);
UNLOCK
return OUT_SEND_INITFLUSH;
} else {
char ypbuf[4096] = {0};
char ypbuf2[4096] = {0};
// send Description
snprintf(ypbuf, sizeof(ypbuf), "icy-name:%s\n", userData->Config->Description);
userData->Output->SendString(ypbuf);
// send Genre
ypbuf2[0] = 0;
if (strlen(userData->Config->Genre) > 0) {
snprintf((char *)&ypbuf2+strlen(ypbuf2), sizeof(ypbuf2), "%s", userData->Config->Genre);
}
snprintf(ypbuf, sizeof(ypbuf), "icy-genre:%s\n", ypbuf2);
userData->Output->SendString(ypbuf);
// send URL
snprintf(ypbuf, sizeof(ypbuf), "icy-url:%s\n", userData->Config->ServerURL);
userData->Output->SendString(ypbuf);
// send IRC
snprintf(ypbuf, sizeof(ypbuf), "icy-irc:%s\n", userData->Config->IRC);
userData->Output->SendString(ypbuf);
// send ICQ
snprintf(ypbuf, sizeof(ypbuf), "icy-icq:%s\n", userData->Config->ICQ);
userData->Output->SendString(ypbuf);
// send AIM
snprintf(ypbuf, sizeof(ypbuf), "icy-aim:%s\n", userData->Config->AIM);
userData->Output->SendString(ypbuf);
// send publicity
snprintf(ypbuf, sizeof(ypbuf), "icy-pub:%u\n", userData->Config->Public ? 1 : 0);
userData->Output->SendString(ypbuf);
// send bitrate (this is a huge bad big ugly hack... needs to be fixed, but this works so far)
snprintf(ypbuf, sizeof(ypbuf), "icy-br:%d\n", userData->Bitrate);
userData->Output->SendString(ypbuf);
// send content type (shouldn't be here as with the bitrate, but it works)
snprintf(ypbuf, sizeof(ypbuf), "content-type:%s\n", userData->ContentType);
userData->Output->SendString(ypbuf);
// end our list of configurations
userData->Output->SendString("\n");
UNLOCK
return OUT_SENDCONTENT;
}
}UNLOCK
return state;
}
int SHOUTCAST_OUTPUT::Output_Send_InitFlush(int state, int last_state, T_OUTPUT *userData) {
DEBUG_STATE
STATE;
LOCK{
userData->Output->FlushSend();
createUvoxFrame(1, "0\0", MSG_FLUSH_CACHED_METADATA, userData);
}UNLOCK
return OUT_RECV_INITFLUSH;
}
int SHOUTCAST_OUTPUT::Output_Recv_InitFlush(int state, int last_state, T_OUTPUT *userData) {
DEBUG_STATE
STATE;
LOCK{
Output_DUMMY(state, last_state, userData);
}UNLOCK
return OUT_SEND_INITSTANDBY;
}
int SHOUTCAST_OUTPUT::Output_Send_InitStandby(int state, int last_state, T_OUTPUT *userData) {
DEBUG_STATE
STATE;
LOCK{
userData->Output->FlushSend();
createUvoxFrame(1, "0\0", MSG_STANDBY, userData);
}UNLOCK
return OUT_RECV_INITSTANDBY;//OUT_SENDCONTENT;
}
int SHOUTCAST_OUTPUT::Output_Recv_InitStandby(int state, int last_state, T_OUTPUT *userData) {
DEBUG_STATE
STATE;
LOCK{
if (userData->Output->GetReceiveBytesAvailable() > 0) {
memset(buf, '\0', sizeof(buf));
userData->Output->ReceiveLine(buf, sizeof(buf));
parseUvoxFrame(buf, out);
if (checkUvoxFrameForError(out, state, userData) == -1) {
UNLOCK
return OUT_DISCONNECT;
} else {
UNLOCK
return OUT_SENDCONTENT;//OUT_SEND_INTRO;
}
}
}UNLOCK
return OUT_SENDCONTENT;//OUT_SEND_INTRO;
}
/*int SHOUTCAST_OUTPUT::Output_Send_Intro(int state, T_OUTPUT *userData) {
LOCK{
}UNLOCK
return OUT_RECV_INTRO;
}
int SHOUTCAST_OUTPUT::Output_Recv_Intro(int state, T_OUTPUT *userData) {
LOCK{
}UNLOCK
return OUT_SEND_BACKUP;
}
int SHOUTCAST_OUTPUT::Output_Send_Backup(int state, T_OUTPUT *userData) {
LOCK{
}UNLOCK
return OUT_RECV_BACKUP;
}
int SHOUTCAST_OUTPUT::Output_Recv_Backup(int state, T_OUTPUT *userData) {
LOCK{
}UNLOCK
return OUT_SENDCONTENT;
}*/