99 lines
3.5 KiB
C
99 lines
3.5 KiB
C
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#ifndef NULLSOFT_API_DECODEFILE_H
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#define NULLSOFT_API_DECODEFILE_H
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#include <bfc/dispatch.h>
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#include <bfc/platform/types.h>
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#include "api_audiostream.h"
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enum
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{
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API_DECODEFILE_SUCCESS = 0,
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API_DECODEFILE_FAILURE = 1,
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API_DECODEFILE_UNSUPPORTED = 2, // type is unsupported
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API_DECODEFILE_NO_INTERFACE = 3, // type is supported, but plugin does provide any interfaces for direct decoding
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API_DECODEFILE_WINAMP_PRO = 4, // user has to pay $$$ to do this
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API_DECODEFILE_NO_RIGHTS = 5, // user is not allowed to decode this file (e.g. DRM)
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API_DECODEFILE_BAD_RESAMPLE = 6, // Winamp is unable to resample this file to CDDA format (stereo 16bit 44.1kHz)
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};
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enum
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{
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AUDIOPARAMETERS_FLOAT = 1,
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};
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struct AudioParameters
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{
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public:
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AudioParameters() : bitsPerSample(0), channels(0), sampleRate(0), sampleRateReal(0.f), sizeBytes((size_t) - 1), errorCode(API_DECODEFILE_SUCCESS), flags(0)
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{}
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size_t bitsPerSample;
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size_t channels;
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size_t sampleRate;
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float sampleRateReal; // yes this is duplicate.
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int flags;
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size_t sizeBytes; // total size of decoded file, (size_t)-1 means don't know
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int errorCode;
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};
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class api_decodefile : public Dispatchable
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{
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public:
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/* OpenAudioBackground gives you back an api_audiostream that you can use to get decompressed bits
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* if it returns 0, check parameters->errorCode for the failure reason
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* fill parameters with desired values (0 if you don't care)
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* the decoder will _do its best_ to satisfy your passed-in audio parameters
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* but this API does not guarantee them, so be sure to check the parameters struct after the function returns
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* it's **UP TO YOU** to do any necessary conversion (sample rate, channels, bits-per-sample) if the decoder can't do it
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*/
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api_audiostream *OpenAudioBackground(const wchar_t *filename, AudioParameters *parameters);
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/* OpenAudio is the same as OpenAudioBackground
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* but, it will use the input plugin system to decode if necessary
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* so it's best to use this in a separate winamp.exe
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* to be honest, it was designed for internal use in the CD burner
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* so it's best not to use this one at all
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*/
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api_audiostream *OpenAudio(const wchar_t *filename, AudioParameters *parameters);
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void CloseAudio(api_audiostream *audioStream);
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/* verifies that a decoder exists to decompress this filename.
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this is not a guarantee tgat the file is openable, just that it can be matched to a decoder */
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bool DecoderExists(const wchar_t *filename);
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public:
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DISPATCH_CODES
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{
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API_DECODEFILE_OPENAUDIO = 10,
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API_DECODEFILE_OPENAUDIO2 = 11,
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API_DECODEFILE_CLOSEAUDIO = 20,
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API_DECODEFILE_DECODEREXISTS = 30,
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};
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};
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inline api_audiostream *api_decodefile::OpenAudio(const wchar_t *filename, AudioParameters *parameters)
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{
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return _call(API_DECODEFILE_OPENAUDIO, (api_audiostream *)0, filename, parameters);
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}
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inline api_audiostream *api_decodefile::OpenAudioBackground(const wchar_t *filename, AudioParameters *parameters)
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{
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return _call(API_DECODEFILE_OPENAUDIO2, (api_audiostream *)0, filename, parameters);
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}
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inline void api_decodefile::CloseAudio(api_audiostream *audioStream)
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{
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_voidcall(API_DECODEFILE_CLOSEAUDIO, audioStream);
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}
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inline bool api_decodefile::DecoderExists(const wchar_t *filename)
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{
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return _call(API_DECODEFILE_DECODEREXISTS, (bool)true, filename); // we default to true so that an old implementation doesn't break completely
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}
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// {9B4188F5-4295-48ab-B50C-F2B0BB56D242}
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static const GUID decodeFileGUID =
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{
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0x9b4188f5, 0x4295, 0x48ab, { 0xb5, 0xc, 0xf2, 0xb0, 0xbb, 0x56, 0xd2, 0x42 }
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};
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#endif
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