417 lines
11 KiB
C++
417 lines
11 KiB
C++
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#include "main.h"
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#include "../winamp/wa_ipc.h"
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#include "VideoThread.h"
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#include "AudioSample.h"
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#include "api__in_mp4.h"
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#include <assert.h>
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#include <api/service/waservicefactory.h>
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#include "../nu/AudioOutput.h"
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#include <strsafe.h>
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const DWORD PAUSE_TIMEOUT = 100; // number of milliseconds to sleep for when paused
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static bool audio_opened;
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static HANDLE events[3];
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static bool done;
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bool open_mp4(const wchar_t *fn);
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static AudioSample *sample = 0;
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static DWORD waitTime;
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static MP4SampleId nextSampleId;
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Nullsoft::Utility::LockGuard play_mp4_guard;
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static MP4Duration first_timestamp=0;
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class MP4Wait
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{
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public:
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int WaitOrAbort(int time_in_ms)
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{
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WaitForMultipleObjects(3, events, FALSE, INFINITE); // pauseEvent signal state is opposite of pause state
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int ret = WaitForMultipleObjects(2, events, FALSE, time_in_ms);
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if (ret == WAIT_TIMEOUT)
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return 0;
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if (ret == WAIT_OBJECT_0+1)
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return 2;
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return 1;
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}
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};
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nu::AudioOutput<MP4Wait> audio_output(&mod);
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MP4Duration GetClock()
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{
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if (audio)
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{
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return audio_output.GetFirstTimestamp() + mod.outMod->GetOutputTime();
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}
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else if (video)
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{
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return video_clock.GetOutputTime();
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}
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else
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{
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return 0;
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}
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}
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static void OutputSample(AudioSample *sample)
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{
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if (first)
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{
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first_timestamp = MP4ConvertFromTrackTimestamp(MP4hFile, audio_track, sample->timestamp, MP4_MSECS_TIME_SCALE);
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first = false;
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}
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if (sample->result == MP4_SUCCESS)
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{
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if (!audio_opened)
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{
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audio_opened=true;
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if (audio_output.Open(first_timestamp, sample->numChannels, sample->sampleRate, sample->bitsPerSample) == false)
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{
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PostMessage(mod.hMainWindow, WM_WA_MPEG_EOF, 0, 0);
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return ;
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}
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unsigned __int32 pregap = 0;
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unsigned __int32 postgap = 0;
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GetGaps(MP4hFile, pregap, postgap);
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audio_output.SetDelays(0, pregap, postgap);
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mod.SetInfo(audio_bitrate + video_bitrate, sample->sampleRate / 1000, sample->numChannels, 1);
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}
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int skip = 0;
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int sample_size = (sample->bitsPerSample / 8) * sample->numChannels;
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int outSamples = MulDiv(sample->outputValid, m_timescale, sample->sampleRate * sample_size);
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/* if (!audio_chunk && outSamples > sample->duration)
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outSamples = (int)sample->duration; */
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if (sample->offset > 0)
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{
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int cut = (int)min(outSamples, sample->offset);
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outSamples -= cut;
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skip = cut;
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}
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size_t outSize = MulDiv(sample_size * sample->sampleRate, outSamples, m_timescale);
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if (audio_bitrate != sample->bitrate)
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{
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audio_bitrate = sample->bitrate;
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mod.SetInfo(audio_bitrate + video_bitrate, -1, -1, 1);
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}
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if (audio_output.Write(sample->output + MulDiv(sample_size * sample->sampleRate, skip, m_timescale), outSize) == 1)
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{
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return ;
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}
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if (sample->sampleId == numSamples) // done!
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done = true; // TODO: probably don't want to bail out yet if video is playing
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}
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}
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static bool DecodeAudioSample(AudioSample *sample)
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{
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if (m_needseek != -1)
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{
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sample->outputValid = 0;
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sample->outputCursor = sample->output;
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sample->result = MP4_SUCCESS;
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sample->sampleRate = m_timescale;
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audio->GetOutputProperties(&sample->sampleRate, &sample->numChannels, &sample->bitsPerSample);
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if (audio->GetCurrentBitrate(&sample->bitrate) != MP4_SUCCESS || !sample->bitrate)
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sample->bitrate = audio_bitrate;
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}
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else
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{
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sample->outputValid = sample->outputSize;
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sample->outputCursor = 0;
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sample->result = audio->DecodeSample(sample->input, sample->inputValid, sample->output, &sample->outputValid);
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if (sample->inputValid == 0 && sample->outputValid == 0) {
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return false;
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}
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sample->sampleRate = m_timescale;
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audio->GetOutputProperties(&sample->sampleRate, &sample->numChannels, &sample->bitsPerSample);
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if (audio->GetCurrentBitrate(&sample->bitrate) != MP4_SUCCESS || !sample->bitrate)
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sample->bitrate = audio_bitrate;
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OutputSample(sample);
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}
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return true;
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}
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static void ReadNextAudioSample()
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{
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if (nextSampleId > numSamples)
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{
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return;
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}
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unsigned __int32 buffer_size = sample->inputSize;
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bool sample_read = false;
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play_mp4_guard.Lock();
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if (audio_chunk)
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sample_read = MP4ReadChunk(MP4hFile, audio_track, nextSampleId++, (unsigned __int8 **)&sample->input, &buffer_size, &sample->timestamp, &sample->duration);
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else
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sample_read = MP4ReadSample(MP4hFile, audio_track, nextSampleId++, (unsigned __int8 **)&sample->input, &buffer_size, &sample->timestamp, &sample->duration, &sample->offset);
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play_mp4_guard.Unlock();
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if (sample_read)
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{
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sample->inputValid = buffer_size;
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if (audio_chunk)
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{
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sample->duration = 0;
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sample->offset = 0;
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}
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sample->sampleId = nextSampleId-1;
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DecodeAudioSample(sample);
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}
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}
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static bool BuildAudioBuffers()
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{
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size_t outputFrameSize;
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//if (audio->OutputFrameSize(&outputFrameSize) != MP4_SUCCESS || !outputFrameSize)
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//{
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outputFrameSize = 8192 * 6; // fallback size
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//}
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u_int32_t maxSize = 0;
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if (audio)
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{
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if (audio_chunk)
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maxSize = 65536; // TODO!!!!
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else
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maxSize = MP4GetTrackMaxSampleSize(MP4hFile, audio_track);
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if (!maxSize)
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return 0;
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sample = new AudioSample(maxSize, outputFrameSize);
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if (!sample->OK())
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{
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delete sample;
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return false;
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}
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}
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if (video)
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{
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maxSize = MP4GetTrackMaxSampleSize(MP4hFile, video_track);
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video_sample = new VideoSample(maxSize);
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if (!video_sample->OK())
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{
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delete video_sample;
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return false;
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}
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}
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return true;
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}
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DWORD WINAPI PlayProc(LPVOID lpParameter)
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{
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// set an event when we start. this keeps Windows from queueing an APC before the thread proc even starts (evil, evil windows)
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HANDLE threadCreatedEvent = (HANDLE)lpParameter;
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SetEvent(threadCreatedEvent);
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video=0;
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if (!open_mp4(lastfn))
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{
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if (WaitForSingleObject(killEvent, 200) != WAIT_OBJECT_0)
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PostMessage(mod.hMainWindow, WM_WA_MPEG_EOF, 0, 0);
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return 0;
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}
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audio_output.Init(mod.outMod);
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if (videoOutput && video)
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{
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// TODO: this is really just a placeholder, we should do smarter stuff
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// like query the decoder object for a name rather than guess
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char set_info[256] = {0};
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char *audio_info = MP4PrintAudioInfo(MP4hFile, audio_track);
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char *video_info = 0;
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if (video_track != MP4_INVALID_TRACK_ID)
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video_info = MP4PrintVideoInfo(MP4hFile, video_track);
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if (video_info)
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{
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StringCchPrintfA(set_info, 256, "%s, %s %ux%u", audio_info, video_info, MP4GetTrackVideoWidth(MP4hFile, video_track), MP4GetTrackVideoHeight(MP4hFile, video_track));
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videoOutput->extended(VIDUSER_SET_INFOSTRING,(INT_PTR)set_info,0);
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MP4Free(video_info);
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}
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MP4Free(audio_info);
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}
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if (!BuildAudioBuffers())
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{
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// TODO: benski> more cleanup work has to be done here!
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if (WaitForSingleObject(killEvent, 200) != WAIT_OBJECT_0)
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PostMessage(mod.hMainWindow, WM_WA_MPEG_EOF, 0, 0);
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return 0;
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}
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nextSampleId = 1;
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nextVideoSampleId = 1;
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if (video)
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Video_Init();
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first = true;
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audio_opened = false;
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first_timestamp= 0;
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events[0]=killEvent;
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events[1]=seekEvent;
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events[2]=pauseEvent;
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waitTime = audio?0:INFINITE;
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done = false;
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while (!done)
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{
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int ret = WaitForMultipleObjects(2, events, FALSE, waitTime);
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switch (ret)
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{
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case WAIT_OBJECT_0: // kill event
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done = true;
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break;
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case WAIT_OBJECT_0 + 1: // seek event
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{
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bool rewind = m_needseek < GetClock();
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// TODO: reset pregap?
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MP4SampleId new_video_sample = MP4_INVALID_SAMPLE_ID;
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if (video)
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{
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SetEvent(video_start_flushing);
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WaitForSingleObject(video_flush_done, INFINITE);
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MP4Duration duration = MP4ConvertToTrackDuration(MP4hFile, video_track, m_needseek, MP4_MSECS_TIME_SCALE);
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if (duration != MP4_INVALID_DURATION)
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{
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new_video_sample = MP4GetSampleIdFromTime(MP4hFile, video_track, duration, true, rewind);
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if (new_video_sample == MP4_INVALID_SAMPLE_ID)
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new_video_sample = MP4GetSampleIdFromTime(MP4hFile, video_track, duration, false); // try again without keyframe seeking
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/* TODO: make sure the new seek direction is in the same as the request seek direction.
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e.g. make sure a seek FORWARD doesn't go BACKWARD
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MP4Timestamp video_timestamp = MP4GetSampleTime(MP4hFile, video_track, seek_video_sample);
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int new_time = MP4ConvertFromTrackTimestamp(MP4hFile, video_track, video_timestamp, MP4_MSECS_TIME_SCALE);
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if (m_needseek < GetClock())
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video_timestamp = MP4GetSampleIdFromTime(MP4hFile, video_track, duration, true); // first closest keyframe prior
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*/
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if (new_video_sample != MP4_INVALID_SAMPLE_ID)
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{
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int m_old_needseek = m_needseek;
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MP4Timestamp video_timestamp = MP4GetSampleTime(MP4hFile, video_track, new_video_sample);
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m_needseek = MP4ConvertFromTrackTimestamp(MP4hFile, video_track, video_timestamp, MP4_MSECS_TIME_SCALE);
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if (!audio)
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{
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MP4Timestamp video_timestamp = MP4GetSampleTime(MP4hFile, video_track, new_video_sample);
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m_needseek = MP4ConvertFromTrackTimestamp(MP4hFile, video_track, video_timestamp, MP4_MSECS_TIME_SCALE);
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video_clock.Seek(m_needseek);
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m_needseek = -1;
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}
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else
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{
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// TODO check this will just do what is needed
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// aim of this is when there is 1 artwork
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// frame then we don't lock audio<->video
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// as it otherwise prevents audio seeking
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if (!m_needseek && m_old_needseek != m_needseek && new_video_sample == 1)
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{
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m_needseek = m_old_needseek;
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}
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}
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}
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}
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}
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if (audio)
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{
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MP4Duration duration = MP4ConvertToTrackDuration(MP4hFile, audio_track, m_needseek, MP4_MSECS_TIME_SCALE);
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if (duration != MP4_INVALID_DURATION)
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{
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MP4SampleId newSampleId = audio_chunk?MP4GetChunkIdFromTime(MP4hFile, audio_track, duration):MP4GetSampleIdFromTime(MP4hFile, audio_track, duration);
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if (newSampleId != MP4_INVALID_SAMPLE_ID)
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{
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audio->Flush();
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if (video)
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{
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if (new_video_sample == MP4_INVALID_SAMPLE_ID)
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{
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SetEvent(video_resume);
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}
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else
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{
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nextVideoSampleId = new_video_sample;
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SetEvent(video_flush);
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}
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WaitForSingleObject(video_flush_done, INFINITE);
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}
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m_needseek = MP4ConvertFromTrackTimestamp(MP4hFile, audio_track, duration, MP4_MILLISECONDS_TIME_SCALE);
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ResetEvent(seekEvent);
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audio_output.Flush(m_needseek);
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m_needseek = -1;
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nextSampleId = newSampleId;
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continue;
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}
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}
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}
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else
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{
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if (new_video_sample == MP4_INVALID_SAMPLE_ID)
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{
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SetEvent(video_resume);
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}
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else
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{
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nextVideoSampleId = new_video_sample;
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SetEvent(video_flush);
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}
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WaitForSingleObject(video_flush_done, INFINITE);
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ResetEvent(seekEvent);
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continue;
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}
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}
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break;
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case WAIT_TIMEOUT:
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ReadNextAudioSample();
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break;
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}
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}
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if (WaitForSingleObject(killEvent, 0) == WAIT_TIMEOUT) // if (!killed)
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{
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// tell audio decoder about end-of-stream and get remaining audio
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/* if (audio) {
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audio->EndOfStream();
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sample->inputValid = 0;
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while (DecodeAudioSample(sample)) {
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}
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}
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*/
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audio_output.Write(0,0);
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audio_output.WaitWhilePlaying();
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if (WaitForSingleObject(killEvent, 0) == WAIT_TIMEOUT)
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PostMessage(mod.hMainWindow, WM_WA_MPEG_EOF, 0, 0);
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}
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SetEvent(killEvent);
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// eat the rest of the APC messages
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while (SleepEx(0, TRUE) == WAIT_IO_COMPLETION) {}
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if (video)
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Video_Close();
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return 0;
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}
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