winamp/Src/Wasabi/Lib/com/glow.m

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/*---------------------------------------------------
-----------------------------------------------------
Filename: glow.m
Version: 1.0
Type: maki/glow class
Date: 16. Jun. 2007 - 23:13
Author: Martin Poehlmann aka Deimos
E-Mail: martin@skinconsortium.com
Internet: www.skinconsortium.com
www.martin.deimos.de.vu
Usage: 1: #include glow.m
2: #define GLOW_OBJECT MyGlow
3: call _MyGlow_GlowInit (someObj, otherObj)
to init the objects.
You can also call _MyGlow_GlowInit (NULL, otherObj)
and load a bunch of GuiObjects in _MyGlow_GlowTrigger
or load up to 5 objects via _MyGlow_addTarget(obj);
-----------------------------------------------------
---------------------------------------------------*/
#ifndef included
#error This script can only be compiled as a #include
#endif
#ifndef GLOW_OBJECT
#error GLOW_OBJECT not defined!
#endif
Class GuiObject _##GLOW_OBJECT##_GlowTrigger;
Global _##GLOW_OBJECT##_GlowTrigger _##GLOW_OBJECT##_trigger0, _##GLOW_OBJECT##_trigger1, _##GLOW_OBJECT##_trigger2, _##GLOW_OBJECT##_trigger3, _##GLOW_OBJECT##_trigger4, _##GLOW_OBJECT##_trigger5;
Global GuiObject _##GLOW_OBJECT##_glow;
Global float _##GLOW_OBJECT##_fdoutspeed;
Global boolean _##GLOW_OBJECT##_mouseDown;
Function _##GLOW_OBJECT##_GlowInit (GuiObject triggerObject, GuiObject glowObject, float fdoutspeed);
Function _##GLOW_OBJECT##_addTrigger (GuiObject triggerObject);
_##GLOW_OBJECT##_GlowInit (GuiObject triggerObject, GuiObject glowObject, float fdoutspeed)
{
if (triggerObject) _##GLOW_OBJECT##_trigger0 = triggerObject;
if (glowObject) _##GLOW_OBJECT##_glow = glowObject;
_##GLOW_OBJECT##_fdoutspeed = fdoutspeed;
}
_##GLOW_OBJECT##_addTrigger(GuiObject triggerObject)
{
if (triggerObject)
{
if (!_##GLOW_OBJECT##_trigger1)
{
_##GLOW_OBJECT##_trigger1 = triggerObject;
return;
}
if (!_##GLOW_OBJECT##_trigger2)
{
_##GLOW_OBJECT##_trigger2 = triggerObject;
return;
}
if (!_##GLOW_OBJECT##_trigger3)
{
_##GLOW_OBJECT##_trigger3 = triggerObject;
return;
}
if (!_##GLOW_OBJECT##_trigger4)
{
_##GLOW_OBJECT##_trigger4 = triggerObject;
return;
}
if (!_##GLOW_OBJECT##_trigger5)
{
_##GLOW_OBJECT##_trigger5 = triggerObject;
return;
}
}
}
_##GLOW_OBJECT##_GlowTrigger.onEnterArea ()
{
_##GLOW_OBJECT##_glow.cancelTarget();
_##GLOW_OBJECT##_glow.setAlpha(255);
}
_##GLOW_OBJECT##_GlowTrigger.onLeftButtonDown (int x, int y)
{
_##GLOW_OBJECT##_mouseDown = 1;
_##GLOW_OBJECT##_glow.cancelTarget();
_##GLOW_OBJECT##_glow.setAlpha(0);
}
_##GLOW_OBJECT##_GlowTrigger.onLeftButtonUp (int x, int y)
{
_##GLOW_OBJECT##_mouseDown = 0;
_##GLOW_OBJECT##_glow.cancelTarget();
if (_##GLOW_OBJECT##_GlowTrigger.isMouseOverRect()) _##GLOW_OBJECT##_glow.setAlpha(255);
}
_##GLOW_OBJECT##_GlowTrigger.onLeaveArea ()
{
if (_##GLOW_OBJECT##_mouseDown) return;
_##GLOW_OBJECT##_glow.cancelTarget();
_##GLOW_OBJECT##_glow.setTargetA(0);
_##GLOW_OBJECT##_glow.setTargetX(_##GLOW_OBJECT##_glow.getGuiX());
_##GLOW_OBJECT##_glow.setTargetSpeed(_##GLOW_OBJECT##_fdoutspeed);
_##GLOW_OBJECT##_glow.gotoTarget();
}
#undef GLOW_OBJECT