274 lines
6.8 KiB
C++
274 lines
6.8 KiB
C++
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#include "ThreadID.h"
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DWORD ThreadID::thread_func_stub(LPVOID param)
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{
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ThreadID *t = static_cast<ThreadID*>(param);
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if (t != NULL)
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{
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return t->ThreadFunction();
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}
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else return 0;
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}
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void ThreadID::Kill()
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{
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if (threadHandle && threadHandle != INVALID_HANDLE_VALUE)
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{
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//cut: WaitForSingleObject(threadHandle, INFINITE);
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while (WaitForMultipleObjectsEx(1, &threadHandle, FALSE, INFINITE, TRUE) != WAIT_OBJECT_0)
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{
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}
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}
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}
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ThreadID::ThreadID(ThreadFunctions *t_f, HANDLE killswitch, HANDLE global_functions_semaphore,
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ThreadPoolTypes::HandleList &inherited_handles,
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volatile LONG *thread_count, HANDLE _max_load_event,
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int _reserved, int _com_type) : ThreadFunctions(_reserved)
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{
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/* initialize values */
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released = false;
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InitializeCriticalSection(&handle_lock);
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/* grab values passed to us */
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reserved = _reserved;
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com_type = _com_type;
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max_load_event = _max_load_event;
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global_functions = t_f;
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num_threads_available = thread_count;
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/* wait_handles[0] is kill switch */
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wait_handles.push_back(killswitch);
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/* wait_handles[1] is wake switch */
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wakeHandle = CreateSemaphore(0, 0, ThreadPoolTypes::MAX_SEMAPHORE_VALUE, 0);
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wait_handles.push_back(wakeHandle);
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if (reserved)
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{
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/* if thread is reserved,
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wait_handles[2] is a Funcion Call wake semaphore
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for this thread only. */
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wait_handles.push_back(functions_semaphore); // WAIT_OBJECT_0+1 == per-thread queued functions
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}
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else
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{
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/* if thread is not reserved,
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wait_handles[2] is a Function Call wake semaphore
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global to all threads */
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wait_handles.push_back(global_functions_semaphore); // WAIT_OBJECT_0+2 == any-thread queued functions
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}
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/* add inherited handles
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(handles added to thread pool before this thread was created) */
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for ( ThreadPoolTypes::HandleList::iterator itr = inherited_handles.begin(); itr != inherited_handles.end(); itr++ )
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{
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wait_handles.push_back( *itr );
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}
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/* start thread */
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threadHandle = CreateThread(0, 0, thread_func_stub, this, 0, 0);
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}
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ThreadID::~ThreadID()
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{
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CloseHandle(threadHandle);
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CloseHandle(wakeHandle);
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DeleteCriticalSection(&handle_lock);
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}
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bool ThreadID::TryAddHandle(HANDLE new_handle)
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{
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// let's see if we get lucky and can access the handle list directly
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if (TryEnterCriticalSection(&handle_lock))
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{
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// made it
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wait_handles.push_back(new_handle);
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LeaveCriticalSection(&handle_lock);
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return true;
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}
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else
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{
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ReleaseSemaphore(wakeHandle, 1, 0); // kick the thread out of WaitForMultiple...
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return false;
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}
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}
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void ThreadID::WaitAddHandle(HANDLE handle)
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{
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// wakeHandle already got released once by nature of this function being called
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EnterCriticalSection(&handle_lock);
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wait_handles.push_back(handle);
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LeaveCriticalSection(&handle_lock);
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ReleaseSemaphore(wakeHandle, 1, 0); // kick out the second wait
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}
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void ThreadID::AddHandle(HANDLE new_handle)
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{
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if (!TryAddHandle(new_handle))
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WaitAddHandle(new_handle);
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}
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bool ThreadID::TryRemoveHandle(HANDLE handle)
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{
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// let's see if we get lucky and can access the handle list directly
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if (TryEnterCriticalSection(&handle_lock))
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{
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RemoveHandle_Internal(handle);
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LeaveCriticalSection(&handle_lock);
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return true;
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}
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else
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{
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ReleaseSemaphore(wakeHandle, 1, 0); // kick the thread out of WaitForMultiple...
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return false;
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}
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return false;
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}
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void ThreadID::WaitRemoveHandle(HANDLE handle)
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{
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// wakeHandle already got released once by nature of this function being called
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EnterCriticalSection(&handle_lock);
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RemoveHandle_Internal(handle);
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LeaveCriticalSection(&handle_lock);
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ReleaseSemaphore(wakeHandle, 1, 0); // kick out the second wait
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}
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void ThreadID::RemoveHandle(HANDLE handle)
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{
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if (!TryRemoveHandle(handle))
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WaitRemoveHandle(handle);
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}
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void ThreadID::RemoveHandle_Internal(HANDLE handle)
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{
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// first three handles are reserved, so start after that
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for (size_t i=3;i<wait_handles.size();i++)
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{
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if (wait_handles[i] == handle)
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{
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wait_handles.erase(wait_handles.begin() + i);
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i--;
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}
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}
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}
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bool ThreadID::IsReserved() const
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{
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return !!reserved;
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}
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DWORD CALLBACK ThreadID::ThreadFunction()
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{
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switch(com_type)
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{
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case api_threadpool::FLAG_REQUIRE_COM_MT:
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CoInitializeEx(0, COINIT_MULTITHREADED);
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break;
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case api_threadpool::FLAG_REQUIRE_COM_STA:
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CoInitialize(0);
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break;
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}
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while (1)
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{
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InterlockedIncrement(num_threads_available);
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EnterCriticalSection(&handle_lock);
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DWORD ret = WaitForMultipleObjectsEx((DWORD)wait_handles.size(), wait_handles.data(), FALSE, INFINITE, TRUE);
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// cut: LeaveCriticalSection(&handle_lock);
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if (InterlockedDecrement(num_threads_available) == 0 && !reserved)
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SetEvent(max_load_event); // notify the watch dog if all the threads are used up
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if (ret == WAIT_OBJECT_0)
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{
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// killswitch
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LeaveCriticalSection(&handle_lock);
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break;
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}
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else if (ret == WAIT_OBJECT_0 + 1)
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{
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// we got woken up to release the handles lock
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// wait for the second signal
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LeaveCriticalSection(&handle_lock);
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InterlockedIncrement(num_threads_available);
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WaitForSingleObject(wakeHandle, INFINITE);
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InterlockedDecrement(num_threads_available);
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}
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else if (ret == WAIT_OBJECT_0 + 2)
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{
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LeaveCriticalSection(&handle_lock);
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api_threadpool::ThreadPoolFunc func;
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void *user_data;
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intptr_t id;
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if (reserved)
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{
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// per-thread queued functions
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if (PopFunction(&func, &user_data, &id))
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{
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func(0, user_data, id);
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}
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}
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else
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{
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// global queued functions
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if (global_functions->PopFunction(&func, &user_data, &id))
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{
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func(0, user_data, id);
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}
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}
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}
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else if (ret > WAIT_OBJECT_0 && ret < (WAIT_OBJECT_0 + wait_handles.size()))
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{
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DWORD index = ret - WAIT_OBJECT_0;
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HANDLE handle = wait_handles[index];
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LeaveCriticalSection(&handle_lock);
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/* !!! race condition here if someone calls ThreadPool::RemoveHandle and then CloseHandle() !!!
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before calling RemoveHandle, caller needs to either
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ensure that Event is unsignalled (And won't be signalled)
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or call RemoveHandle from within the function callback */
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api_threadpool::ThreadPoolFunc func;
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void *user_data;
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intptr_t id;
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if (global_functions->Get(handle, &func, &user_data, &id))
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{
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func(handle, user_data, id);
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}
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}
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else
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{
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LeaveCriticalSection(&handle_lock);
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}
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}
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if (com_type & api_threadpool::MASK_COM_FLAGS)
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CoUninitialize();
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return 0;
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}
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bool ThreadID::CanRunCOM(int flags) const
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{
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switch(com_type)
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{
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case api_threadpool::FLAG_REQUIRE_COM_MT: // if we're a CONIT_MULTITHREADEX thread (default)
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return !(flags & api_threadpool::FLAG_REQUIRE_COM_STA); // don't let STA stuff run
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case api_threadpool::FLAG_REQUIRE_COM_STA: // if we're a CoInitialize(0) thread
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return !(flags & api_threadpool::FLAG_REQUIRE_COM_MT); // don't let MT stuff run
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}
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return false; // shouldn't get here
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}
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bool ThreadID::IsReleased() const
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{
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return released;
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}
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void ThreadID::Reserve()
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{
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released=false;
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}
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void ThreadID::Release()
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{
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released=true;
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}
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