winamp/Src/Wasabi/api/skin/widgets/grouptips.cpp

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2024-09-24 12:54:57 +00:00
#include "precomp.h"
#include <bfc/wasabi_std.h>
#include "grouptips.h"
#include <api/wnd/api_window.h>
#include <api/script/objects/c_script/c_group.h>
#include <api/script/objects/c_script/c_text.h>
#include <api/script/scriptguid.h>
#include <api/script/objects/guiobject.h>
#ifndef _WASABIRUNTIME
BEGIN_SERVICES(GroupTips_Svc);
DECLARE_SERVICETMULTI(svc_toolTipsRenderer, GroupTips);
END_SERVICES(GroupTips_Svc, _GroupTips_Svc);
#ifdef _X86_
extern "C" { int _link_GroupTipsSvc; }
#else
extern "C" { int __link_GroupTipsSvc; }
#endif
#endif
GroupTips::GroupTips()
{
tipwnd = NULL;
}
GroupTips::~GroupTips()
{
if (tipwnd)
WASABI_API_SKIN->group_destroy(tipwnd);
}
int GroupTips::spawnTooltip(const wchar_t *text)
{
int x, y;
Wasabi::Std::getMousePos(&x, &y);
ifc_window *wnd = WASABI_API_SKIN->group_create_layout(L"wasabi.tooltip.group");
if (wnd)
{
wnd->setStartHidden(1);
wnd->setParent(WASABI_API_WND->main_getRootWnd());
wnd->init(WASABI_API_WND->main_getRootWnd(), TRUE);
wnd->getGuiObject()->guiobject_onStartup();
RECT r;
wnd->getClientRect(&r);
int w = r.right - r.left;
int h = r.bottom - r.top;
y -= h; // move tip above mouse by default
POINT pt = {x, y};
RECT vpr;
Wasabi::Std::getViewport(&vpr, &pt, NULL, NULL);
if (x + w > vpr.right) x -= vpr.right - w;
if (x < vpr.left) x = vpr.left;
if (x + w > vpr.right)
{
w = vpr.right - vpr.left;
x = 0;
}
if (y + h > vpr.bottom) y -= vpr.bottom - w;
if (y < vpr.top) y = vpr.top;
if (y + h > vpr.bottom)
{
h = vpr.bottom - vpr.top;
y = 0;
}
wnd->resize(x, y, w, h);
ScriptObject *group = static_cast<ScriptObject *>(wnd->getInterface(scriptObjectGuid));
if (group)
{
ScriptObject *txt = C_Group(group).getObject(L"tooltip.text");
if (txt)
C_Text(txt).setText(text);
}
// tooltips should always be on top otherwise they're pointless <dro>
Wasabi::Std::Wnd::setTopmost(wnd->getOsWindowHandle(), TRUE);
wnd->setVisible(1);
tipwnd = wnd;
}
return 1;
}