341 lines
8.3 KiB
Plaintext
341 lines
8.3 KiB
Plaintext
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MILKDROP_PRESET_VERSION=201
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PSVERSION=3
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PSVERSION_WARP=3
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PSVERSION_COMP=3
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[preset00]
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fRating=3.000
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fGammaAdj=2.000
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fDecay=0.980
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fVideoEchoZoom=2.000
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fVideoEchoAlpha=0.000
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nVideoEchoOrientation=0
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nWaveMode=0
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bAdditiveWaves=0
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bWaveDots=1
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bWaveThick=1
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bModWaveAlphaByVolume=1
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bMaximizeWaveColor=0
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bTexWrap=0
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=100.000
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fWaveScale=27.455
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fWaveSmoothing=0.500
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fWaveParam=-1.000
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fModWaveAlphaStart=0.400
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fModWaveAlphaEnd=1.000
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fWarpAnimSpeed=0.010
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fWarpScale=0.009
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fZoomExponent=1.00000
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fShader=10.000
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zoom=1.00000
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rot=0.00000
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cx=0.465
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cy=0.500
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dx=0.00000
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dy=0.00000
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warp=0.00960
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sx=1.00000
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sy=1.00000
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wave_r=1.000
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wave_g=1.000
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wave_b=1.000
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wave_x=0.500
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wave_y=0.500
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ob_size=0.000
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ob_r=0.123
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ob_g=0.000
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ob_b=0.100
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ob_a=0.000
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ib_size=0.000
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ib_r=0.000
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ib_g=0.000
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ib_b=0.000
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ib_a=0.000
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nMotionVectorsX=12.000
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nMotionVectorsY=8.640
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mv_dx=0.000
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mv_dy=0.000
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mv_l=1.455
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mv_r=0.000
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mv_g=0.000
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mv_b=0.000
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mv_a=0.000
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b1n=0.000
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b2n=0.000
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b3n=0.000
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b1x=1.100
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b2x=1.000
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b3x=1.000
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b1ed=0.250
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wavecode_0_enabled=0
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wavecode_0_samples=512
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wavecode_0_sep=256
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=0
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wavecode_0_bAdditive=0
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wavecode_0_scaling=20.35074
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wavecode_0_smoothing=0.43500
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wavecode_0_r=1.000
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wavecode_0_g=1.000
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wavecode_0_b=1.000
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wavecode_0_a=1.000
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wave_0_per_frame1=r=r+0.5*sin(treb*1.13);
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wave_0_per_frame2=g=g+0.5*sin(bass*1.33);
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wave_0_per_frame3=b=b+0.5*sin(mid*1.23);
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wavecode_1_enabled=0
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wavecode_1_samples=512
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wavecode_1_sep=256
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=1
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wavecode_1_bDrawThick=0
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wavecode_1_bAdditive=0
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wavecode_1_scaling=100.00000
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wavecode_1_smoothing=0.51000
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wavecode_1_r=1.000
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wavecode_1_g=1.000
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wavecode_1_b=1.000
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wavecode_1_a=1.000
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=0
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wavecode_2_bAdditive=0
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wavecode_2_scaling=0.91000
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wavecode_2_smoothing=0.45000
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wavecode_2_r=1.000
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wavecode_2_g=1.000
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wavecode_2_b=0.910
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wavecode_2_a=1.000
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=0
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wavecode_3_bDrawThick=0
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wavecode_3_bAdditive=0
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wavecode_3_scaling=1.08000
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wavecode_3_smoothing=0.50000
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wavecode_3_r=1.000
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wavecode_3_g=1.000
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wavecode_3_b=1.000
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wavecode_3_a=1.000
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shapecode_0_enabled=1
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shapecode_0_sides=100
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shapecode_0_additive=0
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shapecode_0_thickOutline=0
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shapecode_0_textured=0
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shapecode_0_num_inst=1
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shapecode_0_x=0.455
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shapecode_0_y=0.500
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shapecode_0_rad=0.43233
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shapecode_0_ang=0.00000
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shapecode_0_tex_ang=0.00000
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shapecode_0_tex_zoom=1.00000
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shapecode_0_r=0.500
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shapecode_0_g=0.500
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shapecode_0_b=0.000
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shapecode_0_a=1.000
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shapecode_0_r2=0.570
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shapecode_0_g2=0.000
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shapecode_0_b2=0.000
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shapecode_0_a2=0.000
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shapecode_0_border_r=1.000
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shapecode_0_border_g=1.000
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shapecode_0_border_b=0.500
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shapecode_0_border_a=0.000
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shape_0_per_frame1=sounds=(bass+treb+mid)/3;
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shape_0_per_frame2=
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shape_0_per_frame3=rad=rad*sounds*0.6;
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shape_0_per_frame4=
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shape_0_per_frame5=r=r+sin(bass)*g;
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shape_0_per_frame6=g=g+sin(mid)*g;
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shape_0_per_frame7=
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shape_0_per_frame8=
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shape_0_per_frame9=x=x+0.207*cos(time*bass*0.1);
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shape_0_per_frame10=y=y+0.2029*sin(time*bass*0.09);
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shapecode_1_enabled=1
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shapecode_1_sides=100
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shapecode_1_additive=0
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shapecode_1_thickOutline=0
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shapecode_1_textured=0
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shapecode_1_num_inst=1
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shapecode_1_x=0.500
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shapecode_1_y=0.500
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shapecode_1_rad=0.13465
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shapecode_1_ang=0.00000
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shapecode_1_tex_ang=0.00000
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shapecode_1_tex_zoom=0.91000
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shapecode_1_r=1.000
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shapecode_1_g=0.000
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shapecode_1_b=0.000
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shapecode_1_a=1.000
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shapecode_1_r2=1.000
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shapecode_1_g2=1.000
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shapecode_1_b2=0.000
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shapecode_1_a2=0.318
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shapecode_1_border_r=1.000
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shapecode_1_border_g=1.000
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shapecode_1_border_b=1.000
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shapecode_1_border_a=0.000
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shape_1_per_frame1=
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shape_1_per_frame2=g2=g2+0.09*sin((treb+mid)*1.23);
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shape_1_per_frame3=g=g+0.09*cos((bass+mid)*1.37);
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shape_1_per_frame4=
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shape_1_per_frame5=sounds=(bass+mid+treb)/3;
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shape_1_per_frame6=
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shape_1_per_frame7=rad=rad*(treb+mid)/3;
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shape_1_per_frame8=
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shape_1_per_frame9=x=x+0.300*sin(time*bass);
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shape_1_per_frame10=y=y+0.317*cos(time*bass);
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shapecode_2_enabled=1
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shapecode_2_sides=100
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shapecode_2_additive=0
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shapecode_2_thickOutline=0
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shapecode_2_textured=0
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shapecode_2_num_inst=1
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shapecode_2_x=0.500
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shapecode_2_y=0.500
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shapecode_2_rad=0.20047
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shapecode_2_ang=0.00000
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shapecode_2_tex_ang=0.00000
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shapecode_2_tex_zoom=1.00000
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shapecode_2_r=1.000
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shapecode_2_g=1.000
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shapecode_2_b=1.000
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shapecode_2_a=1.000
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shapecode_2_r2=0.500
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shapecode_2_g2=0.445
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shapecode_2_b2=0.940
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shapecode_2_a2=0.000
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shapecode_2_border_r=1.000
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shapecode_2_border_g=1.000
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shapecode_2_border_b=0.500
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shapecode_2_border_a=0.000
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shape_2_per_frame1=sounds=(bass+treb+mid)/3;
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shape_2_per_frame2=att=(bass_att+treb_att+mid_att)/3;
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shape_2_per_frame3=att=(bass_att+treb_att+mid_att)/3;
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shape_2_per_frame4=r2=r2+(0.25*sin(time*6.28))-bass;
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shape_2_per_frame5=g2=g2+(0.25*sin(time*6.28))-bass;
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shape_2_per_frame6=
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shape_2_per_frame7=rad=rad;
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shape_2_per_frame8=x=x+0.243*cos(time*2.3)+sounds*0.09;
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shape_2_per_frame9=y=y+0.217*sin((time*3.5)+(sounds*0.3));
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shapecode_3_enabled=0
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shapecode_3_sides=4
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shapecode_3_additive=0
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shapecode_3_thickOutline=0
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shapecode_3_textured=0
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shapecode_3_num_inst=1
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shapecode_3_x=0.475
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shapecode_3_y=0.500
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shapecode_3_rad=0.10000
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shapecode_3_ang=0.00000
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shapecode_3_tex_ang=0.00000
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shapecode_3_tex_zoom=1.00000
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shapecode_3_r=1.000
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shapecode_3_g=0.000
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shapecode_3_b=0.000
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shapecode_3_a=1.000
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shapecode_3_r2=0.000
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shapecode_3_g2=1.000
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shapecode_3_b2=0.000
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shapecode_3_a2=0.000
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shapecode_3_border_r=1.000
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shapecode_3_border_g=0.900
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shapecode_3_border_b=1.000
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shapecode_3_border_a=0.100
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per_frame_init_1=mv_x=64;mv_y=48;
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per_frame_init_2=nut=0;
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per_frame_init_3=stp=0;stq=0;
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per_frame_init_4=rtp=0;rtq=0;
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per_frame_init_5=wvr=0;
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per_frame_init_6=decay=0;
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per_frame_init_7=dcsp=0
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per_frame_init_8=
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per_frame_1=decay=1.058;
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per_frame_2=zoom=1.000;
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per_frame_3=warp=0;
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per_frame_4=
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per_frame_5=
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per_frame_6=q1=(mid_att+treb_att)*0.198;
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per_frame_7=
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per_frame_8=q2=1 - min(q1,2)*0.6;
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per_frame_9=
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per_frame_10=
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per_frame_11=mvol=(bass_att+mid_att+treb_att)*0.33;
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per_frame_12=mvolB=(mvolB-0.00547) + mvol*0.00547;
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per_frame_13=mvolB=max(mvolB,0);
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per_frame_14=mvolB=min(mvolB,1);
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per_frame_15=q8=mvolB;
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per_frame_16=monitor=q8
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per_frame_17=
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per_pixel_1=zoom=1 + (sin(ang*9 + time*0.202)*0.39 + 0.39)*0.033
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warp_1=`shader_body
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warp_2=`{
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warp_3=` float2 scale = float2(1280,1024)*texsize.zw; // 1280x1024 : the resolution i modelled this shader with
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warp_4=` float1 d = 0.005;
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warp_5=` float1 dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x*scale.x;
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warp_6=` float1 dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x*scale.y;
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warp_7=` float1 dxb = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x*scale.x;
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warp_8=` float1 dyb = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x*scale.y;
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warp_9=` float2 my_uv = uv - float2(dx,dy)*0.01 + float2(dxb,dyb)*0.003;
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warp_10=`
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warp_11=`
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warp_12=`
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warp_13=` float2 v = 0.012;
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warp_14=` ret.x = tex2D( sampler_fw_main, my_uv -floor(my_uv)*0).x;
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warp_15=`
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warp_16=`
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warp_17=` ret.x += (ret.x - GetBlur3(uv).x)*.1;
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warp_18=` ret.x += 0.004;
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warp_19=`
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warp_20=`
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warp_21=`//--------------------------------
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warp_22=`
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warp_23=`
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warp_24=`
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warp_25=`//--------------------------------
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warp_26=`
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warp_27=` d = 0.01;
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warp_28=` my_uv = float2(-dy,dx)*0.045;
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warp_29=`
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warp_30=` dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).y*scale.x;
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warp_31=` dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).y*scale.y;
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warp_32=` my_uv += uv - float2(dx,dy)*0.03;
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warp_33=`
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warp_34=`
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warp_35=`
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warp_36=` v = 0.01;
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warp_37=` ret.y =tex2D( sampler_fw_main, my_uv).y;
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warp_38=`
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warp_39=`
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warp_40=` ret.y += (ret.y - GetBlur3(my_uv).y)*0.2 + 0.0;
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warp_41=` ret = lerp(ret, tex2D(sampler_main,uv_orig), 0.2); //motionblur
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warp_42=`
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warp_43=`//ret = 0;
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warp_44=`}
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comp_1=`shader_body
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comp_2=`{
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comp_3=` ret = tex2D(sampler_main, uv).xyz;
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comp_4=` float L = lum(ret);
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comp_5=` float bw = saturate(cos(L*17 + 3 + uv.x*30)*30 - 21);
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comp_6=` float L2 = lum(GetBlur1(uv));
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comp_7=` float bw2 = saturate(cos(L*17 + 3 + uv.x*30)*3 - 2.7);
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comp_8=`
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comp_9=` ret = float3(1.8,2.4,2.7)*ret.x +
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comp_10=` float3(2.8,0.3,2.5)*ret.y +
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comp_11=` float3(0.6,1.2,2)*ret.z;
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comp_12=` ret *= 0.4;
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comp_13=`
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comp_14=` ret = ret*ret * (1 + bw2*4);
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comp_15=`
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comp_16=`}
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