398 lines
15 KiB
C
398 lines
15 KiB
C
|
//////////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||
|
//
|
||
|
// File: D3DCompiler.h
|
||
|
// Content: D3D Compilation Types and APIs
|
||
|
//
|
||
|
//////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#ifndef __D3DCOMPILER_H__
|
||
|
#define __D3DCOMPILER_H__
|
||
|
|
||
|
// Current name of the DLL shipped in the same SDK as this header.
|
||
|
|
||
|
|
||
|
#define D3DCOMPILER_DLL_W L"d3dcompiler_43.dll"
|
||
|
#define D3DCOMPILER_DLL_A "d3dcompiler_43.dll"
|
||
|
|
||
|
#ifdef UNICODE
|
||
|
#define D3DCOMPILER_DLL D3DCOMPILER_DLL_W
|
||
|
#else
|
||
|
#define D3DCOMPILER_DLL D3DCOMPILER_DLL_A
|
||
|
#endif
|
||
|
|
||
|
#include "d3d11shader.h"
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////////////
|
||
|
// APIs //////////////////////////////////////////////////////////////////////
|
||
|
//////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#ifdef __cplusplus
|
||
|
extern "C" {
|
||
|
#endif //__cplusplus
|
||
|
|
||
|
//----------------------------------------------------------------------------
|
||
|
// D3DCOMPILE flags:
|
||
|
// -----------------
|
||
|
// D3DCOMPILE_DEBUG
|
||
|
// Insert debug file/line/type/symbol information.
|
||
|
//
|
||
|
// D3DCOMPILE_SKIP_VALIDATION
|
||
|
// Do not validate the generated code against known capabilities and
|
||
|
// constraints. This option is only recommended when compiling shaders
|
||
|
// you KNOW will work. (ie. have compiled before without this option.)
|
||
|
// Shaders are always validated by D3D before they are set to the device.
|
||
|
//
|
||
|
// D3DCOMPILE_SKIP_OPTIMIZATION
|
||
|
// Instructs the compiler to skip optimization steps during code generation.
|
||
|
// Unless you are trying to isolate a problem in your code using this option
|
||
|
// is not recommended.
|
||
|
//
|
||
|
// D3DCOMPILE_PACK_MATRIX_ROW_MAJOR
|
||
|
// Unless explicitly specified, matrices will be packed in row-major order
|
||
|
// on input and output from the shader.
|
||
|
//
|
||
|
// D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR
|
||
|
// Unless explicitly specified, matrices will be packed in column-major
|
||
|
// order on input and output from the shader. This is generally more
|
||
|
// efficient, since it allows vector-matrix multiplication to be performed
|
||
|
// using a series of dot-products.
|
||
|
//
|
||
|
// D3DCOMPILE_PARTIAL_PRECISION
|
||
|
// Force all computations in resulting shader to occur at partial precision.
|
||
|
// This may result in faster evaluation of shaders on some hardware.
|
||
|
//
|
||
|
// D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT
|
||
|
// Force compiler to compile against the next highest available software
|
||
|
// target for vertex shaders. This flag also turns optimizations off,
|
||
|
// and debugging on.
|
||
|
//
|
||
|
// D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT
|
||
|
// Force compiler to compile against the next highest available software
|
||
|
// target for pixel shaders. This flag also turns optimizations off,
|
||
|
// and debugging on.
|
||
|
//
|
||
|
// D3DCOMPILE_NO_PRESHADER
|
||
|
// Disables Preshaders. Using this flag will cause the compiler to not
|
||
|
// pull out static expression for evaluation on the host cpu
|
||
|
//
|
||
|
// D3DCOMPILE_AVOID_FLOW_CONTROL
|
||
|
// Hint compiler to avoid flow-control constructs where possible.
|
||
|
//
|
||
|
// D3DCOMPILE_PREFER_FLOW_CONTROL
|
||
|
// Hint compiler to prefer flow-control constructs where possible.
|
||
|
//
|
||
|
// D3DCOMPILE_ENABLE_STRICTNESS
|
||
|
// By default, the HLSL/Effect compilers are not strict on deprecated syntax.
|
||
|
// Specifying this flag enables the strict mode. Deprecated syntax may be
|
||
|
// removed in a future release, and enabling syntax is a good way to make
|
||
|
// sure your shaders comply to the latest spec.
|
||
|
//
|
||
|
// D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY
|
||
|
// This enables older shaders to compile to 4_0 targets.
|
||
|
//
|
||
|
//----------------------------------------------------------------------------
|
||
|
|
||
|
#define D3DCOMPILE_DEBUG (1 << 0)
|
||
|
#define D3DCOMPILE_SKIP_VALIDATION (1 << 1)
|
||
|
#define D3DCOMPILE_SKIP_OPTIMIZATION (1 << 2)
|
||
|
#define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR (1 << 3)
|
||
|
#define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR (1 << 4)
|
||
|
#define D3DCOMPILE_PARTIAL_PRECISION (1 << 5)
|
||
|
#define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT (1 << 6)
|
||
|
#define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT (1 << 7)
|
||
|
#define D3DCOMPILE_NO_PRESHADER (1 << 8)
|
||
|
#define D3DCOMPILE_AVOID_FLOW_CONTROL (1 << 9)
|
||
|
#define D3DCOMPILE_PREFER_FLOW_CONTROL (1 << 10)
|
||
|
#define D3DCOMPILE_ENABLE_STRICTNESS (1 << 11)
|
||
|
#define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY (1 << 12)
|
||
|
#define D3DCOMPILE_IEEE_STRICTNESS (1 << 13)
|
||
|
#define D3DCOMPILE_OPTIMIZATION_LEVEL0 (1 << 14)
|
||
|
#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0
|
||
|
#define D3DCOMPILE_OPTIMIZATION_LEVEL2 ((1 << 14) | (1 << 15))
|
||
|
#define D3DCOMPILE_OPTIMIZATION_LEVEL3 (1 << 15)
|
||
|
#define D3DCOMPILE_RESERVED16 (1 << 16)
|
||
|
#define D3DCOMPILE_RESERVED17 (1 << 17)
|
||
|
#define D3DCOMPILE_WARNINGS_ARE_ERRORS (1 << 18)
|
||
|
|
||
|
//----------------------------------------------------------------------------
|
||
|
// D3DCOMPILE_EFFECT flags:
|
||
|
// -------------------------------------
|
||
|
// These flags are passed in when creating an effect, and affect
|
||
|
// either compilation behavior or runtime effect behavior
|
||
|
//
|
||
|
// D3DCOMPILE_EFFECT_CHILD_EFFECT
|
||
|
// Compile this .fx file to a child effect. Child effects have no
|
||
|
// initializers for any shared values as these are initialied in the
|
||
|
// master effect (pool).
|
||
|
//
|
||
|
// D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS
|
||
|
// By default, performance mode is enabled. Performance mode
|
||
|
// disallows mutable state objects by preventing non-literal
|
||
|
// expressions from appearing in state object definitions.
|
||
|
// Specifying this flag will disable the mode and allow for mutable
|
||
|
// state objects.
|
||
|
//
|
||
|
//----------------------------------------------------------------------------
|
||
|
|
||
|
#define D3DCOMPILE_EFFECT_CHILD_EFFECT (1 << 0)
|
||
|
#define D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS (1 << 1)
|
||
|
|
||
|
//----------------------------------------------------------------------------
|
||
|
// D3DCompile:
|
||
|
// ----------
|
||
|
// Compile source text into bytecode appropriate for the given target.
|
||
|
//----------------------------------------------------------------------------
|
||
|
|
||
|
HRESULT WINAPI
|
||
|
D3DCompile(__in_bcount(SrcDataSize) LPCVOID pSrcData,
|
||
|
__in SIZE_T SrcDataSize,
|
||
|
__in_opt LPCSTR pSourceName,
|
||
|
__in_xcount_opt(pDefines->Name != NULL) CONST D3D_SHADER_MACRO* pDefines,
|
||
|
__in_opt ID3DInclude* pInclude,
|
||
|
__in LPCSTR pEntrypoint,
|
||
|
__in LPCSTR pTarget,
|
||
|
__in UINT Flags1,
|
||
|
__in UINT Flags2,
|
||
|
__out ID3DBlob** ppCode,
|
||
|
__out_opt ID3DBlob** ppErrorMsgs);
|
||
|
|
||
|
typedef HRESULT (WINAPI *pD3DCompile)
|
||
|
(LPCVOID pSrcData,
|
||
|
SIZE_T SrcDataSize,
|
||
|
LPCSTR pFileName,
|
||
|
CONST D3D_SHADER_MACRO* pDefines,
|
||
|
ID3DInclude* pInclude,
|
||
|
LPCSTR pEntrypoint,
|
||
|
LPCSTR pTarget,
|
||
|
UINT Flags1,
|
||
|
UINT Flags2,
|
||
|
ID3DBlob** ppCode,
|
||
|
ID3DBlob** ppErrorMsgs);
|
||
|
|
||
|
//----------------------------------------------------------------------------
|
||
|
// D3DPreprocess:
|
||
|
// ----------
|
||
|
// Process source text with the compiler's preprocessor and return
|
||
|
// the resulting text.
|
||
|
//----------------------------------------------------------------------------
|
||
|
|
||
|
HRESULT WINAPI
|
||
|
D3DPreprocess(__in_bcount(SrcDataSize) LPCVOID pSrcData,
|
||
|
__in SIZE_T SrcDataSize,
|
||
|
__in_opt LPCSTR pSourceName,
|
||
|
__in_opt CONST D3D_SHADER_MACRO* pDefines,
|
||
|
__in_opt ID3DInclude* pInclude,
|
||
|
__out ID3DBlob** ppCodeText,
|
||
|
__out_opt ID3DBlob** ppErrorMsgs);
|
||
|
|
||
|
typedef HRESULT (WINAPI *pD3DPreprocess)
|
||
|
(LPCVOID pSrcData,
|
||
|
SIZE_T SrcDataSize,
|
||
|
LPCSTR pFileName,
|
||
|
CONST D3D_SHADER_MACRO* pDefines,
|
||
|
ID3DInclude* pInclude,
|
||
|
ID3DBlob** ppCodeText,
|
||
|
ID3DBlob** ppErrorMsgs);
|
||
|
|
||
|
//----------------------------------------------------------------------------
|
||
|
// D3DGetDebugInfo:
|
||
|
// -----------------------
|
||
|
// Gets shader debug info. Debug info is generated by D3DCompile and is
|
||
|
// embedded in the body of the shader.
|
||
|
//----------------------------------------------------------------------------
|
||
|
|
||
|
HRESULT WINAPI
|
||
|
D3DGetDebugInfo(__in_bcount(SrcDataSize) LPCVOID pSrcData,
|
||
|
__in SIZE_T SrcDataSize,
|
||
|
__out ID3DBlob** ppDebugInfo);
|
||
|
|
||
|
//----------------------------------------------------------------------------
|
||
|
// D3DReflect:
|
||
|
// ----------
|
||
|
// Shader code contains metadata that can be inspected via the
|
||
|
// reflection APIs.
|
||
|
//----------------------------------------------------------------------------
|
||
|
|
||
|
HRESULT WINAPI
|
||
|
D3DReflect(__in_bcount(SrcDataSize) LPCVOID pSrcData,
|
||
|
__in SIZE_T SrcDataSize,
|
||
|
__in REFIID pInterface,
|
||
|
__out void** ppReflector);
|
||
|
|
||
|
//----------------------------------------------------------------------------
|
||
|
// D3DDisassemble:
|
||
|
// ----------------------
|
||
|
// Takes a binary shader and returns a buffer containing text assembly.
|
||
|
//----------------------------------------------------------------------------
|
||
|
|
||
|
#define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001
|
||
|
#define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002
|
||
|
#define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004
|
||
|
#define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008
|
||
|
#define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010
|
||
|
|
||
|
HRESULT WINAPI
|
||
|
D3DDisassemble(__in_bcount(SrcDataSize) LPCVOID pSrcData,
|
||
|
__in SIZE_T SrcDataSize,
|
||
|
__in UINT Flags,
|
||
|
__in_opt LPCSTR szComments,
|
||
|
__out ID3DBlob** ppDisassembly);
|
||
|
|
||
|
typedef HRESULT (WINAPI *pD3DDisassemble)
|
||
|
(__in_bcount(SrcDataSize) LPCVOID pSrcData,
|
||
|
__in SIZE_T SrcDataSize,
|
||
|
__in UINT Flags,
|
||
|
__in_opt LPCSTR szComments,
|
||
|
__out ID3DBlob** ppDisassembly);
|
||
|
|
||
|
//----------------------------------------------------------------------------
|
||
|
// D3DDisassemble10Effect:
|
||
|
// -----------------------
|
||
|
// Takes a D3D10 effect interface and returns a
|
||
|
// buffer containing text assembly.
|
||
|
//----------------------------------------------------------------------------
|
||
|
|
||
|
HRESULT WINAPI
|
||
|
D3DDisassemble10Effect(__in interface ID3D10Effect *pEffect,
|
||
|
__in UINT Flags,
|
||
|
__out ID3DBlob** ppDisassembly);
|
||
|
|
||
|
//----------------------------------------------------------------------------
|
||
|
// D3DGetInputSignatureBlob:
|
||
|
// -----------------------
|
||
|
// Retrieve the input signature from a compilation result.
|
||
|
//----------------------------------------------------------------------------
|
||
|
|
||
|
HRESULT WINAPI
|
||
|
D3DGetInputSignatureBlob(__in_bcount(SrcDataSize) LPCVOID pSrcData,
|
||
|
__in SIZE_T SrcDataSize,
|
||
|
__out ID3DBlob** ppSignatureBlob);
|
||
|
|
||
|
//----------------------------------------------------------------------------
|
||
|
// D3DGetOutputSignatureBlob:
|
||
|
// -----------------------
|
||
|
// Retrieve the output signature from a compilation result.
|
||
|
//----------------------------------------------------------------------------
|
||
|
|
||
|
HRESULT WINAPI
|
||
|
D3DGetOutputSignatureBlob(__in_bcount(SrcDataSize) LPCVOID pSrcData,
|
||
|
__in SIZE_T SrcDataSize,
|
||
|
__out ID3DBlob** ppSignatureBlob);
|
||
|
|
||
|
//----------------------------------------------------------------------------
|
||
|
// D3DGetInputAndOutputSignatureBlob:
|
||
|
// -----------------------
|
||
|
// Retrieve the input and output signatures from a compilation result.
|
||
|
//----------------------------------------------------------------------------
|
||
|
|
||
|
HRESULT WINAPI
|
||
|
D3DGetInputAndOutputSignatureBlob(__in_bcount(SrcDataSize) LPCVOID pSrcData,
|
||
|
__in SIZE_T SrcDataSize,
|
||
|
__out ID3DBlob** ppSignatureBlob);
|
||
|
|
||
|
//----------------------------------------------------------------------------
|
||
|
// D3DStripShader:
|
||
|
// -----------------------
|
||
|
// Removes unwanted blobs from a compilation result
|
||
|
//----------------------------------------------------------------------------
|
||
|
|
||
|
typedef enum D3DCOMPILER_STRIP_FLAGS
|
||
|
{
|
||
|
D3DCOMPILER_STRIP_REFLECTION_DATA = 1,
|
||
|
D3DCOMPILER_STRIP_DEBUG_INFO = 2,
|
||
|
D3DCOMPILER_STRIP_TEST_BLOBS = 4,
|
||
|
D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff,
|
||
|
} D3DCOMPILER_STRIP_FLAGS;
|
||
|
|
||
|
HRESULT WINAPI
|
||
|
D3DStripShader(__in_bcount(BytecodeLength) LPCVOID pShaderBytecode,
|
||
|
__in SIZE_T BytecodeLength,
|
||
|
__in UINT uStripFlags,
|
||
|
__out ID3DBlob** ppStrippedBlob);
|
||
|
|
||
|
//----------------------------------------------------------------------------
|
||
|
// D3DGetBlobPart:
|
||
|
// -----------------------
|
||
|
// Extracts information from a compilation result.
|
||
|
//----------------------------------------------------------------------------
|
||
|
|
||
|
typedef enum D3D_BLOB_PART
|
||
|
{
|
||
|
D3D_BLOB_INPUT_SIGNATURE_BLOB,
|
||
|
D3D_BLOB_OUTPUT_SIGNATURE_BLOB,
|
||
|
D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB,
|
||
|
D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB,
|
||
|
D3D_BLOB_ALL_SIGNATURE_BLOB,
|
||
|
D3D_BLOB_DEBUG_INFO,
|
||
|
D3D_BLOB_LEGACY_SHADER,
|
||
|
D3D_BLOB_XNA_PREPASS_SHADER,
|
||
|
D3D_BLOB_XNA_SHADER,
|
||
|
|
||
|
// Test parts are only produced by special compiler versions and so
|
||
|
// are usually not present in shaders.
|
||
|
D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000,
|
||
|
D3D_BLOB_TEST_COMPILE_DETAILS,
|
||
|
D3D_BLOB_TEST_COMPILE_PERF,
|
||
|
} D3D_BLOB_PART;
|
||
|
|
||
|
HRESULT WINAPI
|
||
|
D3DGetBlobPart(__in_bcount(SrcDataSize) LPCVOID pSrcData,
|
||
|
__in SIZE_T SrcDataSize,
|
||
|
__in D3D_BLOB_PART Part,
|
||
|
__in UINT Flags,
|
||
|
__out ID3DBlob** ppPart);
|
||
|
|
||
|
//----------------------------------------------------------------------------
|
||
|
// D3DCompressShaders:
|
||
|
// -----------------------
|
||
|
// Compresses a set of shaders into a more compact form.
|
||
|
//----------------------------------------------------------------------------
|
||
|
|
||
|
typedef struct _D3D_SHADER_DATA
|
||
|
{
|
||
|
LPCVOID pBytecode;
|
||
|
SIZE_T BytecodeLength;
|
||
|
} D3D_SHADER_DATA;
|
||
|
|
||
|
#define D3D_COMPRESS_SHADER_KEEP_ALL_PARTS 0x00000001
|
||
|
|
||
|
HRESULT WINAPI
|
||
|
D3DCompressShaders(__in UINT uNumShaders,
|
||
|
__in_ecount(uNumShaders) D3D_SHADER_DATA* pShaderData,
|
||
|
__in UINT uFlags,
|
||
|
__out ID3DBlob** ppCompressedData);
|
||
|
|
||
|
//----------------------------------------------------------------------------
|
||
|
// D3DDecompressShaders:
|
||
|
// -----------------------
|
||
|
// Decompresses one or more shaders from a compressed set.
|
||
|
//----------------------------------------------------------------------------
|
||
|
|
||
|
HRESULT WINAPI
|
||
|
D3DDecompressShaders(__in_bcount(SrcDataSize) LPCVOID pSrcData,
|
||
|
__in SIZE_T SrcDataSize,
|
||
|
__in UINT uNumShaders,
|
||
|
__in UINT uStartIndex,
|
||
|
__in_ecount_opt(uNumShaders) UINT* pIndices,
|
||
|
__in UINT uFlags,
|
||
|
__out_ecount(uNumShaders) ID3DBlob** ppShaders,
|
||
|
__out_opt UINT* pTotalShaders);
|
||
|
|
||
|
//----------------------------------------------------------------------------
|
||
|
// D3DCreateBlob:
|
||
|
// -----------------------
|
||
|
// Create an ID3DBlob instance.
|
||
|
//----------------------------------------------------------------------------
|
||
|
|
||
|
HRESULT WINAPI
|
||
|
D3DCreateBlob(__in SIZE_T Size,
|
||
|
__out ID3DBlob** ppBlob);
|
||
|
|
||
|
#ifdef __cplusplus
|
||
|
}
|
||
|
#endif //__cplusplus
|
||
|
|
||
|
#endif // #ifndef __D3DCOMPILER_H__
|