339 lines
8.7 KiB
Plaintext
339 lines
8.7 KiB
Plaintext
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MILKDROP_PRESET_VERSION=201
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PSVERSION=2
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PSVERSION_WARP=2
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PSVERSION_COMP=2
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[preset00]
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fRating=4.000000
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fGammaAdj=1.560
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fDecay=1.000
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fVideoEchoZoom=0.362
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fVideoEchoAlpha=0.000
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nVideoEchoOrientation=1
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nWaveMode=7
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bAdditiveWaves=1
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bWaveDots=0
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bWaveThick=0
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bModWaveAlphaByVolume=1
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bMaximizeWaveColor=0
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=1
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bSolarize=0
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bInvert=0
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fWaveAlpha=0.001
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fWaveScale=1.286
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fWaveSmoothing=0.630
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fWaveParam=0.000
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fModWaveAlphaStart=0.710
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fModWaveAlphaEnd=1.300
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fWarpAnimSpeed=1.000
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fWarpScale=1.331
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fZoomExponent=1.00000
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fShader=1.000
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zoom=1.00400
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rot=0.00000
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cx=0.500
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cy=0.500
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dx=0.00000
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dy=0.00000
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warp=0.19788
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sx=0.99967
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sy=0.99990
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wave_r=1.000
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wave_g=0.650
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wave_b=0.650
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wave_x=0.500
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wave_y=0.500
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ob_size=0.000
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ob_r=0.000
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ob_g=0.000
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ob_b=0.000
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ob_a=1.000
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ib_size=0.010
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ib_r=0.250
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ib_g=0.250
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ib_b=0.250
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ib_a=0.000
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nMotionVectorsX=64.000
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nMotionVectorsY=48.000
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mv_dx=0.000
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mv_dy=0.000
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mv_l=0.000
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mv_r=1.000
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mv_g=1.000
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mv_b=1.000
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mv_a=0.000
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b1n=0.000
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b2n=0.000
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b3n=0.000
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b1x=1.000
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b2x=1.000
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b3x=1.000
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b1ed=0.250
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wavecode_0_enabled=1
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=1
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wavecode_0_bAdditive=0
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wavecode_0_scaling=1.00000
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wavecode_0_smoothing=0.50000
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wavecode_0_r=0.000
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wavecode_0_g=0.300
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wavecode_0_b=0.750
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wavecode_0_a=1.000
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wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass);
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wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
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wave_0_per_point3=
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wave_0_per_point4=mx=mx+(.0002*cos(ma));
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wave_0_per_point5=my=my+(.0002*sin(ma));
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wave_0_per_point6=
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wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
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wave_0_per_point8=my=if(above(my,.9),(.9-my),my);
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wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
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wave_0_per_point10=my=if(below(my,.1),(.9+my),my);
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wave_0_per_point11=
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wave_0_per_point12=x=mx;
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wave_0_per_point13=y=my;
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wave_0_per_point14=
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wave_0_per_point15=a=(above(bass+mid+treb,.8));
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wavecode_1_enabled=1
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=1
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wavecode_1_bAdditive=0
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wavecode_1_scaling=1.00000
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wavecode_1_smoothing=0.50000
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wavecode_1_r=0.000
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wavecode_1_g=1.000
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wavecode_1_b=0.000
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wavecode_1_a=1.000
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wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass);
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wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid);
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wave_1_per_point3=
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wave_1_per_point4=mx=mx+(.0001*cos(ma));
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wave_1_per_point5=my=my+(.0001*sin(ma));
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wave_1_per_point6=
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wave_1_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
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wave_1_per_point8=my=if(above(my,.9),(.9-my),my);
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wave_1_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
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wave_1_per_point10=my=if(below(my,.1),(.9+my),my);
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wave_1_per_point11=
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wave_1_per_point12=x=mx;
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wave_1_per_point13=y=my;
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wave_1_per_point14=
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wave_1_per_point15=a=(above(bass+mid+treb,.1));
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wavecode_2_enabled=1
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=1
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wavecode_2_bAdditive=0
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wavecode_2_scaling=1.00000
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wavecode_2_smoothing=0.50000
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wavecode_2_r=1.000
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wavecode_2_g=0.500
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wavecode_2_b=0.000
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wavecode_2_a=1.000
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wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid);
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wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
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wave_2_per_point3=
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wave_2_per_point4=mx=mx+(.0004*cos(ma));
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wave_2_per_point5=my=my+(.0004*sin(ma));
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wave_2_per_point6=
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wave_2_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
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wave_2_per_point8=my=if(above(my,.9),(.9-my),my);
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wave_2_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
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wave_2_per_point10=my=if(below(my,.1),(.9+my),my);
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wave_2_per_point11=
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wave_2_per_point12=x=mx;
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wave_2_per_point13=y=my;
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wave_2_per_point14=
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wave_2_per_point15=a=(above(bass+mid+treb,.3));
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wavecode_3_enabled=1
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=0
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wavecode_3_bDrawThick=1
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wavecode_3_bAdditive=0
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wavecode_3_scaling=1.00000
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wavecode_3_smoothing=0.50000
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wavecode_3_r=0.400
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wavecode_3_g=0.000
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wavecode_3_b=0.600
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wavecode_3_a=1.000
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wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
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wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
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wave_3_per_point3=
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wave_3_per_point4=mx=mx+(.0008*cos(ma));
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wave_3_per_point5=my=my+(.0008*sin(ma));
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wave_3_per_point6=
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wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
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wave_3_per_point8=my=if(above(my,.9),(.9-my),my);
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wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
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wave_3_per_point10=my=if(below(my,.1),(.9+my),my);
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wave_3_per_point11=
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wave_3_per_point12=x=mx;
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wave_3_per_point13=y=my;
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wave_3_per_point14=
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wave_3_per_point15=a=(above(bass+mid+treb,.2));
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shapecode_0_enabled=0
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shapecode_0_sides=5
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shapecode_0_additive=1
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shapecode_0_thickOutline=0
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shapecode_0_textured=0
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shapecode_0_num_inst=2
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shapecode_0_x=0.490
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shapecode_0_y=0.500
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shapecode_0_rad=0.11589
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shapecode_0_ang=0.00000
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shapecode_0_tex_ang=0.00000
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shapecode_0_tex_zoom=4.36077
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shapecode_0_r=1.000
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shapecode_0_g=0.000
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shapecode_0_b=0.000
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shapecode_0_a=1.000
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shapecode_0_r2=0.000
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shapecode_0_g2=0.000
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shapecode_0_b2=0.000
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shapecode_0_a2=0.000
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shapecode_0_border_r=1.000
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shapecode_0_border_g=1.000
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shapecode_0_border_b=1.000
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shapecode_0_border_a=0.000
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shape_0_per_frame1=x = rand(1000)/1000;
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shape_0_per_frame2=y = rand(1000)/1000;
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shape_0_per_frame3=ang = rand(150)/100;
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shapecode_1_enabled=0
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shapecode_1_sides=4
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shapecode_1_additive=0
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shapecode_1_thickOutline=0
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shapecode_1_textured=0
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shapecode_1_num_inst=1
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shapecode_1_x=0.500
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shapecode_1_y=0.500
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shapecode_1_rad=0.10000
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shapecode_1_ang=0.00000
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shapecode_1_tex_ang=0.00000
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shapecode_1_tex_zoom=1.00000
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shapecode_1_r=1.000
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shapecode_1_g=0.000
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shapecode_1_b=0.000
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shapecode_1_a=1.000
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shapecode_1_r2=0.000
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shapecode_1_g2=1.000
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shapecode_1_b2=0.000
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shapecode_1_a2=0.000
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shapecode_1_border_r=1.000
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shapecode_1_border_g=1.000
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shapecode_1_border_b=1.000
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shapecode_1_border_a=0.100
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shapecode_2_enabled=0
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shapecode_2_sides=4
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shapecode_2_additive=0
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shapecode_2_thickOutline=0
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shapecode_2_textured=0
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shapecode_2_num_inst=1
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shapecode_2_x=0.500
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shapecode_2_y=0.500
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shapecode_2_rad=0.10000
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shapecode_2_ang=0.00000
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shapecode_2_tex_ang=0.00000
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shapecode_2_tex_zoom=1.00000
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shapecode_2_r=1.000
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shapecode_2_g=0.000
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shapecode_2_b=0.000
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shapecode_2_a=1.000
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shapecode_2_r2=0.000
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shapecode_2_g2=1.000
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shapecode_2_b2=0.000
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shapecode_2_a2=0.000
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shapecode_2_border_r=1.000
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shapecode_2_border_g=1.000
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shapecode_2_border_b=1.000
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shapecode_2_border_a=0.100
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shapecode_3_enabled=0
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shapecode_3_sides=4
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shapecode_3_additive=0
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shapecode_3_thickOutline=0
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shapecode_3_textured=0
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shapecode_3_num_inst=1
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shapecode_3_x=0.500
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shapecode_3_y=0.500
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shapecode_3_rad=0.10000
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shapecode_3_ang=0.00000
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shapecode_3_tex_ang=0.00000
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shapecode_3_tex_zoom=1.00000
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shapecode_3_r=1.000
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shapecode_3_g=0.000
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shapecode_3_b=0.000
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shapecode_3_a=1.000
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shapecode_3_r2=0.000
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shapecode_3_g2=1.000
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shapecode_3_b2=0.000
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shapecode_3_a2=0.000
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shapecode_3_border_r=1.000
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shapecode_3_border_g=1.000
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shapecode_3_border_b=1.000
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shapecode_3_border_a=0.100
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per_frame_1=wave_r = wave_r + 0.2*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) );
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per_frame_2=wave_g = wave_g + 0.2*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );
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per_frame_3=wave_b = wave_b + 0.2*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );
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per_frame_4=q1 = (cx*2-1) + 0.6*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
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per_frame_5=q2 = (cy*2-1) + 0.6*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
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per_frame_6=warp = 0;
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per_frame_7=zoom = 1;
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per_frame_8=bb = bb*0.99 + bass*0.02;
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per_frame_9=mm = mm*0.99 + mid*0.02;
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per_frame_10=tt = tt*0.99 + treb*0.02;
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per_frame_11=
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per_frame_12=mx = max(max(bb,mm),tt);
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per_frame_13=mn = min(min(bb,mm),tt);
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per_frame_14=
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per_frame_15=ob_r = (bb-mn)/(mx-mn);
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per_frame_16=ob_b = (mm-mn)/(mx-mn);
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per_frame_17=ob_g = (tt-mn)/(mx-mn);
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per_pixel_1=du = (x*2-1) - q1;
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per_pixel_2=dv = (y*2-1) - q2;
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per_pixel_3=dist = sqrt(du*du+dv*dv);
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per_pixel_4=ang2 = atan2(du,dv) + time*0.15;
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per_pixel_5=mult = 0.05*sin(dist*0.05);
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per_pixel_6=dx = mult*sin(ang2*2-1.5);
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per_pixel_7=dy = mult*cos(ang2*2-1.5);
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warp_1=`shader_body
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warp_2=`{
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warp_3=`float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw*1.5 + rand_frame.xy;
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warp_4=`uv -= (float2(0,1)*(lum(GetPixel(uv)-0.35))*texsize.zw*64)*(lum(GetPixel(uv))-0.4);
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warp_5=`ret = GetPixel(saturate(uv)) - 0.0011 + (tex2D(sampler_noise_lq, dither_uv)-0.5)*0.0038;
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warp_6=`}
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comp_1=`shader_body
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comp_2=`{
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comp_3=`
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comp_4=`float2 uv1 = uv-.5;
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comp_5=`
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comp_6=`float3 ret1 = tex2D(sampler_main, uv) * (1-rad);
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comp_7=`
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comp_8=`
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comp_9=`float2 hor = float2 (texsize.z,0);
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comp_10=`float2 ver = float2 (0,texsize.w);
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comp_11=`float dx = GetPixel (uv-hor) - GetPixel (uv+hor);
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comp_12=`float dy = GetPixel (uv-ver) - GetPixel (uv+ver);
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comp_13=`float2 dz = float2 (dx,dy);
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comp_14=`
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comp_15=`uv1 = uv1*0+.3*cos(uv1*2) - dz;;
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comp_16=`float dots = saturate(.04/length(uv1));
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comp_17=`uv1 = uv1*0+.3*cos(uv1*12) - 9*dz;;
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comp_18=`float3 dots2 = saturate(.04/length(uv1));
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comp_19=`
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comp_20=`
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comp_21=`ret = dots + GetPixel(uv)*12*dots2;
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comp_22=`//ret = GetPixel(uv);
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comp_23=`}
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