65 lines
2.2 KiB
C++
65 lines
2.2 KiB
C++
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/*
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** Copyright (C) 2008 Nullsoft, Inc.
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**
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** This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held
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** liable for any damages arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose, including commercial applications, and to
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** alter it and redistribute it freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software.
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** If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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**
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** 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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**
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** 3. This notice may not be removed or altered from any source distribution.
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**
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** Author: Ben Allison benski@winamp.com
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** Created: January 31, 2008
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**
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*/
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#include "Stopper.h"
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#include "main.h"
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#include "../Winamp/wa_ipc.h"
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Stopper::Stopper() : isplaying(0), timems(0)
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{
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}
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void Stopper::ChangeTracking(bool mode)
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{
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SendMessage(plugin.hMainWindow, WM_USER, mode, IPC_ALLOW_PLAYTRACKING); // enable / disable stats updating
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}
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void Stopper::Stop()
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{
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isplaying = SendMessage(plugin.hMainWindow, WM_USER, 0, IPC_ISPLAYING);
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if (isplaying)
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{
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ChangeTracking(0); // disable stats updating
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timems = SendMessage(plugin.hMainWindow, WM_USER, 0, IPC_GETOUTPUTTIME);
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SendMessage(plugin.hMainWindow, WM_COMMAND, 40047, 0); // Stop
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}
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}
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void Stopper::Play()
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{
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if (isplaying) // this works _most_ of the time, not sure why a small portion of the time it doesnt hrmph :/
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// ideally we should replace it with a system that pauses the decode thread, closes its file,
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// does the shit, and reopens and reseeks to the new offset. for gaplessness
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{
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if (timems)
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{
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m_force_seek = timems; // SendMessage(mod.hMainWindow,WM_USER,timems,106);
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}
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else
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m_force_seek = -1;
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SendMessage(plugin.hMainWindow, WM_COMMAND, 40045, 0); // Play
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//m_force_seek = -1;
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if (isplaying & 2)
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{
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SendMessage(plugin.hMainWindow, WM_COMMAND, 40046, 0); // Pause
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}
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ChangeTracking(1); // enable stats updating
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}
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}
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