47 lines
1.1 KiB
C
47 lines
1.1 KiB
C
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#ifndef _LABELWND_H
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#define _LABELWND_H
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#include <bfc/common.h>
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#include <api/wnd/wndclass/guiobjwnd.h>
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#define LABELWND_PARENT GuiObjectWnd
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class LabelWnd : public LABELWND_PARENT {
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protected:
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LabelWnd();
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public:
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virtual void getClientRect(RECT *);
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virtual int onResize();
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virtual int onPaint(Canvas *canvas);
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virtual int onGetFocus();
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virtual int onKillFocus();
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virtual void invalidateLabel();
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virtual int wantFocus();
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virtual int wantRenderBaseTexture() { return 1; }
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// override & return 1 to force painting label with focus all the time
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virtual int forceFocus() { return 0; }
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virtual void onSetName();
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virtual void setMargin(int newmargin);
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virtual int setFontSize(int size);
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//CUT virtual int childNotify(api_window *child, int msg, intptr_t param1=0, intptr_t param2=0);
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int showLabel(int show);
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int getLabelHeight();
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void reloadResources();
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private:
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int show_label, labelsize;
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int labelHeight;
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int margin;
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};
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// use this if you want a generic labelwnd (but try not to)
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class LabelWndI : public LabelWnd { };
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#endif
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