winamp/Src/Plugins/Library/ml_devices/gen_deviceprovider/gen_deviceprovider.vcproj

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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="gen_deviceprovider"
ProjectGUID="{A3C7D830-CD01-4C2B-9E1A-FB62B5236BA9}"
RootNamespace="gen_deviceprovider"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
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<Platform
Name="Win32"
/>
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Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="1"
>
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Name="VCPreBuildEventTool"
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Name="VCCustomBuildTool"
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Name="VCXMLDataGeneratorTool"
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<Tool
Name="VCWebServiceProxyGeneratorTool"
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<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="../..;../../wasabi;../../agave"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;GEN_DEVICEPROVIDER_EXPORTS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
PrecompiledHeaderThrough=""
WarningLevel="3"
DebugInformationFormat="4"
EnablePREfast="false"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
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Name="VCResourceCompilerTool"
/>
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Name="VCPreLinkEventTool"
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<Tool
Name="VCLinkerTool"
AdditionalDependencies="comctl32.lib shlwapi.lib windowscodecs.lib"
OutputFile="$(ProgramFiles)\winamp\plugins\gen_deviceprovider.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="msvcprt.lib"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)\$(TargetName).pdb"
SubSystem="2"
SupportUnloadOfDelayLoadedDLL="true"
ImportLibrary="$(OutDir)\$(TargetName).lib"
TargetMachine="1"
Profile="false"
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<Tool
Name="VCALinkTool"
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Name="VCXDCMakeTool"
OutputDocumentFile="$(OutDir)\$(TargetName).xml"
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Name="VCBscMakeTool"
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<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
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Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
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Name="VCMIDLTool"
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<Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
AdditionalIncludeDirectories="../..;../../wasabi;../../agave"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;GEN_DEVICEPROVIDER_EXPORTS"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="main.h"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
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Name="VCPreLinkEventTool"
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Name="VCLinkerTool"
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OutputFile="$(ProgramFiles)\winamp\plugins\gen_deviceprovider.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="msvcprt.lib"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)\$(TargetName).pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
SupportUnloadOfDelayLoadedDLL="true"
ImportLibrary="$(OutDir)\$(TargetName).lib"
TargetMachine="1"
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<Tool
Name="VCALinkTool"
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Name="VCManifestTool"
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<Tool
Name="VCXDCMakeTool"
OutputDocumentFile="$(OutDir)\$(TargetName).xml"
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<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="nu"
>
<File
RelativePath="..\..\nu\PtrList.cpp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
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</FileConfiguration>
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>
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<File
RelativePath=".\device.cpp"
>
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<File
RelativePath=".\device.h"
>
</File>
<File
RelativePath=".\deviceActivity.cpp"
>
</File>
<File
RelativePath=".\deviceActivity.h"
>
</File>
<File
RelativePath=".\deviceCommandNodeParser.cpp"
>
</File>
<File
RelativePath=".\deviceCommandNodeParser.h"
>
</File>
<File
RelativePath=".\deviceCommandParser.cpp"
>
</File>
<File
RelativePath=".\deviceCommandParser.h"
>
</File>
<File
RelativePath=".\deviceConnectionNodeParser.cpp"
>
</File>
<File
RelativePath=".\deviceConnectionNodeParser.h"
>
</File>
<File
RelativePath=".\deviceConnectionParser.cpp"
>
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<File
RelativePath=".\deviceConnectionParser.h"
>
</File>
<File
RelativePath=".\deviceIconEditor.cpp"
>
</File>
<File
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>
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RelativePath=".\deviceNodeParser.cpp"
>
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>
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RelativePath=".\deviceTypeNodeParser.cpp"
>
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RelativePath=".\deviceTypeParser.cpp"
>
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>
</File>
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>
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>
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RelativePath=".\iconStore.cpp"
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>
</File>
<File
RelativePath=".\plugin.cpp"
>
</File>
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>
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RelativePath=".\provider.cpp"
>
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>
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>
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>
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RelativePath=".\stringBuilder.cpp"
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RelativePath=".\strings.cpp"
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<File
RelativePath=".\testSuite.cpp"
>
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RelativePath=".\testSuite.h"
>
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<File
RelativePath=".\testSuiteLoader.cpp"
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>
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>
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<Globals>
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