563 lines
17 KiB
C++
563 lines
17 KiB
C++
|
/*
|
||
|
LICENSE
|
||
|
-------
|
||
|
Copyright 2005 Nullsoft, Inc.
|
||
|
All rights reserved.
|
||
|
|
||
|
Redistribution and use in source and binary forms, with or without modification,
|
||
|
are permitted provided that the following conditions are met:
|
||
|
|
||
|
* Redistributions of source code must retain the above copyright notice,
|
||
|
this list of conditions and the following disclaimer.
|
||
|
|
||
|
* Redistributions in binary form must reproduce the above copyright notice,
|
||
|
this list of conditions and the following disclaimer in the documentation
|
||
|
and/or other materials provided with the distribution.
|
||
|
|
||
|
* Neither the name of Nullsoft nor the names of its contributors may be used to
|
||
|
endorse or promote products derived from this software without specific prior written permission.
|
||
|
|
||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
|
||
|
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||
|
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||
|
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||
|
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
||
|
IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
|
||
|
OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
|
|
||
|
*/
|
||
|
#include <windows.h>
|
||
|
#include <stdlib.h>
|
||
|
#include <vfw.h>
|
||
|
#include <commctrl.h>
|
||
|
#include <stdio.h>
|
||
|
#include "resource.h"
|
||
|
#include "r_defs.h"
|
||
|
#include "r_stack.h"
|
||
|
#include "avs_eelif.h"
|
||
|
#include "../Agave/Language/api_language.h"
|
||
|
|
||
|
#ifndef LASER
|
||
|
|
||
|
#define MOD_NAME "Trans / Bump"
|
||
|
#define C_THISCLASS C_BumpClass
|
||
|
|
||
|
class C_THISCLASS : public C_RBASE {
|
||
|
protected:
|
||
|
public:
|
||
|
C_THISCLASS();
|
||
|
float GET_FLOAT(unsigned char *data, int pos);
|
||
|
void PUT_FLOAT(float f, unsigned char *data, int pos);
|
||
|
void InitializeStars(int Start);
|
||
|
void CreateStar(int A);
|
||
|
virtual ~C_THISCLASS();
|
||
|
virtual int render(char visdata[2][2][576], int isBeat, int *framebuffer, int *fbout, int w, int h);
|
||
|
virtual char *get_desc() { static char desc[128]; return (!desc[0]?WASABI_API_LNGSTRING_BUF(IDS_TRANS_BUMP,desc,128):desc); }
|
||
|
virtual HWND conf(HINSTANCE hInstance, HWND hwndParent);
|
||
|
virtual void load_config(unsigned char *data, int len);
|
||
|
virtual int save_config(unsigned char *data);
|
||
|
int __inline depthof(int c, int i);
|
||
|
int enabled;
|
||
|
int depth;
|
||
|
int depth2;
|
||
|
int onbeat;
|
||
|
int durFrames;
|
||
|
int thisDepth;
|
||
|
int blend;
|
||
|
int blendavg;
|
||
|
int nF;
|
||
|
NSEEL_CODEHANDLE codeHandle;
|
||
|
NSEEL_CODEHANDLE codeHandleBeat;
|
||
|
NSEEL_CODEHANDLE codeHandleInit;
|
||
|
double *var_x;
|
||
|
double *var_y;
|
||
|
double *var_isBeat;
|
||
|
double *var_isLongBeat;
|
||
|
double *var_bi;
|
||
|
RString code1,code2,code3;
|
||
|
int need_recompile;
|
||
|
int showlight;
|
||
|
int initted;
|
||
|
int invert;
|
||
|
NSEEL_VMCTX AVS_EEL_CONTEXTNAME;
|
||
|
int oldstyle;
|
||
|
int buffern;
|
||
|
CRITICAL_SECTION rcs;
|
||
|
};
|
||
|
|
||
|
|
||
|
static C_THISCLASS *g_ConfigThis; // global configuration dialog pointer
|
||
|
static HINSTANCE g_hDllInstance; // global DLL instance pointer (not needed in this example, but could be useful)
|
||
|
|
||
|
|
||
|
C_THISCLASS::~C_THISCLASS()
|
||
|
{
|
||
|
freeCode(codeHandle);
|
||
|
freeCode(codeHandleBeat);
|
||
|
freeCode(codeHandleInit);
|
||
|
DeleteCriticalSection(&rcs);
|
||
|
AVS_EEL_QUITINST();
|
||
|
}
|
||
|
|
||
|
// configuration read/write
|
||
|
|
||
|
C_THISCLASS::C_THISCLASS() // set up default configuration
|
||
|
{
|
||
|
AVS_EEL_INITINST();
|
||
|
InitializeCriticalSection(&rcs);
|
||
|
buffern=0;
|
||
|
oldstyle=0;
|
||
|
invert=0;
|
||
|
enabled=1;
|
||
|
onbeat = 0;
|
||
|
durFrames = 15;
|
||
|
depth=30;
|
||
|
depth2=100;
|
||
|
nF=0;
|
||
|
showlight=0;
|
||
|
thisDepth=depth;
|
||
|
blend = 0;
|
||
|
blendavg = 0;
|
||
|
code1.assign("x=0.5+cos(t)*0.3;\r\ny=0.5+sin(t)*0.3;\r\nt=t+0.1;");
|
||
|
code2.assign("");
|
||
|
code3.assign("t=0;");
|
||
|
codeHandle=0;
|
||
|
codeHandleBeat=0;
|
||
|
codeHandleInit=0;
|
||
|
var_bi=0;
|
||
|
initted=0;
|
||
|
|
||
|
need_recompile=1;
|
||
|
}
|
||
|
|
||
|
#define GET_INT() (data[pos]|(data[pos+1]<<8)|(data[pos+2]<<16)|(data[pos+3]<<24))
|
||
|
|
||
|
|
||
|
void C_THISCLASS::load_config(unsigned char *data, int len)
|
||
|
{
|
||
|
int pos=0;
|
||
|
if (len-pos >= 4) { enabled=GET_INT(); pos+=4; }
|
||
|
if (len-pos >= 4) { onbeat=GET_INT(); pos+=4; }
|
||
|
if (len-pos >= 4) { durFrames=GET_INT(); pos+=4; }
|
||
|
if (len-pos >= 4) { depth=GET_INT(); pos+=4; }
|
||
|
if (len-pos >= 4) { depth2=GET_INT(); pos+=4; }
|
||
|
if (len-pos >= 4) { blend=GET_INT(); pos+=4; }
|
||
|
if (len-pos >= 4) { blendavg=GET_INT(); pos+=4; }
|
||
|
load_string(code1,data,pos,len);
|
||
|
load_string(code2,data,pos,len);
|
||
|
load_string(code3,data,pos,len);
|
||
|
if (len-pos >= 4) { showlight=GET_INT(); pos+=4; }
|
||
|
if (len-pos >= 4) { invert=GET_INT(); pos+=4; }
|
||
|
if (len-pos >= 4) { oldstyle=GET_INT(); pos+=4; } else oldstyle=1;
|
||
|
if (len-pos >= 4) { buffern=GET_INT(); pos+=4; }
|
||
|
thisDepth=depth;
|
||
|
nF=0;
|
||
|
|
||
|
need_recompile=1;
|
||
|
}
|
||
|
|
||
|
#define PUT_INT(y) data[pos]=(y)&255; data[pos+1]=(y>>8)&255; data[pos+2]=(y>>16)&255; data[pos+3]=(y>>24)&255
|
||
|
|
||
|
|
||
|
int C_THISCLASS::save_config(unsigned char *data) // write configuration to data, return length. config data should not exceed 64k.
|
||
|
{
|
||
|
int pos=0;
|
||
|
PUT_INT(enabled); pos+=4;
|
||
|
PUT_INT(onbeat); pos+=4;
|
||
|
PUT_INT(durFrames); pos+=4;
|
||
|
PUT_INT(depth); pos+=4;
|
||
|
PUT_INT(depth2); pos+=4;
|
||
|
PUT_INT(blend); pos+=4;
|
||
|
PUT_INT(blendavg); pos+=4;
|
||
|
save_string(data, pos, code1);
|
||
|
save_string(data, pos, code2);
|
||
|
save_string(data, pos, code3);
|
||
|
PUT_INT(showlight); pos+=4;
|
||
|
PUT_INT(invert); pos+=4;
|
||
|
PUT_INT(oldstyle); pos+=4;
|
||
|
PUT_INT(buffern); pos+=4;
|
||
|
return pos;
|
||
|
}
|
||
|
|
||
|
int __inline C_THISCLASS::depthof(int c, int i)
|
||
|
{
|
||
|
int r= max(max((c & 0xFF), ((c & 0xFF00)>>8)), (c & 0xFF0000)>>16);
|
||
|
return i ? 255 - r : r;
|
||
|
}
|
||
|
|
||
|
static int __inline setdepth(int l, int c)
|
||
|
{
|
||
|
int r;
|
||
|
r=min((c&0xFF)+l, 254);
|
||
|
r|=min(((c&0xFF00))+(l<<8),254<<8);
|
||
|
r|=min(((c&0xFF0000))+(l<<16),254<<16);
|
||
|
return r;
|
||
|
}
|
||
|
|
||
|
static int __inline setdepth0(int c)
|
||
|
{
|
||
|
int r;
|
||
|
r=min((c&0xFF), 254);
|
||
|
r|=min(((c&0xFF00)),254<<8);
|
||
|
r|=min(((c&0xFF0000)),254<<16);
|
||
|
return r;
|
||
|
}
|
||
|
|
||
|
// render function
|
||
|
// render should return 0 if it only used framebuffer, or 1 if the new output data is in fbout. this is
|
||
|
// used when you want to do something that you'd otherwise need to make a copy of the framebuffer.
|
||
|
// w and h are the width and height of the screen, in pixels.
|
||
|
// isBeat is 1 if a beat has been detected.
|
||
|
// visdata is in the format of [spectrum:0,wave:1][channel][band].
|
||
|
#define abs(x) (( x ) >= 0 ? ( x ) : - ( x ))
|
||
|
|
||
|
int C_THISCLASS::render(char visdata[2][2][576], int isBeat, int *framebuffer, int *fbout, int w, int h)
|
||
|
{
|
||
|
int cx,cy;
|
||
|
int curbuf;
|
||
|
|
||
|
if (!enabled) return 0;
|
||
|
|
||
|
if (need_recompile)
|
||
|
{
|
||
|
EnterCriticalSection(&rcs);
|
||
|
if (!var_bi || g_reset_vars_on_recompile)
|
||
|
{
|
||
|
clearVars();
|
||
|
var_x = registerVar("x");
|
||
|
var_y = registerVar("y");
|
||
|
var_isBeat = registerVar("isbeat");
|
||
|
var_isLongBeat = registerVar("islbeat");
|
||
|
var_bi = registerVar("bi");
|
||
|
*var_bi = 1.0;
|
||
|
initted=0;
|
||
|
}
|
||
|
|
||
|
need_recompile=0;
|
||
|
|
||
|
freeCode(codeHandle);
|
||
|
freeCode(codeHandleBeat);
|
||
|
freeCode(codeHandleInit);
|
||
|
codeHandle = compileCode(code1.get());
|
||
|
codeHandleBeat = compileCode(code2.get());
|
||
|
codeHandleInit = compileCode(code3.get());
|
||
|
|
||
|
LeaveCriticalSection(&rcs);
|
||
|
}
|
||
|
if (isBeat&0x80000000) return 0;
|
||
|
|
||
|
int *depthbuffer = !buffern ? framebuffer : (int *)getGlobalBuffer(w,h,buffern-1,0);
|
||
|
if (!depthbuffer) return 0;
|
||
|
|
||
|
curbuf = (depthbuffer==framebuffer);
|
||
|
|
||
|
if (!initted)
|
||
|
{
|
||
|
executeCode(codeHandleInit,visdata);
|
||
|
initted=1;
|
||
|
}
|
||
|
|
||
|
executeCode(codeHandle,visdata);
|
||
|
if (isBeat) executeCode(codeHandleBeat,visdata);
|
||
|
|
||
|
if (isBeat)
|
||
|
*var_isBeat=-1;
|
||
|
else
|
||
|
*var_isBeat=1;
|
||
|
if (nF)
|
||
|
*var_isLongBeat=-1;
|
||
|
else
|
||
|
*var_isLongBeat=1;
|
||
|
|
||
|
if (onbeat && isBeat)
|
||
|
{
|
||
|
thisDepth=depth2;
|
||
|
nF = durFrames;
|
||
|
}
|
||
|
else if (!nF) thisDepth = depth;
|
||
|
|
||
|
memset(fbout, 0, w*h*4); // previous effects may have left fbout in a mess
|
||
|
|
||
|
if (oldstyle)
|
||
|
{
|
||
|
cx = (int)(*var_x/100.0*w);
|
||
|
cy = (int)(*var_y/100.0*h);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
cx = (int)(*var_x*w);
|
||
|
cy = (int)(*var_y*h);
|
||
|
}
|
||
|
cx = max(0, min(w, cx));
|
||
|
cy = max(0, min(h, cy));
|
||
|
if (showlight) fbout[cx+cy*w]=0xFFFFFF;
|
||
|
|
||
|
if (var_bi)
|
||
|
{
|
||
|
*var_bi = min(max(*var_bi, 0), 1);
|
||
|
thisDepth = (int)(thisDepth * *var_bi);
|
||
|
}
|
||
|
|
||
|
int thisDepth_scaled=(thisDepth<<8)/100;
|
||
|
depthbuffer += w+1;
|
||
|
framebuffer += w+1;
|
||
|
fbout += w+1;
|
||
|
|
||
|
int ly=1-cy;
|
||
|
int i=h-2;
|
||
|
while (i--)
|
||
|
{
|
||
|
int j=w-2;
|
||
|
int lx=1-cx;
|
||
|
if (blend)
|
||
|
{
|
||
|
while (j--)
|
||
|
{
|
||
|
int m1,p1,mw,pw;
|
||
|
m1=depthbuffer[-1];
|
||
|
p1=depthbuffer[1];
|
||
|
mw=depthbuffer[-w];
|
||
|
pw=depthbuffer[w];
|
||
|
if (!curbuf || (curbuf && (m1||p1||mw||pw)))
|
||
|
{
|
||
|
int coul1,coul2;
|
||
|
coul1=depthof(p1, invert)-depthof(m1, invert)-lx;
|
||
|
coul2=depthof(pw, invert)-depthof(mw, invert)-ly;
|
||
|
coul1=127-abs(coul1);
|
||
|
coul2=127-abs(coul2);
|
||
|
if (coul1<=0||coul2<=0)
|
||
|
coul1=setdepth0(framebuffer[0]);
|
||
|
else
|
||
|
coul1=setdepth((coul1*coul2*thisDepth_scaled)>>(8+6), framebuffer[0]);
|
||
|
fbout[0]=BLEND(framebuffer[0], coul1);
|
||
|
}
|
||
|
depthbuffer++;
|
||
|
framebuffer++;
|
||
|
fbout++;
|
||
|
lx++;
|
||
|
}
|
||
|
}
|
||
|
else if (blendavg)
|
||
|
{
|
||
|
while (j--)
|
||
|
{
|
||
|
int m1,p1,mw,pw;
|
||
|
m1=depthbuffer[-1];
|
||
|
p1=depthbuffer[1];
|
||
|
mw=depthbuffer[-w];
|
||
|
pw=depthbuffer[w];
|
||
|
if (!curbuf || (curbuf && (m1||p1||mw||pw)))
|
||
|
{
|
||
|
int coul1,coul2;
|
||
|
coul1=depthof(p1, invert)-depthof(m1, invert)-lx;
|
||
|
coul2=depthof(pw, invert)-depthof(mw, invert)-ly;
|
||
|
coul1=127-abs(coul1);
|
||
|
coul2=127-abs(coul2);
|
||
|
if (coul1<=0||coul2<=0)
|
||
|
coul1=setdepth0(framebuffer[0]);
|
||
|
else
|
||
|
coul1=setdepth((coul1*coul2*thisDepth_scaled)>>(8+6), framebuffer[0]);
|
||
|
fbout[0]=BLEND_AVG(framebuffer[0], coul1);
|
||
|
}
|
||
|
depthbuffer++;
|
||
|
framebuffer++;
|
||
|
fbout++;
|
||
|
lx++;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
while (j--)
|
||
|
{
|
||
|
int m1,p1,mw,pw;
|
||
|
m1=depthbuffer[-1];
|
||
|
p1=depthbuffer[1];
|
||
|
mw=depthbuffer[-w];
|
||
|
pw=depthbuffer[w];
|
||
|
if (!curbuf || (curbuf && (m1||p1||mw||pw)))
|
||
|
{
|
||
|
int coul1,coul2;
|
||
|
coul1=depthof(p1, invert)-depthof(m1, invert)-lx;
|
||
|
coul2=depthof(pw, invert)-depthof(mw, invert)-ly;
|
||
|
coul1=127-abs(coul1);
|
||
|
coul2=127-abs(coul2);
|
||
|
if (coul1<=0||coul2<=0)
|
||
|
coul1=setdepth0(framebuffer[0]);
|
||
|
else
|
||
|
coul1=setdepth((coul1*coul2*thisDepth_scaled)>>(8+6), framebuffer[0]);
|
||
|
fbout[0]=coul1;
|
||
|
}
|
||
|
depthbuffer++;
|
||
|
framebuffer++;
|
||
|
fbout++;
|
||
|
lx++;
|
||
|
}
|
||
|
}
|
||
|
depthbuffer+=2;
|
||
|
framebuffer+=2;
|
||
|
fbout+=2;
|
||
|
ly++;
|
||
|
}
|
||
|
|
||
|
if (nF)
|
||
|
{
|
||
|
nF--;
|
||
|
if (nF)
|
||
|
{
|
||
|
int a = abs(depth - depth2) / durFrames;
|
||
|
thisDepth += a * (depth2 > depth ? -1 : 1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
// configuration dialog stuff
|
||
|
static BOOL CALLBACK g_DlgProc(HWND hwndDlg, UINT uMsg, WPARAM wParam,LPARAM lParam)
|
||
|
{
|
||
|
switch (uMsg)
|
||
|
{
|
||
|
case WM_INITDIALOG:
|
||
|
SetDlgItemText(hwndDlg, IDC_CODE1, g_ConfigThis->code1.get());
|
||
|
SetDlgItemText(hwndDlg, IDC_CODE2, g_ConfigThis->code2.get());
|
||
|
SetDlgItemText(hwndDlg, IDC_CODE3, g_ConfigThis->code3.get());
|
||
|
SendDlgItemMessage(hwndDlg, IDC_DEPTH, TBM_SETTICFREQ, 10, 0);
|
||
|
SendDlgItemMessage(hwndDlg, IDC_DEPTH, TBM_SETRANGE, TRUE, MAKELONG(1, 100));
|
||
|
SendDlgItemMessage(hwndDlg, IDC_DEPTH, TBM_SETPOS, TRUE, g_ConfigThis->depth);
|
||
|
SendDlgItemMessage(hwndDlg, IDC_DEPTH2, TBM_SETTICFREQ, 10, 0);
|
||
|
SendDlgItemMessage(hwndDlg, IDC_DEPTH2, TBM_SETRANGE, TRUE, MAKELONG(1, 100));
|
||
|
SendDlgItemMessage(hwndDlg, IDC_DEPTH2, TBM_SETPOS, TRUE, g_ConfigThis->depth2);
|
||
|
SendDlgItemMessage(hwndDlg, IDC_BEATDUR, TBM_SETTICFREQ, 10, 0);
|
||
|
SendDlgItemMessage(hwndDlg, IDC_BEATDUR, TBM_SETRANGE, TRUE, MAKELONG(1, 100));
|
||
|
SendDlgItemMessage(hwndDlg, IDC_BEATDUR, TBM_SETPOS, TRUE, g_ConfigThis->durFrames);
|
||
|
if (g_ConfigThis->enabled) CheckDlgButton(hwndDlg,IDC_CHECK1,BST_CHECKED);
|
||
|
if (g_ConfigThis->invert) CheckDlgButton(hwndDlg,IDC_INVERTDEPTH,BST_CHECKED);
|
||
|
if (g_ConfigThis->onbeat) CheckDlgButton(hwndDlg,IDC_ONBEAT,BST_CHECKED);
|
||
|
if (g_ConfigThis->blend) CheckDlgButton(hwndDlg,IDC_ADDITIVE,BST_CHECKED);
|
||
|
if (g_ConfigThis->blendavg) CheckDlgButton(hwndDlg,IDC_5050,BST_CHECKED);
|
||
|
if (g_ConfigThis->showlight) CheckDlgButton(hwndDlg,IDC_DOT,BST_CHECKED);
|
||
|
if (!g_ConfigThis->blend && !g_ConfigThis->blendavg)
|
||
|
CheckDlgButton(hwndDlg,IDC_REPLACE,BST_CHECKED);
|
||
|
SendDlgItemMessage(hwndDlg, IDC_COMBO1, CB_ADDSTRING, 0, (LPARAM)WASABI_API_LNGSTRING(IDS_CURRENT));
|
||
|
{
|
||
|
int i=0;
|
||
|
char txt[64];
|
||
|
for (i=0;i<NBUF;i++)
|
||
|
{
|
||
|
wsprintf(txt, WASABI_API_LNGSTRING(IDS_BUFFER_X), i+1);
|
||
|
SendDlgItemMessage(hwndDlg, IDC_COMBO1, CB_ADDSTRING, 0, (LPARAM)txt);
|
||
|
}
|
||
|
}
|
||
|
SendDlgItemMessage(hwndDlg, IDC_COMBO1, CB_SETCURSEL, (WPARAM) g_ConfigThis->buffern, 0);
|
||
|
return 1;
|
||
|
case WM_NOTIFY:
|
||
|
{
|
||
|
if (LOWORD(wParam) == IDC_DEPTH)
|
||
|
g_ConfigThis->depth = SendDlgItemMessage(hwndDlg, IDC_DEPTH, TBM_GETPOS, 0, 0);
|
||
|
if (LOWORD(wParam) == IDC_DEPTH2)
|
||
|
g_ConfigThis->depth2 = SendDlgItemMessage(hwndDlg, IDC_DEPTH2, TBM_GETPOS, 0, 0);
|
||
|
if (LOWORD(wParam) == IDC_BEATDUR)
|
||
|
g_ConfigThis->durFrames = SendDlgItemMessage(hwndDlg, IDC_BEATDUR, TBM_GETPOS, 0, 0);
|
||
|
}
|
||
|
return 0;
|
||
|
case WM_COMMAND:
|
||
|
if (LOWORD(wParam) == IDC_HELPBTN)
|
||
|
{
|
||
|
/* char text[4096];
|
||
|
WASABI_API_LNGSTRING_BUF(IDS_BUMP_LIGHT_POSITION,text,4096);
|
||
|
int titlelen = lstrlen(text)+1;
|
||
|
lstrcpyn(text+titlelen,GetTextResource(IDR_BUMP_LIGHT_POSITION),4095-titlelen);
|
||
|
*/
|
||
|
char *text="Bump Light Position\0"
|
||
|
"How to use the custom light position evaluator:\r\n"
|
||
|
" * Init code will be executed each time the window size is changed\r\n"
|
||
|
" or when the effect loads\r\n"
|
||
|
" * Frame code is executed before rendering a new frame\r\n"
|
||
|
" * Beat code is executed when a beat is detected\r\n"
|
||
|
"\r\n"
|
||
|
"Predefined variables:\r\n"
|
||
|
" x : Light x position, ranges from 0 (left) to 1 (right) (0.5 = center)\r\n"
|
||
|
" y : Light y position, ranges from 0 (top) to 1 (bottom) (0.5 = center)\r\n"
|
||
|
" isBeat : 1 if no beat, -1 if beat (weird, but old)\r\n"
|
||
|
" isLBeat: same as isBeat but persists according to 'shorter/longer' settings\r\n"
|
||
|
" (usable only with OnBeat checked)\r\n"
|
||
|
" bi: Bump intensity, ranges from 0 (flat) to 1 (max specified bump, default)\r\n"
|
||
|
" You may also use temporary variables accross code segments\r\n"
|
||
|
"\r\n"
|
||
|
"Some examples:\r\n"
|
||
|
" Circular move\r\n"
|
||
|
" Init : t=0\r\n"
|
||
|
" Frame: x=0.5+cos(t)*0.3; y=0.5+sin(t)*0.3; t=t+0.1;\r\n"
|
||
|
" Nice motion:\r\n"
|
||
|
" Init : t=0;u=0\r\n"
|
||
|
" Frame: x=0.5+cos(t)*0.3; y=0.5+cos(u)*0.3; t=t+0.1; u=u+0.012;\r\n"
|
||
|
;
|
||
|
compilerfunctionlist(hwndDlg,text);
|
||
|
return 0;
|
||
|
}
|
||
|
if ((LOWORD(wParam) == IDC_CHECK1) ||
|
||
|
(LOWORD(wParam) == IDC_ONBEAT) ||
|
||
|
(LOWORD(wParam) == IDC_ADDITIVE) ||
|
||
|
(LOWORD(wParam) == IDC_REPLACE) ||
|
||
|
(LOWORD(wParam) == IDC_DOT) ||
|
||
|
(LOWORD(wParam) == IDC_INVERTDEPTH) ||
|
||
|
(LOWORD(wParam) == IDC_5050) )
|
||
|
{
|
||
|
g_ConfigThis->enabled=IsDlgButtonChecked(hwndDlg,IDC_CHECK1)?1:0;
|
||
|
g_ConfigThis->onbeat=IsDlgButtonChecked(hwndDlg,IDC_ONBEAT)?1:0;
|
||
|
g_ConfigThis->blend=IsDlgButtonChecked(hwndDlg,IDC_ADDITIVE)?1:0;
|
||
|
g_ConfigThis->blendavg=IsDlgButtonChecked(hwndDlg,IDC_5050)?1:0;
|
||
|
g_ConfigThis->showlight=IsDlgButtonChecked(hwndDlg,IDC_DOT)?1:0;
|
||
|
g_ConfigThis->invert=IsDlgButtonChecked(hwndDlg,IDC_INVERTDEPTH)?1:0;
|
||
|
}
|
||
|
if (LOWORD(wParam) == IDC_CODE1 && HIWORD(wParam) == EN_CHANGE)
|
||
|
{
|
||
|
EnterCriticalSection(&g_ConfigThis->rcs);
|
||
|
g_ConfigThis->code1.get_from_dlgitem(hwndDlg,IDC_CODE1);
|
||
|
g_ConfigThis->need_recompile=1;
|
||
|
LeaveCriticalSection(&g_ConfigThis->rcs);
|
||
|
}
|
||
|
if (LOWORD(wParam) == IDC_CODE2 && HIWORD(wParam) == EN_CHANGE)
|
||
|
{
|
||
|
EnterCriticalSection(&g_ConfigThis->rcs);
|
||
|
g_ConfigThis->code2.get_from_dlgitem(hwndDlg,IDC_CODE2);
|
||
|
g_ConfigThis->need_recompile=1;
|
||
|
LeaveCriticalSection(&g_ConfigThis->rcs);
|
||
|
}
|
||
|
if (LOWORD(wParam) == IDC_CODE3 && HIWORD(wParam) == EN_CHANGE)
|
||
|
{
|
||
|
EnterCriticalSection(&g_ConfigThis->rcs);
|
||
|
g_ConfigThis->code3.get_from_dlgitem(hwndDlg,IDC_CODE3);
|
||
|
g_ConfigThis->need_recompile=1;
|
||
|
g_ConfigThis->initted=0;
|
||
|
LeaveCriticalSection(&g_ConfigThis->rcs);
|
||
|
}
|
||
|
if (HIWORD(wParam) == CBN_SELCHANGE && LOWORD(wParam) == IDC_COMBO1) // handle clicks to combo box
|
||
|
g_ConfigThis->buffern = SendDlgItemMessage(hwndDlg, IDC_COMBO1, CB_GETCURSEL, 0, 0);
|
||
|
return 0;
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
HWND C_THISCLASS::conf(HINSTANCE hInstance, HWND hwndParent) // return NULL if no config dialog possible
|
||
|
{
|
||
|
g_ConfigThis = this;
|
||
|
return WASABI_API_CREATEDIALOG(IDD_CFG_BUMP,hwndParent,g_DlgProc);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
// export stuff
|
||
|
|
||
|
C_RBASE *R_Bump(char *desc) // creates a new effect object if desc is NULL, otherwise fills in desc with description
|
||
|
{
|
||
|
if (desc) { strcpy(desc,MOD_NAME); return NULL; }
|
||
|
return (C_RBASE *) new C_THISCLASS();
|
||
|
}
|
||
|
|
||
|
#else
|
||
|
C_RBASE *R_Bump(char *desc) { return NULL; }
|
||
|
#endif
|