267 lines
9.0 KiB
C
267 lines
9.0 KiB
C
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#ifndef _WAC_H
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#define _WAC_H
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#include <api/wac/compdb.h>//CUT
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#include <bfc/ptrlist.h>
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#include <api/config/items/cfgitemi.h>
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class ifc_canvas; // see canvas.h
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class CfgItem; // see cfgitem
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class CfgItemI;
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class ComponentAPI; // see api.h
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class api_window; // see rootwnd.h
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class LoadableResource; // see below
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// this tells wasabi what version of the SDK we're compiled with
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// this number will be incremented every once in a while. when it is, you'll
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// have to recompile
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// 5 -> build #471
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// 6 -> build rc1
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// 7 -> build 484 (rc5)
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// 8 -> Winamp 5.23 (build 608)
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// 9 -> Winamp 5.4
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#define WA_COMPONENT_VERSION 9
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#define DB_DENY 0
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#define DB_ALLOW 1
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// commands for onNotify below
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#define WAC_NOTIFY_NOP 0
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#define WAC_NOTIFY_ACTIVATE 10
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#define WAC_NOTIFY_DEACTIVATE 20
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#define WAC_NOTIFY_FULLSCREEN 30
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#define WAC_NOTIFY_RESTORE 40
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#define WAC_NOTIFY_ENTERRESIZE 50
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#define WAC_NOTIFY_LEAVERESIZE 51
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#define WAC_NOTIFY_SYSTRAYDONE 60
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#define WAC_NOTIFY_POPUPDONE 61
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#define WAC_NOTIFY_BASETEXTUREWINDOW 78
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#define WAC_NOTIFY_LOADEARLY 90
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#define WAC_NOTIFY_MENU_COMMAND 10000
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// this message is sent when service runlevel notifies are sent
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// param1 = msg
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// param2 = param1
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// param3 = param2
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#define WAC_NOTIFY_SERVICE_NOTIFY 100
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#define WAC_NOTIFY_SKINUNLOADING 0xE300 // before unloading current skin
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#define WAC_NOTIFY_SWITCHINGSKIN 0xE301 // right after unloading current skin and right before loading new one, getSkinName/Path points to new skin
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#define WAC_NOTIFY_SKINELEMENTSLOADED 0xE302 // after skin elements definitions are loaded
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#define WAC_NOTIFY_BEFORELOADINGSKINELEMENTS 0xE303 // before skin elements definitions are loaded, trap this to load your elements/groups and let people override them
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#define WAC_NOTIFY_SKINGUILOADED 0xE304 // after skin GUI objects are loaded from xml
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#define WAC_NOTIFY_SKINLOADED 0xE305 // after skin is fully loaded
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enum {
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RSF_STATIC=0,
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RSF_RELATIVETOWAC=1,
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RSF_RELATIVETOTHEME=2,
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};
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// -----------
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#include <bfc/dispatch.h>
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class NOVTABLE WaComponent : public Dispatchable {
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public:
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// provide your component name & other info here
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const wchar_t *getName() { return _call(GETNAME, (wchar_t *)NULL); }
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GUID getGUID() { return _call(GETGUID, INVALID_GUID); }
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#ifdef WASABINOMAINAPI
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void registerServices(api_service *a) { _voidcall(REGISTERSERVICES2, a); }
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#else
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void registerServices(ComponentAPI *a) { _voidcall(REGISTERSERVICES, a); }
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#endif
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void deregisterServices() { _voidcall(DEREGISTERSERVICES); }
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void onCreate() { _voidcall(ONCREATE); }
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void onDestroy() { _voidcall(ONDESTROY); }
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//DEPRECATED: will go away
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api_window *createWindow(int n, api_window *parentWnd) { return _call(CREATEWINDOW, (api_window*)NULL, n, parentWnd); }
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int onNotify(int cmd, int param1=0, int param2=0, int param3=0, int param4=0){
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return _call(ONNOTIFY, 0, cmd, param1, param2, param3, param4);
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}
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// everything after cmd is for future expansion
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int onCommand(const wchar_t *cmd, int param1, int param2, void *ptr, int ptrlen){
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return _call(ONCOMMAND, 0, cmd, param1, param2, ptr, ptrlen);
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}
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// gets the CfgItem * from WAComponentClient
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CfgItem *getCfgInterface(int n) {
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return _call(GETCFGINTERFACE, (CfgItem*)NULL, n);
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}
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// saves the OSMODULEHANDLE of your WAC for you
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void setOSModuleHandle(OSMODULEHANDLE modulehandle) {
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_voidcall(SETOSMODULEHANDLE, modulehandle);
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}
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OSMODULEHANDLE getOSModuleHandle() {
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return _call(GETOSMODULEHANDLE, (OSMODULEHANDLE)0);
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}
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// saves the path of your WAC for you
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void setComponentPath(const wchar_t *path) {
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_voidcall(SETPATH, path);
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}
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const wchar_t *getComponentPath() {
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return _call(GETPATH, (const wchar_t *)NULL);
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}
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enum {
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GETNAME=100,
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GETGUID=120,
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REGISTERSERVICES=200,
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REGISTERSERVICES2=210,
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ONCREATE=400,
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ONDESTROY=410,
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CREATEWINDOW=420,
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ONNOTIFY=500,
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ONCOMMAND=600,
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GETCFGINTERFACE=800,
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SETHINSTANCE=900, SETOSMODULEHANDLE=900, // note dups for back-compat
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GETHINSTANCE=910, GETOSMODULEHANDLE=910, // note dups for back-compat
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DEREGISTERSERVICES=1000,
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SETPATH=1100,
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GETPATH=1200,
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};
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};
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// hides the dispatchable interface
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class NOVTABLE WaComponentI : public WaComponent {
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protected:
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WaComponentI() {} // protect constructor
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public:
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virtual const wchar_t *getName()=0;
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virtual GUID getGUID()=0;
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#ifdef WASABINOMAINAPI
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virtual void registerServices(api_service *)=0;
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#else
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virtual void registerServices(ComponentAPI *)=0;
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#endif
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virtual int RegisterServicesSafeModeOk()=0;
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virtual void deregisterServices()=0;
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virtual void onCreate()=0;
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virtual void onDestroy()=0;
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virtual api_window *createWindow(int n, api_window *parentWnd)=0; //DEPRECATED
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virtual int onNotify(int cmd, int param1, int param2, int param3, int param4)=0;
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virtual int onCommand(const wchar_t *cmd, int param1, int param2, void *ptr, int ptrlen)=0;
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virtual CfgItem *getCfgInterface(int n)=0;
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virtual void setOSModuleHandle(OSMODULEHANDLE moduleHandle)=0;
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virtual OSMODULEHANDLE getOSModuleHandle()=0;
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virtual void setComponentPath(const wchar_t *path)=0;
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virtual const wchar_t *getComponentPath()=0;
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private:
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virtual void internal_onDestroy()=0;
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virtual int internal_onNotify(int cmd, int param1, int param2, int param3, int param4)=0; // calls thru to onNotify after processing
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RECVS_DISPATCH;
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};
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class waServiceFactoryI;
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/**
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*/
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class NOVTABLE WAComponentClient : public WaComponentI, public CfgItemI
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{
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protected:
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WAComponentClient(const wchar_t *name=NULL);
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public:
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virtual ~WAComponentClient() {}
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// provide your component name & other info here
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virtual const wchar_t *getName(); //OVERRIDE ME (or just set name in constructor)
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virtual GUID getGUID()=0; // be sure to override this one //OVERRIDE ME
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#ifdef WASABINOMAINAPI
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void registerServices(api_service *); // don't override
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#else
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void registerServices(ComponentAPI *); // don't override
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#endif
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int RegisterServicesSafeModeOk();
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void deregisterServices(); // don't override
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// override these to receive notifications
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virtual void onRegisterServices() {}// register extra services here
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virtual void onCreate() {} // init stuff
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virtual void onDestroy() {} // destroy everything here, not in ~
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//DEPRECATED: will go away
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// this is moving to svc_wndcreate
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virtual api_window *createWindow(int n, api_window *parentWnd) { return NULL; }
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// OVERRIDE ME for various events
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virtual int onNotify(int cmd, int param1, int param2, int param3, int param4) { return 0; }
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// everything after cmd is for future expansion
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virtual int onCommand(const wchar_t *cmd, int param1, int param2, void *ptr, int ptrlen) { return 0; }
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// config ptr... you can override this and provide a different *
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// otherwise 'this' will be returned
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virtual CfgItem *getCfgInterface(int n);
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// saves the OSMODULEHANDLE of your WAC for you
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void setOSModuleHandle(OSMODULEHANDLE moduleHandle) { OSModuleHandle = moduleHandle; };
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OSMODULEHANDLE getOSModuleHandle() { return OSModuleHandle; }
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void setComponentPath(const wchar_t *path) { componentpath = path; };
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const wchar_t *getComponentPath() { return componentpath; }
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OSMODULEHANDLE gethInstance() { return getOSModuleHandle(); } //DEPRECATED
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// various options to register during your constructor, like services,
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// skin parts, and autopop guids. just register them and forget them
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void registerService(waServiceFactoryI* service);
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void registerSkinFile(const wchar_t *filename, int relative=RSF_RELATIVETOWAC);
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/* benski> cut
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void registerAutoPopup(GUID guid, const wchar_t *description, const wchar_t *prefered_container=NULL, int container_required=FALSE);
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void registerAutoPopup(const wchar_t *groupid, const wchar_t *description, const wchar_t *container_layout=NULL, int container_required=FALSE);
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void registerCfgItem(CfgItemI *cfgitem, int autodelete=FALSE);
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void registerExtension(const wchar_t *extension, const wchar_t *description, const wchar_t *family=NULL);
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void registerCallback(SysCallback *_callback, void *_param = NULL);
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void registerPrefGroup(const wchar_t *groupname, const wchar_t *dest, GUID pref_guid, GUID pref_guid_parent=INVALID_GUID);*/
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// or register your own resource types here
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void registerResource(LoadableResource *res);
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virtual void onSkinLoaded() {}
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private:
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virtual void internal_onDestroy();
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virtual int internal_onNotify(int cmd, int param1, int param2, int param3, int param4);
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OSMODULEHANDLE OSModuleHandle;
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int postregisterservices; // if 1, onRegisterServices has been called
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PtrList<LoadableResource> resources;
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StringW componentpath;
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};
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extern "C" {
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typedef void (*WACINIT)(OSMODULEHANDLE);
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typedef UINT (*WACGETVERSION)(void); // returns the interface version component was compiled with
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typedef WaComponent *(*WACENUMCOMPONENT)(int n);
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};
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class LoadableResource {
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public:
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virtual ~LoadableResource() {}
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virtual int deleteOnShutdown() { return TRUE; } // return FALSE if you're static
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virtual void onRegisterServices() {}
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virtual void onDeregisterServices() {} // unload during this one
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virtual void beforeLoadingSkinElements() {}
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};
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#endif
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