343 lines
9.5 KiB
Plaintext
343 lines
9.5 KiB
Plaintext
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MILKDROP_PRESET_VERSION=201
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PSVERSION=2
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PSVERSION_WARP=2
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PSVERSION_COMP=2
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[preset00]
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fRating=3.000000
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fGammaAdj=1.720
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fDecay=1.000
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fVideoEchoZoom=1.006
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fVideoEchoAlpha=0.500
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nVideoEchoOrientation=3
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nWaveMode=1
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bAdditiveWaves=1
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bWaveDots=0
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bWaveThick=0
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=1
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bTexWrap=0
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=2.782
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fWaveScale=0.590
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fWaveSmoothing=0.360
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fWaveParam=0.000
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fModWaveAlphaStart=0.750
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fModWaveAlphaEnd=0.950
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fWarpAnimSpeed=1.000
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fWarpScale=1.000
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fZoomExponent=7.52390
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fShader=0.000
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zoom=1.00990
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rot=0.00000
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cx=0.500
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cy=0.500
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dx=0.00000
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dy=0.00000
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warp=1.00000
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sx=1.00000
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sy=1.00000
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wave_r=0.500
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wave_g=0.500
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wave_b=0.500
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wave_x=0.500
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wave_y=0.500
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ob_size=0.010
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ob_r=0.000
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ob_g=0.000
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ob_b=0.000
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ob_a=1.000
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ib_size=0.000
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ib_r=0.250
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ib_g=0.250
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ib_b=0.250
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ib_a=1.000
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nMotionVectorsX=64.000
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nMotionVectorsY=48.000
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mv_dx=0.000
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mv_dy=0.000
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mv_l=0.000
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mv_r=0.350
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mv_g=0.350
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mv_b=0.350
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mv_a=0.000
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b1n=0.000
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b2n=0.000
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b3n=0.000
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b1x=1.000
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b2x=1.000
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b3x=1.000
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b1ed=0.250
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wavecode_0_enabled=0
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=0
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wavecode_0_bAdditive=0
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wavecode_0_scaling=1.00000
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wavecode_0_smoothing=0.50000
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wavecode_0_r=1.000
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wavecode_0_g=1.000
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wavecode_0_b=1.000
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wavecode_0_a=1.000
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wavecode_1_enabled=0
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=0
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wavecode_1_bAdditive=0
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wavecode_1_scaling=1.00000
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wavecode_1_smoothing=0.50000
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wavecode_1_r=1.000
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wavecode_1_g=1.000
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wavecode_1_b=1.000
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wavecode_1_a=1.000
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=0
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wavecode_2_bAdditive=0
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wavecode_2_scaling=1.00000
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wavecode_2_smoothing=0.50000
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wavecode_2_r=1.000
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wavecode_2_g=1.000
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wavecode_2_b=1.000
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wavecode_2_a=1.000
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=0
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wavecode_3_bDrawThick=0
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wavecode_3_bAdditive=0
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wavecode_3_scaling=1.00000
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wavecode_3_smoothing=0.50000
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wavecode_3_r=1.000
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wavecode_3_g=1.000
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wavecode_3_b=1.000
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wavecode_3_a=1.000
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shapecode_0_enabled=0
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shapecode_0_sides=4
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shapecode_0_additive=0
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shapecode_0_thickOutline=0
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shapecode_0_textured=0
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shapecode_0_num_inst=1
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shapecode_0_x=0.500
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shapecode_0_y=0.500
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shapecode_0_rad=0.10000
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shapecode_0_ang=0.00000
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shapecode_0_tex_ang=0.00000
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shapecode_0_tex_zoom=1.00000
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shapecode_0_r=1.000
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shapecode_0_g=0.000
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shapecode_0_b=0.000
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shapecode_0_a=1.000
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shapecode_0_r2=0.000
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shapecode_0_g2=1.000
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shapecode_0_b2=0.000
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shapecode_0_a2=0.000
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shapecode_0_border_r=1.000
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shapecode_0_border_g=1.000
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shapecode_0_border_b=1.000
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shapecode_0_border_a=0.100
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shapecode_1_enabled=0
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shapecode_1_sides=4
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shapecode_1_additive=0
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shapecode_1_thickOutline=0
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shapecode_1_textured=0
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shapecode_1_num_inst=1
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shapecode_1_x=0.500
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shapecode_1_y=0.500
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shapecode_1_rad=0.10000
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shapecode_1_ang=0.00000
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shapecode_1_tex_ang=0.00000
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shapecode_1_tex_zoom=1.00000
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shapecode_1_r=1.000
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shapecode_1_g=0.000
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shapecode_1_b=0.000
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shapecode_1_a=1.000
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shapecode_1_r2=0.000
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shapecode_1_g2=1.000
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shapecode_1_b2=0.000
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shapecode_1_a2=0.000
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shapecode_1_border_r=1.000
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shapecode_1_border_g=1.000
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shapecode_1_border_b=1.000
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shapecode_1_border_a=0.100
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shapecode_2_enabled=0
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shapecode_2_sides=4
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shapecode_2_additive=0
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shapecode_2_thickOutline=0
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shapecode_2_textured=0
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shapecode_2_num_inst=1
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shapecode_2_x=0.500
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shapecode_2_y=0.500
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shapecode_2_rad=0.10000
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shapecode_2_ang=0.00000
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shapecode_2_tex_ang=0.00000
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shapecode_2_tex_zoom=1.00000
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shapecode_2_r=1.000
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shapecode_2_g=0.000
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shapecode_2_b=0.000
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shapecode_2_a=1.000
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shapecode_2_r2=0.000
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shapecode_2_g2=1.000
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shapecode_2_b2=0.000
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shapecode_2_a2=0.000
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shapecode_2_border_r=1.000
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shapecode_2_border_g=1.000
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shapecode_2_border_b=1.000
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shapecode_2_border_a=0.100
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shapecode_3_enabled=0
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shapecode_3_sides=4
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shapecode_3_additive=0
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shapecode_3_thickOutline=0
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shapecode_3_textured=0
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shapecode_3_num_inst=1
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shapecode_3_x=0.500
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shapecode_3_y=0.500
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shapecode_3_rad=0.10000
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shapecode_3_ang=0.00000
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shapecode_3_tex_ang=0.00000
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shapecode_3_tex_zoom=1.00000
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shapecode_3_r=1.000
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shapecode_3_g=0.000
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shapecode_3_b=0.000
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shapecode_3_a=1.000
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shapecode_3_r2=0.000
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shapecode_3_g2=1.000
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shapecode_3_b2=0.000
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shapecode_3_a2=0.000
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shapecode_3_border_r=1.000
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shapecode_3_border_g=1.000
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shapecode_3_border_b=1.000
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shapecode_3_border_a=0.100
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per_frame_1=warp=0;
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per_frame_2=state=if(above(bass_att,1.3),3,if(above(treb_att,1.3),2,1));
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per_frame_3=wave_b=if(equal(state,2),.2+.2*sin(time),if(equal(state,3),.9+.1*sin(time),.6+.08*sin(time)));
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per_frame_4=wave_g=if(equal(state,2),0,if(equal(state,3),0,.49));
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per_frame_5=wave_r=if(equal(state,2),.7+.1*sin(time*.888),0);
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per_frame_6=//zoom=if(above(bass_att+treb,2),1+sin(state*1.3)/10,1-sin(state*1.5)/10);
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per_frame_7=q1=state;
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per_frame_8=wave_mystery=wave_mystery+(1-zoom)*10;
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per_frame_9=// timed sidon sensor
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per_frame_10=// le = signal level; desired average value = 2
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per_frame_11=le=1.4*bass_att+.1*bass+.5*treb;
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per_frame_12=pulse=above(le,th);
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per_frame_13=// pulsefreq = running average of interval between last 5 pulses
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per_frame_14=pulsefreq=if(equal(pulsefreq,0),2,
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per_frame_15=if(pulse,.8*pulsefreq+.2*(time-lastpulse),pulsefreq));
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per_frame_16=lastpulse=if(pulse,time,lastpulse);
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per_frame_17=// bt = relative time; 0 = prev beat; 1 = expected beat
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per_frame_18=bt=(time-lastbeat)/(.5*beatfreq+.5*pulsefreq);
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per_frame_19=// hccp = handcicap for th driven by bt
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per_frame_20=hccp=(.03/(bt+.2))+.5*if(band(above(bt,.8),below(bt,1.2)),
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per_frame_21=(pow(sin((bt-1)*7.854),4)-1),0);
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per_frame_22=beat=band(above(le,th+hccp),btblock);
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per_frame_23=btblock=1-above(le,th+hccp);
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per_frame_24=lastbeat=if(beat,time,lastbeat);
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per_frame_25=beatfreq=if(equal(beatfreq,0),2,
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per_frame_26=if(beat,.8*beatfreq+.2*(time-lastbeat),beatfreq));
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per_frame_27=// th = threshold
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per_frame_28=th=if(above(le,th),le+114/(le+10)-7.407,
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per_frame_29=th+th*.07/(th-12)+below(th,2.7)*.1*(2.7-th));
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per_frame_30=th=if(above(th,6),6,th);
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per_frame_31=q3=30/fps;
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per_frame_32=ccl=ccl+beat;
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per_frame_33=minorccl=minorccl+.01*le;
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per_frame_34=q4=beat;
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per_frame_35=beatcounter = if(beat,beatcounter +1, beatcounter);
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per_frame_36=beatcounter = if(above(beatcounter,7), 0, beatcounter);
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per_frame_37=beateven = beatcounter%2;
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per_frame_38=q5 = beateven;
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per_frame_39=q8 =oldq8+ 0.005*(pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
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per_frame_40=oldq8 = q8;
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per_frame_41=q9 = 0.0125*(q8 + time);
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per_pixel_1=grid=abs(x*18+3*q5)%2 + abs(y*18+3*q5)%2;
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per_pixel_2=cx = grid;
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per_pixel_3=cy = grid;
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per_pixel_4=zoom=1+0.5*if(bnot(grid),cos(rad*10*sin(q8))*.07,cos(x*10*sin(q8))*.07);
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per_pixel_5=rot = 0.01*(1-rad);
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per_pixel_6=dx=0.4*grid*(0.008*sin((y*2-1)*48)+0.008*sin((y*2-1)*64));
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per_pixel_7=dy=0.4*grid*(0.008*cos((x*2-1)*64)+0.008*cos((x*2-1)*48));
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warp_1=`#define sampler_pic sampler_cells
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warp_2=`sampler2D sampler_pic;
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warp_3=`
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warp_4=`shader_body
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warp_5=`{
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warp_6=` ret = tex2D( sampler_main, uv ).xyz;
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warp_7=`
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warp_8=` // ERROR DIFFUSION DITHER - looks great
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warp_9=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw + rand_frame.xy;
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warp_10=` ret += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0*1;
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warp_11=`
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warp_12=` // mix in img...
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warp_13=` float3 pic = tex2D(sampler_pic, uv_orig*aspect.xy).xyz;
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warp_14=` float lum = lum(pic);
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warp_15=` float use_it = abs(lum*0.8+0.1 - (0.5+roam_cos.y*0.25));
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warp_16=` float LFNoise = tex2D(sampler_noise_lq, uv*0.1 + time*0.01).x*6-2;
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warp_17=` use_it = saturate(1 - use_it*(3+9*rand_preset.x) - LFNoise);
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warp_18=` ret = lerp(ret, pic, use_it.xxx);
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warp_19=`
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warp_20=` // darken over time
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warp_21=` //ret -= 0.004;
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warp_22=` //ret *= 0.99;
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warp_23=` ret *= 0.97 + 0.03*saturate( length(uv - uv_orig)*200 ); // center only
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warp_24=`}
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warp_25=`
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comp_1=`shader_body
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comp_2=`{
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comp_3=` float rad_lq = rad * length(texsize.xy)*0.5;
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comp_4=` float ang_lq = ang;
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comp_5=` float2 uv_temp1 = (uv - 0.5) * texsize.xy;
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comp_6=` float rad_hq = length(uv_temp1);
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comp_7=` float ang_hq = atan2(-uv_temp1.y, uv_temp1.x);
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comp_8=`
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comp_9=` float2 uv2 = (uv - 0.5);
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comp_10=` float rad2 = rad_lq*0.8;
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comp_11=` float ang2 = ang_lq * M_INV_PI_2;
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comp_12=`
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comp_13=` // ROTATION OVER TIME
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comp_14=` #if 1
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comp_15=` ang2 += q9; //rotate over time
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comp_16=` #endif
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comp_17=`
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comp_18=` // FIN TYPE
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comp_19=` //float fins = 1 + floor(rand_preset.z*5.95);
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comp_20=` float fins = 3 + floor(rand_preset.z*2.95);
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comp_21=`
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comp_22=` #if 1 // SHARP FINS
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comp_23=` ang2 = frac(ang2*fins)/fins;
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comp_24=` // ENABLE THIS TO MAKE THE FINS ALTERNATE: (seamless!)
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comp_25=` ang2 = abs(ang2 - 0.5/fins);
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comp_26=` #else // COSINE FINS - a bit slow
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comp_27=` ang2 = cos(ang2*M_PI_2*fins) * 0.023;
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comp_28=` #endif
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comp_29=`
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comp_30=` // RADIAL KALEIDOSCOPING?
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comp_31=` #if 0
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comp_32=` rad2 *= g_fTexSize.z;
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comp_33=` // choose one:
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comp_34=` //rad2 = lerp(rad2, frac(rad2*3)/3.0, 0.5);
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comp_35=` rad2 = cos(rad2*5);
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comp_36=` //rad2 = sqrt(rad2)*0.5;
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comp_37=` //rad2 += abs(frac(rad2*7)-0.5)/7.0 * 1.15; // stepifier
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comp_38=` //rad2 += cos(rad2*61)*0.02;
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comp_39=` rad2 *= g_fTexSize.x;
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comp_40=` #endif
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comp_41=`
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comp_42=` ang2 *= M_PI_2;
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comp_43=` uv2 = 0.5 + rad2*float2(cos(ang2),sin(ang2))*texsize.zw;
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comp_44=`
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comp_45=` ret = tex2D(sampler_main, uv2).xyz;
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comp_46=` ret *= 1.2; // a little bit of overbright
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comp_47=`}
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