winamp/Src/Wasabi/api/wnd/accessible.h

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#ifndef __ACCESSIBLE_H
#define __ACCESSIBLE_H
#include <bfc/common.h>
// Message sent to the OS window in order to retrieve an accessibility interface
#define WM_GETOBJECT 0x003D
// undef some stuff we're gonna #define ourselves
#ifdef OBJID_WINDOW
#undef OBJID_WINDOW
#endif
#ifdef OBJID_SYSMENU
#undef OBJID_SYSMENU
#endif
#ifdef OBJID_TITLEBAR
#undef OBJID_TITLEBAR
#endif
#ifdef OBJID_MENU
#undef OBJID_MENU
#endif
#ifdef OBJID_CLIENT
#undef OBJID_CLIENT
#endif
#ifdef OBJID_VSCROLL
#undef OBJID_VSCROLL
#endif
#ifdef OBJID_HSCROLL
#undef OBJID_HSCROLL
#endif
#ifdef OBJID_SIZEGRIP
#undef OBJID_SIZEGRIP
#endif
#ifdef OBJID_CARET
#undef OBJID_CARET
#endif
#ifdef OBJID_CURSOR
#undef OBJID_CURSOR
#endif
#ifdef OBJID_ALERT
#undef OBJID_ALERT
#endif
#ifdef OBJID_SOUND
#undef OBJID_SOUND
#endif
#ifdef STATE_SYSTEM_VALID
#undef STATE_SYSTEM_VALID
#endif // STATE_SYSTEM_VALID
// Accessibility system object IDs
#define OBJID_WINDOW 0x00000000
#define OBJID_SYSMENU 0xFFFFFFFF
#define OBJID_TITLEBAR 0xFFFFFFFE
#define OBJID_MENU 0xFFFFFFFD
#define OBJID_CLIENT 0xFFFFFFFC
#define OBJID_VSCROLL 0xFFFFFFFB
#define OBJID_HSCROLL 0xFFFFFFFA
#define OBJID_SIZEGRIP 0xFFFFFFF9
#define OBJID_CARET 0xFFFFFFF8
#define OBJID_CURSOR 0xFFFFFFF7
#define OBJID_ALERT 0xFFFFFFF6
#define OBJID_SOUND 0xFFFFFFF5
#if 0
#define ROLE_SYSTEM_TITLEBAR 0x00000001
#define ROLE_SYSTEM_MENUBAR 0x00000002
#define ROLE_SYSTEM_SCROLLBAR 0x00000003
#define ROLE_SYSTEM_GRIP 0x00000004
#define ROLE_SYSTEM_SOUND 0x00000005
#define ROLE_SYSTEM_CURSOR 0x00000006
#define ROLE_SYSTEM_CARET 0x00000007
#define ROLE_SYSTEM_ALERT 0x00000008
#define ROLE_SYSTEM_WINDOW 0x00000009
#define ROLE_SYSTEM_CLIENT 0x0000000A
#define ROLE_SYSTEM_MENUPOPUP 0x0000000B
#define ROLE_SYSTEM_MENUITEM 0x0000000C
#define ROLE_SYSTEM_TOOLTIP 0x0000000D
#define ROLE_SYSTEM_APPLICATION 0x0000000E
#define ROLE_SYSTEM_DOCUMENT 0x0000000F
#define ROLE_SYSTEM_PANE 0x00000010
#define ROLE_SYSTEM_CHART 0x00000011
#define ROLE_SYSTEM_DIALOG 0x00000012
#define ROLE_SYSTEM_BORDER 0x00000013
#define ROLE_SYSTEM_GROUPING 0x00000014
#define ROLE_SYSTEM_SEPARATOR 0x00000015
#define ROLE_SYSTEM_TOOLBAR 0x00000016
#define ROLE_SYSTEM_STATUSBAR 0x00000017
#define ROLE_SYSTEM_TABLE 0x00000018
#define ROLE_SYSTEM_COLUMNHEADER 0x00000019
#define ROLE_SYSTEM_ROWHEADER 0x0000001A
#define ROLE_SYSTEM_COLUMN 0x0000001B
#define ROLE_SYSTEM_ROW 0x0000001C
#define ROLE_SYSTEM_CELL 0x0000001D
#define ROLE_SYSTEM_LINK 0x0000001E
#define ROLE_SYSTEM_HELPBALLOON 0x0000001F
#define ROLE_SYSTEM_CHARACTER 0x00000020
#define ROLE_SYSTEM_LIST 0x00000021
#define ROLE_SYSTEM_LISTITEM 0x00000022
#define ROLE_SYSTEM_OUTLINE 0x00000023
#define ROLE_SYSTEM_OUTLINEITEM 0x00000024
#define ROLE_SYSTEM_PAGETAB 0x00000025
#define ROLE_SYSTEM_PROPERTYPAGE 0x00000026
#define ROLE_SYSTEM_INDICATOR 0x00000027
#define ROLE_SYSTEM_GRAPHIC 0x00000028
#define ROLE_SYSTEM_STATICTEXT 0x00000029
#define ROLE_SYSTEM_TEXT 0x0000002A // Editable, selectable, etc.
#define ROLE_SYSTEM_PUSHBUTTON 0x0000002B
#define ROLE_SYSTEM_CHECKBUTTON 0x0000002C
#define ROLE_SYSTEM_RADIOBUTTON 0x0000002D
#define ROLE_SYSTEM_COMBOBOX 0x0000002E
#define ROLE_SYSTEM_DROPLIST 0x0000002F
#define ROLE_SYSTEM_PROGRESSBAR 0x00000030
#define ROLE_SYSTEM_DIAL 0x00000031
#define ROLE_SYSTEM_HOTKEYFIELD 0x00000032
#define ROLE_SYSTEM_SLIDER 0x00000033
#define ROLE_SYSTEM_SPINBUTTON 0x00000034
#define ROLE_SYSTEM_DIAGRAM 0x00000035
#define ROLE_SYSTEM_ANIMATION 0x00000036
#define ROLE_SYSTEM_EQUATION 0x00000037
#define ROLE_SYSTEM_BUTTONDROPDOWN 0x00000038
#define ROLE_SYSTEM_BUTTONMENU 0x00000039
#define ROLE_SYSTEM_BUTTONDROPDOWNGRID 0x0000003A
#define ROLE_SYSTEM_WHITESPACE 0x0000003B
#define ROLE_SYSTEM_PAGETABLIST 0x0000003C
#define ROLE_SYSTEM_CLOCK 0x0000003D
#endif
#define STATE_SYSTEM_UNAVAILABLE 0x00000001 // Disabled
#define STATE_SYSTEM_SELECTED 0x00000002
#define STATE_SYSTEM_FOCUSED 0x00000004
#define STATE_SYSTEM_PRESSED 0x00000008
#define STATE_SYSTEM_CHECKED 0x00000010
#define STATE_SYSTEM_MIXED 0x00000020 // 3-state checkbox or toolbar button
#define STATE_SYSTEM_READONLY 0x00000040
#define STATE_SYSTEM_HOTTRACKED 0x00000080
#define STATE_SYSTEM_DEFAULT 0x00000100
#define STATE_SYSTEM_EXPANDED 0x00000200
#define STATE_SYSTEM_COLLAPSED 0x00000400
#define STATE_SYSTEM_BUSY 0x00000800
#define STATE_SYSTEM_FLOATING 0x00001000 // Children "owned" not "contained" by parent
#define STATE_SYSTEM_MARQUEED 0x00002000
#define STATE_SYSTEM_ANIMATED 0x00004000
#define STATE_SYSTEM_INVISIBLE 0x00008000
#define STATE_SYSTEM_OFFSCREEN 0x00010000
#define STATE_SYSTEM_SIZEABLE 0x00020000
#define STATE_SYSTEM_MOVEABLE 0x00040000
#define STATE_SYSTEM_SELFVOICING 0x00080000
#define STATE_SYSTEM_FOCUSABLE 0x00100000
#define STATE_SYSTEM_SELECTABLE 0x00200000
#define STATE_SYSTEM_LINKED 0x00400000
#define STATE_SYSTEM_TRAVERSED 0x00800000
#define STATE_SYSTEM_MULTISELECTABLE 0x01000000 // Supports multiple selection
#define STATE_SYSTEM_EXTSELECTABLE 0x02000000 // Supports extended selection
#define STATE_SYSTEM_ALERT_LOW 0x04000000 // This information is of low priority
#define STATE_SYSTEM_ALERT_MEDIUM 0x08000000 // This information is of medium priority
#define STATE_SYSTEM_ALERT_HIGH 0x10000000 // This information is of high priority
#define STATE_SYSTEM_VALID 0x1FFFFFFF
/*
* Reserved IDs for system objects
*/
#define OBJID_WINDOW 0x00000000
#define OBJID_SYSMENU 0xFFFFFFFF
#define OBJID_TITLEBAR 0xFFFFFFFE
#define OBJID_MENU 0xFFFFFFFD
#define OBJID_CLIENT 0xFFFFFFFC
#define OBJID_VSCROLL 0xFFFFFFFB
#define OBJID_HSCROLL 0xFFFFFFFA
#define OBJID_SIZEGRIP 0xFFFFFFF9
#define OBJID_CARET 0xFFFFFFF8
#define OBJID_CURSOR 0xFFFFFFF7
#define OBJID_ALERT 0xFFFFFFF6
#define OBJID_SOUND 0xFFFFFFF5
/*
* EVENT DEFINITION
*/
#define EVENT_MIN 0x00000001
#define EVENT_MAX 0x7FFFFFFF
/*
* EVENT_SYSTEM_SOUND
* Sent when a sound is played. Currently nothing is generating this, we
* this event when a system sound (for menus, etc) is played. Apps
* generate this, if accessible, when a private sound is played. For
* example, if Mail plays a "New Mail" sound.
*
* System Sounds:
* (Generated by PlaySoundEvent in USER itself)
* hwnd is NULL
* idObject is OBJID_SOUND
* idChild is sound child ID if one
* App Sounds:
* (PlaySoundEvent won't generate notification; up to app)
* hwnd + idObject gets interface pointer to Sound object
* idChild identifies the sound in question
* are going to be cleaning up the SOUNDSENTRY feature in the control panel
* and will use this at that time. Applications implementing WinEvents
* are perfectly welcome to use it. Clients of IAccessible* will simply
* turn around and get back a non-visual object that describes the sound.
*/
#define EVENT_SYSTEM_SOUND 0x0001
/*
* EVENT_SYSTEM_ALERT
* System Alerts:
* (Generated by MessageBox() calls for example)
* hwnd is hwndMessageBox
* idObject is OBJID_ALERT
* App Alerts:
* (Generated whenever)
* hwnd+idObject gets interface pointer to Alert
*/
#define EVENT_SYSTEM_ALERT 0x0002
/*
* EVENT_SYSTEM_FOREGROUND
* Sent when the foreground (active) window changes, even if it is changing
* to another window in the same thread as the previous one.
* hwnd is hwndNewForeground
* idObject is OBJID_WINDOW
* idChild is INDEXID_OBJECT
*/
#define EVENT_SYSTEM_FOREGROUND 0x0003
/*
* Menu
* hwnd is window (top level window or popup menu window)
* idObject is ID of control (OBJID_MENU, OBJID_SYSMENU, OBJID_SELF for popup)
* idChild is CHILDID_SELF
*
* EVENT_SYSTEM_MENUSTART
* EVENT_SYSTEM_MENUEND
* For MENUSTART, hwnd+idObject+idChild refers to the control with the menu bar,
* or the control bringing up the context menu.
*
* Sent when entering into and leaving from menu mode (system, app bar, and
* track popups).
*/
#define EVENT_SYSTEM_MENUSTART 0x0004
#define EVENT_SYSTEM_MENUEND 0x0005
/*
* EVENT_SYSTEM_MENUPOPUPSTART
* EVENT_SYSTEM_MENUPOPUPEND
* Sent when a menu popup comes up and just before it is taken down. Note
* that for a call to TrackPopupMenu(), a client will see EVENT_SYSTEM_MENUSTART
* followed almost immediately by EVENT_SYSTEM_MENUPOPUPSTART for the popup
* being shown.
*
* For MENUPOPUP, hwnd+idObject+idChild refers to the NEW popup coming up, not the
* parent item which is hierarchical. You can get the parent menu/popup by
* asking for the accParent object.
*/
#define EVENT_SYSTEM_MENUPOPUPSTART 0x0006
#define EVENT_SYSTEM_MENUPOPUPEND 0x0007
/*
* EVENT_SYSTEM_CAPTURESTART
* EVENT_SYSTEM_CAPTUREEND
* Sent when a window takes the capture and releases the capture.
*/
#define EVENT_SYSTEM_CAPTURESTART 0x0008
#define EVENT_SYSTEM_CAPTUREEND 0x0009
/*
* Move Size
* EVENT_SYSTEM_MOVESIZESTART
* EVENT_SYSTEM_MOVESIZEEND
* Sent when a window enters and leaves move-size dragging mode.
*/
#define EVENT_SYSTEM_MOVESIZESTART 0x000A
#define EVENT_SYSTEM_MOVESIZEEND 0x000B
/*
* Context Help
* EVENT_SYSTEM_CONTEXTHELPSTART
* EVENT_SYSTEM_CONTEXTHELPEND
* Sent when a window enters and leaves context sensitive help mode.
*/
#define EVENT_SYSTEM_CONTEXTHELPSTART 0x000C
#define EVENT_SYSTEM_CONTEXTHELPEND 0x000D
/*
* Drag & Drop
* EVENT_SYSTEM_DRAGDROPSTART
* EVENT_SYSTEM_DRAGDROPEND
* Send the START notification just before going into drag&drop loop. Send
* the END notification just after canceling out.
* Note that it is up to apps and OLE to generate this, since the system
* doesn't know. Like EVENT_SYSTEM_SOUND, it will be a while before this
* is prevalent.
*/
#define EVENT_SYSTEM_DRAGDROPSTART 0x000E
#define EVENT_SYSTEM_DRAGDROPEND 0x000F
/*
* Dialog
* Send the START notification right after the dialog is completely
* initialized and visible. Send the END right before the dialog
* is hidden and goes away.
* EVENT_SYSTEM_DIALOGSTART
* EVENT_SYSTEM_DIALOGEND
*/
#define EVENT_SYSTEM_DIALOGSTART 0x0010
#define EVENT_SYSTEM_DIALOGEND 0x0011
/*
* EVENT_SYSTEM_SCROLLING
* EVENT_SYSTEM_SCROLLINGSTART
* EVENT_SYSTEM_SCROLLINGEND
* Sent when beginning and ending the tracking of a scrollbar in a window,
* and also for scrollbar controls.
*/
#define EVENT_SYSTEM_SCROLLINGSTART 0x0012
#define EVENT_SYSTEM_SCROLLINGEND 0x0013
/*
* Alt-Tab Window
* Send the START notification right after the switch window is initialized
* and visible. Send the END right before it is hidden and goes away.
* EVENT_SYSTEM_SWITCHSTART
* EVENT_SYSTEM_SWITCHEND
*/
#define EVENT_SYSTEM_SWITCHSTART 0x0014
#define EVENT_SYSTEM_SWITCHEND 0x0015
/*
* EVENT_SYSTEM_MINIMIZESTART
* EVENT_SYSTEM_MINIMIZEEND
* Sent when a window minimizes and just before it restores.
*/
#define EVENT_SYSTEM_MINIMIZESTART 0x0016
#define EVENT_SYSTEM_MINIMIZEEND 0x0017
/*
* Object events
*
* The system AND apps generate these. The system generates these for
* real windows. Apps generate these for objects within their window which
* act like a separate control, e.g. an item in a list view.
*
* When the system generate them, dwParam2 is always WMOBJID_SELF. When
* apps generate them, apps put the has-meaning-to-the-app-only ID value
* in dwParam2.
* For all events, if you want detailed accessibility information, callers
* should
* * Call AccessibleObjectFromWindow() with the hwnd, idObject parameters
* of the event, and IID_IAccessible as the REFIID, to get back an
* IAccessible* to talk to
* * Initialize and fill in a VARIANT as VT_I4 with lVal the idChild
* parameter of the event.
* * If idChild isn't zero, call get_accChild() in the container to see
* if the child is an object in its own right. If so, you will get
* back an IDispatch* object for the child. You should release the
* parent, and call QueryInterface() on the child object to get its
* IAccessible*. Then you talk directly to the child. Otherwise,
* if get_accChild() returns you nothing, you should continue to
* use the child VARIANT. You will ask the container for the properties
* of the child identified by the VARIANT. In other words, the
* child in this case is accessible but not a full-blown object.
* Like a button on a titlebar which is 'small' and has no children.
*/
/*
* For all EVENT_OBJECT events,
* hwnd is the dude to Send the WM_GETOBJECT message to (unless NULL,
* see above for system things)
* idObject is the ID of the object that can resolve any queries a
* client might have. It's a way to deal with windowless controls,
* controls that are just drawn on the screen in some larger parent
* window (like SDM), or standard frame elements of a window.
* idChild is the piece inside of the object that is affected. This
* allows clients to access things that are too small to have full
* blown objects in their own right. Like the thumb of a scrollbar.
* The hwnd/idObject pair gets you to the container, the dude you
* probably want to talk to most of the time anyway. The idChild
* can then be passed into the acc properties to get the name/value
* of it as needed.
*
* Example #1:
* System propagating a listbox selection change
* EVENT_OBJECT_SELECTION
* hwnd == listbox hwnd
* idObject == OBJID_WINDOW
* idChild == new selected item, or CHILDID_SELF if
* nothing now selected within container.
* Word '97 propagating a listbox selection change
* hwnd == SDM window
* idObject == SDM ID to get at listbox 'control'
* idChild == new selected item, or CHILDID_SELF if
* nothing
*
* Example #2:
* System propagating a menu item selection on the menu bar
* EVENT_OBJECT_SELECTION
* hwnd == top level window
* idObject == OBJID_MENU
* idChild == ID of child menu bar item selected
*
* Example #3:
* System propagating a dropdown coming off of said menu bar item
* EVENT_OBJECT_CREATE
* hwnd == popup item
* idObject == OBJID_WINDOW
* idChild == CHILDID_SELF
*
* Example #4:
*
* For EVENT_OBJECT_REORDER, the object referred to by hwnd/idObject is the
* PARENT container in which the zorder is occurring. This is because if
* one child is zordering, all of them are changing their relative zorder.
*/
#define EVENT_OBJECT_CREATE 0x8000 // hwnd + ID + idChild is created item
#define EVENT_OBJECT_DESTROY 0x8001 // hwnd + ID + idChild is destroyed item
#define EVENT_OBJECT_SHOW 0x8002 // hwnd + ID + idChild is shown item
#define EVENT_OBJECT_HIDE 0x8003 // hwnd + ID + idChild is hidden item
#define EVENT_OBJECT_REORDER 0x8004 // hwnd + ID + idChild is parent of zordering children
/*
* NOTE:
* Minimize the number of notifications!
*
* When you are hiding a parent object, obviously all child objects are no
* longer visible on screen. They still have the same "visible" status,
* but are not truly visible. Hence do not send HIDE notifications for the
* children also. One implies all. The same goes for SHOW.
*/
#define EVENT_OBJECT_FOCUS 0x8005 // hwnd + ID + idChild is focused item
#define EVENT_OBJECT_SELECTION 0x8006 // hwnd + ID + idChild is selected item (if only one), or idChild is OBJID_WINDOW if complex
#define EVENT_OBJECT_SELECTIONADD 0x8007 // hwnd + ID + idChild is item added
#define EVENT_OBJECT_SELECTIONREMOVE 0x8008 // hwnd + ID + idChild is item removed
#define EVENT_OBJECT_SELECTIONWITHIN 0x8009 // hwnd + ID + idChild is parent of changed selected items
/*
* NOTES:
* There is only one "focused" child item in a parent. This is the place
* keystrokes are going at a given moment. Hence only send a notification
* about where the NEW focus is going. A NEW item getting the focus already
* implies that the OLD item is losing it.
*
* SELECTION however can be multiple. Hence the different SELECTION
* notifications. Here's when to use each:
*
* (1) Send a SELECTION notification in the simple single selection
* case (like the focus) when the item with the selection is
* merely moving to a different item within a container. hwnd + ID
* is the container control, idChildItem is the new child with the
* selection.
*
* (2) Send a SELECTIONADD notification when a new item has simply been added
* to the selection within a container. This is appropriate when the
* number of newly selected items is very small. hwnd + ID is the
* container control, idChildItem is the new child added to the selection.
*
* (3) Send a SELECTIONREMOVE notification when a new item has simply been
* removed from the selection within a container. This is appropriate
* when the number of newly selected items is very small, just like
* SELECTIONADD. hwnd + ID is the container control, idChildItem is the
* new child removed from the selection.
*
* (4) Send a SELECTIONWITHIN notification when the selected items within a
* control have changed substantially. Rather than propagate a large
* number of changes to reflect removal for some items, addition of
* others, just tell somebody who cares that a lot happened. It will
* be faster an easier for somebody watching to just turn around and
* query the container control what the new bunch of selected items
* are.
*/
#define EVENT_OBJECT_STATECHANGE 0x800A // hwnd + ID + idChild is item w/ state change
/*
* Examples of when to send an EVENT_OBJECT_STATECHANGE include
* * It is being enabled/disabled (USER does for windows)
* * It is being pressed/released (USER does for buttons)
* * It is being checked/unchecked (USER does for radio/check buttons)
*/
#define EVENT_OBJECT_LOCATIONCHANGE 0x800B // hwnd + ID + idChild is moved/sized item
/*
* Note:
* A LOCATIONCHANGE is not sent for every child object when the parent
* changes shape/moves. Send one notification for the topmost object
* that is changing. For example, if the user resizes a top level window,
* USER will generate a LOCATIONCHANGE for it, but not for the menu bar,
* title bar, scrollbars, etc. that are also changing shape/moving.
*
* In other words, it only generates LOCATIONCHANGE notifications for
* real windows that are moving/sizing. It will not generate a LOCATIONCHANGE
* for every non-floating child window when the parent moves (the children are
* logically moving also on screen, but not relative to the parent).
*
* Now, if the app itself resizes child windows as a result of being
* sized, USER will generate LOCATIONCHANGEs for those dudes also because
* it doesn't know better.
*
* Note also that USER will generate LOCATIONCHANGE notifications for two
* non-window sys objects:
* (1) System caret
* (2) Cursor
*/
#define EVENT_OBJECT_NAMECHANGE 0x800C // hwnd + ID + idChild is item w/ name change
#define EVENT_OBJECT_DESCRIPTIONCHANGE 0x800D // hwnd + ID + idChild is item w/ desc change
#define EVENT_OBJECT_VALUECHANGE 0x800E // hwnd + ID + idChild is item w/ value change
#define EVENT_OBJECT_PARENTCHANGE 0x800F // hwnd + ID + idChild is item w/ new parent
#define EVENT_OBJECT_HELPCHANGE 0x8010 // hwnd + ID + idChild is item w/ help change
#define EVENT_OBJECT_DEFACTIONCHANGE 0x8011 // hwnd + ID + idChild is item w/ def action change
#define EVENT_OBJECT_ACCELERATORCHANGE 0x8012 // hwnd + ID + idChild is item w/ keybd accel change
#ifdef WIN32
WINUSERAPI VOID WINAPI
NotifyWinEvent(
DWORD event,
HWND hwnd,
LONG idObject,
LONG idChild);
#endif
#include <bfc/dispatch.h>
struct IAccessible;
class Accessible : public Dispatchable {
public:
IAccessible *getIAccessible();
#ifdef _WIN32
HRESULT getOSHandle(int p);
#endif
void release();
void addRef();
int getNumRefs();
void onGetFocus(int idx=-1);
void onStateChange(int idx=-1);
void onSetName(const wchar_t *newname, int idx=-1);
OSWINDOWHANDLE getOSWnd();
int flattenContent(OSWINDOWHANDLE *w);
enum {
ACCESSIBLE_GETIACCESSIBLE=10,
ACCESSIBLE_GETOSHANDLE=20,
ACCESSIBLE_ADDREF=30,
ACCESSIBLE_RELEASE=40,
ACCESSIBLE_GETNUMREFS=50,
ACCESSIBLE_ONGETFOCUS=60,
ACCESSIBLE_ONSETNAME=70,
ACCESSIBLE_GETOSWND=80,
ACCESSIBLE_ONSTATECHANGE=90,
ACCESSIBLE_FLATTENCONTENT=100,
};
};
inline IAccessible *Accessible::getIAccessible() {
return _call(ACCESSIBLE_GETIACCESSIBLE, (IAccessible *)NULL);
}
#ifdef _WIN32
inline HRESULT Accessible::getOSHandle(int p) {
return _call(ACCESSIBLE_GETOSHANDLE, (HRESULT)NULL, p);
}
#endif
inline void Accessible::addRef() {
_voidcall(ACCESSIBLE_ADDREF);
}
inline void Accessible::release() {
_voidcall(ACCESSIBLE_RELEASE);
}
inline int Accessible::getNumRefs() {
return _call(ACCESSIBLE_GETNUMREFS, 0);
}
inline void Accessible::onGetFocus(int idx/* =-1 */) {
_voidcall(ACCESSIBLE_ONGETFOCUS, idx);
}
inline void Accessible::onSetName(const wchar_t *name, int idx) {
_voidcall(ACCESSIBLE_ONSETNAME, name, idx);
}
inline OSWINDOWHANDLE Accessible::getOSWnd() {
return _call(ACCESSIBLE_GETOSWND, (OSWINDOWHANDLE)NULL);
}
inline void Accessible::onStateChange(int idx/* =-1 */) {
_voidcall(ACCESSIBLE_ONSTATECHANGE, idx);
}
inline int Accessible::flattenContent(OSWINDOWHANDLE *w) {
return _call(ACCESSIBLE_FLATTENCONTENT, 0, w);
}
class AccessibleI : public Accessible {
public:
AccessibleI() {}
virtual ~AccessibleI() {}
virtual IAccessible *getIAccessible()=0;
#ifdef _WIN32
virtual HRESULT getOSHandle(int p)=0;
#endif
virtual void release()=0;
virtual void addRef()=0;
virtual int getNumRefs()=0;
virtual void onGetFocus(int idx=-1)=0;
virtual void onSetName(const wchar_t *name, int idx)=0;
virtual OSWINDOWHANDLE getOSWnd()=0;
virtual void onStateChange(int idx=-1)=0;
virtual int flattenContent(OSWINDOWHANDLE *w)=0;
protected:
RECVS_DISPATCH;
};
#endif