winamp/Src/resources/data/Milkdrop2/presets/Stahlregen + Flexi - dots (...

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2024-09-24 12:54:57 +00:00
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=3.000
fGammaAdj=2.000
fDecay=0.980
fVideoEchoZoom=2.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.000
fWaveSmoothing=0.750
fWaveParam=0.000
fModWaveAlphaStart=0.750
fModWaveAlphaEnd=0.950
fWarpAnimSpeed=5.278
fWarpScale=0.010
fZoomExponent=1.47412
fShader=0.000
zoom=1.03030
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=1.000
wave_g=1.000
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.005
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=1.000
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=12.000
nMotionVectorsY=9.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.900
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=32
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=0
shapecode_0_num_inst=13
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.10000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=0.000
shapecode_0_g=0.500
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=0.500
shapecode_0_b2=0.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=trans = if(equal(q3,3),1,0);
shape_0_per_frame2=a = trans;
shape_0_per_frame3=a2 = trans;
shape_0_per_frame4=border_a = trans;
shape_0_per_frame5=
shape_0_per_frame6=x = q1 + rand(15)*0.01*bass_att*if(equal(rand(2),1),1,-1);
shape_0_per_frame7=y = q2 + rand(15)*0.01*bass_att*if(equal(rand(2),1),1,-1);
shape_0_per_frame8=rad = .09 + .002*rand(10);
shapecode_1_enabled=1
shapecode_1_sides=32
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_num_inst=13
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=0.000
shapecode_1_g=0.000
shapecode_1_b=0.500
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=0.000
shapecode_1_b2=0.500
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=trans = if(equal(q3,6),1,0);
shape_1_per_frame2=a = trans;
shape_1_per_frame3=a2 = trans;
shape_1_per_frame4=border_a = trans;
shape_1_per_frame5=
shape_1_per_frame6=x = q1 + rand(15)*0.01*mid_att*if(equal(rand(2),1),1,-1);
shape_1_per_frame7=y = q2 + rand(15)*0.01*mid_att*if(equal(rand(2),1),1,-1);
shape_1_per_frame8=rad = .09 + .002*rand(10);
shapecode_2_enabled=1
shapecode_2_sides=32
shapecode_2_additive=0
shapecode_2_thickOutline=1
shapecode_2_textured=0
shapecode_2_num_inst=13
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=0.500
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.500
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=1.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=trans = if(equal(q3,9),1,0);
shape_2_per_frame2=a = trans;
shape_2_per_frame3=a2 = trans;
shape_2_per_frame4=border_a = trans;
shape_2_per_frame5=
shape_2_per_frame6=x = q1 + rand(15)*0.01*treb_att*if(equal(rand(2),1),1,-1);
shape_2_per_frame7=y = q2 + rand(15)*0.01*treb_att*if(equal(rand(2),1),1,-1);
shape_2_per_frame8=rad = .09 + .002*rand(10);
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=count = if(below(count,9),count+1,0);
per_frame_2=
per_frame_3=q1 = 0.5;
per_frame_4=q2 = 0.5;
per_frame_5=q3 = count;
per_frame_6=
per_frame_7=zoom = 1 + 0.065*bass_att+0.05*bass;
warp_1=`shader_body
warp_2=`{
warp_3=`float2 uv1 = lerp(uv_orig,uv,1); //equals uv
warp_4=`float2 uv2 = lerp(uv_orig,uv,0.1); // 20% of uv
warp_5=`float2 uv3 = lerp(uv_orig,uv,0.2); //20% of uv but in the opposite direction
warp_6=`
warp_7=`ret.x = GetPixel(uv1).x;
warp_8=`ret.y = GetPixel(uv2).y;
warp_9=`ret.z = GetPixel(uv3).z;
warp_10=`
warp_11=` // darken (decay) over time
warp_12=` ret *= 0.9; //or try: ret -= 0.004;
warp_13=`}
comp_1=`sampler sampler_rand00_smalltiled;
comp_2=`shader_body
comp_3=`{
comp_4=`ret = tex2D(sampler_rand00_smalltiled, frac(1-GetBlur2(uv).yx*0.6 + time*float2(0.057,.036)))
comp_5=`*(1+GetPixel(uv).x + GetBlur1(uv).y)*0.4;
comp_6=`
comp_7=`}