304 lines
6.9 KiB
Plaintext
304 lines
6.9 KiB
Plaintext
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MILKDROP_PRESET_VERSION=201
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PSVERSION=2
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PSVERSION_WARP=2
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PSVERSION_COMP=2
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[preset00]
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fRating=3.000
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fGammaAdj=1.000
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fDecay=0.925
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fVideoEchoZoom=1.007
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fVideoEchoAlpha=0.000
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nVideoEchoOrientation=3
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nWaveMode=1
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bAdditiveWaves=1
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bWaveDots=0
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bWaveThick=0
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=0
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bTexWrap=0
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=0.001
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fWaveScale=0.591
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fWaveSmoothing=0.900
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fWaveParam=0.000
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fModWaveAlphaStart=0.710
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fModWaveAlphaEnd=1.300
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fWarpAnimSpeed=1.000
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fWarpScale=1.331
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fZoomExponent=1.00000
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fShader=0.000
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zoom=0.99950
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rot=0.00000
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cx=0.500
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cy=0.500
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dx=0.02000
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dy=0.02000
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warp=0.01000
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sx=1.00000
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sy=1.00000
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wave_r=1.000
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wave_g=1.000
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wave_b=1.000
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wave_x=0.500
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wave_y=0.500
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ob_size=0.000
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ob_r=0.010
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ob_g=0.000
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ob_b=0.000
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ob_a=0.000
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ib_size=0.000
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ib_r=0.250
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ib_g=0.250
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ib_b=0.250
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ib_a=0.000
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nMotionVectorsX=6.400
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nMotionVectorsY=4.800
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mv_dx=0.000
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mv_dy=0.000
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mv_l=5.000
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mv_r=1.000
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mv_g=1.000
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mv_b=0.000
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mv_a=0.000
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b1n=0.000
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b2n=0.000
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b3n=0.000
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b1x=1.000
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b2x=1.000
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b3x=1.000
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b1ed=0.250
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wavecode_0_enabled=0
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=0
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wavecode_0_bAdditive=0
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wavecode_0_scaling=1.00000
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wavecode_0_smoothing=0.50000
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wavecode_0_r=1.000
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wavecode_0_g=1.000
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wavecode_0_b=1.000
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wavecode_0_a=1.000
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wavecode_1_enabled=0
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=0
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wavecode_1_bAdditive=0
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wavecode_1_scaling=1.00000
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wavecode_1_smoothing=0.50000
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wavecode_1_r=1.000
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wavecode_1_g=1.000
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wavecode_1_b=1.000
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wavecode_1_a=1.000
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=0
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wavecode_2_bAdditive=0
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wavecode_2_scaling=1.00000
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wavecode_2_smoothing=0.50000
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wavecode_2_r=1.000
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wavecode_2_g=1.000
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wavecode_2_b=1.000
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wavecode_2_a=1.000
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=0
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wavecode_3_bDrawThick=0
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wavecode_3_bAdditive=0
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wavecode_3_scaling=1.00000
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wavecode_3_smoothing=0.50000
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wavecode_3_r=1.000
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wavecode_3_g=1.000
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wavecode_3_b=1.000
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wavecode_3_a=1.000
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shapecode_0_enabled=0
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shapecode_0_sides=4
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shapecode_0_additive=0
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shapecode_0_thickOutline=0
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shapecode_0_textured=0
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shapecode_0_num_inst=1
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shapecode_0_x=0.500
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shapecode_0_y=0.500
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shapecode_0_rad=0.10000
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shapecode_0_ang=0.00000
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shapecode_0_tex_ang=0.00000
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shapecode_0_tex_zoom=1.00000
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shapecode_0_r=1.000
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shapecode_0_g=0.000
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shapecode_0_b=0.000
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shapecode_0_a=1.000
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shapecode_0_r2=0.000
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shapecode_0_g2=1.000
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shapecode_0_b2=0.000
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shapecode_0_a2=0.000
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shapecode_0_border_r=1.000
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shapecode_0_border_g=1.000
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shapecode_0_border_b=1.000
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shapecode_0_border_a=0.100
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shapecode_1_enabled=0
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shapecode_1_sides=4
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shapecode_1_additive=0
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shapecode_1_thickOutline=0
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shapecode_1_textured=0
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shapecode_1_num_inst=1
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shapecode_1_x=0.500
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shapecode_1_y=0.500
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shapecode_1_rad=0.10000
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shapecode_1_ang=0.00000
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shapecode_1_tex_ang=0.00000
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shapecode_1_tex_zoom=1.00000
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shapecode_1_r=1.000
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shapecode_1_g=0.000
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shapecode_1_b=0.000
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shapecode_1_a=1.000
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shapecode_1_r2=0.000
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shapecode_1_g2=1.000
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shapecode_1_b2=0.000
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shapecode_1_a2=0.000
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shapecode_1_border_r=1.000
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shapecode_1_border_g=1.000
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shapecode_1_border_b=1.000
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shapecode_1_border_a=0.100
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shapecode_2_enabled=0
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shapecode_2_sides=4
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shapecode_2_additive=0
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shapecode_2_thickOutline=0
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shapecode_2_textured=0
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shapecode_2_num_inst=1
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shapecode_2_x=0.500
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shapecode_2_y=0.500
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shapecode_2_rad=0.10000
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shapecode_2_ang=0.00000
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shapecode_2_tex_ang=0.00000
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shapecode_2_tex_zoom=1.00000
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shapecode_2_r=1.000
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shapecode_2_g=0.000
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shapecode_2_b=0.000
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shapecode_2_a=1.000
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shapecode_2_r2=0.000
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shapecode_2_g2=1.000
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shapecode_2_b2=0.000
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shapecode_2_a2=0.000
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shapecode_2_border_r=1.000
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shapecode_2_border_g=1.000
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shapecode_2_border_b=1.000
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shapecode_2_border_a=0.100
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shapecode_3_enabled=0
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shapecode_3_sides=4
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shapecode_3_additive=0
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shapecode_3_thickOutline=0
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shapecode_3_textured=0
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shapecode_3_num_inst=1
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shapecode_3_x=0.500
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shapecode_3_y=0.500
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shapecode_3_rad=0.10000
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shapecode_3_ang=0.00000
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shapecode_3_tex_ang=0.00000
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shapecode_3_tex_zoom=1.00000
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shapecode_3_r=1.000
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shapecode_3_g=0.000
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shapecode_3_b=0.000
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shapecode_3_a=1.000
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shapecode_3_r2=0.000
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shapecode_3_g2=1.000
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shapecode_3_b2=0.000
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shapecode_3_a2=0.000
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shapecode_3_border_r=1.000
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shapecode_3_border_g=1.000
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shapecode_3_border_b=1.000
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shapecode_3_border_a=0.100
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per_frame_1=q1=-1.1*time;
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per_frame_2=q2=1.6*time;
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per_frame_3=q3=.4*time;
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per_frame_4=q4=.2*time;
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per_pixel_1=xm = sin(time*.2)*(x-.5) -cos(time*.2)*(y-.5);
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per_pixel_2=ym = cos(time*.2)*(x-.5) +sin(time*.2)*(y-.5);
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per_pixel_3=
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per_pixel_4=dx=dx+.005*cos(ym*18+.1*(time*.11)+.35*treb_att);
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per_pixel_5=dy=dy+.005*sin(xm*18+.1*(time*.09)+.35*treb_att);
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warp_1=`shader_body
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warp_2=`{
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warp_3=`float2 uv2=uv;
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warp_4=`float3 texm=0;
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warp_5=`
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warp_6=` // sample previous frame
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warp_7=` ret = tex2D( sampler_main, uv ).xyz;
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warp_8=`
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warp_9=` // mix in code based off of Geiss's original mix code
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warp_10=` float pic = tex2D(sampler_noise_hq, uv_orig*aspect.xy*.25+.1*roam_cos+.1*time).xyz;
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warp_11=` float lum = lum(pic);
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warp_12=` float use_it = abs(lum+.2 - (0.5-roam_cos.xy*0.15));
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warp_13=` float LFNoise = tex2D(sampler_noise_hq, pic-(uv.yx*2 + (time*.15)));
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warp_14=` use_it = (1-use_it - (8*LFNoise));
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warp_15=` float tex = lerp(ret, pic, 1.2*use_it);
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warp_16=`
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warp_17=`texm=tex;
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warp_18=`texm.x*=.8;
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warp_19=`texm.y*=.98;
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warp_20=`texm.z*=.95;
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warp_21=`
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warp_22=`ret=texm;
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warp_23=`ret*=float3(1.2,1,1.9);
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warp_24=`
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warp_25=`}
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comp_1=`shader_body
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comp_2=`{
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comp_3=`
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comp_4=`//initial textures:
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comp_5=`//1. Main image
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comp_6=` float3 base=tex2D(sampler_main, uv);
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comp_7=`//2. High quality noise sampler
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comp_8=` float3 hinoise=tex2D(sampler_noise_hq, uv);
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comp_9=`
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comp_10=`//declaring modifying vars:
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comp_11=`//1. uv movement values
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comp_12=` float2 uvmf= uv;
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comp_13=` uvmf.x+=q1;
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comp_14=` uvmf.y+=q2;
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comp_15=` float2 uvms= uv;
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comp_16=` uvms.x+=q3;
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comp_17=` uvms.y+=q4;
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comp_18=`//2. slow moving high quality noise sampler
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comp_19=` float mfnoise = tex2D(sampler_noise_hq, uvms);
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comp_20=`//3. fast moving low quality noise sampler
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comp_21=` float msnoise = tex2D(sampler_noise_lq, uvmf*3);
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comp_22=`//2. Perspective UV value
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comp_23=` float2 uvp=uv;
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comp_24=` uvp.y*=.38;
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comp_25=`//3. Blur values
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comp_26=` float3 blpi=GetBlur1(uvp);
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comp_27=` float3 blpii=GetBlur2(uvp);
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comp_28=` float3 blpiii= GetBlur3(uvp);
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comp_29=` float3 blmi=GetBlur1(uv);
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comp_30=` float3 blmii=GetBlur2(uv);
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comp_31=` float3 blmiii=GetBlur3(uv);
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comp_32=`
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comp_33=`//Perspective modified samplers
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comp_34=`//1. Perspective Main
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comp_35=` float3 pret=tex2D(sampler_main, uvp);
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comp_36=`
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comp_37=`//2. Perspective Blurred mod
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comp_38=` float3 bret=tex2D(sampler_main, blpi);
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comp_39=`
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comp_40=`//Color channel noise samplers
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comp_41=`
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comp_42=`//final return value
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comp_43=`float3 fret=(3*blmii-(.5*base)-blmi).xyz;
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comp_44=`
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comp_45=`ret=1-(fret-.1*(mfnoise));
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comp_46=`ret-=.2*(msnoise);
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comp_47=`}
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