383 lines
11 KiB
Plaintext
383 lines
11 KiB
Plaintext
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MILKDROP_PRESET_VERSION=201
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PSVERSION=2
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PSVERSION_WARP=2
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PSVERSION_COMP=2
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[preset00]
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fRating=4.000000
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fGammaAdj=1.000
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fDecay=0.955
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fVideoEchoZoom=0.997
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fVideoEchoAlpha=0.500
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nVideoEchoOrientation=0
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nWaveMode=7
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bAdditiveWaves=1
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bWaveDots=0
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bWaveThick=0
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bModWaveAlphaByVolume=1
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bMaximizeWaveColor=0
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bTexWrap=0
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=0.001
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fWaveScale=1.286
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fWaveSmoothing=0.630
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fWaveParam=0.000
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fModWaveAlphaStart=0.710
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fModWaveAlphaEnd=1.300
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fWarpAnimSpeed=1.000
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fWarpScale=1.331
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fZoomExponent=1.00000
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fShader=1.000
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zoom=0.99951
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rot=0.00000
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cx=0.500
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cy=0.500
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dx=0.00000
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dy=0.00000
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warp=0.01000
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sx=1.00000
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sy=1.00000
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wave_r=0.650
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wave_g=0.650
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wave_b=0.650
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wave_x=0.500
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wave_y=0.500
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ob_size=0.500
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ob_r=0.010
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ob_g=0.000
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ob_b=0.000
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ob_a=0.000
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ib_size=0.260
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ib_r=0.250
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ib_g=0.250
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ib_b=0.250
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ib_a=0.000
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nMotionVectorsX=64.000
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nMotionVectorsY=48.000
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mv_dx=0.000
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mv_dy=0.000
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mv_l=0.000
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mv_r=1.000
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mv_g=1.000
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mv_b=1.000
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mv_a=0.000
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b1n=0.000
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b2n=0.000
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b3n=0.000
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b1x=1.000
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b2x=1.000
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b3x=1.000
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b1ed=0.250
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wavecode_0_enabled=0
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=1
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wavecode_0_bAdditive=0
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wavecode_0_scaling=1.00000
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wavecode_0_smoothing=0.50000
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wavecode_0_r=1.000
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wavecode_0_g=1.000
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wavecode_0_b=1.000
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wavecode_0_a=1.000
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wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass);
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wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
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wave_0_per_point3=
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wave_0_per_point4=mx=mx+(.0002*cos(ma));
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wave_0_per_point5=my=my+(.0002*sin(ma));
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wave_0_per_point6=
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wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
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wave_0_per_point8=my=if(above(my,.9),(.9-my),my);
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wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
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wave_0_per_point10=my=if(below(my,.1),(.9+my),my);
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wave_0_per_point11=
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wave_0_per_point12=x=mx;
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wave_0_per_point13=y=my;
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wave_0_per_point14=
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wave_0_per_point15=a=(above(bass+mid+treb,.8));
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wavecode_1_enabled=0
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=1
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wavecode_1_bAdditive=0
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wavecode_1_scaling=1.00000
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wavecode_1_smoothing=0.50000
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wavecode_1_r=1.000
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wavecode_1_g=1.000
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wavecode_1_b=1.000
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wavecode_1_a=1.000
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wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass);
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wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid);
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wave_1_per_point3=
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wave_1_per_point4=mx=mx+(.0001*cos(ma));
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wave_1_per_point5=my=my+(.0001*sin(ma));
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wave_1_per_point6=
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wave_1_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
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wave_1_per_point8=my=if(above(my,.9),(.9-my),my);
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wave_1_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
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wave_1_per_point10=my=if(below(my,.1),(.9+my),my);
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wave_1_per_point11=
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wave_1_per_point12=x=mx;
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wave_1_per_point13=y=my;
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wave_1_per_point14=
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wave_1_per_point15=a=(above(bass+mid+treb,.1));
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=1
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wavecode_2_bAdditive=0
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wavecode_2_scaling=1.00000
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wavecode_2_smoothing=0.50000
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wavecode_2_r=1.000
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wavecode_2_g=1.000
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wavecode_2_b=1.000
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wavecode_2_a=1.000
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wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid);
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wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
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wave_2_per_point3=
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wave_2_per_point4=mx=mx+(.0004*cos(ma));
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wave_2_per_point5=my=my+(.0004*sin(ma));
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wave_2_per_point6=
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wave_2_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
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wave_2_per_point8=my=if(above(my,.9),(.9-my),my);
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wave_2_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
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wave_2_per_point10=my=if(below(my,.1),(.9+my),my);
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wave_2_per_point11=
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wave_2_per_point12=x=mx;
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wave_2_per_point13=y=my;
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wave_2_per_point14=
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wave_2_per_point15=a=(above(bass+mid+treb,.3));
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=0
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wavecode_3_bDrawThick=1
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wavecode_3_bAdditive=0
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wavecode_3_scaling=1.00000
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wavecode_3_smoothing=0.50000
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wavecode_3_r=1.000
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wavecode_3_g=1.000
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wavecode_3_b=1.000
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wavecode_3_a=1.000
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wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
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wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
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wave_3_per_point3=
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wave_3_per_point4=mx=mx+(.0008*cos(ma));
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wave_3_per_point5=my=my+(.0008*sin(ma));
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wave_3_per_point6=
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wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
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wave_3_per_point8=my=if(above(my,.9),(.9-my),my);
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wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
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wave_3_per_point10=my=if(below(my,.1),(.9+my),my);
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wave_3_per_point11=
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wave_3_per_point12=x=mx;
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wave_3_per_point13=y=my;
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wave_3_per_point14=
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wave_3_per_point15=a=(above(bass+mid+treb,.2));
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shapecode_0_enabled=1
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shapecode_0_sides=14
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shapecode_0_additive=0
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shapecode_0_thickOutline=0
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shapecode_0_textured=0
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shapecode_0_num_inst=198
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shapecode_0_x=0.500
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shapecode_0_y=0.500
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shapecode_0_rad=0.06081
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shapecode_0_ang=0.00000
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shapecode_0_tex_ang=0.62832
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shapecode_0_tex_zoom=1.00000
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shapecode_0_r=1.000
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shapecode_0_g=1.000
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shapecode_0_b=1.000
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shapecode_0_a=1.000
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shapecode_0_r2=1.000
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shapecode_0_g2=1.000
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shapecode_0_b2=1.000
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shapecode_0_a2=1.000
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shapecode_0_border_r=1.000
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shapecode_0_border_g=1.000
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shapecode_0_border_b=1.000
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shapecode_0_border_a=0.000
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shape_0_per_frame1=ma=ma+(above(bass,1)*3.1415*.01*bass);
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shape_0_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb);
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shape_0_per_frame3=
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shape_0_per_frame4=mx=mx+(.0002*cos(ma));
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shape_0_per_frame5=my=my+(.0002*sin(ma));
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shape_0_per_frame6=
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shape_0_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
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shape_0_per_frame8=my=if(above(my,.9),(.9-my),my);
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shape_0_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
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shape_0_per_frame10=my=if(below(my,.1),(.9+my),my);
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shape_0_per_frame11=
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shape_0_per_frame12=x=mx;
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shape_0_per_frame13=y=my;
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shape_0_per_frame14=
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shape_0_per_frame15=a=(above(bass+mid+treb,.8));
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shapecode_1_enabled=1
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shapecode_1_sides=3
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shapecode_1_additive=0
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shapecode_1_thickOutline=0
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shapecode_1_textured=0
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shapecode_1_num_inst=197
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shapecode_1_x=0.500
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shapecode_1_y=0.500
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shapecode_1_rad=0.05396
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shapecode_1_ang=0.43982
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shapecode_1_tex_ang=0.62832
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shapecode_1_tex_zoom=1.00000
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shapecode_1_r=1.000
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shapecode_1_g=1.000
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shapecode_1_b=1.000
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shapecode_1_a=1.000
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shapecode_1_r2=1.000
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shapecode_1_g2=1.000
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shapecode_1_b2=1.000
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shapecode_1_a2=1.000
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shapecode_1_border_r=1.000
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shapecode_1_border_g=1.000
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shapecode_1_border_b=1.000
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shapecode_1_border_a=0.000
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shape_1_per_frame1=ma=ma+(above(bass,1)*3.1415*.05*bass);
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shape_1_per_frame2=ma=ma-(above(mid,1)*3.1415*.05*mid);
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shape_1_per_frame3=
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shape_1_per_frame4=mx=mx+(.0001*cos(ma));
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shape_1_per_frame5=my=my+(.0001*sin(ma));
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shape_1_per_frame6=
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shape_1_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
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shape_1_per_frame8=my=if(above(my,.9),(.9-my),my);
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shape_1_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
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shape_1_per_frame10=my=if(below(my,.1),(.9+my),my);
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shape_1_per_frame11=
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shape_1_per_frame12=x=mx;
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shape_1_per_frame13=y=my;
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shape_1_per_frame14=
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shape_1_per_frame15=a=(above(bass+mid+treb,.1));
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shapecode_2_enabled=1
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shapecode_2_sides=14
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shapecode_2_additive=0
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shapecode_2_thickOutline=0
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shapecode_2_textured=0
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shapecode_2_num_inst=32
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shapecode_2_x=0.500
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shapecode_2_y=0.500
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shapecode_2_rad=0.01525
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shapecode_2_ang=0.00000
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shapecode_2_tex_ang=0.62832
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shapecode_2_tex_zoom=1.00000
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shapecode_2_r=1.000
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shapecode_2_g=1.000
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shapecode_2_b=1.000
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shapecode_2_a=1.000
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shapecode_2_r2=1.000
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shapecode_2_g2=1.000
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shapecode_2_b2=1.000
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shapecode_2_a2=1.000
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shapecode_2_border_r=1.000
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shapecode_2_border_g=1.000
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shapecode_2_border_b=1.000
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shapecode_2_border_a=0.000
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shape_2_per_frame1=ma=ma+(above(mid,1)*3.1415*.01*mid);
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shape_2_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb);
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shape_2_per_frame3=
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shape_2_per_frame4=mx=mx+(.0004*cos(ma));
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shape_2_per_frame5=my=my+(.0004*sin(ma));
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shape_2_per_frame6=
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shape_2_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
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shape_2_per_frame8=my=if(above(my,.9),(.9-my),my);
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shape_2_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
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shape_2_per_frame10=my=if(below(my,.1),(.9+my),my);
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shape_2_per_frame11=
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shape_2_per_frame12=x=mx;
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shape_2_per_frame13=y=my;
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shape_2_per_frame14=
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shape_2_per_frame15=a=(above(bass+mid+treb,.3));
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shapecode_3_enabled=1
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shapecode_3_sides=14
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shapecode_3_additive=0
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shapecode_3_thickOutline=0
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shapecode_3_textured=0
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shapecode_3_num_inst=32
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shapecode_3_x=0.500
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shapecode_3_y=0.500
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shapecode_3_rad=0.01525
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shapecode_3_ang=0.00000
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shapecode_3_tex_ang=0.62832
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shapecode_3_tex_zoom=1.00000
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shapecode_3_r=1.000
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shapecode_3_g=1.000
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shapecode_3_b=1.000
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shapecode_3_a=1.000
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shapecode_3_r2=1.000
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shapecode_3_g2=1.000
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shapecode_3_b2=1.000
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shapecode_3_a2=1.000
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shapecode_3_border_r=1.000
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shapecode_3_border_g=1.000
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shapecode_3_border_b=1.000
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shapecode_3_border_a=0.000
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shape_3_per_frame1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
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shape_3_per_frame2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
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shape_3_per_frame3=
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shape_3_per_frame4=mx=mx+(.0008*cos(ma));
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shape_3_per_frame5=my=my+(.0008*sin(ma));
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shape_3_per_frame6=
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shape_3_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
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shape_3_per_frame8=my=if(above(my,.9),(.9-my),my);
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shape_3_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
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shape_3_per_frame10=my=if(below(my,.1),(.9+my),my);
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shape_3_per_frame11=
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shape_3_per_frame12=x=mx;
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shape_3_per_frame13=y=my;
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shape_3_per_frame14=
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shape_3_per_frame15=a=(above(bass+mid+treb,.2));
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per_frame_1=warp = 0;
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|
per_frame_2=zoom = 1.001;
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|
warp_1=`shader_body
|
||
|
warp_2=`{
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|
warp_3=` float2 d = texsize.zw*12;
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|
warp_4=` float2 uv_y = uv;//0.5 + (uv_orig-0.5)*1.00 + float2(0,-0.8)*texsize.zw*0;
|
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|
warp_5=` float3 dx = ( GetBlur1(uv_y + float2(1,0)*d) - GetBlur1(uv_y-float2(1,0)*d) );
|
||
|
warp_6=` float3 dy = ( GetBlur1(uv_y + float2(0,1)*d) - GetBlur1(uv_y-float2(0,1)*d) );
|
||
|
warp_7=` uv_y = uv_y + float2(dx.y,dy.y)*texsize.zw*2;
|
||
|
warp_8=`
|
||
|
warp_9=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw*0.8 + rand_frame.xy;
|
||
|
warp_10=` float2 uv_bg = uv_orig -(uv_orig-uv)*0.4 + float2(dx.x,dy.x)*texsize.zw*2 + (tex2D(sampler_noise_lq, dither_uv).xy-0.5)*texsize.zw*4;
|
||
|
warp_11=`
|
||
|
warp_12=`ret.x = GetPixel(uv_bg).x - (GetPixel(uv_bg).x - GetBlur3(uv_bg).x)*0.02 - 0.008 +
|
||
|
warp_13=`(tex2D(sampler_noise_lq, dither_uv).x-0.5)*0.1;
|
||
|
warp_14=`
|
||
|
warp_15=`
|
||
|
warp_16=` ret.y = tex2D( sampler_main, uv ).y;
|
||
|
warp_17=` ret.y += (ret.y - GetBlur1(uv).y)*0.1 - 0.015;
|
||
|
warp_18=` dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw + rand_frame.xy;
|
||
|
warp_19=`
|
||
|
warp_20=`uv_bg = uv_orig +(uv_orig-uv)*0.8 + (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)*texsize.zw*0;
|
||
|
warp_21=`ret.z = GetPixel(uv_bg).z*0.94 - 0.004;
|
||
|
warp_22=`}
|
||
|
comp_1=`float a,b,c;
|
||
|
comp_2=`shader_body
|
||
|
comp_3=`{
|
||
|
comp_4=`uv *=2 ;
|
||
|
comp_5=`float2 m = floor(frac(uv*0.5)*2);
|
||
|
comp_6=`uv = frac(uv)*(1-m) + (m)*frac(1-uv);
|
||
|
comp_7=`
|
||
|
comp_8=`uv = 0.5 + (uv-0.5)*float2(0.75,-0.9) - float2(0,0.05);
|
||
|
comp_9=` float3 base = GetBlur3(uv) + GetBlur2(uv) + GetBlur1(uv) + tex2D(sampler_main, uv) + 0.04;
|
||
|
comp_10=`a =base.x/4;b = base.y/4; c = base.z/4;
|
||
|
comp_11=`c = c + b - c*b;
|
||
|
comp_12=`a = a + c - a*c;
|
||
|
comp_13=`base = 1.4*a;
|
||
|
comp_14=`ret = base*(1-base)*(1-base)*2*float3(2,1.4,0) + pow(base,2)*float3(-0.3,0.2,0.6);
|
||
|
comp_15=`//ret.xy = ret.yx;
|
||
|
comp_16=`}
|