winamp/Src/tataki/color/skinclr.cpp

134 lines
2.9 KiB
C++
Raw Permalink Normal View History

2024-09-24 12:54:57 +00:00
#include "skinclr.h"
#include <bfc/assert.h>
#include <tataki/api__tataki.h>
static const int *skin_iterator = 0;
SkinColor::SkinColor(const wchar_t *_name, const wchar_t *colorgroup)
: FilteredColor(0, (colorgroup == NULL || !*colorgroup) ? L"Text" : colorgroup)
{
name = 0;
latest_iteration = -1;
//CUT skin_iterator = NULL;
setElementName(_name);
ovr_grp = colorgroup;
dooverride = 0;
color_override = 0;
}
SkinColor::~SkinColor()
{
if (name) free(name);
}
ARGB32 SkinColor::v(ARGB32 defaultColor)
{
if (!name || !*name) return defaultColor;
if (!iteratorValid())
{
val = NULL; // pointer now invalid, must re-get
latest_iteration = *skin_iterator; // and then we'll be current
// new pointer please
const wchar_t *grp = NULL;
ARGB32 r;
if (dooverride)
r = color_override;
else
r = WASABI_API_PALETTE->getColorElement(name, &grp);
if (ovr_grp == NULL && grp != NULL)
setColorGroup(grp);
FilteredColor::setColor(r);
val = getColorRef();
}
if (val == NULL) return defaultColor;
return *val;
}
void SkinColor::setElementName(const wchar_t *_name)
{
if (name) free(name);
if (_name)
name = _wcsdup(_name);
else
name = 0;
val = NULL;
latest_iteration = 0;
}
void SkinColor::setColor(ARGB32 c)
{
dooverride = 1;
color_override = c;
FilteredColor::setColor(color_override);
}
int SkinColor::iteratorValid()
{
// fetch iterator pointer if necessary
if (skin_iterator == NULL)
{
skin_iterator = WASABI_API_PALETTE->getSkinPartIteratorPtr();
ASSERT(skin_iterator != NULL);
}
// see if we're current
return (*skin_iterator == latest_iteration);
}
const wchar_t *SkinColor::operator =(const wchar_t *name) { setElementName(name); return name;}
const wchar_t *SkinColor::getColorName() { return name; }
ARGB32 SkinColor::GetColor(const wchar_t *name, const wchar_t *group, ARGB32 defaultColor)
{
const wchar_t *colorGroup = NULL;
const ARGB32 *color = WASABI_API_PALETTE->getColorElementRef(name, &colorGroup);
if (!color)
return defaultColor;
/* TODO: benski> if we ever add color themes to Classic, we'll need to change this */
if (WASABI_API_SKIN)
{
if (group)
colorGroup = group;
if (!colorGroup)
colorGroup = L"Text";
return WASABI_API_SKIN->filterSkinColor(*color, name, colorGroup);
}
else
{
return *color;
}
}
bool SkinColor::TryGetColor(ARGB32 *returned_color, const wchar_t *name, const wchar_t *group)
{
const wchar_t *colorGroup = NULL;
const ARGB32 *color = WASABI_API_PALETTE->getColorElementRef(name, &colorGroup);
if (!color)
return false;
/* TODO: benski> if we ever add color themes to Classic, we'll need to change this */
if (WASABI_API_SKIN)
{
if (group)
colorGroup = group;
if (!colorGroup)
colorGroup = L"Text";
*returned_color = WASABI_API_SKIN->filterSkinColor(*color, name, colorGroup);
}
else
{
*returned_color = *color;
}
return true;
}