winamp/Src/Plugins/General/gen_hotkeys/Wacommands.h

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2024-09-24 12:54:57 +00:00
#ifndef ___WINAMP_COMMANDS___H___
#define ___WINAMP_COMMANDS___H___
#include "../winamp/wa_ipc.h"
#include "wa_hotkeys.h"
// calls SetForegroundWindow before sending the message
#define HKF_BRING_TO_FRONT 0x1
// sets wParam with Winamp's window handle
#define HKF_WPARAM_HWND 0x2
// copies returned text to the clipboard (CF_TEXT)
#define HKF_COPY_RET 0x4
// sets wParam with current pledit position
#define HKF_WPARAM_PLPOS 0x8
// sets wParam to genHotkeysAddStruct's wParam if playing, lParam if not
// uses IPC_ISPLAYING to check if playing
#define HKF_WPARAM_ISPLAYING_WL 0x10
// brings Winamp to front or minimizes Winamp if already at front
#define HKF_SHOWHIDE 0x20
#define HKF_CUSTOM_FUNC 0x40
// copies returned text to the clipboard (CF_UNICODETEXT)
#define HKF_COPYW_RET 0x80
#define HKF_UNICODE_NAME 0x100
// set this when the 'name' is passed as a unicode string
typedef void (*pfnWAC)();
struct WACommand
{
wchar_t *id;
char *name;
DWORD dwFlags;
UINT uMsg;
WPARAM wParam;
LPARAM lParam;
BOOL bEnabled;
HWND wnd;
};
extern WACommand *WACommands;
extern inline unsigned int GetCommandsNum();
void InitCommands();
int AddCommand(genHotkeysAddStruct *ghas);
extern inline char *GetCommandName(unsigned int i, bool *unicode);
extern inline wchar_t *GetCommandId(unsigned int i);
int GetCommandIdx(wchar_t *id);
int DoCommand(unsigned int i);
#endif