winamp/Src/resources/data/Milkdrop2/presets/new/Serge - MilkDrop2077.R004.milk

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2024-09-24 12:54:57 +00:00
MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=3.000
fGammaAdj=2.000
fDecay=0.980
fVideoEchoZoom=2.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=1
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=100.000
fWaveScale=27.455
fWaveSmoothing=0.500
fWaveParam=-1.000
fModWaveAlphaStart=0.400
fModWaveAlphaEnd=1.000
fWarpAnimSpeed=0.010
fWarpScale=0.009
fZoomExponent=1.00000
fShader=10.000
zoom=1.00000
rot=0.00000
cx=0.465
cy=0.500
dx=0.00000
dy=0.00000
warp=0.00960
sx=1.00000
sy=1.00000
wave_r=1.000
wave_g=1.000
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.000
ob_r=0.123
ob_g=0.000
ob_b=0.100
ob_a=0.000
ib_size=0.000
ib_r=0.000
ib_g=0.000
ib_b=0.000
ib_a=0.000
nMotionVectorsX=12.000
nMotionVectorsY=8.640
mv_dx=0.000
mv_dy=0.000
mv_l=1.455
mv_r=0.000
mv_g=0.000
mv_b=0.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.100
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=256
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=20.35074
wavecode_0_smoothing=0.43500
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_frame1=r=r+0.5*sin(treb*1.13);
wave_0_per_frame2=g=g+0.5*sin(bass*1.33);
wave_0_per_frame3=b=b+0.5*sin(mid*1.23);
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=256
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=100.00000
wavecode_1_smoothing=0.51000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=0.91000
wavecode_2_smoothing=0.45000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=0.910
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.08000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=100
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.455
shapecode_0_y=0.500
shapecode_0_rad=0.43233
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=0.500
shapecode_0_g=0.500
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.570
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=0.500
shapecode_0_border_a=0.000
shape_0_per_frame1=sounds=(bass+treb+mid)/3;
shape_0_per_frame2=
shape_0_per_frame3=rad=rad*sounds*0.6;
shape_0_per_frame4=
shape_0_per_frame5=r=r+sin(bass)*g;
shape_0_per_frame6=g=g+sin(mid)*g;
shape_0_per_frame7=
shape_0_per_frame8=
shape_0_per_frame9=x=x+0.207*cos(time*bass*0.1);
shape_0_per_frame10=y=y+0.2029*sin(time*bass*0.09);
shapecode_1_enabled=1
shapecode_1_sides=100
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.13465
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.91000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.318
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=
shape_1_per_frame2=g2=g2+0.09*sin((treb+mid)*1.23);
shape_1_per_frame3=g=g+0.09*cos((bass+mid)*1.37);
shape_1_per_frame4=
shape_1_per_frame5=sounds=(bass+mid+treb)/3;
shape_1_per_frame6=
shape_1_per_frame7=rad=rad*(treb+mid)/3;
shape_1_per_frame8=
shape_1_per_frame9=x=x+0.300*sin(time*bass);
shape_1_per_frame10=y=y+0.317*cos(time*bass);
shapecode_2_enabled=1
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.20047
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=1.000
shapecode_2_b=1.000
shapecode_2_a=1.000
shapecode_2_r2=0.500
shapecode_2_g2=0.445
shapecode_2_b2=0.940
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=0.500
shapecode_2_border_a=0.000
shape_2_per_frame1=sounds=(bass+treb+mid)/3;
shape_2_per_frame2=att=(bass_att+treb_att+mid_att)/3;
shape_2_per_frame3=att=(bass_att+treb_att+mid_att)/3;
shape_2_per_frame4=r2=r2+(0.25*sin(time*6.28))-bass;
shape_2_per_frame5=g2=g2+(0.25*sin(time*6.28))-bass;
shape_2_per_frame6=
shape_2_per_frame7=rad=rad;
shape_2_per_frame8=x=x+0.243*cos(time*2.3)+sounds*0.09;
shape_2_per_frame9=y=y+0.217*sin((time*3.5)+(sounds*0.3));
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.475
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=0.900
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_init_1=mv_x=64;mv_y=48;
per_frame_init_2=nut=0;
per_frame_init_3=stp=0;stq=0;
per_frame_init_4=rtp=0;rtq=0;
per_frame_init_5=wvr=0;
per_frame_init_6=decay=0;
per_frame_init_7=dcsp=0
per_frame_init_8=
per_frame_1=decay=1.058;
per_frame_2=zoom=1.000;
per_frame_3=warp=0;
per_frame_4=
per_frame_5=
per_frame_6=q1=(mid_att+treb_att)*0.198;
per_frame_7=
per_frame_8=q2=1 - min(q1,2)*0.6;
per_frame_9=
per_frame_10=
per_frame_11=mvol=(bass_att+mid_att+treb_att)*0.33;
per_frame_12=mvolB=(mvolB-0.00547) + mvol*0.00547;
per_frame_13=mvolB=max(mvolB,0);
per_frame_14=mvolB=min(mvolB,1);
per_frame_15=q8=mvolB;
per_frame_16=monitor=q8
per_frame_17=
per_pixel_1=zoom=1 + (sin(ang*9 + time*0.202)*0.39 + 0.39)*0.033
warp_1=`shader_body
warp_2=`{
warp_3=` float2 scale = float2(1280,1024)*texsize.zw; // 1280x1024 : the resolution i modelled this shader with
warp_4=` float1 d = 0.005;
warp_5=` float1 dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x*scale.x;
warp_6=` float1 dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x*scale.y;
warp_7=` float1 dxb = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x*scale.x;
warp_8=` float1 dyb = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x*scale.y;
warp_9=` float2 my_uv = uv - float2(dx,dy)*0.01 + float2(dxb,dyb)*0.003;
warp_10=`
warp_11=`
warp_12=`
warp_13=` float2 v = 0.012;
warp_14=` ret.x = tex2D( sampler_fw_main, my_uv -floor(my_uv)*0).x;
warp_15=`
warp_16=`
warp_17=` ret.x += (ret.x - GetBlur3(uv).x)*.1;
warp_18=` ret.x += 0.004;
warp_19=`
warp_20=`
warp_21=`//--------------------------------
warp_22=`
warp_23=`
warp_24=`
warp_25=`//--------------------------------
warp_26=`
warp_27=` d = 0.01;
warp_28=` my_uv = float2(-dy,dx)*0.045;
warp_29=`
warp_30=` dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).y*scale.x;
warp_31=` dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).y*scale.y;
warp_32=` my_uv += uv - float2(dx,dy)*0.03;
warp_33=`
warp_34=`
warp_35=`
warp_36=` v = 0.01;
warp_37=` ret.y =tex2D( sampler_fw_main, my_uv).y;
warp_38=`
warp_39=`
warp_40=` ret.y += (ret.y - GetBlur3(my_uv).y)*0.2 + 0.0;
warp_41=` ret = lerp(ret, tex2D(sampler_main,uv_orig), 0.2); //motionblur
warp_42=`
warp_43=`//ret = 0;
warp_44=`}
comp_1=`shader_body
comp_2=`{
comp_3=` ret = tex2D(sampler_main, uv).xyz;
comp_4=` float L = lum(ret);
comp_5=` float bw = saturate(cos(L*17 + 3 + uv.x*30)*30 - 21);
comp_6=` float L2 = lum(GetBlur1(uv));
comp_7=` float bw2 = saturate(cos(L*17 + 3 + uv.x*30)*3 - 2.7);
comp_8=`
comp_9=` ret = float3(1.8,2.4,2.7)*ret.x +
comp_10=` float3(2.8,0.3,2.5)*ret.y +
comp_11=` float3(0.6,1.2,2)*ret.z;
comp_12=` ret *= 0.4;
comp_13=`
comp_14=` ret = ret*ret * (1 + bw2*4);
comp_15=`
comp_16=`}