winamp/Src/resources/data/Milkdrop2/presets/Stahlregen + martin + other...

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2024-09-24 12:54:57 +00:00
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=3.000
fGammaAdj=1.700
fDecay=0.955
fVideoEchoZoom=2.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=1
bInvert=0
fWaveAlpha=1.059
fWaveScale=0.706
fWaveSmoothing=0.126
fWaveParam=-0.280
fModWaveAlphaStart=0.810
fModWaveAlphaEnd=1.350
fWarpAnimSpeed=5.278
fWarpScale=0.010
fZoomExponent=0.29999
fShader=0.000
zoom=1.05101
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=0.000
wave_g=0.000
wave_b=0.000
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=12.000
nMotionVectorsY=9.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.900
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=32
shapecode_0_additive=1
shapecode_0_thickOutline=1
shapecode_0_textured=0
shapecode_0_num_inst=22
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.12953
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=0.000
shapecode_0_g=0.500
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.500
shapecode_0_b2=0.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=trans = if(equal(q3,3),.15,0);
shape_0_per_frame2=a = trans;
shape_0_per_frame3=a2 = trans;
shape_0_per_frame4=border_a = 0;
shape_0_per_frame5=
shape_0_per_frame6=instance_counter = 3.14*instance*(2/(num_instance));
shape_0_per_frame7=x = q1 + (.1+0.1*treb_att) * (1/q5) * sin(instance_counter);
shape_0_per_frame8=y = q2 + (.1+0.1*treb_att) * (1/q4) * cos(instance_counter);
shapecode_1_enabled=1
shapecode_1_sides=32
shapecode_1_additive=1
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_num_inst=22
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.12953
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=0.000
shapecode_1_g=0.000
shapecode_1_b=0.500
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=0.500
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=trans = if(equal(q3,6),.15,0);
shape_1_per_frame2=a = trans;
shape_1_per_frame3=a2 = trans;
shape_1_per_frame4=border_a = 0;
shape_1_per_frame5=
shape_1_per_frame6=instance_counter = 3.14*instance*(2/(num_instance));
shape_1_per_frame7=x = q1 + (.1+0.1*mid_att) * (1/q5) * sin(instance_counter);
shape_1_per_frame8=y = q2 + (.1+0.1*mid_att) * (1/q4) * cos(instance_counter);
shapecode_2_enabled=1
shapecode_2_sides=32
shapecode_2_additive=1
shapecode_2_thickOutline=1
shapecode_2_textured=0
shapecode_2_num_inst=22
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.12953
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=0.500
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.500
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=1.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=trans = if(equal(q3,9),.15,0);
shape_2_per_frame2=a = trans;
shape_2_per_frame3=a2 = trans;
shape_2_per_frame4=border_a = 0;
shape_2_per_frame5=
shape_2_per_frame6=instance_counter = 3.14*instance*(2/(num_instance));
shape_2_per_frame7=x = q1 + (.1+0.1*bass_att) * (1/q5) * sin(instance_counter);
shape_2_per_frame8=y = q2 + (.1+0.1*bass_att) * (1/q4) * cos(instance_counter);
shapecode_3_enabled=1
shapecode_3_sides=100
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.25481
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=1.000
shapecode_3_b=1.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=1.000
shapecode_3_b2=1.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
per_frame_1=count = if(below(count,9),count+1,0);
per_frame_2=
per_frame_3=q1 = .5;
per_frame_4=q2 = .5;
per_frame_5=q3 = count;
per_frame_6=q4 = aspectx;
per_frame_7=q5 = aspecty;
per_frame_8=//zoom = .99 + 0.1*bass_att+0.05*bass;
warp_1=`shader_body
warp_2=`{
warp_3=` float1 d = 0.0009;
warp_4=` float1 dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).y;
warp_5=` float1 dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).y;
warp_6=` float2 my_uv = uv - float2(dx,dy)*0.01;
warp_7=`
warp_8=`
warp_9=`
warp_10=` float2 v = 0.01;
warp_11=` ret.y = tex2D( sampler_fc_main, my_uv-floor(my_uv)).y;
warp_12=`
warp_13=`
warp_14=` ret.y += (ret.y - GetBlur3(my_uv-floor(my_uv)).y)*.1;
warp_15=` ret.y += 0.006;//-GetBlur3(uv-floor(uv)).x*5;
warp_16=`
warp_17=` ret.y = lerp( ret.y, lum(ret).x, 0);
warp_18=`ret.x = ret.y;
warp_19=`ret.z = ret.y;
warp_20=`
warp_21=`//--------------------------------
warp_22=`
warp_23=` d = 0.01;
warp_24=` my_uv = float2(-dy,dx)*0.05;
warp_25=`
warp_26=`// dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).z;
warp_27=`// dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).z;
warp_28=` // my_uv += uv - float2(dx,dy)*0.005;
warp_29=`
warp_30=`
warp_31=`
warp_32=` v = 0.01;
warp_33=`// ret.z =tex2D( sampler_fw_main, my_uv - floor(my_uv)).z;
warp_34=`
warp_35=`
warp_36=` // ret.z += (ret.z - GetBlur3(my_uv-floor(my_uv)).z)*0.13;
warp_37=` //ret.z *= 0.95;
warp_38=`// ret.z += 0.03-GetBlur3(uv-floor(uv)).x - tex2D( sampler_main, my_uv - floor(my_uv)).y*0.05;
warp_39=`
warp_40=`// ret.x = tex2D( sampler_main, uv).x * 0.003;
warp_41=`
warp_42=`}
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=`float2 uv1 = uv-.5;
comp_5=`
comp_6=`float3 ret1 = tex2D(sampler_main, uv) +tex2D(sampler_main, 1-uv)*0;
comp_7=`
comp_8=`
comp_9=`float2 hor = float2 (texsize.z,0);
comp_10=`float2 ver = float2 (0,texsize.w);
comp_11=`float dx = GetPixel (uv-hor) - GetPixel (uv+hor);
comp_12=`float dy = GetPixel (uv-ver) - GetPixel (uv+ver);
comp_13=`float2 dz = float2 (dx,dy);
comp_14=`
comp_15=`uv1 = .3*cos(uv1*2+1.7) -2*dz;;
comp_16=`float3 dots = saturate(.03/length(uv1));
comp_17=`
comp_18=`
comp_19=`ret1 = (-ret1/4) + 6*dots*(-0.08+ret1);
comp_20=`
comp_21=`ret = lum(ret1)*rand_preset;
comp_22=`}