75 lines
3.2 KiB
Markdown
75 lines
3.2 KiB
Markdown
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---
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title: Custom Rules
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---
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Rule file generation is a new and experimental feature of Premake 5.0, which currently only supports Visual Studio and the gmake2 action. It allows you describe how to build a particular kind of file, similar to [custom build commands](Custom-Build-Commands.md), but in a more generic way, and with variables that can be set in your project script.
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At generation time, Premake will output the appropriate rule files for the target action, just as it does for workspaces and projects. For Visual Studio 2010+, Premake will generate `RuleName.props`, `RuleName.targets`, and `RuleName.xml`. Currently, no other actions are supported.
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The documentation for this feature is still very incomplete.
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## Your First Rule
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A simple build rule might look like this:
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```lua
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rule "MyCustomRule"
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display "My custom compiler"
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fileextension ".xyz"
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buildmessage 'Compiling %(Filename) with MyCustomCC'
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buildcommands 'MyCustomCC.exe -c "%(FullPath)" -o "%(IntDir)/%(Filename).obj"'
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buildoutputs '%(IntDir)/%(Filename).obj"'
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```
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This rule will pass all files in project with the ".xyz" file extension through the specified build command. At export time, the files `MyCustomRule.props`, `MyCustomRule.targets`, and `MyCustomRule.xml` will be generated in the sample directory. Like workspaces and projects, this can be changed with [`location`](location.md) and [`filename`](filename.md).
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There are still some shortcomings with the current implementation, notably that we don't have a generic set of variables to use in the commands. The example above uses Visual Studio's own variables such as `%(FullPath)` and `%(IntDir)`; obviously these won't work if rules are implemented for a different toolset.
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To use the sample rule from above in a project, list the rule name in a [`rules`](rules.md) statement:
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```lua
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project "MyProject"
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rules { "MyCustomRule" }
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```
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## Rule Properties
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The benefit of custom rules over [custom build commands](Custom-Build-Commands.md) is the ability to specify *properties*, which can then be set like any other project or configuration value. Properties are defined with [`propertydefinition`](propertydefinition.md) functions, including default values which can be overridden by specific project configurations.
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```lua
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rule "MyCustomRule"
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-- ...rule settings...
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propertydefinition {
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name = "StripDebugInfo",
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ind = "boole
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display = "Strip Debug Info",
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description = "Remove debug information from the generated object files"
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value = false,
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switch = "-s"
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}
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```
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Properties may then be used in the rule commands by enclosing the name in square brackets. This, again, is a Visual Studio convention; we may switch it up if support for additional exporters becomes available.
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```lua
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buildcommand 'MyCustomCC.exe -c "%(FullPath)" -o "%(IntDir)/%(Filename).obj" [StripDebugInfo]
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```
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The string `[StripDebugInfo]` will be set with the switch value `-s` if the value is set to true.
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To set the properties for a rule, Premake will create a setter function of the format *ruleName*Vars(). To set the example property above for a project's release configuration only:
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```lua
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project "MyProject"
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rules { "MyCustomRule" }
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filter { "configurations:Release" }
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myCustomRuleVars {
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StripDebugInfo = true
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}
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```
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