88 lines
2.1 KiB
Plaintext
88 lines
2.1 KiB
Plaintext
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[preset00]
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fRating=2.000000
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fGammaAdj=1.000000
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fDecay=1.000000
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fVideoEchoZoom=1.000000
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fVideoEchoAlpha=0.000000
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nVideoEchoOrientation=3
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nWaveMode=7
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bAdditiveWaves=1
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bWaveDots=0
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bWaveThick=1
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=1
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=1
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bSolarize=0
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bInvert=0
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fWaveAlpha=100.000000
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fWaveScale=0.010000
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fWaveSmoothing=0.500000
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fWaveParam=1.000000
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fModWaveAlphaStart=0.500000
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fModWaveAlphaEnd=1.000000
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fWarpAnimSpeed=1.000000
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fWarpScale=1.000000
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fZoomExponent=0.999996
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fShader=0.000000
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zoom=1.000000
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rot=0.000000
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cx=0.500000
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cy=0.500000
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dx=0.000010
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dy=0.000010
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warp=0.010000
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sx=1.000000
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sy=1.000000
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wave_r=1.000000
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wave_g=1.000000
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wave_b=1.000000
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wave_x=0.500000
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wave_y=0.980000
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ob_size=0.014500
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ob_r=0.000000
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ob_g=0.000000
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ob_b=0.000000
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ob_a=1.000000
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ib_size=0.015000
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ib_r=1.000000
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ib_g=0.600000
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ib_b=0.500000
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ib_a=1.000000
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nMotionVectorsX=64.000000
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nMotionVectorsY=2.400000
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mv_dx=0.000000
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mv_dy=-0.100000
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mv_l=5.000000
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mv_r=1.000000
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mv_g=1.000000
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mv_b=1.000000
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mv_a=1.000000
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per_frame_1=warp = 0;
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per_frame_2=ib_r = 0.6 + 0.4*sin(time*0.894);
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per_frame_3=ib_g = 0.43 + 0.13*sin(time*7.143);
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per_frame_4=ib_b = 0.5+ 0.33*sin(time*0.465);
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per_frame_5=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
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per_frame_6=dx_r = equal(thresh,2)*0.004*sin(5*time)+(1-equal(thresh,2))*dx_r;
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per_frame_7=dy_r = equal(thresh,2)*0.004*sin(6*time)+(1-equal(thresh,2))*dy_r;
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per_frame_8=dx = 1.1* dx_r;
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per_frame_9=dy = 1.1* dy_r;
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per_frame_10=q2 = dx + if(above(bass+bass_att,2.6), 11*dx_r, 0);
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per_frame_11=q2 =q2*15 + if(above(dx_r,0),0.04 + 0.01*sin(time*0.573),-0.04+ 0.01*sin(time*0.573));
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per_frame_12=mv_l =10000;
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per_frame_13=mv_y =2.0;
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per_frame_14=mv_dy = -0.1;
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per_frame_15=mv_r =0.7+0.148*(ib_r+ib_b);
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per_frame_16=mv_b =1-0.2*(ib_r+ib_b);
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per_frame_17=mv_g =0.6+ 0.19*(ib_g+ib_r);
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per_frame_18=zoom = zoom -0.02*thresh + 0.01;
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per_frame_19=wave_r = ib_r;
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per_frame_20=wave_b = ib_b;
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per_frame_21=wave_g = ib_g;
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per_frame_22=ob_r = 1-ib_g;
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per_frame_23=ob_b = 0.5*(ib_r+ib_g);
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per_pixel_1=rot = q2*(1-rad);
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