311 lines
8.1 KiB
Plaintext
311 lines
8.1 KiB
Plaintext
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MILKDROP_PRESET_VERSION=201
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PSVERSION=2
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PSVERSION_WARP=2
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PSVERSION_COMP=2
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[preset00]
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fRating=4.000000
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fGammaAdj=8.000
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fDecay=0.950
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fVideoEchoZoom=1.030
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fVideoEchoAlpha=0.500
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nVideoEchoOrientation=0
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nWaveMode=3
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bAdditiveWaves=0
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bWaveDots=0
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bWaveThick=1
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bModWaveAlphaByVolume=1
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bMaximizeWaveColor=1
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bTexWrap=0
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=1
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bSolarize=0
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bInvert=0
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fWaveAlpha=6.820
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fWaveScale=0.826
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fWaveSmoothing=0.900
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fWaveParam=0.200
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fModWaveAlphaStart=0.710
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fModWaveAlphaEnd=1.300
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fWarpAnimSpeed=49.922
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fWarpScale=11.001
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fZoomExponent=1.38615
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fShader=0.000
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zoom=1.25486
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rot=0.00000
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cx=0.500
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cy=0.500
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dx=0.00000
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dy=0.00000
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warp=0.01000
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sx=1.00000
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sy=1.00000
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wave_r=1.000
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wave_g=1.000
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wave_b=1.000
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wave_x=0.500
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wave_y=0.500
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ob_size=0.000
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ob_r=1.000
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ob_g=1.000
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ob_b=1.000
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ob_a=0.050
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ib_size=0.260
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ib_r=0.250
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ib_g=0.250
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ib_b=0.250
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ib_a=0.000
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nMotionVectorsX=10.880
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nMotionVectorsY=11.520
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mv_dx=0.000
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mv_dy=0.000
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mv_l=5.000
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mv_r=0.000
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mv_g=1.000
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mv_b=0.000
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mv_a=0.000
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b1n=0.000
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b2n=0.000
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b3n=0.000
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b1x=1.000
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b2x=1.000
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b3x=1.000
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b1ed=0.000
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wavecode_0_enabled=1
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wavecode_0_samples=92
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=1
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wavecode_0_bDrawThick=1
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wavecode_0_bAdditive=1
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wavecode_0_scaling=1.00000
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wavecode_0_smoothing=1.00000
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wavecode_0_r=1.000
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wavecode_0_g=1.000
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wavecode_0_b=1.000
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wavecode_0_a=1.000
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wave_0_init1=t1 = 1
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wave_0_per_point1=x=rand(10000)*(.0001);
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wave_0_per_point2=y=rand(10000)*(.0001);
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wave_0_per_point3=
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wave_0_per_point4=vol=(bass+mid+treb)/3;
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wave_0_per_point5=a=vol;
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wave_0_per_point6=
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wave_0_per_point7=r=bass*.62;
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wave_0_per_point8=g=mid*.58;
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wave_0_per_point9=b=treb*.6;
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wavecode_1_enabled=0
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wavecode_1_samples=3
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=1
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wavecode_1_bAdditive=0
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wavecode_1_scaling=1.00000
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wavecode_1_smoothing=1.00000
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wavecode_1_r=1.000
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wavecode_1_g=1.000
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wavecode_1_b=1.000
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wavecode_1_a=0.020
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wave_1_init1=t1 = 1
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=1
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wavecode_2_bDrawThick=1
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wavecode_2_bAdditive=1
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wavecode_2_scaling=0.48454
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wavecode_2_smoothing=1.00000
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wavecode_2_r=0.300
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wavecode_2_g=0.500
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wavecode_2_b=0.250
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wavecode_2_a=0.300
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wave_2_per_point1=r=bass*.75;
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=1
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wavecode_3_bDrawThick=0
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wavecode_3_bAdditive=1
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wavecode_3_scaling=1.00000
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wavecode_3_smoothing=0.50000
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wavecode_3_r=1.000
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wavecode_3_g=1.000
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wavecode_3_b=1.000
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wavecode_3_a=0.200
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shapecode_0_enabled=0
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shapecode_0_sides=45
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shapecode_0_additive=0
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shapecode_0_thickOutline=1
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shapecode_0_textured=1
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shapecode_0_num_inst=1
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shapecode_0_x=0.500
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shapecode_0_y=0.500
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shapecode_0_rad=0.29462
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shapecode_0_ang=0.00000
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shapecode_0_tex_ang=0.00000
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shapecode_0_tex_zoom=3.16787
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shapecode_0_r=1.000
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shapecode_0_g=0.940
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shapecode_0_b=0.890
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shapecode_0_a=0.000
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shapecode_0_r2=0.840
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shapecode_0_g2=0.930
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shapecode_0_b2=1.000
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shapecode_0_a2=1.000
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shapecode_0_border_r=0.550
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shapecode_0_border_g=0.700
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shapecode_0_border_b=1.000
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shapecode_0_border_a=1.000
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shape_0_per_frame1=redsine=.55+.1*bass*sin(time*3);
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shape_0_per_frame2=greensine=.7+.1*mid*sin(time*2);
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shape_0_per_frame3=bluesine=.7+.1*treb*sin(time);
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shape_0_per_frame4=
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shape_0_per_frame5=redif=if(above(bass,1.2),redsine,if(above(redif,.95),0,redif*.95));
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shape_0_per_frame6=greenif=if(above(mid,1.2),greensine,if(above(greenif,.95),0,greenif*.95));
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shape_0_per_frame7=blueif=if(above(treb,1.2),bluesine,if(above(blueif,.95),0,blueif*.95));
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shape_0_per_frame8=
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shape_0_per_frame9=border_r=redif;
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shape_0_per_frame10=border_g=greenif;
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shape_0_per_frame11=border_b=blueif;
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shape_0_per_frame12=
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shape_0_per_frame13=border_a=1-(.45*(bass+mid));
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shape_0_per_frame14=a=(.0155*(bass+mid));
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shapecode_1_enabled=0
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shapecode_1_sides=50
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shapecode_1_additive=0
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shapecode_1_thickOutline=0
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shapecode_1_textured=1
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shapecode_1_num_inst=1
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shapecode_1_x=0.500
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shapecode_1_y=0.500
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shapecode_1_rad=0.81621
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shapecode_1_ang=0.00000
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shapecode_1_tex_ang=1.88496
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shapecode_1_tex_zoom=3.30640
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shapecode_1_r=0.300
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shapecode_1_g=0.300
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shapecode_1_b=0.300
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shapecode_1_a=0.050
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shapecode_1_r2=0.500
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shapecode_1_g2=0.500
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shapecode_1_b2=0.500
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shapecode_1_a2=0.550
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shapecode_1_border_r=0.500
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shapecode_1_border_g=0.500
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shapecode_1_border_b=0.500
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shapecode_1_border_a=0.200
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shapecode_2_enabled=0
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shapecode_2_sides=3
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shapecode_2_additive=0
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shapecode_2_thickOutline=0
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shapecode_2_textured=1
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shapecode_2_num_inst=1
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shapecode_2_x=0.123
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shapecode_2_y=0.000
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shapecode_2_rad=0.27319
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shapecode_2_ang=0.00000
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shapecode_2_tex_ang=0.00000
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shapecode_2_tex_zoom=0.49981
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shapecode_2_r=1.000
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shapecode_2_g=1.000
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shapecode_2_b=1.000
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shapecode_2_a=1.000
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shapecode_2_r2=1.000
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shapecode_2_g2=1.000
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shapecode_2_b2=1.000
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shapecode_2_a2=0.000
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shapecode_2_border_r=0.500
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shapecode_2_border_g=0.500
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shapecode_2_border_b=0.500
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shapecode_2_border_a=0.000
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shapecode_3_enabled=0
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shapecode_3_sides=3
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shapecode_3_additive=0
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shapecode_3_thickOutline=0
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shapecode_3_textured=1
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shapecode_3_num_inst=1
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shapecode_3_x=0.500
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shapecode_3_y=1.000
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shapecode_3_rad=0.54822
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shapecode_3_ang=0.00000
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shapecode_3_tex_ang=0.00000
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shapecode_3_tex_zoom=0.49981
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shapecode_3_r=1.000
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shapecode_3_g=1.000
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shapecode_3_b=1.000
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shapecode_3_a=1.000
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shapecode_3_r2=1.000
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shapecode_3_g2=1.000
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shapecode_3_b2=1.000
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shapecode_3_a2=0.000
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shapecode_3_border_r=0.500
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shapecode_3_border_g=0.500
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shapecode_3_border_b=0.500
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shapecode_3_border_a=0.000
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per_frame_1=old_bass_flop=bass_flop;
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per_frame_2=old_treb_flop=treb_flop;
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per_frame_3=old_mid_flop=mid_flop;
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per_frame_4=chaos=.9+.1*sin(pulse);
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per_frame_5=entropy=if(equal(pulse,-20),1+bass_flop+treb_flop+mid_flop+rand(2),entropy);
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per_frame_6=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*chaos+1.3);
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per_frame_7=bass_flop=abs(bass_flop-equal(bass_thresh,2));
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per_frame_8=treb_thresh=above(treb_att,treb_thresh)*2 + (1-above(treb_att,treb_thresh))*((treb_thresh-1.3)*chaos+1.3);
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per_frame_9=treb_flop=abs(treb_flop-equal(treb_thresh,2));
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per_frame_10=mid_thresh=above(mid_att,mid_thresh)*2 + (1-above(mid_att,mid_thresh))*((mid_thresh-1.3)*chaos+1.3);
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per_frame_11=mid_flop=abs(mid_flop-equal(mid_thresh,2));
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per_frame_12=bass_changed=bnot(equal(old_bass_flop,bass_flop));
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per_frame_13=mid_changed=bnot(equal(old_mid_flop,mid_flop));
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per_frame_14=treb_changed=bnot(equal(old_treb_flop,treb_flop));
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per_frame_15=bass_residual = bass_changed*sin(pulse*.1*entropy) + bnot(bass_changed)*bass_residual;
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per_frame_16=treb_residual = treb_changed*sin(pulse*.1*entropy) + bnot(treb_changed)*treb_residual;
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per_frame_17=mid_residual = mid_changed*sin(pulse*.1*entropy) + bnot(mid_changed)*mid_residual;
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per_frame_18=pulse=if(above(abs(pulse),20),-20,pulse+(bass_thresh+mid_thresh+treb_thresh)*.032);
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per_frame_19=
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per_frame_20=rot=.02*cos((pulse*.05+time*.05)+entropy*chaos);
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per_frame_21=
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per_frame_22=q1=mid_residual;
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per_frame_23=q2=bass_residual;
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per_frame_24=q3=treb_residual;
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per_frame_25=q4=sin(pulse);
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per_frame_26=q5=cos(pulse/2+q1);
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per_frame_27=
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per_frame_28=q6=sin(q3*q1+q7*q2);
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per_frame_29=q7=above(q1,0)+above(q2,0)+above(q3,0)+above(q3,0)*treb_flop+above(q2,0)*bass_flop+above(q1,0)*mid_flop;
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per_frame_30=q8=entropy;
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per_frame_31=
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per_frame_32=redsine=.5+.15*bass*sin(time*3);
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per_frame_33=greensine=.5+.15*mid*sin(time*2);
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per_frame_34=bluesine=.5+.15*treb*sin(time);
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per_frame_35=
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per_frame_36=redif=if(above(bass,1.2),redsine,if(above(redif,.95),.0,redif*.95));
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per_frame_37=greenif=if(above(mid,1.2),greensine,if(above(greenif,.95),.0,greenif*.95));
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per_frame_38=blueif=if(above(treb,1.2),bluesine,if(above(blueif,.95),.0,blueif*.95));
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per_frame_39=
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per_frame_40=wave_r=redif;
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per_frame_41=wave_g=greenif;
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per_frame_42=wave_b=blueif;
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per_pixel_1=zoom =1.0+.05*above(rad,.15)+1*abs(q4*.2*rad+rad*sin(q1));
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warp_1=`shader_body
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warp_2=`{
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warp_3=` // sample previous frame
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warp_4=` ret = tex2D( sampler_main, uv ).xyz;
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warp_5=`
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warp_6=` // darken (decay) over time
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warp_7=` ret *= .98; //or try: ret -= 0.004;
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warp_8=`}
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comp_1=`shader_body
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comp_2=`{
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comp_3=`
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comp_4=` ret = tex2D(sampler_main,uv).xyz;
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comp_5=`
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comp_6=` float bl = GetBlur2(uv);
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comp_7=` float2 tex = bl*ret.xyz;
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comp_8=`
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comp_9=` ret *= 2.4;
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comp_10=` ret *= tex2D(sampler_main, bl+tex);
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comp_11=`}
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