131 lines
3.9 KiB
C++
131 lines
3.9 KiB
C++
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#include "api__gen_ml.h"
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#include "main.h"
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#include "./skinnedprogressbar.h"
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#include "./skinning.h"
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#include "../winamp/wa_dlg.h"
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#include "./colors.h"
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#include <strsafe.h>
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SkinnedProgressBar::SkinnedProgressBar(void)
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: SkinnedWnd(FALSE), skinCursor(NULL)
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{
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}
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SkinnedProgressBar::~SkinnedProgressBar(void)
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{
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}
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BOOL SkinnedProgressBar::Attach(HWND hProgressBar)
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{
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if(!__super::Attach(hProgressBar)) return FALSE;
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SetType(SKINNEDWND_TYPE_PROGRESSBAR);
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return TRUE;
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}
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void SkinnedProgressBar::OnSkinChanged(BOOL bNotifyChildren, BOOL bRedraw)
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{
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skinCursor = (0 != (SWS_USESKINCURSORS & style)) ?
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(HCURSOR)SENDWAIPC(plugin.hwndParent, IPC_GETSKINCURSORS, WACURSOR_NORMAL) : NULL;
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HFONT hfOld = (HFONT)CallPrevWndProc(WM_GETFONT, 0, 0L);
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__super::OnSkinChanged(bNotifyChildren, bRedraw);
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if (hfOld != (HFONT)CallPrevWndProc(WM_GETFONT, 0, 0L))
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CallPrevWndProc(TTM_UPDATE, 0, 0L);
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}
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void SkinnedProgressBar::OnPaint()
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{
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PAINTSTRUCT ps;
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HDC hdc = BeginPaint(hwnd, &ps);
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if (NULL == hdc) return;
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int radius = (ps.rcPaint.bottom - ps.rcPaint.top - WASABI_API_APP->getScaleY(1)) / WASABI_API_APP->getScaleY(2);
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int radius2 = WASABI_API_APP->getScaleY(5);
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RECT r;
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CopyRect(&r, &ps.rcPaint);
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// fill the background accordingly
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FillRect(hdc, &r, (HBRUSH)MlStockObjects_Get(WNDBCK_BRUSH));
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r.right -= WASABI_API_APP->getScaleX(1);
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r.bottom -= WASABI_API_APP->getScaleY(1);
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OffsetRect(&r, 1, 1);
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HPEN oldPen = SelectPen(hdc, MlStockObjects_Get(HILITE_PEN));
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HBRUSH oldBrush = SelectBrush(hdc, MlStockObjects_Get(WNDBCK_BRUSH));
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// draw the border edge offset to add a 'shadow'
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RoundRect(hdc, r.left, r.top, r.right, r.bottom, radius2, radius);
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ps.rcPaint.bottom -= WASABI_API_APP->getScaleY(1);
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SelectObject(hdc, MlStockObjects_Get(ITEMBCK_PEN));
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SelectObject(hdc, MlStockObjects_Get(ITEMBCK_BRUSH));
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// draw the 'empty' part of the bar with a slight overlap of the 'shadow'
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RoundRect(hdc, ps.rcPaint.left, ps.rcPaint.top, ps.rcPaint.right, ps.rcPaint.bottom, radius2, radius);
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int pos = (DWORD)CallPrevWndProc(PBM_GETPOS, 0, 0L);
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if (pos > 0)
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{
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int range = (DWORD)CallPrevWndProc(PBM_GETRANGE, 0, 0L);
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int val = (((ps.rcPaint.right) * pos) / range);
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if (val > 0)
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{
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if ((ps.rcPaint.left + val + radius) > ps.rcPaint.right)
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{
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SelectObject(hdc, MlStockObjects_Get(ITEMTEXT_PEN));
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SelectObject(hdc, MlStockObjects_Get(ITEMTEXT_BRUSH));
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// draws the 'filled' part of the bar with a slight overlap of the 'shadow'
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RoundRect(hdc, ps.rcPaint.left - WASABI_API_APP->getScaleX(10), ps.rcPaint.top,
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val + (radius * WASABI_API_APP->getScaleY(2)) - WASABI_API_APP->getScaleY(10), ps.rcPaint.bottom, radius2, radius);
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}
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else
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{
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ps.rcPaint.right = ps.rcPaint.left + val;
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FillRect(hdc, &ps.rcPaint, (HBRUSH)MlStockObjects_Get(ITEMTEXT_BRUSH));
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}
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}
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// not keen on this at all but it sorts out the progress overlap
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SelectObject(hdc, MlStockObjects_Get(WNDBCK_PEN));
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MoveToEx(hdc, ps.rcPaint.left, ps.rcPaint.bottom, NULL);
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LineTo(hdc, ps.rcPaint.left + ((radius)/ 2), ps.rcPaint.bottom);
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LineTo(hdc, ps.rcPaint.left, ps.rcPaint.bottom - ((radius)/ WASABI_API_APP->getScaleY(2)));
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LineTo(hdc, ps.rcPaint.left, ps.rcPaint.bottom);
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MoveToEx(hdc, ps.rcPaint.left, ps.rcPaint.top, NULL);
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LineTo(hdc, ps.rcPaint.left, ps.rcPaint.top + ((radius)/ WASABI_API_APP->getScaleY(2)));
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MoveToEx(hdc, ps.rcPaint.left, ps.rcPaint.top, NULL);
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LineTo(hdc, ps.rcPaint.left + ((radius)/ WASABI_API_APP->getScaleY(2)), ps.rcPaint.top);
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}
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SelectPen(hdc, oldPen);
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SelectBrush(hdc, oldBrush);
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}
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UINT SkinnedProgressBar::GetBorderType(void)
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{
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return BORDER_NONE;
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}
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LRESULT SkinnedProgressBar::WindowProc(UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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switch(uMsg)
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{
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case WM_PAINT:
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OnPaint();
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return 0;
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case WM_SETCURSOR:
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if (NULL != skinCursor)
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{
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if (skinCursor != GetCursor())
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SetCursor(skinCursor);
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return TRUE;
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}
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break;
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}
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return __super::WindowProc(uMsg, wParam, lParam);
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}
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