winamp/Src/Plugins/General/gen_hotkeys/wa_hotkeys.h

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2024-09-24 12:54:57 +00:00
#ifndef WA_HOTKEYS
#define WA_HOTKEYS
/*
** #define IPC_GEN_HOTKEYS_ADD xxxx // pass a genHotkeysAddStruct * struct in data
**
** To get the IPC_GEN_HOTKEYS_ADD IPC number, you need to do this:
**
** genhotkeys_add_ipc=SendMessage(winampWindow,WM_WA_IPC,(WPARAM)&"GenHotkeysAdd",IPC_REGISTER_WINAMP_IPCMESSAGE);
**
** Then you can use:
**
** PostMessage(winampWindow,WM_WA_IPC,(WPARAM)&myGenHotkeysAddStruct,genhotkeys_add_ipc);
*/
//flags for the genHotkeysAddStruct struct
#define HKF_BRING_TO_FRONT 0x1 // calls SetForegroundWindow before sending the message
#define HKF_HWND_WPARAM 0x2 // sets wParam with Winamp's window handle
#define HKF_COPY 0x4 // copies returned text to the clipboard (using CF_TEXT)
#define HKF_PLPOS_WPARAM 0x8 // sets wParam with current pledit position
#define HKF_ISPLAYING_WL 0x10 // sets wParam to genHotkeysAddStruct's wParam if playing, lParam if not
// uses IPC_ISPLAYING to check if playing
#define HKF_SHOWHIDE 0x20 // brings Winamp to front or minimizes Winamp if already at front
#define HKF_NOSENDMSG 0x40 // don't send any message to the winamp window
#define HKF_COPYW 0x80 // copies returned text to the clipboard (using CF_UNICODETEXT)
#define HKF_UNICODE_NAME 0x100 // set this when the 'name' is passed as a unicode string
#define HKF_DISABLED 0x80000000
#include "WinDef.h"
typedef struct {
char *name; //name that will appear in the Global Hotkeys preferences panel
DWORD flags; //one or more flags from above
UINT uMsg; //message that will be sent to winamp's main window (must always be !=NULL)
WPARAM wParam; //wParam that will be sent to winamp's main window
LPARAM lParam; //lParam that will be sent to winamp's main window
char *id; //unique string to identify this command - case insensitive
HWND wnd; //set the HWND to send message (or 0 for main winamp window)
int extended[6]; //for future extension - always set to zero!
} genHotkeysAddStruct;
/*
** Before calling this function you need to setup the genHotkeysAddStruct struct
**
** genHotkeysAddStruct test_key = {0}; // this will make the compiler zero the struct for you
** // though you can do it manually if you want to as well
**
** UINT test_ipc = 0; // this will hold the uMsg value to look for in the assigned window proc
**
** // then call the function to register the hotkey
** AddGlobalHotkey(&test_key,"Playback: Test key","Test_key",&test_ipc);
**
** void AddGlobalHotkey(genHotkeysAddStruct *hotkey, char* name, char* id, int* ipc){
** UINT genhotkeys_add_ipc = 0;
** hotkey->wnd = 0;
** hotkey->flags = 0;
** hotkey->name = name;
** hotkey->id = id;
** *ipc = hotkey->uMsg = SendMessage(winampWindow,WM_WA_IPC,(WPARAM)&hotkey->id,IPC_REGISTER_WINAMP_IPCMESSAGE);
**
** genhotkeys_add_ipc=SendMessage(winampWindow,WM_WA_IPC,(WPARAM)&"GenHotkeysAdd",IPC_REGISTER_WINAMP_IPCMESSAGE);
** PostMessage(winampWindow,WM_WA_IPC,(WPARAM)hotkey,genhotkeys_add_ipc);
** }
*/
/*
** This shows how to detect the registered hotkey message
** then it's upto you what you do
**
** LRESULT CALLBACK WinampWnd(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam){
** int ret = 0;
**
** // handles the hotkey for the option :o)
** if(uMsg == test_ipc){
** // here you can do things needed for the hotkey you registered
** }
**
** // do stuff before the winamp proc has been called
**
** ret = CallWindowProc(WinampProc,hwnd,uMsg,wParam,lParam);
**
** // do other stuff after the winamp proc has been called
** // then return the value from CallWindowProc(..)
** return ret;
** }
*/
#endif