winamp/Src/Wasabi/api/skin/widgets/xuipathpicker.h

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2024-09-24 12:54:57 +00:00
#ifndef __XUIPATHPICKER_H
#define __XUIPATHPICKER_H
#include <api/skin/widgets/pathpicker.h>
#include <api/script/objcontroller.h>
#define SCRIPTPATHPICKER_PARENT PathPicker
// -----------------------------------------------------------------------
// Your wnd object class
class ScriptPathPicker: public SCRIPTPATHPICKER_PARENT {
public:
ScriptPathPicker();
virtual ~ScriptPathPicker();
private:
};
// -----------------------------------------------------------------------
class PathPickerScriptController: public ScriptObjectControllerI {
public:
virtual const wchar_t *getClassName() { return L"PathPicker"; }
virtual const wchar_t *getAncestorClassName() { return L"GuiObject"; }
virtual ScriptObjectController *getAncestorController() { return WASABI_API_MAKI->maki_getController(guiObjectGuid); }
virtual int getNumFunctions();
virtual const function_descriptor_struct *getExportedFunctions();
virtual GUID getClassGuid() { return pathPickerGuid; }
virtual ScriptObject *instantiate();
virtual void destroy(ScriptObject *o);
virtual void *encapsulate(ScriptObject *o);
virtual void deencapsulate(void *o);
private:
static function_descriptor_struct exportedFunction[];
static scriptVar PathPicker_getPath(SCRIPT_FUNCTION_PARAMS, ScriptObject *o);
static scriptVar PathPicker_onPathChanged(SCRIPT_FUNCTION_PARAMS, ScriptObject *o, scriptVar newpath);
};
extern PathPickerScriptController *pathPickerController;
// -----------------------------------------------------------------------
// This defines the svc_xuiObject that exposes your wnd object
extern const wchar_t PathPickerXuiObjectStr[];
extern char PathPickerXuiSvcName[];
class PathPickerXuiSvc : public XuiObjectSvc<ScriptPathPicker, PathPickerXuiObjectStr, PathPickerXuiSvcName> {};
#endif