winamp/Src/tataki/bitmap/mac/osx_bitmap_cgimage.cpp

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2024-09-24 12:54:57 +00:00
#include "osx_bitmap_cgimage.h"
SkinBitmap::SkinBitmap(ARGB32 *_bits, int w, int h) : image(0)
{
// TODO: allow a mechanism for SkinBitmap to take ownership of the data
bits = malloc(w*h*4);
if (bits)
{
memcpy(bits, _bits, w*h*4);
CGColorSpaceRef colorSpace = CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB);
imageContext = CGBitmapContextCreate(bits, w, h, 8, w*4, colorSpace, kCGBitmapByteOrder32Little|kCGImageAlphaPremultipliedFirst);
image = CGBitmapContextCreateImage(imageContext);
CGColorSpaceRelease(colorSpace);
}
}
SkinBitmap::~SkinBitmap()
{
CGImageRelease(image);
#ifndef SKINBITMAP_USE_CGIMAGE
free(bits);
CGContextRelease(imageContext);
#endif
}
#ifdef WASABI_COMPILE_IMGLDR
SkinBitmap::SkinBitmap(const wchar_t *elementname, int _cached)
{
ASSERT(elementname!= NULL);
bitmapname = elementname;
x_offset = -1;
y_offset = -1;
subimage_w = -1;
subimage_h = -1;
fullimage_w=fullimage_h=0;
ownbits=1;
bits = NULL;
fromskin = 0;
last_failed = 0;
#ifdef WASABI_COMPILE_SKIN
bits = WASABI_API_IMGLDR->imgldr_requestSkinBitmap(elementname, &has_alpha, &x_offset, &y_offset, &subimage_w, &subimage_h, &fullimage_w, &fullimage_h,_cached);
fromskin = (bits != NULL);
#endif
if (bits == NULL)
bits = WASABI_API_IMGLDR->imgldr_makeBmp(elementname, &has_alpha, &fullimage_w, &fullimage_h);
#ifdef WASABI_COMPILE_SKIN
if (bits == NULL)
{
bits = WASABI_API_IMGLDR->imgldr_requestSkinBitmap(ERRORBMP, &has_alpha, &x_offset, &y_offset, &subimage_w, &subimage_h, &fullimage_w, &fullimage_h,_cached);
last_failed = 1;
}
#endif
if (bits == NULL)
{
bits = WASABI_API_IMGLDR->imgldr_makeBmp(HARDERRORBMP, &has_alpha, &fullimage_w, &fullimage_h);
last_failed = 1;
}
// check that coordinates are correct
if(x_offset!=-1 && x_offset>fullimage_w) x_offset=fullimage_w-1;
if(y_offset!=-1 && y_offset>fullimage_h) y_offset=fullimage_h-1;
if(subimage_w!=-1 && (x_offset+subimage_w)>fullimage_w) subimage_w=fullimage_w-x_offset;
if(subimage_h!=-1 && (y_offset+subimage_h)>fullimage_h) subimage_h=fullimage_h-y_offset;
// ASSERTPR(bits != NULL, elementname);
if (bits == NULL) {
DebugString("element not found ! %s\n", elementname);
int n = 10*10;
bits = (ARGB32 *)WASABI_API_MEMMGR->sysMalloc(n * 4);
ARGB32 *p = bits;
while (n--)
*p++ = 0xFFFF00FF;
}
}
#endif
int SkinBitmap::getWidth()
{
if (!image)
return 0;
return CGImageGetWidth(image);
}
int SkinBitmap::getFullWidth()
{
if (!image)
return 0;
return CGImageGetBytesPerRow(image)/4; // assumes 32bit pixel data
}
int SkinBitmap::getHeight()
{
if (!image)
return 0;
return CGImageGetHeight(image);
}
void SkinBitmap::blit(api_canvas *canvas, int x, int y)
{
if (!image)
return;
CGContextRef context = canvas->getHDC();
CGRect rect = CGRectMake(x, y, getWidth(), getHeight());
CGContextDrawImage(context, rect, image);
}
void SkinBitmap::blitAlpha(api_canvas *canvas, int x, int y, int alpha)
{
if (!image)
return;
float floatAlpha = alpha / 255.f;
CGContextRef context = canvas->getHDC();
CGContextSaveGState(context);
// CGContextTranslateCTM(context, 0, r->bottom);
// CGContextScaleCTM(context, 1.0, -1.0);
CGContextSetAlpha(context, floatAlpha);
CGRect rect = CGRectMake(x, y, getWidth(), getHeight());
CGContextDrawImage(context, rect, image);
CGContextRestoreGState(context);
}
void SkinBitmap::stretchToRect(api_canvas *canvas, RECT *r)
{
if (!image)
return;
CGContextRef context = canvas->getHDC();
CGContextSaveGState(context);
CGContextTranslateCTM (context, 0, r->bottom);
CGContextScaleCTM(context, 1.0, -1.0);
CGRect rect = CGRectMake(r->left, r->top, r->right-r->left, r->bottom-r->top);
CGContextDrawImage(context, rect, image);
CGContextRestoreGState(context);
}
void SkinBitmap::stretchToRectAlpha(api_canvas *canvas, RECT *r, int alpha)
{
if (!image)
return;
float floatAlpha = alpha / 255.f;
CGContextRef context = canvas->getHDC();
CGContextSaveGState(context);
CGContextTranslateCTM (context, 0, r->bottom);
CGContextScaleCTM(context, 1.0, -1.0);
CGContextSetAlpha(context, floatAlpha);
CGRect rect = CGRectMake(r->left, r->top, r->right-r->left, r->bottom-r->top);
CGContextDrawImage(context, rect, image);
CGContextRestoreGState(context);
}
void SkinBitmap::stretchToRectAlpha(api_canvas *canvas, RECT *src, RECT *dst, int alpha)
{
if (!image)
return;
float floatAlpha = alpha / 255.f;
// make a new image ref clipped to the source rect
CGRect srcRect = CGRectMake(src->left, src->top, src->right-src->left, src->bottom-src->top);
CGImageRef clippedImage = CGImageCreateWithImageInRect(image, srcRect);
// blit onto canvas
CGContextRef context = canvas->getHDC();
CGContextSaveGState(context);
CGContextTranslateCTM(context, 0, dst->bottom);
CGContextScaleCTM(context, 1.0, -1.0);
CGContextSetAlpha(context, floatAlpha);
CGRect rect = CGRectMake(dst->left, dst->top, dst->right-dst->left, dst->bottom-dst->top);
CGContextDrawImage(context, rect, clippedImage);
CGContextRestoreGState(context);
// release the reference to our clipped image
CGImageRelease(clippedImage);
}
uint8_t *SkinBitmap::getBits()
{
return static_cast<uint8_t *>(CGBitmapContextGetData(imageContext));
}
void SkinBitmap::UpdateBits(uint8_t *bits)
{
CGImageRelease(image);
image = CGBitmapContextCreateImage(imageContext);
}
ARGB32 SkinBitmap::getPixel(int x, int y)
{
ARGB32 *array = (ARGB32 *)getBits();
return array[x + y*getFullWidth()];
}
#define CBCLASS SkinBitmap
START_DISPATCH;
CB(IFC_BITMAP_GETBITMAP, GetBitmap);
CB(IFC_BITMAP_GETBITS, getBits);
VCB(IFC_BITMAP_UPDATEBITS, UpdateBits);
END_DISPATCH;
#undef CBCLASS