winamp/Src/Plugins/General/gen_ff/wa2coreactions.cpp

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2024-09-24 12:54:57 +00:00
#include <precomp.h>
#include "wa2frontend.h"
#include "wa2core.h"
#include "wa2coreactions.h"
#include "main.h"
#include <api/core/api_core.h>
#include <api/locales/xlatstr.h>
//-----------------------------------------------------------------------------------------------
CoreActions::CoreActions()
{
registerAction( L"prev", ACTION_PREV );
registerAction( L"play", ACTION_PLAY );
registerAction( L"pause", ACTION_PAUSE );
registerAction( L"stop", ACTION_STOP );
registerAction( L"next", ACTION_NEXT );
registerAction( L"eject", ACTION_EJECT );
registerAction( L"eject_url", ACTION_EJECTURL );
registerAction( L"eject_dir", ACTION_EJECTDIR );
registerAction( L"seek", ACTION_SEEK );
registerAction( L"volume", ACTION_VOLUME );
registerAction( L"pan", ACTION_PAN );
registerAction( L"volume_up", ACTION_VOLUME_UP );
registerAction( L"volume_down", ACTION_VOLUME_DOWN );
registerAction( L"rewind_5s", ACTION_REWIND_5S );
registerAction( L"ffwd_5s", ACTION_FFWD_5S );
registerAction( L"toggle_repeat", ACTION_TOGGLE_REPEAT );
registerAction( L"toggle_shuffle", ACTION_TOGGLE_SHUFFLE );
registerAction( L"toggle_crossfader", ACTION_TOGGLE_CROSSFADER );
registerAction( L"mute", ACTION_MUTE );
registerAction( L"eq_toggle", ACTION_EQ_TOGGLE );
registerAction( L"eq_preamp", ACTION_EQ_PREAMP );
registerAction( L"eq_band", ACTION_EQ_BAND );
registerAction( L"eq_auto", ACTION_EQ_AUTO );
registerAction( L"eq_reset", ACTION_EQ_RESET );
// these were duped?
// yes, for wa3alpha skins compatibility
registerAction( L"toggle_repeat", ACTION_TOGGLE_REPEAT );
registerAction( L"toggle_shuffle", ACTION_TOGGLE_SHUFFLE );
registerAction( L"toggle_crossfader", ACTION_TOGGLE_CROSSFADER );
for ( int i = 0; i < 4; i++ )
registerAction( StringPrintfW( L"play_cd%d", i + 1 ), ACTION_PLAY_CD + i );
// Martin> Moved from menuaction.cpp
registerAction( L"WA5:Prefs", ACTION_PREFS );
}
//-----------------------------------------------------------------------------------------------
CoreActions::~CoreActions()
{}
//-----------------------------------------------------------------------------------------------
int CoreActions::onActionId(int pvtid, const wchar_t *action, const wchar_t *param /* =NULL */, int p1 /* =0 */, int p2 /* =0 */, void *data /* =NULL */, int datalen /* =0 */, ifc_window *source /* =NULL */)
{
if (g_Core == NULL) return 0;
int a = WTOI(param);
switch (pvtid)
{
case ACTION_PREV:
if (Std::keyDown(VK_SHIFT))
{
wa2.rewind5s();
}
else if (Std::keyDown(VK_CONTROL))
{
wa2.startOfPlaylist();
}
else
{
if (a)
wa2.previousPopupMenu();
else
g_Core->userButton(UserButton::PREV);
}
break;
case ACTION_PLAY:
if (Std::keyDown(VK_SHIFT))
{
wa2.openFileDialog(source ? source->gethWnd() : WASABI_API_WND->main_getRootWnd()->gethWnd());
}
else if (Std::keyDown(VK_CONTROL))
{
wa2.openUrlDialog(source ? source->gethWnd() : WASABI_API_WND->main_getRootWnd()->gethWnd());
}
else
{
if (a)
wa2.playPopupMenu();
else
g_Core->userButton(UserButton::PLAY);
}
break;
case ACTION_PAUSE:
if (a)
wa2.pausePopupMenu();
else
g_Core->userButton(UserButton::PAUSE);
break;
case ACTION_STOP:
if (Std::keyDown(VK_SHIFT))
{
wa2.stopWithFade();
}
else if (Std::keyDown(VK_CONTROL))
{
wa2.stopAfterCurrent();
}
else
{
if (a)
wa2.stopPopupMenu();
else
g_Core->userButton(UserButton::STOP);
}
break;
case ACTION_NEXT:
if (Std::keyDown(VK_SHIFT))
{
wa2.forward5s();
}
else if (Std::keyDown(VK_CONTROL))
{
wa2.endOfPlaylist();
}
else
{
if (a)
wa2.nextPopupMenu();
else if (a == 0)
g_Core->userButton(UserButton::NEXT);
}
break;
case ACTION_EJECT:
if (Std::keyDown(VK_SHIFT))
{
wa2.openDirectoryDialog(source ? source->gethWnd() : WASABI_API_WND->main_getRootWnd()->gethWnd());
}
else if (Std::keyDown(VK_CONTROL))
{
wa2.openUrlDialog(source ? source->gethWnd() : WASABI_API_WND->main_getRootWnd()->gethWnd());
}
else
{
if (a)
wa2.ejectPopupMenu();
else
wa2.openFileDialog(source ? source->gethWnd() : wa2.getMainWindow());
}
break;
case ACTION_EJECTURL:
if (a == 0)
{
wa2.openUrlDialog(source ? source->gethWnd() : wa2.getMainWindow()); break;
}
else return 0;
case ACTION_EJECTDIR:
if (a == 0)
{
wa2.openDirectoryDialog(source ? source->gethWnd() : wa2.getMainWindow()); break;
}
else return 0;
case ACTION_VOLUME_UP:
if (a == 0)
{
g_Core->setVolume(MIN(g_Core->getVolume() + 5, 255)); break;
}
else return 0;
case ACTION_VOLUME_DOWN:
if (a == 0)
{
g_Core->setVolume(MIN(g_Core->getVolume() - 5, 255)); break;
}
else return 0;
case ACTION_REWIND_5S:
if (a == 0)
{
g_Core->setPosition(MAX(g_Core->getPosition() - 5000, 0)); break;
}
else return 0;
case ACTION_FFWD_5S:
if (a == 0)
{
g_Core->setPosition(MIN(g_Core->getPosition() + 5000, g_Core->getLength())); break;
}
else return 0;
case ACTION_EQ_AUTO:
if (a == 0)
{
g_Core->setEQAuto(!g_Core->getEQAuto()); break;
}
else return 0;
case ACTION_EQ_TOGGLE:
if (a == 0)
{
g_Core->setEQStatus(!g_Core->getEQStatus()); break;
}
else return 0;
case ACTION_EQ_RESET:
if (a == 0)
{
{
for (int i = 0;i < 10;i++) g_Core->setEqBand(i, 0);
}
break;
}
else return 0;
//case ACTION_MUTE: g_Core->setMute(!g_Core->getMute()); break;
case ACTION_TOGGLE_REPEAT:
if (a == 0)
{
wa2.setRepeat(!wa2.getRepeat());
}
else return 0;
break;
case ACTION_TOGGLE_SHUFFLE:
if (a == 0)
{
wa2.setShuffle(!wa2.getShuffle());
}
else
return 0;
break;
case ACTION_TOGGLE_CROSSFADER:
break; // todo
// Martin> Moved from menuactions.cpp
case ACTION_PREFS:
{
// check if param is set, otherwise we will get a crash
if (param != NULL)
{
int prefsPage = _wtoi(param);
SendMessageW(wa2.getMainWindow(),WM_WA_IPC,prefsPage,IPC_OPENPREFSTOPAGE);
}
break;
}
}
if (pvtid >= ACTION_PLAY_CD && pvtid < ACTION_PLAY_CD + 16)
{
if (a == 0)
{
wa2.playAudioCD(pvtid - ACTION_PLAY_CD);
}
else return 0;
}
return 1;
}
const wchar_t *CoreActions::getHelp(int action)
{
static StringW name;
switch (action)
{
// TODO: benski> move to win32 resources and let them get translated via gen_ff.lng
case ACTION_PREV: name = _(L"Previous track"); break;
case ACTION_PAUSE: name = _(L"Pause/Resume playback"); break;
case ACTION_STOP: name = _(L"Stop playback"); break;
case ACTION_NEXT: name = _(L"Next track"); break;
case ACTION_EJECT: name = _(L"Load file"); break;
case ACTION_EJECTURL: name = _(L"Load URL"); break;
case ACTION_EJECTDIR: name = _(L"Load directory"); break;
case ACTION_SEEK: name = _(L"Seek"); break;
case ACTION_VOLUME: name = _(L"Volume"); break;
case ACTION_PAN: name = _(L"Panning"); break;
case ACTION_EQ_TOGGLE: name = _(L"Toggle equalizer"); break;
case ACTION_EQ_PREAMP: name = _(L"Toggle preamplifier"); break;
case ACTION_EQ_BAND: name = _(L"Change equalizer band"); break;
case ACTION_EQ_AUTO: name = _(L"Auto equalizer"); break;
case ACTION_EQ_RESET: name = _(L"Reset equalizer"); break;
case ACTION_VOLUME_UP: name = _(L"Volume up"); break;
case ACTION_VOLUME_DOWN: name = _(L"Volume down"); break;
case ACTION_REWIND_5S: name = _(L"Rewind 5 seconds"); break;
case ACTION_FFWD_5S: name = _(L"Fast forward 5 seconds"); break;
case ACTION_MUTE: name = _(L"Mute/Unmute sound"); break;
case ACTION_TOGGLE_REPEAT: name = _(L"Toggle repeat"); break;
case ACTION_TOGGLE_SHUFFLE: name = _(L"Toggle shuffle"); break;
case ACTION_TOGGLE_CROSSFADER: name = _(L"Toggle crossfader"); break;
}
return name;
}