46 lines
1.6 KiB
C++
46 lines
1.6 KiB
C++
|
/******************************************************************************
|
||
|
pl_conf.h
|
||
|
PLUSH 3D VERSION 1.2 CONFIGURATION HEADER
|
||
|
Copyright (c) 1996-2000, Justin Frankel
|
||
|
******************************************************************************/
|
||
|
|
||
|
#ifndef _PL_CONF_H_
|
||
|
#define _PL_CONF_H_
|
||
|
|
||
|
#ifdef __cplusplus
|
||
|
extern "C" {
|
||
|
#endif
|
||
|
|
||
|
/* Maximum children per object */
|
||
|
#define PL_MAX_CHILDREN (16)
|
||
|
|
||
|
/* Maximum lights per scene -- if you exceed this, they will be ignored */
|
||
|
#define PL_MAX_LIGHTS (32)
|
||
|
|
||
|
/* Maximum number of triangles per scene -- if you exceed this, entire
|
||
|
objects will be ignored. You can increase this if you need it. It takes
|
||
|
approximately 8*PL_MAX_TRIANGLES bytes of memory. i.e. the default of
|
||
|
16384 consumes 128kbytes of memory. not really a big deal,
|
||
|
*/
|
||
|
|
||
|
#define PL_MAX_TRIANGLES (16384)
|
||
|
|
||
|
typedef float pl_ZBuffer; /* z-buffer type (must be float) */
|
||
|
typedef float pl_Float; /* General floating point */
|
||
|
typedef float pl_IEEEFloat32; /* IEEE 32 bit floating point */
|
||
|
typedef signed long int pl_sInt32; /* signed 32 bit integer */
|
||
|
typedef unsigned long int pl_uInt32; /* unsigned 32 bit integer */
|
||
|
typedef signed short int pl_sInt16; /* signed 16 bit integer */
|
||
|
typedef unsigned short int pl_uInt16; /* unsigned 16 bit integer */
|
||
|
typedef signed int pl_sInt; /* signed optimal integer */
|
||
|
typedef unsigned int pl_uInt; /* unsigned optimal integer */
|
||
|
typedef int pl_Bool; /* boolean */
|
||
|
typedef unsigned char pl_uChar; /* unsigned 8 bit integer */
|
||
|
typedef signed char pl_sChar; /* signed 8 bit integer */
|
||
|
|
||
|
#ifdef __cplusplus
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#endif /* !_PL_CONF_H_ */
|