310 lines
7.9 KiB
C++
310 lines
7.9 KiB
C++
|
#include <precomp.h>
|
||
|
|
||
|
#include "gradient.h"
|
||
|
|
||
|
#include <math.h>//floor
|
||
|
#include <bfc/ptrlist.h>
|
||
|
#include <bfc/parse/pathparse.h>
|
||
|
|
||
|
|
||
|
#define DEFAULT_GRAD_MODE L"linear"
|
||
|
|
||
|
template<class T> inline void SWAP(T &a, T &b) {
|
||
|
T c = a;
|
||
|
a = b;
|
||
|
b = c;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
inline unsigned int LERPu(unsigned int a, unsigned int b, double p) {
|
||
|
// ASSERT(p >= 0);
|
||
|
// ASSERT(p <= 1.f);
|
||
|
unsigned int ret = (unsigned int)((double)b * p + (double)a * (1. - p));
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
inline float LERPf(double a, double b, float p) {
|
||
|
// ASSERT(p >= 0);
|
||
|
// ASSERT(p <= 1.f);
|
||
|
return (float)(b * p + a * (1. - p));
|
||
|
}
|
||
|
|
||
|
Gradient::Gradient() :
|
||
|
gammagroup(L"")
|
||
|
{
|
||
|
gradient_x1 = 0.0f;
|
||
|
gradient_y1 = 0.0f;
|
||
|
gradient_x2 = 1.0f;
|
||
|
gradient_y2 = 1.0f;
|
||
|
reverse_colors = 0;
|
||
|
antialias = 0;
|
||
|
mode = DEFAULT_GRAD_MODE;
|
||
|
list.addItem(new GradientPoint(0.0f, 0xff00ff00));
|
||
|
list.addItem(new GradientPoint(.5, 0x000000ff));
|
||
|
list.addItem(new GradientPoint(1.0f, 0xffff0000));
|
||
|
}
|
||
|
|
||
|
Gradient::~Gradient() {
|
||
|
list.deleteAll();
|
||
|
}
|
||
|
|
||
|
void Gradient::setX1(float x1) {
|
||
|
gradient_x1 = x1;
|
||
|
onParamChange();
|
||
|
}
|
||
|
|
||
|
void Gradient::setY1(float y1) {
|
||
|
gradient_y1 = y1;
|
||
|
onParamChange();
|
||
|
}
|
||
|
|
||
|
void Gradient::setX2(float x2) {
|
||
|
gradient_x2 = x2;
|
||
|
onParamChange();
|
||
|
}
|
||
|
|
||
|
void Gradient::setY2(float y2) {
|
||
|
gradient_y2 = y2;
|
||
|
onParamChange();
|
||
|
}
|
||
|
|
||
|
void Gradient::clearPoints() {
|
||
|
list.deleteAll();
|
||
|
onParamChange();
|
||
|
}
|
||
|
|
||
|
void Gradient::addPoint(float pos, ARGB32 color)
|
||
|
{
|
||
|
list.addItem(new GradientPoint(pos, color, gammagroup));
|
||
|
onParamChange();
|
||
|
}
|
||
|
|
||
|
void Gradient::setPoints(const wchar_t *pointlist)
|
||
|
{
|
||
|
clearPoints();
|
||
|
if (pointlist == NULL || *pointlist == '\0') return;
|
||
|
// 0.5=233,445,245,123;
|
||
|
PathParserW pp(pointlist, L";");
|
||
|
if (pp.getNumStrings() <= 0) return;
|
||
|
for (int i = 0; i < pp.getNumStrings(); i++)
|
||
|
{
|
||
|
PathParserW rp(pp.enumString(i), L"=");
|
||
|
if (rp.getNumStrings() != 2)
|
||
|
continue;
|
||
|
float pos = (float)WTOF(rp.enumString(0));
|
||
|
ARGB32 color = (ARGB32)WASABI_API_SKIN->parse(rp.enumString(1), L"coloralpha");
|
||
|
addPoint(pos, color);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Gradient::setReverseColors(int c) {
|
||
|
reverse_colors = c;
|
||
|
}
|
||
|
|
||
|
void Gradient::setAntialias(int c) {
|
||
|
antialias = c;
|
||
|
}
|
||
|
|
||
|
void Gradient::setMode(const wchar_t *_mode) {
|
||
|
mode = _mode;
|
||
|
if (mode.isempty())
|
||
|
mode = DEFAULT_GRAD_MODE;
|
||
|
}
|
||
|
|
||
|
void Gradient::setGammaGroup(const wchar_t *group) {
|
||
|
gammagroup = group;
|
||
|
// reset our points
|
||
|
foreach(list)
|
||
|
list.getfor()->color.setColorGroup(group);
|
||
|
endfor
|
||
|
}
|
||
|
|
||
|
static inline ARGB32 colorLerp(ARGB32 color1, ARGB32 color2, double pos) {
|
||
|
unsigned int a1 = (color1>>24) & 0xff;
|
||
|
unsigned int a2 = (color2>>24) & 0xff;
|
||
|
unsigned int r1 = (color1>>16) & 0xff;
|
||
|
unsigned int r2 = (color2>>16) & 0xff;
|
||
|
unsigned int g1 = (color1>>8) & 0xff;
|
||
|
unsigned int g2 = (color2>>8) & 0xff;
|
||
|
unsigned int b1 = (color1) & 0xff;
|
||
|
unsigned int b2 = (color2) & 0xff;
|
||
|
return (LERPu(a1, a2, pos)<<24) | (LERPu(r1, r2, pos) << 16) | (LERPu(g1,g2,pos)<<8) | LERPu(b1, b2, pos);
|
||
|
}
|
||
|
|
||
|
void Gradient::renderGrad(ARGB32 *ptr, int len, int *positions) {
|
||
|
|
||
|
int npos = list.getNumItems();
|
||
|
ASSERT(npos >= 2);
|
||
|
|
||
|
ARGB32 color1, color2;
|
||
|
for (int i = 0; i < npos-1; i++) {
|
||
|
color1 = list.q(i)->color.getColor();
|
||
|
color2 = list.q(i+1)->color.getColor();
|
||
|
|
||
|
if (reverse_colors) {
|
||
|
color1 = BGRATOARGB(color1);
|
||
|
color2 = BGRATOARGB(color2);
|
||
|
}
|
||
|
|
||
|
int x1 = positions[i];
|
||
|
int x2 = positions[i+1];
|
||
|
if (x1 == x2) continue;
|
||
|
// hflip if need be
|
||
|
if (x1 > x2) {
|
||
|
SWAP(x1, x2);
|
||
|
SWAP(color1, color2);
|
||
|
}
|
||
|
float c = 0;
|
||
|
float segment_len = (float)((x2 - x1)+1);
|
||
|
|
||
|
if (x1 < 0) { // clip left
|
||
|
c += -x1;
|
||
|
x1 = 0;
|
||
|
}
|
||
|
for (int x = x1; x < x2; x++, c += 1.0f) {
|
||
|
if (x >= len) break; // clip right
|
||
|
ptr[x] = colorLerp(color1, color2, c / segment_len);
|
||
|
}
|
||
|
}
|
||
|
#if 0//later
|
||
|
// fill in left if needed
|
||
|
if (positions[0] > 0) MEMFILL<ARGB32>(ptr, list.q(0)->color, positions[0]);
|
||
|
|
||
|
// and right if needed
|
||
|
int rpos = positions[npos-1];
|
||
|
if (rpos < len) MEMFILL<ARGB32>(ptr+rpos, list.getLast()->color, len-rpos);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
void Gradient::renderGradient(ARGB32 *bits, int w, int h, int pitch)
|
||
|
{
|
||
|
if (pitch == 0)
|
||
|
pitch = w;
|
||
|
|
||
|
list.sort();
|
||
|
|
||
|
ARGB32 default_color = 0xffff00ff;
|
||
|
if (list.getNumItems() == 1) default_color = list.q(0)->color.getColor();
|
||
|
// blank it out to start
|
||
|
if (pitch == w)
|
||
|
MEMFILL<ARGB32>(bits, default_color, w * h);
|
||
|
else
|
||
|
{
|
||
|
for (int i=0;i<h;i++)
|
||
|
MEMFILL<ARGB32>(bits+i*pitch, default_color, w);
|
||
|
}
|
||
|
|
||
|
if (list.getNumItems() > 1) {
|
||
|
if (mode.iscaseequal(L"linear")) {
|
||
|
//FUCKO: not if endcaps are filled
|
||
|
|
||
|
// force non-vertical lines
|
||
|
if (ABS(gradient_x1 - gradient_x2) < 0.0005f) gradient_x2 = gradient_x1+0.0005f;
|
||
|
|
||
|
double px1 = gradient_x1 * w, py1 = gradient_y1 * h;
|
||
|
double px2 = gradient_x2 * w, py2 = gradient_y2 * h;
|
||
|
|
||
|
// convert to y = mx + b
|
||
|
double m = (py2 - py1)/(px2 - px1);
|
||
|
m = -1.f/m; // invert the slope
|
||
|
|
||
|
int nitems = list.getNumItems();
|
||
|
|
||
|
// get the in-pixels x and y for points on the gradient
|
||
|
for (int i = 0; i < nitems; i++) {
|
||
|
GradientPoint *gp = list.q(i);
|
||
|
// need x and y given pos
|
||
|
gp->x = LERPf(px1, px2, gp->pos);
|
||
|
gp->y = LERPf(py1, py2, gp->pos);
|
||
|
}
|
||
|
|
||
|
MemBlock<int> positions(nitems);
|
||
|
for (int _y = 0; _y < h; _y++) {
|
||
|
// project all the color points onto this scanline
|
||
|
for (int i = 0; i < nitems; i++) {
|
||
|
GradientPoint *gp = list.q(i);
|
||
|
// y = mx + b
|
||
|
// b = y - mx;
|
||
|
double newb = gp->y - m * gp->x;
|
||
|
// y = mx + newb
|
||
|
// y - newb = mx
|
||
|
// (y - newb)/m = x
|
||
|
double xxx = (_y - newb)/m;
|
||
|
positions[i] = (int)floor(xxx+0.5f);
|
||
|
}
|
||
|
renderGrad(bits+_y*pitch, w, positions);
|
||
|
}
|
||
|
} else if (mode.iscaseequal(L"circular")) {
|
||
|
double tot = SQRT(SQR(gradient_x1 - gradient_x2) + SQR(gradient_y1 - gradient_y2));
|
||
|
foreach(list)
|
||
|
GradientPoint *gp = list.getfor();
|
||
|
gp->dist = gp->pos * tot;
|
||
|
endfor
|
||
|
|
||
|
ARGB32 *dst = bits;
|
||
|
for (int y = 0; y < h; y++) {
|
||
|
for (int x = 0; x < w; x++) {
|
||
|
ARGB32 c;
|
||
|
if (antialias) {
|
||
|
double fx = (((double)x)-0.5f) / (double)w;
|
||
|
double fy = (((double)y)-0.5f) / (double)h;
|
||
|
ARGB32 ul = getPixelCirc(fx, fy);
|
||
|
fx = (((double)x)+0.5f) / (double)w;
|
||
|
fy = (((double)y)-0.5f) / (double)h;
|
||
|
ARGB32 ur = getPixelCirc(fx, fy);
|
||
|
fx = (((double)x)+0.5f) / (double)w;
|
||
|
fy = (((double)y)+0.5f) / (double)h;
|
||
|
ARGB32 lr = getPixelCirc(fx, fy);
|
||
|
fx = (((double)x)-0.5f) / (double)w;
|
||
|
fy = (((double)y)+0.5f) / (double)h;
|
||
|
ARGB32 ll = getPixelCirc(fx, fy);
|
||
|
c = colorLerp(colorLerp(ll, lr, 0.5f), colorLerp(ul, ur, 0.5f), 0.5);
|
||
|
} else {
|
||
|
double fy = (double)y / (double)h;
|
||
|
double fx = (double)x / (double)w;
|
||
|
c = getPixelCirc(fx, fy);
|
||
|
}
|
||
|
*dst++ = c;
|
||
|
}
|
||
|
dst += (pitch-w);
|
||
|
}
|
||
|
}
|
||
|
}//list.getNumItems()>1
|
||
|
|
||
|
if (pitch == w)
|
||
|
premultiplyARGB32(bits, w * h);
|
||
|
else
|
||
|
{
|
||
|
for (int i=0;i<h;i++)
|
||
|
premultiplyARGB32(bits+i*pitch, w);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
ARGB32 Gradient::getPixelCirc(double fx, double fy) {
|
||
|
int nitems = list.getNumItems();
|
||
|
//double dist = SQR(fx - gradient_x1) + SQR(fy - gradient_y1);
|
||
|
double dist = SQRT(SQR(fx - gradient_x1) + SQR(fy - gradient_y1));
|
||
|
ARGB32 c = 0xff00ff00;
|
||
|
if (dist <= list.q(0)->dist)
|
||
|
c = list.q(0)->color.getColor();
|
||
|
else if (dist >= list.getLast()->dist)
|
||
|
c = list.getLast()->color.getColor();
|
||
|
else for (int i = 0; i < nitems-1; i++) {
|
||
|
if (list.q(i)->dist <= dist && list.q(i+1)->dist >= dist) {
|
||
|
double pdist = list.q(i+1)->dist - list.q(i)->dist;
|
||
|
double pp = dist - list.q(i)->dist;
|
||
|
pp /= pdist;
|
||
|
if (list.q(i)->color.getColor() == list.q(i+1)->color.getColor())
|
||
|
c = list.q(i)->color.getColor();
|
||
|
else
|
||
|
c = colorLerp(list.q(i)->color.getColor(), list.q(i+1)->color.getColor(), pp);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if (reverse_colors) c = BGRATOARGB(c);
|
||
|
return c;
|
||
|
}
|