65 lines
1.6 KiB
C++
65 lines
1.6 KiB
C++
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#include <precomp.h>
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#include <bfc/wasabi_std.h>
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#include "freetype.h"
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#include "freetypefont.h"
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#include <api/font/FontCreator.h>
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#include <tataki/export.h>
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class AutoTataki : public LoadableResource
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{
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public:
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virtual void onRegisterServices() { Tataki::Init(WASABI_API_SVC); }
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virtual void onDeregisterServices() { Tataki::Quit(); }
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};
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static WACNAME wac;
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WACPARENT *the = &wac;
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// {EF7E83B0-10ED-4be4-AFAF-D012F05C114E}
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static const GUID guid =
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{ 0xef7e83b0, 0x10ed, 0x4be4, { 0xaf, 0xaf, 0xd0, 0x12, 0xf0, 0x5c, 0x11, 0x4e } };
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// {504060F6-7D8C-4ebe-AE1D-A8BDF5EA1881}
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static const GUID freetypeFontRendererGUID =
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{ 0x504060f6, 0x7d8c, 0x4ebe, { 0xae, 0x1d, 0xa8, 0xbd, 0xf5, 0xea, 0x18, 0x81 } };
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WACNAME::WACNAME() : WACPARENT(L"Freetype Font Service")
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{
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registerResource(new AutoTataki);
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registerService(new FontCreator<FreeTypeFont>(freetypeFontRendererGUID));
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}
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WACNAME::~WACNAME() {
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}
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GUID WACNAME::getGUID() {
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return guid;
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}
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void WACNAME::onRegisterServices()
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{
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/*
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#ifdef WASABI_COMPILE_CONFIG // if not, you need to set the font renderer by hand
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// Here is where we hijack the default renderer and do it all freetype style.
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const GUID options_guid =
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{ 0x280876cf, 0x48c0, 0x40bc, { 0x8e, 0x86, 0x73, 0xce, 0x6b, 0xb4, 0x62, 0xe5 } };
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CfgItem *options = WASABI_API_CONFIG->config_getCfgItemByGuid(options_guid);
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if (options) {
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const char *attr = "Font Renderer";
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const char *name = "Freetype";
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options->setData(attr, name);
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}
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// the fonts system uses this attrib for what font system to try to use.
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#endif
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*/
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}
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void WACNAME::onCreate() {
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}
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void WACNAME::onDestroy() {
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}
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