winamp/Src/resources/data/Milkdrop2/presets/martin - the Dome ps3.milk

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2024-09-24 12:54:57 +00:00
MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=3.000000
fGammaAdj=1.980001
fDecay=0.500000
fVideoEchoZoom=0.999998
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=4
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.527400
fWaveSmoothing=0.450000
fWaveParam=0.000000
fModWaveAlphaStart=0.000000
fModWaveAlphaEnd=1.320000
fWarpAnimSpeed=1.459500
fWarpScale=2.006700
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=1.000000
wave_r=0.800000
wave_g=0.490000
wave_b=1.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.015000
ob_r=0.000000
ob_g=0.000000
ob_b=1.000000
ob_a=0.000000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.850000
mv_r=0.499900
mv_g=0.499900
mv_b=0.499900
mv_a=0.000000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=1.000000
b2x=1.000000
b3x=1.000000
b1ed=0.000000
wavecode_0_enabled=0
wavecode_0_samples=282
wavecode_0_sep=20
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=1
wavecode_0_scaling=7.858000
wavecode_0_smoothing=0.100000
wavecode_0_r=0.200000
wavecode_0_g=0.300000
wavecode_0_b=1.000000
wavecode_0_a=0.600000
wave_0_per_frame1=t2 = t2 + bass_att;
wave_0_per_point1=
wave_0_per_point2=x = sample;
wave_0_per_point3=y = value1 * rand(50)/100 * abs(sample-.5)+ .478;
wave_0_per_point4=
wave_0_per_point5=a = q26/4 * (.2 + abs(sample-.5));
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.891519
wavecode_1_smoothing=0.820000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=0.100000
wave_1_per_frame1=tm = time*.1;
wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_1_per_frame5=
wave_1_per_frame6=tic = min(time - tin,1);
wave_1_per_frame7=tin = time;
wave_1_per_frame8=
wave_1_per_frame9=tva = (tic*q1*.5);
wave_1_per_frame10=tvb = (tic*q2*.5);
wave_1_per_frame11=tvc = (tic*q3*.5);
wave_1_per_frame12=
wave_1_per_frame13=q1 = tva;
wave_1_per_frame14=q2 = tvb;
wave_1_per_frame15=q3 = tvc;
wave_1_per_frame16=
wave_1_per_frame17=sz = .5;
wave_1_per_frame18=len = q4;
wave_1_per_frame19=t4 = len;
wave_1_per_point1=xi = rand(100)/100;
wave_1_per_point2=yi = rand(100)/100;
wave_1_per_point3=
wave_1_per_point4=x = xi; y = yi;
wave_1_per_point5=
wave_1_per_point6=a = q21/15;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.891519
wavecode_2_smoothing=0.820000
wavecode_2_r=0.000000
wavecode_2_g=0.200000
wavecode_2_b=0.000000
wavecode_2_a=1.000000
wave_2_per_frame1=tm = time*.1;
wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_2_per_frame5=
wave_2_per_frame6=tic = min(time - tin,1);
wave_2_per_frame7=tin = time;
wave_2_per_frame8=
wave_2_per_frame9=tva = (tic*q1*.5);
wave_2_per_frame10=tvb = (tic*q2*.5);
wave_2_per_frame11=tvc = (tic*q3*.5);
wave_2_per_frame12=
wave_2_per_frame13=q1 = tva;
wave_2_per_frame14=q2 = tvb;
wave_2_per_frame15=q3 = tvc;
wave_2_per_frame16=
wave_2_per_frame17=sz = .5;
wave_2_per_frame18=len = 1;
wave_2_per_frame19=t4 = len;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=1
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.048958
shapecode_0_ang=0.000000
shapecode_0_tex_ang=1.005310
shapecode_0_tex_zoom=1.531168
shapecode_0_r=0.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.830000
shapecode_0_g2=0.930000
shapecode_0_b2=0.800000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=0.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=
shape_0_per_frame2=trel = time/3;
shape_0_per_frame3=
shape_0_per_frame4=x = .5+sin(trel*2);
shape_0_per_frame5=y = .5+cos(trel*1.3);
shape_0_per_frame6=
shape_0_per_frame7=
shape_0_per_frame8=
shape_0_per_frame9=
shape_0_per_frame10=rad = .1;
shape_0_per_frame11=a = .8;
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=1
shapecode_1_x=0.260000
shapecode_1_y=0.200000
shapecode_1_rad=0.393173
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=0.935500
shapecode_1_r=0.000000
shapecode_1_g=0.550000
shapecode_1_b=0.500000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=0.400000
shapecode_1_b2=0.400000
shapecode_1_a2=0.070000
shapecode_1_border_r=0.300000
shapecode_1_border_g=0.700000
shapecode_1_border_b=0.800000
shapecode_1_border_a=0.400000
shape_1_per_frame1=tex_zoom = q27;
shapecode_2_enabled=0
shapecode_2_sides=44
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.503000
shapecode_2_y=0.500000
shapecode_2_rad=0.038857
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.609857
shapecode_2_r=1.000000
shapecode_2_g=0.100000
shapecode_2_b=0.000000
shapecode_2_a=0.900000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=0.500000
shapecode_2_border_g=0.500000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shape_2_per_frame1=x = rand(50)/50;
shape_2_per_frame2=y = .5;
shape_2_per_frame3=
shape_2_per_frame4=r = .4;
shape_2_per_frame5=g = .6;
shape_2_per_frame6=b = 1;
shape_2_per_frame7=r2 = r;
shape_2_per_frame8=g2 = g;
shape_2_per_frame9=b2 = b;
shape_2_per_frame10=
shape_2_per_frame11=a2 = min(q21/2 ,1)/2;
shape_2_per_frame12=
shape_2_per_frame13=a = 0;
shape_2_per_frame14=
shape_2_per_frame15=rad = a2 * (.1+abs(x-.5))/2 ;
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=1
shapecode_3_textured=1
shapecode_3_x=0.260000
shapecode_3_y=0.760000
shapecode_3_rad=0.394780
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.499805
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.800000
shapecode_3_border_r=0.200000
shapecode_3_border_g=0.700000
shapecode_3_border_b=0.500000
shapecode_3_border_a=1.000000
shape_3_per_frame1=tex_zoom = q27/2;
per_frame_1=dec_med = pow (0.7, 30/fps);
per_frame_2=dec_slow = pow (0.99, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb);
per_frame_4=
per_frame_5=beat = bass+mid+treb;
per_frame_6=beat = beat*beat;
per_frame_7=
per_frame_8=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_9=is_beat = above(beat, 1.2*avg+peak) * above (time, t0+.2);
per_frame_10=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_11=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_12=index = (index + is_beat) %8;
per_frame_13=indexa = (indexa + is_beat) %5;
per_frame_14=index2 = (index2 + is_beat*bnot(index))%2;
per_frame_15=
per_frame_16=q20 = avg;
per_frame_17=q21 = beat;
per_frame_18=q22 = peak;
per_frame_19=q23 = index;
per_frame_20=q24 = is_beat;
per_frame_21=q26 = bass_att + mid_att + treb_att + 1;
per_frame_22=q27 = index + 1;
per_frame_23=q28 = -index2 + indexa/5;
per_frame_24=q29 = index2;
per_frame_25=monitor = q29;
per_frame_26=k1 = is_
per_frame_27=beat*equal(index%2,0);
per_frame_28=p1 = k1*(p1+1) + (1-k1)*p1;
per_frame_29=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_30=rott = p2 * 3.1416/4;
per_frame_31=
per_frame_32=q1 = cos(rott);
per_frame_33=q2 = sin(rott);
per_frame_34=q3 = -q2;
per_frame_35=q4 = q1;
per_frame_36=
per_frame_37=ds = ds*dec_med + q24*(1-dec_med);
per_frame_38=q25 = q24;
per_frame_39=//q25 = above(ds,.5);
per_frame_40=
per_frame_41=q10 = above (q2,.5);
per_frame_42=
per_frame_43=t_rel = time*8;
per_frame_44=//q25 = below((t_rel)-int(t_rel),.2);
per_frame_45=
per_frame_46=
per_frame_47=p3 = p3*dec_med + (1-dec_med) * (100*index + .0*q26);
per_frame_48=q30 = p3 ;
per_frame_49=
per_frame_50=p4 = dec_med*p4 + (1-dec_med)*q27;
per_frame_51=q31 = p4;
per_frame_52=
per_frame_53=zoom = 1.0;
per_frame_54=warp = 0;
warp_1=`sampler sampler_worms;
warp_2=`float3 color, mus;
warp_3=`float dx,dy;
warp_4=`shader_body {
warp_5=`float2 uv1 = (uv-.5) * aspect.xy;
warp_6=`
warp_7=`
warp_8=`float2 uv6 = uv1;
warp_9=`float z = q29*2*length(uv1)+rand_frame * 64;
warp_10=`float2 d = normalize(uv1);
warp_11=`float clp = .5+rand_preset*10;
warp_12=`float2 rs = clamp(tan(z)*d,-clp,clp);
warp_13=`uv += rs/20;
warp_14=`
warp_15=`
warp_16=`uv6 = .4*sin(uv1*22);
warp_17=`mus = .1/(length(uv6));
warp_18=`mus *= roam_cos;
warp_19=`
warp_20=`float3 blur = GetBlur1(frac(uv));
warp_21=`
warp_22=`float3 crisp= tex2D(sampler_main,uv);
warp_23=`
warp_24=`float3 ret1 = crisp - blur*.04 + .15*mus;
warp_25=`
warp_26=`ret = q25*(ret1-.02)*.98 + (1-q25)* GetPixel(uv_orig);
warp_27=`}
comp_1=`
comp_2=`float2 rs, rs0, uv2, uv3,uv4;
comp_3=`float3 noise, ret1;
comp_4=`
comp_5=`shader_body {
comp_6=`uv.y = uv.y-.1;
comp_7=`float2 uv1 = (uv-.5 )*aspect.xy;
comp_8=`
comp_9=`float z = .1/uv1.y/uv1.x;
comp_10=`z = .3/uv1.y;
comp_11=`rs0.x = uv1.x*z;
comp_12=`rs0.y = z;
comp_13=`rs.x = rs0.x + time/2;
comp_14=`rs.y = rs0.y + time/2;
comp_15=`
comp_16=`noise = lum(tex2D(sampler_noise_hq,rs/2));
comp_17=`
comp_18=`ret1 = noise-.55;
comp_19=`
comp_20=`float mask = saturate(24*(uv1.y));
comp_21=`
comp_22=`uv2 = 1.5*uv1 * (q28-abs(uv1.x)) ;
comp_23=`uv2 *= aspect.yx;
comp_24=`
comp_25=`
comp_26=`uv3 =frac(uv2-q27/2-ret1*.04*mask);
comp_27=`float2 hor = float2 (texsize.z,0);
comp_28=`float2 ver = float2 (0, texsize.w);
comp_29=`float dx = lum(GetPixel(uv3+hor) - GetPixel(uv3-hor));
comp_30=`float dy = lum(GetPixel(uv3+ver) - GetPixel(uv3-ver));
comp_31=`float2 dz = float2 (dx,dy);
comp_32=`uv3 += .1*dz ;
comp_33=`
comp_34=`uv4 = float2(.5,atan2(uv1.x,uv1.y));
comp_35=`uv4 = frac(.06*bass_att*uv4);
comp_36=`float3 col = roam_cos;
comp_37=`float3 ret2 = (GetPixel(uv4)) * col;
comp_38=`ret2 += (.008/(length(uv1)))*col;
comp_39=`ret2 *= q10;
comp_40=`
comp_41=`
comp_42=`ret1 = 0 ;
comp_43=`ret1 = GetBlur1(frac(uv3)) + GetPixel(uv3);
comp_44=`//ret1 *= 1-mask/3;;
comp_45=`
comp_46=`ret1 *= (.1+bass_att/2);
comp_47=`
comp_48=`float2 uv6 = .1*sin(22*uv+dz*30);
comp_49=`float mus = .02/length(uv6)-.1;
comp_50=`
comp_51=`
comp_52=`ret = ret1*(1+mus) + ret2 + mus * (1-mask)*.3;
comp_53=`}