224 lines
10 KiB
Plaintext
224 lines
10 KiB
Plaintext
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January 7, 2002
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MP4V2 LIBRARY INTERNALS
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=======================
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This document provides an overview of the internals of the mp4v2 library
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to aid those who wish to modify and extend it. Before reading this document,
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I recommend familiarizing yourself with the MP4 (or Quicktime) file format
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standard and the mp4v2 library API. The API is described in a set of man pages
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in mpeg4ip/doc/mp4v2, or if you prefer by looking at mp4.h.
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All the library code is written in C++, however the library API follows uses
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C calling conventions hence is linkable by both C and C++ programs. The
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library has been compiled and used on Linux, BSD, Windows, and Mac OS X.
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Other than libc, the library has no external dependencies, and hence can
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be used independently of the mpeg4ip package if desired. The library is
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used for both real-time recording and playback in mpeg4ip, and its runtime
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performance is up to those tasks. On the IA32 architecture compiled with gcc,
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the stripped library is approximately 600 KB code and initialized data.
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It is useful to think of the mp4v2 library as consisting of four layers:
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infrastructure, file format, generic tracks, and type specific track helpers.
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A description of each layer follows, from the fundamental to the optional.
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Infrastructure
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==============
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The infrastructure layer provides basic file I/O, memory allocation,
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error handling, string utilities, and protected arrays. The source files
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for this layer are mp4file_io, mp4util, and mp4array.
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Note that the array classes uses preprocessor macros instead of C++
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templates. The rationale for this is to increase portability given the
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sometimes incomplete support by some compilers for templates.
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File Format
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===========
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The file format layer provides the translation from the on-disk MP4 file
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format to in-memory C++ structures and back to disk. It is intended
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to exactly match the MP4 specification in syntax and semantics. It
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represents the majority of the code.
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There are three key structures at the file format layer: atoms, properties,
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and descriptors.
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Atoms are the primary containers within an mp4 file. They can contain
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any combination of properties, other atoms, or descriptors.
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The mp4atom files contain the base class for all the atoms, and provide
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generic functions that cover most cases. Most atoms are covered in
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atom_standard.cpp. Atoms that have a special read, generation or
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write needs are contained in their subclass contained in file atom_<name>.cpp,
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where <name> is the four letter name of the atom defined in the MP4
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specification.
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Atoms that only specifies the properties of the atom or the possible child
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atoms in the case of a container atom are located in atom_standard.cpp.
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In more specialized cases the atom specific file provides routines to
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initialize, read, or write the atom.
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Properties are the atomic pieces of information. The basic types of
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properties are integers, floats, strings, and byte arrays. For integers
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and floats there are subclasses that represent the different storage sizes,
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e.g. 8, 16, 24, 32, and 64 bit integers. For strings, there is 1 property
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class with a number of options regarding exact storage details, e.g. null
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terminated, fixed length, counted.
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For implementation reasons, there are also two special properties, table
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and descriptor, that are actually containers for groups of properties.
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I.e by making these containers provide a property interface much code can
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be written in a generic fashion.
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The mp4property files contain all the property related classes.
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Descriptors are containers that derive from the MPEG conventions and use
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different encoding rules than the atoms derived from the QuickTime file
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format. This means more use of bitfields and conditional existence with
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an emphasis on bit efficiency at the cost of encoding/decoding complexity.
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Descriptors can contain other descriptors and/or properties.
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The mp4descriptor files contain the generic base class for descriptors.
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Also the mp4property files have a descriptor wrapper class that allows a
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descriptor to behave as if it were a property. The specific descriptors
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are implemented as subclasses of the base class descriptor in manner similar
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to that of atoms. The descriptors, ocidescriptors, and qosqualifiers files
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contain these implementations.
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Each atom/property/descriptor has a name closely related to that in the
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MP4 specification. The difference being that the mp4v2 library doesn't
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use '-' or '_' in property names and capitalizes the first letter of each
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word, e.g. "thisIsAPropertyName". A complete name specifies the complete
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container path. The names follow the C/C++ syntax for elements and array
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indices.
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Examples are:
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"moov.mvhd.duration"
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"moov.trak[2].tkhd.duration"
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"moov.trak[3].minf.mdia.stbl.stsz[101].sampleSize"
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Note "*" can be used as a wildcard for an atom name (only). This is most
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useful when dealing with the stsd atom which contains child atoms with
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various names, but shared property names.
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Note that internally when performance matters the code looks up a property
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by name once, and then stores the returned pointer to the property class.
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To add an atom, first you should see if an existing atom exists that
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can be used. If not, you need to decide if special read/write or
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generate properties need to be established; for example a property in the atom
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changes other properties (adds, or subtracts). If there are no
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special cases, add the atom properties to atom_standard.cpp. If there
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are special properties, add a new file, add a new class to atoms.h, and
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add the class to MP4Atom::CreateAtom in mp4atom.cpp.
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Generic Tracks
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==============
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The two entities at this level are the mp4 file as a whole and the tracks
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which are contained with it. The mp4file and mp4track files contain the
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implementation.
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The critical work done by this layer is to map the collection of atoms,
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properties, and descriptors that represent a media track into a useful,
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and consistent set of operations. For example, reading or writing a media
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sample of a track is a relatively simple operation from the library API
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perspective. However there are numerous pieces of information in the mp4
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file that need to be properly used and updated to do this. This layer
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handles all those details.
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Given familiarity with the mp4 spec, the code should be straight-forward.
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What may not be immediately obvious are the functions to handle chunks of
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media samples. These exist to allow optimization of the mp4 file layout by
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reordering the chunks on disk to interleave the media sample chunks of
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multiple tracks in time order. (See MP4Optimize API doc).
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Type Specific Track Helpers
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===========================
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This specialized code goes beyond the meta-information about tracks in
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the mp4 file to understanding and manipulating the information in the
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track samples. There are currently two helpers in the library:
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the MPEG-4 Systems Helper, and the RTP Hint Track Helper.
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The MPEG-4 Systems Helper is currently limited to creating the OD, BIFS,
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and SDP information about a minimal audio/video scene consistent with
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the Internet Streaming Media Alliance (ISMA) specifications. We will be
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evaluating how best to generalize the library's helper functions for
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MPEG-4 Systems without overburdening the implementation. The code for
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this helper is found in the isma and odcommands files.
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The RTP Hint Track Helper is more extensive in its support. The hint
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tracks contain the track packetization information needed to build
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RTP packets for streaming. The library can construct RTP packets based
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on the hint track making RTP based servers significantly easier to write.
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All code related to rtp hint tracks is in the rtphint files. It would also
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be useful to look at test/mp4broadcaster and mpeg4ip/server/mp4creator for
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examples of how this part of the library API can be used.
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Library API
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===========
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The library API is defined and implemented in the mp4 files. The API uses
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C linkage conventions, and the mp4.h file adapts itself according to whether
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C or C++ is the compilation mode.
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All API calls are implemented in mp4.cpp and basically pass thru's to the
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MP4File member functions. This ensures that the library has internal access
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to the same functions as available via the API. All the calls in mp4.cpp use
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C++ try/catch blocks to protect against any runtime errors in the library.
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Upon error the library will print a diagnostic message if the verbostiy level
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has MP4_DETAILS_ERROR set, and return a distinguished error value, typically
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0 or -1.
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The test and util subdirectories contain useful examples of how to
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use the library. Also the mp4creator and mp4live programs within
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mpeg4ip demonstrate more complete usage of the library API.
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Debugging
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=========
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Since mp4 files are fairly complicated, extensive debugging support is
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built into the library. Multi-level diagnostic messages are available
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under the control of a verbosity bitmask described in the API.
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Also the library provides the MP4Dump() call which provides an ASCII
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version of the mp4 file meta-information. The mp4dump utilitity is a
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wrapper executable around this function.
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The mp4extract program is also provided in the utilities directory
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which is useful for extracting a track from an mp4file and putting the
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media data back into it's own file. It can also extract each sample of
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a track into its own file it that is desired.
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When all else fails, mp4 files are amenable to debugging by direct
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examination. Since the atom names are four letter ASCII codes finding
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reference points in a hex dump is feasible. On UNIX, the od command
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is your friend: "od -t x1z -A x [-j 0xXXXXXX] foo.mp4" will print
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a hex and ASCII dump, with hex addresses, starting optionally from
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a specified offset. The library diagnostic messages can provide
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information on where the library is reading or writing.
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General caveats
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===============
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The coding convention is to use the C++ throw operator whenever an
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unrecoverable error occurs. This throw is caught at the API layer
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in mp4.cpp and translated into an error value.
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Be careful about indices. Internally, we follow the C/C++ convention
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to use zero-based indices. However the MP4 spec uses one-based indices
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for things like samples and hence the library API uses this convention.
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