winamp/Src/external_dependencies/microsoft_directx_sdk_2010/Include/xnamathconvert.inl

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2024-09-24 12:54:57 +00:00
/*++
Copyright (c) Microsoft Corporation. All rights reserved.
Module Name:
xnamathconvert.inl
Abstract:
XNA math library for Windows and Xbox 360: Conversion, loading, and storing functions.
--*/
#if defined(_MSC_VER) && (_MSC_VER > 1000)
#pragma once
#endif
#ifndef __XNAMATHCONVERT_INL__
#define __XNAMATHCONVERT_INL__
#define XM_PACK_FACTOR (FLOAT)(1 << 22)
#define XM_UNPACK_FACTOR_UNSIGNED (FLOAT)(1 << 23)
#define XM_UNPACK_FACTOR_SIGNED XM_PACK_FACTOR
#define XM_UNPACK_UNSIGNEDN_OFFSET(BitsX, BitsY, BitsZ, BitsW) \
{-XM_UNPACK_FACTOR_UNSIGNED / (FLOAT)((1 << (BitsX)) - 1), \
-XM_UNPACK_FACTOR_UNSIGNED / (FLOAT)((1 << (BitsY)) - 1), \
-XM_UNPACK_FACTOR_UNSIGNED / (FLOAT)((1 << (BitsZ)) - 1), \
-XM_UNPACK_FACTOR_UNSIGNED / (FLOAT)((1 << (BitsW)) - 1)}
#define XM_UNPACK_UNSIGNEDN_SCALE(BitsX, BitsY, BitsZ, BitsW) \
{XM_UNPACK_FACTOR_UNSIGNED / (FLOAT)((1 << (BitsX)) - 1), \
XM_UNPACK_FACTOR_UNSIGNED / (FLOAT)((1 << (BitsY)) - 1), \
XM_UNPACK_FACTOR_UNSIGNED / (FLOAT)((1 << (BitsZ)) - 1), \
XM_UNPACK_FACTOR_UNSIGNED / (FLOAT)((1 << (BitsW)) - 1)}
#define XM_UNPACK_SIGNEDN_SCALE(BitsX, BitsY, BitsZ, BitsW) \
{-XM_UNPACK_FACTOR_SIGNED / (FLOAT)((1 << ((BitsX) - 1)) - 1), \
-XM_UNPACK_FACTOR_SIGNED / (FLOAT)((1 << ((BitsY) - 1)) - 1), \
-XM_UNPACK_FACTOR_SIGNED / (FLOAT)((1 << ((BitsZ) - 1)) - 1), \
-XM_UNPACK_FACTOR_SIGNED / (FLOAT)((1 << ((BitsW) - 1)) - 1)}
//#define XM_UNPACK_SIGNEDN_OFFSET(BitsX, BitsY, BitsZ, BitsW) \
// {-XM_UNPACK_FACTOR_SIGNED / (FLOAT)((1 << ((BitsX) - 1)) - 1) * 3.0f, \
// -XM_UNPACK_FACTOR_SIGNED / (FLOAT)((1 << ((BitsY) - 1)) - 1) * 3.0f, \
// -XM_UNPACK_FACTOR_SIGNED / (FLOAT)((1 << ((BitsZ) - 1)) - 1) * 3.0f, \
// -XM_UNPACK_FACTOR_SIGNED / (FLOAT)((1 << ((BitsW) - 1)) - 1) * 3.0f}
#define XM_PACK_UNSIGNEDN_SCALE(BitsX, BitsY, BitsZ, BitsW) \
{-(FLOAT)((1 << (BitsX)) - 1) / XM_PACK_FACTOR, \
-(FLOAT)((1 << (BitsY)) - 1) / XM_PACK_FACTOR, \
-(FLOAT)((1 << (BitsZ)) - 1) / XM_PACK_FACTOR, \
-(FLOAT)((1 << (BitsW)) - 1) / XM_PACK_FACTOR}
#define XM_PACK_SIGNEDN_SCALE(BitsX, BitsY, BitsZ, BitsW) \
{-(FLOAT)((1 << ((BitsX) - 1)) - 1) / XM_PACK_FACTOR, \
-(FLOAT)((1 << ((BitsY) - 1)) - 1) / XM_PACK_FACTOR, \
-(FLOAT)((1 << ((BitsZ) - 1)) - 1) / XM_PACK_FACTOR, \
-(FLOAT)((1 << ((BitsW) - 1)) - 1) / XM_PACK_FACTOR}
#define XM_PACK_OFFSET XMVectorSplatConstant(3, 0)
//#define XM_UNPACK_OFFSET XM_PACK_OFFSET
/****************************************************************************
*
* Data conversion
*
****************************************************************************/
//------------------------------------------------------------------------------
XMFINLINE FLOAT XMConvertHalfToFloat
(
HALF Value
)
{
#if defined(_XM_NO_INTRINSICS_) || defined(_XM_SSE_INTRINSICS_)
UINT Mantissa;
UINT Exponent;
UINT Result;
Mantissa = (UINT)(Value & 0x03FF);
if ((Value & 0x7C00) != 0) // The value is normalized
{
Exponent = (UINT)((Value >> 10) & 0x1F);
}
else if (Mantissa != 0) // The value is denormalized
{
// Normalize the value in the resulting float
Exponent = 1;
do
{
Exponent--;
Mantissa <<= 1;
} while ((Mantissa & 0x0400) == 0);
Mantissa &= 0x03FF;
}
else // The value is zero
{
Exponent = (UINT)-112;
}
Result = ((Value & 0x8000) << 16) | // Sign
((Exponent + 112) << 23) | // Exponent
(Mantissa << 13); // Mantissa
return *(FLOAT*)&Result;
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif
}
//------------------------------------------------------------------------------
XMINLINE FLOAT* XMConvertHalfToFloatStream
(
FLOAT* pOutputStream,
UINT OutputStride,
CONST HALF* pInputStream,
UINT InputStride,
UINT HalfCount
)
{
#if defined(_XM_NO_INTRINSICS_) || defined(_XM_SSE_INTRINSICS_)
UINT i;
BYTE* pHalf = (BYTE*)pInputStream;
BYTE* pFloat = (BYTE*)pOutputStream;
XMASSERT(pOutputStream);
XMASSERT(pInputStream);
for (i = 0; i < HalfCount; i++)
{
*(FLOAT*)pFloat = XMConvertHalfToFloat(*(HALF*)pHalf);
pHalf += InputStride;
pFloat += OutputStride;
}
return pOutputStream;
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE HALF XMConvertFloatToHalf
(
FLOAT Value
)
{
#if defined(_XM_NO_INTRINSICS_) || defined(_XM_SSE_INTRINSICS_)
UINT Result;
UINT IValue = ((UINT *)(&Value))[0];
UINT Sign = (IValue & 0x80000000U) >> 16U;
IValue = IValue & 0x7FFFFFFFU; // Hack off the sign
if (IValue > 0x47FFEFFFU)
{
// The number is too large to be represented as a half. Saturate to infinity.
Result = 0x7FFFU;
}
else
{
if (IValue < 0x38800000U)
{
// The number is too small to be represented as a normalized half.
// Convert it to a denormalized value.
UINT Shift = 113U - (IValue >> 23U);
IValue = (0x800000U | (IValue & 0x7FFFFFU)) >> Shift;
}
else
{
// Rebias the exponent to represent the value as a normalized half.
IValue += 0xC8000000U;
}
Result = ((IValue + 0x0FFFU + ((IValue >> 13U) & 1U)) >> 13U)&0x7FFFU;
}
return (HALF)(Result|Sign);
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif
}
//------------------------------------------------------------------------------
XMINLINE HALF* XMConvertFloatToHalfStream
(
HALF* pOutputStream,
UINT OutputStride,
CONST FLOAT* pInputStream,
UINT InputStride,
UINT FloatCount
)
{
#if defined(_XM_NO_INTRINSICS_) || defined(_XM_SSE_INTRINSICS_)
UINT i;
BYTE* pFloat = (BYTE*)pInputStream;
BYTE* pHalf = (BYTE*)pOutputStream;
XMASSERT(pOutputStream);
XMASSERT(pInputStream);
for (i = 0; i < FloatCount; i++)
{
*(HALF*)pHalf = XMConvertFloatToHalf(*(FLOAT*)pFloat);
pFloat += InputStride;
pHalf += OutputStride;
}
return pOutputStream;
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
#if defined(_XM_NO_INTRINSICS_) || defined(_XM_SSE_INTRINSICS_)
// For VMX128, these routines are all defines in the main header
#pragma warning(push)
#pragma warning(disable:4701) // Prevent warnings about 'Result' potentially being used without having been initialized
XMINLINE XMVECTOR XMConvertVectorIntToFloat
(
FXMVECTOR VInt,
UINT DivExponent
)
{
#if defined(_XM_NO_INTRINSICS_)
UINT ElementIndex;
FLOAT fScale;
XMVECTOR Result;
XMASSERT(DivExponent<32);
fScale = 1.0f / (FLOAT)(1U << DivExponent);
ElementIndex = 0;
do {
INT iTemp = (INT)VInt.vector4_u32[ElementIndex];
Result.vector4_f32[ElementIndex] = ((FLOAT)iTemp) * fScale;
} while (++ElementIndex<4);
return Result;
#else // _XM_SSE_INTRINSICS_
XMASSERT(DivExponent<32);
// Convert to floats
XMVECTOR vResult = _mm_cvtepi32_ps(reinterpret_cast<const __m128i *>(&VInt)[0]);
// Convert DivExponent into 1.0f/(1<<DivExponent)
UINT uScale = 0x3F800000U - (DivExponent << 23);
// Splat the scalar value
__m128i vScale = _mm_set1_epi32(uScale);
vResult = _mm_mul_ps(vResult,reinterpret_cast<const __m128 *>(&vScale)[0]);
return vResult;
#endif
}
//------------------------------------------------------------------------------
XMINLINE XMVECTOR XMConvertVectorFloatToInt
(
FXMVECTOR VFloat,
UINT MulExponent
)
{
#if defined(_XM_NO_INTRINSICS_)
UINT ElementIndex;
XMVECTOR Result;
FLOAT fScale;
XMASSERT(MulExponent<32);
// Get the scalar factor.
fScale = (FLOAT)(1U << MulExponent);
ElementIndex = 0;
do {
INT iResult;
FLOAT fTemp = VFloat.vector4_f32[ElementIndex]*fScale;
if (fTemp <= -(65536.0f*32768.0f)) {
iResult = (-0x7FFFFFFF)-1;
} else if (fTemp > (65536.0f*32768.0f)-128.0f) {
iResult = 0x7FFFFFFF;
} else {
iResult = (INT)fTemp;
}
Result.vector4_u32[ElementIndex] = (UINT)iResult;
} while (++ElementIndex<4);
return Result;
#else // _XM_SSE_INTRINSICS_
XMASSERT(MulExponent<32);
static const XMVECTORF32 MaxInt = {65536.0f*32768.0f-128.0f,65536.0f*32768.0f-128.0f,65536.0f*32768.0f-128.0f,65536.0f*32768.0f-128.0f};
XMVECTOR vResult = _mm_set_ps1((FLOAT)(1U << MulExponent));
vResult = _mm_mul_ps(vResult,VFloat);
// In case of positive overflow, detect it
XMVECTOR vOverflow = _mm_cmpgt_ps(vResult,MaxInt);
// Float to int conversion
__m128i vResulti = _mm_cvttps_epi32(vResult);
// If there was positive overflow, set to 0x7FFFFFFF
vResult = _mm_and_ps(vOverflow,g_XMAbsMask);
vOverflow = _mm_andnot_ps(vOverflow,reinterpret_cast<const __m128 *>(&vResulti)[0]);
vOverflow = _mm_or_ps(vOverflow,vResult);
return vOverflow;
#endif
}
//------------------------------------------------------------------------------
XMINLINE XMVECTOR XMConvertVectorUIntToFloat
(
FXMVECTOR VUInt,
UINT DivExponent
)
{
#if defined(_XM_NO_INTRINSICS_)
UINT ElementIndex;
FLOAT fScale;
XMVECTOR Result;
XMASSERT(DivExponent<32);
fScale = 1.0f / (FLOAT)(1U << DivExponent);
ElementIndex = 0;
do {
Result.vector4_f32[ElementIndex] = (FLOAT)VUInt.vector4_u32[ElementIndex] * fScale;
} while (++ElementIndex<4);
return Result;
#else // _XM_SSE_INTRINSICS_
XMASSERT(DivExponent<32);
static const XMVECTORF32 FixUnsigned = {32768.0f*65536.0f,32768.0f*65536.0f,32768.0f*65536.0f,32768.0f*65536.0f};
// For the values that are higher than 0x7FFFFFFF, a fixup is needed
// Determine which ones need the fix.
XMVECTOR vMask = _mm_and_ps(VUInt,g_XMNegativeZero);
// Force all values positive
XMVECTOR vResult = _mm_xor_ps(VUInt,vMask);
// Convert to floats
vResult = _mm_cvtepi32_ps(reinterpret_cast<const __m128i *>(&vResult)[0]);
// Convert 0x80000000 -> 0xFFFFFFFF
__m128i iMask = _mm_srai_epi32(reinterpret_cast<const __m128i *>(&vMask)[0],31);
// For only the ones that are too big, add the fixup
vMask = _mm_and_ps(reinterpret_cast<const __m128 *>(&iMask)[0],FixUnsigned);
vResult = _mm_add_ps(vResult,vMask);
// Convert DivExponent into 1.0f/(1<<DivExponent)
UINT uScale = 0x3F800000U - (DivExponent << 23);
// Splat
iMask = _mm_set1_epi32(uScale);
vResult = _mm_mul_ps(vResult,reinterpret_cast<const __m128 *>(&iMask)[0]);
return vResult;
#endif
}
//------------------------------------------------------------------------------
XMINLINE XMVECTOR XMConvertVectorFloatToUInt
(
FXMVECTOR VFloat,
UINT MulExponent
)
{
#if defined(_XM_NO_INTRINSICS_)
UINT ElementIndex;
XMVECTOR Result;
FLOAT fScale;
XMASSERT(MulExponent<32);
// Get the scalar factor.
fScale = (FLOAT)(1U << MulExponent);
ElementIndex = 0;
do {
UINT uResult;
FLOAT fTemp = VFloat.vector4_f32[ElementIndex]*fScale;
if (fTemp <= 0.0f) {
uResult = 0;
} else if (fTemp >= (65536.0f*65536.0f)) {
uResult = 0xFFFFFFFFU;
} else {
uResult = (UINT)fTemp;
}
Result.vector4_u32[ElementIndex] = uResult;
} while (++ElementIndex<4);
return Result;
#else // _XM_SSE_INTRINSICS_
XMASSERT(MulExponent<32);
static const XMVECTORF32 MaxUInt = {65536.0f*65536.0f-256.0f,65536.0f*65536.0f-256.0f,65536.0f*65536.0f-256.0f,65536.0f*65536.0f-256.0f};
static const XMVECTORF32 UnsignedFix = {32768.0f*65536.0f,32768.0f*65536.0f,32768.0f*65536.0f,32768.0f*65536.0f};
XMVECTOR vResult = _mm_set_ps1(static_cast<float>(1U << MulExponent));
vResult = _mm_mul_ps(vResult,VFloat);
// Clamp to >=0
vResult = _mm_max_ps(vResult,g_XMZero);
// Any numbers that are too big, set to 0xFFFFFFFFU
XMVECTOR vOverflow = _mm_cmpgt_ps(vResult,MaxUInt);
XMVECTOR vValue = UnsignedFix;
// Too large for a signed integer?
XMVECTOR vMask = _mm_cmpge_ps(vResult,vValue);
// Zero for number's lower than 0x80000000, 32768.0f*65536.0f otherwise
vValue = _mm_and_ps(vValue,vMask);
// Perform fixup only on numbers too large (Keeps low bit precision)
vResult = _mm_sub_ps(vResult,vValue);
__m128i vResulti = _mm_cvttps_epi32(vResult);
// Convert from signed to unsigned pnly if greater than 0x80000000
vMask = _mm_and_ps(vMask,g_XMNegativeZero);
vResult = _mm_xor_ps(reinterpret_cast<const __m128 *>(&vResulti)[0],vMask);
// On those that are too large, set to 0xFFFFFFFF
vResult = _mm_or_ps(vResult,vOverflow);
return vResult;
#endif
}
#pragma warning(pop)
#endif // _XM_NO_INTRINSICS_ || _XM_SSE_INTRINSICS_
/****************************************************************************
*
* Vector and matrix load operations
*
****************************************************************************/
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadInt(CONST UINT* pSource)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
XMASSERT(pSource);
XMASSERT(((UINT_PTR)pSource & 3) == 0);
V.vector4_u32[0] = *pSource;
return V;
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pSource);
XMASSERT(((UINT_PTR)pSource & 3) == 0);
return _mm_load_ss( (const float*)pSource );
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadFloat(CONST FLOAT* pSource)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
XMASSERT(pSource);
XMASSERT(((UINT_PTR)pSource & 3) == 0);
V.vector4_f32[0] = *pSource;
return V;
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pSource);
XMASSERT(((UINT_PTR)pSource & 3) == 0);
return _mm_load_ss( pSource );
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadInt2
(
CONST UINT* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
XMASSERT(pSource);
V.vector4_u32[0] = pSource[0];
V.vector4_u32[1] = pSource[1];
return V;
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pSource);
__m128 x = _mm_load_ss( (const float*)pSource );
__m128 y = _mm_load_ss( (const float*)(pSource+1) );
return _mm_unpacklo_ps( x, y );
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadInt2A
(
CONST UINT* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
XMASSERT(pSource);
XMASSERT(((UINT_PTR)pSource & 0xF) == 0);
V.vector4_u32[0] = pSource[0];
V.vector4_u32[1] = pSource[1];
return V;
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pSource);
XMASSERT(((UINT_PTR)pSource & 0xF) == 0);
__m128i V = _mm_loadl_epi64( (const __m128i*)pSource );
return reinterpret_cast<__m128 *>(&V)[0];
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadFloat2
(
CONST XMFLOAT2* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
XMASSERT(pSource);
((UINT *)(&V.vector4_f32[0]))[0] = ((const UINT *)(&pSource->x))[0];
((UINT *)(&V.vector4_f32[1]))[0] = ((const UINT *)(&pSource->y))[0];
return V;
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pSource);
__m128 x = _mm_load_ss( &pSource->x );
__m128 y = _mm_load_ss( &pSource->y );
return _mm_unpacklo_ps( x, y );
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadFloat2A
(
CONST XMFLOAT2A* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
XMASSERT(pSource);
XMASSERT(((UINT_PTR)pSource & 0xF) == 0);
V.vector4_f32[0] = pSource->x;
V.vector4_f32[1] = pSource->y;
return V;
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pSource);
XMASSERT(((UINT_PTR)pSource & 0xF) == 0);
__m128i V = _mm_loadl_epi64( (const __m128i*)pSource );
return reinterpret_cast<__m128 *>(&V)[0];
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadHalf2
(
CONST XMHALF2* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMASSERT(pSource);
{
XMVECTOR vResult = {
XMConvertHalfToFloat(pSource->x),
XMConvertHalfToFloat(pSource->y),
0.0f,
0.0f
};
return vResult;
}
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pSource);
XMVECTOR vResult = {
XMConvertHalfToFloat(pSource->x),
XMConvertHalfToFloat(pSource->y),
0.0f,
0.0f
};
return vResult;
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadShortN2
(
CONST XMSHORTN2* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMASSERT(pSource);
XMASSERT(pSource->x != -32768);
XMASSERT(pSource->y != -32768);
{
XMVECTOR vResult = {
(FLOAT)pSource->x * (1.0f/32767.0f),
(FLOAT)pSource->y * (1.0f/32767.0f),
0.0f,
0.0f
};
return vResult;
}
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pSource);
XMASSERT(pSource->x != -32768);
XMASSERT(pSource->y != -32768);
// Splat the two shorts in all four entries (WORD alignment okay,
// DWORD alignment preferred)
__m128 vTemp = _mm_load_ps1(reinterpret_cast<const float *>(&pSource->x));
// Mask x&0xFFFF, y&0xFFFF0000,z&0,w&0
vTemp = _mm_and_ps(vTemp,g_XMMaskX16Y16);
// x needs to be sign extended
vTemp = _mm_xor_ps(vTemp,g_XMFlipX16Y16);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(reinterpret_cast<const __m128i *>(&vTemp)[0]);
// x - 0x8000 to undo the signed order.
vTemp = _mm_add_ps(vTemp,g_XMFixX16Y16);
// Convert 0-32767 to 0.0f-1.0f
return _mm_mul_ps(vTemp,g_XMNormalizeX16Y16);
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadShort2
(
CONST XMSHORT2* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
XMASSERT(pSource);
XMASSERT(pSource->x != -32768);
XMASSERT(pSource->y != -32768);
V.vector4_f32[0] = (FLOAT)pSource->x;
V.vector4_f32[1] = (FLOAT)pSource->y;
return V;
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pSource);
XMASSERT(pSource->x != -32768);
XMASSERT(pSource->y != -32768);
// Splat the two shorts in all four entries (WORD alignment okay,
// DWORD alignment preferred)
__m128 vTemp = _mm_load_ps1(reinterpret_cast<const float *>(&pSource->x));
// Mask x&0xFFFF, y&0xFFFF0000,z&0,w&0
vTemp = _mm_and_ps(vTemp,g_XMMaskX16Y16);
// x needs to be sign extended
vTemp = _mm_xor_ps(vTemp,g_XMFlipX16Y16);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(reinterpret_cast<const __m128i *>(&vTemp)[0]);
// x - 0x8000 to undo the signed order.
vTemp = _mm_add_ps(vTemp,g_XMFixX16Y16);
// Y is 65536 too large
return _mm_mul_ps(vTemp,g_XMFixupY16);
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadUShortN2
(
CONST XMUSHORTN2* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
XMASSERT(pSource);
V.vector4_f32[0] = (FLOAT)pSource->x / 65535.0f;
V.vector4_f32[1] = (FLOAT)pSource->y / 65535.0f;
return V;
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 FixupY16 = {1.0f/65535.0f,1.0f/(65535.0f*65536.0f),0.0f,0.0f};
static const XMVECTORF32 FixaddY16 = {0,32768.0f*65536.0f,0,0};
XMASSERT(pSource);
// Splat the two shorts in all four entries (WORD alignment okay,
// DWORD alignment preferred)
__m128 vTemp = _mm_load_ps1(reinterpret_cast<const float *>(&pSource->x));
// Mask x&0xFFFF, y&0xFFFF0000,z&0,w&0
vTemp = _mm_and_ps(vTemp,g_XMMaskX16Y16);
// y needs to be sign flipped
vTemp = _mm_xor_ps(vTemp,g_XMFlipY);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(reinterpret_cast<const __m128i *>(&vTemp)[0]);
// y + 0x8000 to undo the signed order.
vTemp = _mm_add_ps(vTemp,FixaddY16);
// Y is 65536 times too large
vTemp = _mm_mul_ps(vTemp,FixupY16);
return vTemp;
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadUShort2
(
CONST XMUSHORT2* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
XMASSERT(pSource);
V.vector4_f32[0] = (FLOAT)pSource->x;
V.vector4_f32[1] = (FLOAT)pSource->y;
return V;
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 FixaddY16 = {0,32768.0f,0,0};
XMASSERT(pSource);
// Splat the two shorts in all four entries (WORD alignment okay,
// DWORD alignment preferred)
__m128 vTemp = _mm_load_ps1(reinterpret_cast<const float *>(&pSource->x));
// Mask x&0xFFFF, y&0xFFFF0000,z&0,w&0
vTemp = _mm_and_ps(vTemp,g_XMMaskX16Y16);
// y needs to be sign flipped
vTemp = _mm_xor_ps(vTemp,g_XMFlipY);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(reinterpret_cast<const __m128i *>(&vTemp)[0]);
// Y is 65536 times too large
vTemp = _mm_mul_ps(vTemp,g_XMFixupY16);
// y + 0x8000 to undo the signed order.
vTemp = _mm_add_ps(vTemp,FixaddY16);
return vTemp;
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadInt3
(
CONST UINT* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
XMASSERT(pSource);
V.vector4_u32[0] = pSource[0];
V.vector4_u32[1] = pSource[1];
V.vector4_u32[2] = pSource[2];
return V;
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pSource);
#ifdef _XM_ISVS2005_
__m128i V = _mm_set_epi32( 0, *(pSource+2), *(pSource+1), *pSource );
return reinterpret_cast<__m128 *>(&V)[0];
#else
__m128 x = _mm_load_ss( (const float*)pSource );
__m128 y = _mm_load_ss( (const float*)(pSource+1) );
__m128 z = _mm_load_ss( (const float*)(pSource+2) );
__m128 xy = _mm_unpacklo_ps( x, y );
return _mm_movelh_ps( xy, z );
#endif // !_XM_ISVS2005_
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadInt3A
(
CONST UINT* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
XMASSERT(pSource);
XMASSERT(((UINT_PTR)pSource & 0xF) == 0);
V.vector4_u32[0] = pSource[0];
V.vector4_u32[1] = pSource[1];
V.vector4_u32[2] = pSource[2];
return V;
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pSource);
// Reads an extra integer that is 'undefined'
__m128i V = _mm_load_si128( (const __m128i*)pSource );
return reinterpret_cast<__m128 *>(&V)[0];
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadFloat3
(
CONST XMFLOAT3* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
XMASSERT(pSource);
((UINT *)(&V.vector4_f32[0]))[0] = ((const UINT *)(&pSource->x))[0];
((UINT *)(&V.vector4_f32[1]))[0] = ((const UINT *)(&pSource->y))[0];
((UINT *)(&V.vector4_f32[2]))[0] = ((const UINT *)(&pSource->z))[0];
return V;
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pSource);
#ifdef _XM_ISVS2005_
// This reads 1 floats past the memory that should be ignored.
// Need to continue to do this for VS 2005 due to compiler issue but prefer new method
// to avoid triggering issues with memory debug tools (like AV)
return _mm_loadu_ps( &pSource->x );
#else
__m128 x = _mm_load_ss( &pSource->x );
__m128 y = _mm_load_ss( &pSource->y );
__m128 z = _mm_load_ss( &pSource->z );
__m128 xy = _mm_unpacklo_ps( x, y );
return _mm_movelh_ps( xy, z );
#endif // !_XM_ISVS2005_
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadFloat3A
(
CONST XMFLOAT3A* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
XMASSERT(pSource);
XMASSERT(((UINT_PTR)pSource & 0xF) == 0);
V.vector4_f32[0] = pSource->x;
V.vector4_f32[1] = pSource->y;
V.vector4_f32[2] = pSource->z;
return V;
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pSource);
XMASSERT(((UINT_PTR)pSource & 0xF) == 0);
// This reads 1 floats past the memory that should be ignored.
return _mm_load_ps( &pSource->x );
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadUHenDN3
(
CONST XMUHENDN3* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
UINT Element;
XMASSERT(pSource);
Element = pSource->v & 0x7FF;
V.vector4_f32[0] = (FLOAT)Element / 2047.0f;
Element = (pSource->v >> 11) & 0x7FF;
V.vector4_f32[1] = (FLOAT)Element / 2047.0f;
Element = (pSource->v >> 22) & 0x3FF;
V.vector4_f32[2] = (FLOAT)Element / 1023.0f;
return V;
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 UHenDN3Mul = {1.0f/2047.0f,1.0f/(2047.0f*2048.0f),1.0f/(1023.0f*2048.0f*2048.0f),0};
XMASSERT(pSource);
// Get the 32 bit value and splat it
XMVECTOR vResult = _mm_load_ps1(reinterpret_cast<const float *>(&pSource->v));
// Mask off x, y and z
vResult = _mm_and_ps(vResult,g_XMMaskHenD3);
// Convert x and y to unsigned
vResult = _mm_xor_ps(vResult,g_XMFlipZ);
// Convert to float
vResult = _mm_cvtepi32_ps(reinterpret_cast<const __m128i *>(&vResult)[0]);
// Convert x and y back to signed
vResult = _mm_add_ps(vResult,g_XMAddUHenD3);
// Normalize x,y and z to -1.0f-1.0f
vResult = _mm_mul_ps(vResult,UHenDN3Mul);
return vResult;
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadUHenD3
(
CONST XMUHEND3* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
UINT Element;
XMASSERT(pSource);
Element = pSource->v & 0x7FF;
V.vector4_f32[0] = (FLOAT)Element;
Element = (pSource->v >> 11) & 0x7FF;
V.vector4_f32[1] = (FLOAT)Element;
Element = (pSource->v >> 22) & 0x3FF;
V.vector4_f32[2] = (FLOAT)Element;
return V;
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pSource);
// Get the 32 bit value and splat it
XMVECTOR vResult = _mm_load_ps1(reinterpret_cast<const float *>(&pSource->v));
// Mask off x, y and z
vResult = _mm_and_ps(vResult,g_XMMaskHenD3);
// Convert x and y to unsigned
vResult = _mm_xor_ps(vResult,g_XMFlipZ);
// Convert to float
vResult = _mm_cvtepi32_ps(reinterpret_cast<const __m128i *>(&vResult)[0]);
// Convert x and y back to signed
vResult = _mm_add_ps(vResult,g_XMAddUHenD3);
// Normalize x and y to -1024-1023.0f and z to -512-511.0f
vResult = _mm_mul_ps(vResult,g_XMMulHenD3);
return vResult;
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadHenDN3
(
CONST XMHENDN3* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
UINT Element;
static CONST UINT SignExtendXY[] = {0x00000000, 0xFFFFF800};
static CONST UINT SignExtendZ[] = {0x00000000, 0xFFFFFC00};
XMASSERT(pSource);
XMASSERT((pSource->v & 0x7FF) != 0x400);
XMASSERT(((pSource->v >> 11) & 0x7FF) != 0x400);
XMASSERT(((pSource->v >> 22) & 0x3FF) != 0x200);
Element = pSource->v & 0x7FF;
V.vector4_f32[0] = (FLOAT)(SHORT)(Element | SignExtendXY[Element >> 10]) / 1023.0f;
Element = (pSource->v >> 11) & 0x7FF;
V.vector4_f32[1] = (FLOAT)(SHORT)(Element | SignExtendXY[Element >> 10]) / 1023.0f;
Element = (pSource->v >> 22) & 0x3FF;
V.vector4_f32[2] = (FLOAT)(SHORT)(Element | SignExtendZ[Element >> 9]) / 511.0f;
return V;
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 HenDN3Mul = {1.0f/1023.0f,1.0f/(1023.0f*2048.0f),1.0f/(511.0f*2048.0f*2048.0f),0};
XMASSERT(pSource);
XMASSERT((pSource->v & 0x7FF) != 0x400);
XMASSERT(((pSource->v >> 11) & 0x7FF) != 0x400);
XMASSERT(((pSource->v >> 22) & 0x3FF) != 0x200);
// Get the 32 bit value and splat it
XMVECTOR vResult = _mm_load_ps1(reinterpret_cast<const float *>(&pSource->v));
// Mask off x, y and z
vResult = _mm_and_ps(vResult,g_XMMaskHenD3);
// Convert x and y to unsigned
vResult = _mm_xor_ps(vResult,g_XMXorHenD3);
// Convert to float
vResult = _mm_cvtepi32_ps(reinterpret_cast<const __m128i *>(&vResult)[0]);
// Convert x and y back to signed
vResult = _mm_add_ps(vResult,g_XMAddHenD3);
// Normalize x,y and z to -1.0f-1.0f
vResult = _mm_mul_ps(vResult,HenDN3Mul);
return vResult;
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadHenD3
(
CONST XMHEND3* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
UINT Element;
static CONST UINT SignExtendXY[] = {0x00000000, 0xFFFFF800};
static CONST UINT SignExtendZ[] = {0x00000000, 0xFFFFFC00};
XMASSERT(pSource);
XMASSERT((pSource->v & 0x7FF) != 0x400);
XMASSERT(((pSource->v >> 11) & 0x7FF) != 0x400);
XMASSERT(((pSource->v >> 22) & 0x3FF) != 0x200);
Element = pSource->v & 0x7FF;
V.vector4_f32[0] = (FLOAT)(SHORT)(Element | SignExtendXY[Element >> 10]);
Element = (pSource->v >> 11) & 0x7FF;
V.vector4_f32[1] = (FLOAT)(SHORT)(Element | SignExtendXY[Element >> 10]);
Element = (pSource->v >> 22) & 0x3FF;
V.vector4_f32[2] = (FLOAT)(SHORT)(Element | SignExtendZ[Element >> 9]);
return V;
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pSource);
XMASSERT((pSource->v & 0x7FF) != 0x400);
XMASSERT(((pSource->v >> 11) & 0x7FF) != 0x400);
XMASSERT(((pSource->v >> 22) & 0x3FF) != 0x200);
// Get the 32 bit value and splat it
XMVECTOR vResult = _mm_load_ps1(reinterpret_cast<const float *>(&pSource->v));
// Mask off x, y and z
vResult = _mm_and_ps(vResult,g_XMMaskHenD3);
// Convert x and y to unsigned
vResult = _mm_xor_ps(vResult,g_XMXorHenD3);
// Convert to float
vResult = _mm_cvtepi32_ps(reinterpret_cast<const __m128i *>(&vResult)[0]);
// Convert x and y back to signed
vResult = _mm_add_ps(vResult,g_XMAddHenD3);
// Normalize x and y to -1024-1023.0f and z to -512-511.0f
vResult = _mm_mul_ps(vResult,g_XMMulHenD3);
return vResult;
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadUDHenN3
(
CONST XMUDHENN3* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
UINT Element;
XMASSERT(pSource);
Element = pSource->v & 0x3FF;
V.vector4_f32[0] = (FLOAT)Element / 1023.0f;
Element = (pSource->v >> 10) & 0x7FF;
V.vector4_f32[1] = (FLOAT)Element / 2047.0f;
Element = (pSource->v >> 21) & 0x7FF;
V.vector4_f32[2] = (FLOAT)Element / 2047.0f;
return V;
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 UDHenN3Mul = {1.0f/1023.0f,1.0f/(2047.0f*1024.0f),1.0f/(2047.0f*1024.0f*2048.0f),0};
XMASSERT(pSource);
// Get the 32 bit value and splat it
XMVECTOR vResult = _mm_load_ps1(reinterpret_cast<const float *>(&pSource->v));
// Mask off x, y and z
vResult = _mm_and_ps(vResult,g_XMMaskDHen3);
// Convert x and y to unsigned
vResult = _mm_xor_ps(vResult,g_XMFlipZ);
// Convert to float
vResult = _mm_cvtepi32_ps(reinterpret_cast<const __m128i *>(&vResult)[0]);
// Convert x and y back to signed
vResult = _mm_add_ps(vResult,g_XMAddUHenD3);
// Normalize x,y and z to -1.0f-1.0f
vResult = _mm_mul_ps(vResult,UDHenN3Mul);
return vResult;
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadUDHen3
(
CONST XMUDHEN3* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
UINT Element;
XMASSERT(pSource);
Element = pSource->v & 0x3FF;
V.vector4_f32[0] = (FLOAT)Element;
Element = (pSource->v >> 10) & 0x7FF;
V.vector4_f32[1] = (FLOAT)Element;
Element = (pSource->v >> 21) & 0x7FF;
V.vector4_f32[2] = (FLOAT)Element;
return V;
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pSource);
// Get the 32 bit value and splat it
XMVECTOR vResult = _mm_load_ps1(reinterpret_cast<const float *>(&pSource->v));
// Mask off x, y and z
vResult = _mm_and_ps(vResult,g_XMMaskDHen3);
// Convert x and y to unsigned
vResult = _mm_xor_ps(vResult,g_XMFlipZ);
// Convert to float
vResult = _mm_cvtepi32_ps(reinterpret_cast<const __m128i *>(&vResult)[0]);
// Convert x and y back to signed
vResult = _mm_add_ps(vResult,g_XMAddUHenD3);
// Normalize x to 0-1023.0f and y and z to 0-2047.0f
vResult = _mm_mul_ps(vResult,g_XMMulDHen3);
return vResult;
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadDHenN3
(
CONST XMDHENN3* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
UINT Element;
static CONST UINT SignExtendX[] = {0x00000000, 0xFFFFFC00};
static CONST UINT SignExtendYZ[] = {0x00000000, 0xFFFFF800};
XMASSERT(pSource);
XMASSERT((pSource->v & 0x3FF) != 0x200);
XMASSERT(((pSource->v >> 10) & 0x7FF) != 0x400);
XMASSERT(((pSource->v >> 21) & 0x7FF) != 0x400);
Element = pSource->v & 0x3FF;
V.vector4_f32[0] = (FLOAT)(SHORT)(Element | SignExtendX[Element >> 9]) / 511.0f;
Element = (pSource->v >> 10) & 0x7FF;
V.vector4_f32[1] = (FLOAT)(SHORT)(Element | SignExtendYZ[Element >> 10]) / 1023.0f;
Element = (pSource->v >> 21) & 0x7FF;
V.vector4_f32[2] = (FLOAT)(SHORT)(Element | SignExtendYZ[Element >> 10]) / 1023.0f;
return V;
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 DHenN3Mul = {1.0f/511.0f,1.0f/(1023.0f*1024.0f),1.0f/(1023.0f*1024.0f*2048.0f),0};
XMASSERT(pSource);
XMASSERT((pSource->v & 0x3FF) != 0x200);
XMASSERT(((pSource->v >> 10) & 0x7FF) != 0x400);
XMASSERT(((pSource->v >> 21) & 0x7FF) != 0x400);
// Get the 32 bit value and splat it
XMVECTOR vResult = _mm_load_ps1(reinterpret_cast<const float *>(&pSource->v));
// Mask off x, y and z
vResult = _mm_and_ps(vResult,g_XMMaskDHen3);
// Convert x and y to unsigned
vResult = _mm_xor_ps(vResult,g_XMXorDHen3);
// Convert to float
vResult = _mm_cvtepi32_ps(reinterpret_cast<const __m128i *>(&vResult)[0]);
// Convert x and y back to signed
vResult = _mm_add_ps(vResult,g_XMAddDHen3);
// Normalize x,y and z to -1.0f-1.0f
vResult = _mm_mul_ps(vResult,DHenN3Mul);
return vResult;
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadDHen3
(
CONST XMDHEN3* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
UINT Element;
static CONST UINT SignExtendX[] = {0x00000000, 0xFFFFFC00};
static CONST UINT SignExtendYZ[] = {0x00000000, 0xFFFFF800};
XMASSERT(pSource);
XMASSERT((pSource->v & 0x3FF) != 0x200);
XMASSERT(((pSource->v >> 10) & 0x7FF) != 0x400);
XMASSERT(((pSource->v >> 21) & 0x7FF) != 0x400);
Element = pSource->v & 0x3FF;
V.vector4_f32[0] = (FLOAT)(SHORT)(Element | SignExtendX[Element >> 9]);
Element = (pSource->v >> 10) & 0x7FF;
V.vector4_f32[1] = (FLOAT)(SHORT)(Element | SignExtendYZ[Element >> 10]);
Element = (pSource->v >> 21) & 0x7FF;
V.vector4_f32[2] = (FLOAT)(SHORT)(Element | SignExtendYZ[Element >> 10]);
return V;
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pSource);
XMASSERT((pSource->v & 0x3FF) != 0x200);
XMASSERT(((pSource->v >> 10) & 0x7FF) != 0x400);
XMASSERT(((pSource->v >> 21) & 0x7FF) != 0x400);
// Get the 32 bit value and splat it
XMVECTOR vResult = _mm_load_ps1(reinterpret_cast<const float *>(&pSource->v));
// Mask off x, y and z
vResult = _mm_and_ps(vResult,g_XMMaskDHen3);
// Convert x and y to unsigned
vResult = _mm_xor_ps(vResult,g_XMXorDHen3);
// Convert to float
vResult = _mm_cvtepi32_ps(reinterpret_cast<const __m128i *>(&vResult)[0]);
// Convert x and y back to signed
vResult = _mm_add_ps(vResult,g_XMAddDHen3);
// Normalize x to -210-511.0f and y and z to -1024-1023.0f
vResult = _mm_mul_ps(vResult,g_XMMulDHen3);
return vResult;
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadU565
(
CONST XMU565* pSource
)
{
#if defined(_XM_SSE_INTRINSICS_) && !defined(_XM_NO_INTRINSICS_)
static const XMVECTORI32 U565And = {0x1F,0x3F<<5,0x1F<<11,0};
static const XMVECTORF32 U565Mul = {1.0f,1.0f/32.0f,1.0f/2048.f,0};
XMASSERT(pSource);
// Get the 32 bit value and splat it
XMVECTOR vResult = _mm_load_ps1(reinterpret_cast<const float *>(&pSource->v));
// Mask off x, y and z
vResult = _mm_and_ps(vResult,U565And);
// Convert to float
vResult = _mm_cvtepi32_ps(reinterpret_cast<const __m128i *>(&vResult)[0]);
// Normalize x, y, and z
vResult = _mm_mul_ps(vResult,U565Mul);
return vResult;
#else
XMVECTOR V;
UINT Element;
XMASSERT(pSource);
Element = pSource->v & 0x1F;
V.vector4_f32[0] = (FLOAT)Element;
Element = (pSource->v >> 5) & 0x3F;
V.vector4_f32[1] = (FLOAT)Element;
Element = (pSource->v >> 11) & 0x1F;
V.vector4_f32[2] = (FLOAT)Element;
return V;
#endif // !_XM_SSE_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadFloat3PK
(
CONST XMFLOAT3PK* pSource
)
{
_DECLSPEC_ALIGN_16_ UINT Result[4];
UINT Mantissa;
UINT Exponent;
XMASSERT(pSource);
// X Channel (6-bit mantissa)
Mantissa = pSource->xm;
if ( pSource->xe == 0x1f ) // INF or NAN
{
Result[0] = 0x7f800000 | (pSource->xm << 17);
}
else
{
if ( pSource->xe != 0 ) // The value is normalized
{
Exponent = pSource->xe;
}
else if (Mantissa != 0) // The value is denormalized
{
// Normalize the value in the resulting float
Exponent = 1;
do
{
Exponent--;
Mantissa <<= 1;
} while ((Mantissa & 0x40) == 0);
Mantissa &= 0x3F;
}
else // The value is zero
{
Exponent = (UINT)-112;
}
Result[0] = ((Exponent + 112) << 23) | (Mantissa << 17);
}
// Y Channel (6-bit mantissa)
Mantissa = pSource->ym;
if ( pSource->ye == 0x1f ) // INF or NAN
{
Result[1] = 0x7f800000 | (pSource->ym << 17);
}
else
{
if ( pSource->ye != 0 ) // The value is normalized
{
Exponent = pSource->ye;
}
else if (Mantissa != 0) // The value is denormalized
{
// Normalize the value in the resulting float
Exponent = 1;
do
{
Exponent--;
Mantissa <<= 1;
} while ((Mantissa & 0x40) == 0);
Mantissa &= 0x3F;
}
else // The value is zero
{
Exponent = (UINT)-112;
}
Result[1] = ((Exponent + 112) << 23) | (Mantissa << 17);
}
// Z Channel (5-bit mantissa)
Mantissa = pSource->zm;
if ( pSource->ze == 0x1f ) // INF or NAN
{
Result[2] = 0x7f800000 | (pSource->zm << 17);
}
else
{
if ( pSource->ze != 0 ) // The value is normalized
{
Exponent = pSource->ze;
}
else if (Mantissa != 0) // The value is denormalized
{
// Normalize the value in the resulting float
Exponent = 1;
do
{
Exponent--;
Mantissa <<= 1;
} while ((Mantissa & 0x20) == 0);
Mantissa &= 0x1F;
}
else // The value is zero
{
Exponent = (UINT)-112;
}
Result[2] = ((Exponent + 112) << 23) | (Mantissa << 18);
}
return XMLoadFloat3A( (XMFLOAT3A*)&Result );
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadFloat3SE
(
CONST XMFLOAT3SE* pSource
)
{
_DECLSPEC_ALIGN_16_ UINT Result[4];
UINT Mantissa;
UINT Exponent, ExpBits;
XMASSERT(pSource);
if ( pSource->e == 0x1f ) // INF or NAN
{
Result[0] = 0x7f800000 | (pSource->xm << 14);
Result[1] = 0x7f800000 | (pSource->ym << 14);
Result[2] = 0x7f800000 | (pSource->zm << 14);
}
else if ( pSource->e != 0 ) // The values are all normalized
{
Exponent = pSource->e;
ExpBits = (Exponent + 112) << 23;
Mantissa = pSource->xm;
Result[0] = ExpBits | (Mantissa << 14);
Mantissa = pSource->ym;
Result[1] = ExpBits | (Mantissa << 14);
Mantissa = pSource->zm;
Result[2] = ExpBits | (Mantissa << 14);
}
else
{
// X Channel
Mantissa = pSource->xm;
if (Mantissa != 0) // The value is denormalized
{
// Normalize the value in the resulting float
Exponent = 1;
do
{
Exponent--;
Mantissa <<= 1;
} while ((Mantissa & 0x200) == 0);
Mantissa &= 0x1FF;
}
else // The value is zero
{
Exponent = (UINT)-112;
}
Result[0] = ((Exponent + 112) << 23) | (Mantissa << 14);
// Y Channel
Mantissa = pSource->ym;
if (Mantissa != 0) // The value is denormalized
{
// Normalize the value in the resulting float
Exponent = 1;
do
{
Exponent--;
Mantissa <<= 1;
} while ((Mantissa & 0x200) == 0);
Mantissa &= 0x1FF;
}
else // The value is zero
{
Exponent = (UINT)-112;
}
Result[1] = ((Exponent + 112) << 23) | (Mantissa << 14);
// Z Channel
Mantissa = pSource->zm;
if (Mantissa != 0) // The value is denormalized
{
// Normalize the value in the resulting float
Exponent = 1;
do
{
Exponent--;
Mantissa <<= 1;
} while ((Mantissa & 0x200) == 0);
Mantissa &= 0x1FF;
}
else // The value is zero
{
Exponent = (UINT)-112;
}
Result[2] = ((Exponent + 112) << 23) | (Mantissa << 14);
}
return XMLoadFloat3A( (XMFLOAT3A*)&Result );
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadInt4
(
CONST UINT* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
XMASSERT(pSource);
V.vector4_u32[0] = pSource[0];
V.vector4_u32[1] = pSource[1];
V.vector4_u32[2] = pSource[2];
V.vector4_u32[3] = pSource[3];
return V;
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pSource);
__m128i V = _mm_loadu_si128( (const __m128i*)pSource );
return reinterpret_cast<__m128 *>(&V)[0];
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadInt4A
(
CONST UINT* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
XMASSERT(pSource);
XMASSERT(((UINT_PTR)pSource & 0xF) == 0);
V.vector4_u32[0] = pSource[0];
V.vector4_u32[1] = pSource[1];
V.vector4_u32[2] = pSource[2];
V.vector4_u32[3] = pSource[3];
return V;
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pSource);
XMASSERT(((UINT_PTR)pSource & 0xF) == 0);
__m128i V = _mm_load_si128( (const __m128i*)pSource );
return reinterpret_cast<__m128 *>(&V)[0];
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadFloat4
(
CONST XMFLOAT4* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
XMASSERT(pSource);
((UINT *)(&V.vector4_f32[0]))[0] = ((const UINT *)(&pSource->x))[0];
((UINT *)(&V.vector4_f32[1]))[0] = ((const UINT *)(&pSource->y))[0];
((UINT *)(&V.vector4_f32[2]))[0] = ((const UINT *)(&pSource->z))[0];
((UINT *)(&V.vector4_f32[3]))[0] = ((const UINT *)(&pSource->w))[0];
return V;
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pSource);
return _mm_loadu_ps( &pSource->x );
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadFloat4A
(
CONST XMFLOAT4A* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
XMASSERT(pSource);
XMASSERT(((UINT_PTR)pSource & 0xF) == 0);
V.vector4_f32[0] = pSource->x;
V.vector4_f32[1] = pSource->y;
V.vector4_f32[2] = pSource->z;
V.vector4_f32[3] = pSource->w;
return V;
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pSource);
XMASSERT(((UINT_PTR)pSource & 0xF) == 0);
return _mm_load_ps( &pSource->x );
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadHalf4
(
CONST XMHALF4* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMASSERT(pSource);
{
XMVECTOR vResult = {
XMConvertHalfToFloat(pSource->x),
XMConvertHalfToFloat(pSource->y),
XMConvertHalfToFloat(pSource->z),
XMConvertHalfToFloat(pSource->w)
};
return vResult;
}
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pSource);
XMVECTOR vResult = {
XMConvertHalfToFloat(pSource->x),
XMConvertHalfToFloat(pSource->y),
XMConvertHalfToFloat(pSource->z),
XMConvertHalfToFloat(pSource->w)
};
return vResult;
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadShortN4
(
CONST XMSHORTN4* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMASSERT(pSource);
XMASSERT(pSource->x != -32768);
XMASSERT(pSource->y != -32768);
XMASSERT(pSource->z != -32768);
XMASSERT(pSource->w != -32768);
{
XMVECTOR vResult = {
(FLOAT)pSource->x * (1.0f/32767.0f),
(FLOAT)pSource->y * (1.0f/32767.0f),
(FLOAT)pSource->z * (1.0f/32767.0f),
(FLOAT)pSource->w * (1.0f/32767.0f)
};
return vResult;
}
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pSource);
XMASSERT(pSource->x != -32768);
XMASSERT(pSource->y != -32768);
XMASSERT(pSource->z != -32768);
XMASSERT(pSource->w != -32768);
// Splat the color in all four entries (x,z,y,w)
__m128d vIntd = _mm_load1_pd(reinterpret_cast<const double *>(&pSource->x));
// Shift x&0ffff,z&0xffff,y&0xffff0000,w&0xffff0000
__m128 vTemp = _mm_and_ps(reinterpret_cast<const __m128 *>(&vIntd)[0],g_XMMaskX16Y16Z16W16);
// x and z are unsigned! Flip the bits to convert the order to signed
vTemp = _mm_xor_ps(vTemp,g_XMFlipX16Y16Z16W16);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(reinterpret_cast<const __m128i *>(&vTemp)[0]);
// x and z - 0x8000 to complete the conversion
vTemp = _mm_add_ps(vTemp,g_XMFixX16Y16Z16W16);
// Convert -32767-32767 to -1.0f-1.0f
vTemp = _mm_mul_ps(vTemp,g_XMNormalizeX16Y16Z16W16);
// Very important! The entries are x,z,y,w, flip it to x,y,z,w
vTemp = _mm_shuffle_ps(vTemp,vTemp,_MM_SHUFFLE(3,1,2,0));
return vTemp;
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadShort4
(
CONST XMSHORT4* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
XMASSERT(pSource);
XMASSERT(pSource->x != -32768);
XMASSERT(pSource->y != -32768);
XMASSERT(pSource->z != -32768);
XMASSERT(pSource->w != -32768);
V.vector4_f32[0] = (FLOAT)pSource->x;
V.vector4_f32[1] = (FLOAT)pSource->y;
V.vector4_f32[2] = (FLOAT)pSource->z;
V.vector4_f32[3] = (FLOAT)pSource->w;
return V;
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pSource);
XMASSERT(pSource->x != -32768);
XMASSERT(pSource->y != -32768);
XMASSERT(pSource->z != -32768);
XMASSERT(pSource->w != -32768);
// Splat the color in all four entries (x,z,y,w)
__m128d vIntd = _mm_load1_pd(reinterpret_cast<const double *>(&pSource->x));
// Shift x&0ffff,z&0xffff,y&0xffff0000,w&0xffff0000
__m128 vTemp = _mm_and_ps(reinterpret_cast<const __m128 *>(&vIntd)[0],g_XMMaskX16Y16Z16W16);
// x and z are unsigned! Flip the bits to convert the order to signed
vTemp = _mm_xor_ps(vTemp,g_XMFlipX16Y16Z16W16);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(reinterpret_cast<const __m128i *>(&vTemp)[0]);
// x and z - 0x8000 to complete the conversion
vTemp = _mm_add_ps(vTemp,g_XMFixX16Y16Z16W16);
// Fix y and w because they are 65536 too large
vTemp = _mm_mul_ps(vTemp,g_XMFixupY16W16);
// Very important! The entries are x,z,y,w, flip it to x,y,z,w
return _mm_shuffle_ps(vTemp,vTemp,_MM_SHUFFLE(3,1,2,0));
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadUShortN4
(
CONST XMUSHORTN4* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
XMASSERT(pSource);
V.vector4_f32[0] = (FLOAT)pSource->x / 65535.0f;
V.vector4_f32[1] = (FLOAT)pSource->y / 65535.0f;
V.vector4_f32[2] = (FLOAT)pSource->z / 65535.0f;
V.vector4_f32[3] = (FLOAT)pSource->w / 65535.0f;
return V;
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pSource);
static const XMVECTORF32 FixupY16W16 = {1.0f/65535.0f,1.0f/65535.0f,1.0f/(65535.0f*65536.0f),1.0f/(65535.0f*65536.0f)};
static const XMVECTORF32 FixaddY16W16 = {0,0,32768.0f*65536.0f,32768.0f*65536.0f};
XMASSERT(pSource);
// Splat the color in all four entries (x,z,y,w)
__m128d vIntd = _mm_load1_pd(reinterpret_cast<const double *>(&pSource->x));
// Shift x&0ffff,z&0xffff,y&0xffff0000,w&0xffff0000
__m128 vTemp = _mm_and_ps(reinterpret_cast<const __m128 *>(&vIntd)[0],g_XMMaskX16Y16Z16W16);
// y and w are signed! Flip the bits to convert the order to unsigned
vTemp = _mm_xor_ps(vTemp,g_XMFlipZW);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(reinterpret_cast<const __m128i *>(&vTemp)[0]);
// y and w + 0x8000 to complete the conversion
vTemp = _mm_add_ps(vTemp,FixaddY16W16);
// Fix y and w because they are 65536 too large
vTemp = _mm_mul_ps(vTemp,FixupY16W16);
// Very important! The entries are x,z,y,w, flip it to x,y,z,w
return _mm_shuffle_ps(vTemp,vTemp,_MM_SHUFFLE(3,1,2,0));
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadUShort4
(
CONST XMUSHORT4* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
XMASSERT(pSource);
V.vector4_f32[0] = (FLOAT)pSource->x;
V.vector4_f32[1] = (FLOAT)pSource->y;
V.vector4_f32[2] = (FLOAT)pSource->z;
V.vector4_f32[3] = (FLOAT)pSource->w;
return V;
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pSource);
static const XMVECTORF32 FixaddY16W16 = {0,0,32768.0f,32768.0f};
XMASSERT(pSource);
// Splat the color in all four entries (x,z,y,w)
__m128d vIntd = _mm_load1_pd(reinterpret_cast<const double *>(&pSource->x));
// Shift x&0ffff,z&0xffff,y&0xffff0000,w&0xffff0000
__m128 vTemp = _mm_and_ps(reinterpret_cast<const __m128 *>(&vIntd)[0],g_XMMaskX16Y16Z16W16);
// y and w are signed! Flip the bits to convert the order to unsigned
vTemp = _mm_xor_ps(vTemp,g_XMFlipZW);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(reinterpret_cast<const __m128i *>(&vTemp)[0]);
// Fix y and w because they are 65536 too large
vTemp = _mm_mul_ps(vTemp,g_XMFixupY16W16);
// y and w + 0x8000 to complete the conversion
vTemp = _mm_add_ps(vTemp,FixaddY16W16);
// Very important! The entries are x,z,y,w, flip it to x,y,z,w
return _mm_shuffle_ps(vTemp,vTemp,_MM_SHUFFLE(3,1,2,0));
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadXIcoN4
(
CONST XMXICON4* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
UINT Element;
static CONST UINT SignExtend[] = {0x00000000, 0xFFF00000};
XMASSERT(pSource);
XMASSERT((pSource->v & 0xFFFFFull) != 0x80000ull);
XMASSERT(((pSource->v >> 20) & 0xFFFFFull) != 0x80000ull);
XMASSERT(((pSource->v >> 40) & 0xFFFFFull) != 0x80000ull);
Element = (UINT)(pSource->v & 0xFFFFF);
V.vector4_f32[0] = (FLOAT)(INT)(Element | SignExtend[Element >> 19]) / 524287.0f;
Element = (UINT)((pSource->v >> 20) & 0xFFFFF);
V.vector4_f32[1] = (FLOAT)(INT)(Element | SignExtend[Element >> 19]) / 524287.0f;
Element = (UINT)((pSource->v >> 40) & 0xFFFFF);
V.vector4_f32[2] = (FLOAT)(INT)(Element | SignExtend[Element >> 19]) / 524287.0f;
V.vector4_f32[3] = (FLOAT)(pSource->v >> 60) / 15.0f;
return V;
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT((pSource->v & 0xFFFFFull) != 0x80000ull);
XMASSERT(((pSource->v >> 20) & 0xFFFFFull) != 0x80000ull);
XMASSERT(((pSource->v >> 40) & 0xFFFFFull) != 0x80000ull);
static const XMVECTORF32 LoadXIcoN4Mul = {1.0f/524287.0f,1.0f/(524287.0f*4096.0f),1.0f/524287.0f,1.0f/(15.0f*4096.0f*65536.0f)};
XMASSERT(pSource);
// Grab the 64 bit structure
__m128d vResultd = _mm_load_sd(reinterpret_cast<const double *>(&pSource->v));
// By shifting down 8 bits, y and z are in seperate 32 bit elements
__m128i vResulti = _mm_srli_si128(reinterpret_cast<const __m128i *>(&vResultd)[0],8/8);
// vResultd has x and w, vResulti has y and z, merge into one as x,w,y,z
XMVECTOR vTemp = _mm_shuffle_ps(reinterpret_cast<const __m128 *>(&vResultd)[0],reinterpret_cast<const __m128 *>(&vResulti)[0],_MM_SHUFFLE(1,0,1,0));
// Fix the entries to x,y,z,w
vTemp = _mm_shuffle_ps(vTemp,vTemp,_MM_SHUFFLE(1,3,2,0));
// Mask x,y,z and w
vTemp = _mm_and_ps(vTemp,g_XMMaskIco4);
// x and z are unsigned! Flip the bits to convert the order to signed
vTemp = _mm_xor_ps(vTemp,g_XMXorXIco4);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(reinterpret_cast<const __m128i *>(&vTemp)[0]);
// x and z - 0x80 to complete the conversion
vTemp = _mm_add_ps(vTemp,g_XMAddXIco4);
// Fix y and w because they are too large
vTemp = _mm_mul_ps(vTemp,LoadXIcoN4Mul);
return vTemp;
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadXIco4
(
CONST XMXICO4* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
UINT Element;
static CONST UINT SignExtend[] = {0x00000000, 0xFFF00000};
XMASSERT(pSource);
XMASSERT((pSource->v & 0xFFFFFull) != 0x80000ull);
XMASSERT(((pSource->v >> 20) & 0xFFFFFull) != 0x80000ull);
XMASSERT(((pSource->v >> 40) & 0xFFFFFull) != 0x80000ull);
Element = (UINT)(pSource->v & 0xFFFFF);
V.vector4_f32[0] = (FLOAT)(INT)(Element | SignExtend[Element >> 19]);
Element = (UINT)((pSource->v >> 20) & 0xFFFFF);
V.vector4_f32[1] = (FLOAT)(INT)(Element | SignExtend[Element >> 19]);
Element = (UINT)((pSource->v >> 40) & 0xFFFFF);
V.vector4_f32[2] = (FLOAT)(INT)(Element | SignExtend[Element >> 19]);
V.vector4_f32[3] = (FLOAT)(pSource->v >> 60);
return V;
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT((pSource->v & 0xFFFFFull) != 0x80000ull);
XMASSERT(((pSource->v >> 20) & 0xFFFFFull) != 0x80000ull);
XMASSERT(((pSource->v >> 40) & 0xFFFFFull) != 0x80000ull);
XMASSERT(pSource);
// Grab the 64 bit structure
__m128d vResultd = _mm_load_sd(reinterpret_cast<const double *>(&pSource->v));
// By shifting down 8 bits, y and z are in seperate 32 bit elements
__m128i vResulti = _mm_srli_si128(reinterpret_cast<const __m128i *>(&vResultd)[0],8/8);
// vResultd has x and w, vResulti has y and z, merge into one as x,w,y,z
XMVECTOR vTemp = _mm_shuffle_ps(reinterpret_cast<const __m128 *>(&vResultd)[0],reinterpret_cast<const __m128 *>(&vResulti)[0],_MM_SHUFFLE(1,0,1,0));
// Fix the entries to x,y,z,w
vTemp = _mm_shuffle_ps(vTemp,vTemp,_MM_SHUFFLE(1,3,2,0));
// Mask x,y,z and w
vTemp = _mm_and_ps(vTemp,g_XMMaskIco4);
// x and z are unsigned! Flip the bits to convert the order to signed
vTemp = _mm_xor_ps(vTemp,g_XMXorXIco4);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(reinterpret_cast<const __m128i *>(&vTemp)[0]);
// x and z - 0x80 to complete the conversion
vTemp = _mm_add_ps(vTemp,g_XMAddXIco4);
// Fix y and w because they are too large
vTemp = _mm_mul_ps(vTemp,g_XMMulIco4);
return vTemp;
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadUIcoN4
(
CONST XMUICON4* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
XMASSERT(pSource);
V.vector4_f32[0] = (FLOAT)(pSource->v & 0xFFFFF) / 1048575.0f;
V.vector4_f32[1] = (FLOAT)((pSource->v >> 20) & 0xFFFFF) / 1048575.0f;
V.vector4_f32[2] = (FLOAT)((pSource->v >> 40) & 0xFFFFF) / 1048575.0f;
V.vector4_f32[3] = (FLOAT)(pSource->v >> 60) / 15.0f;
return V;
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 LoadUIcoN4Mul = {1.0f/1048575.0f,1.0f/(1048575.0f*4096.0f),1.0f/1048575.0f,1.0f/(15.0f*4096.0f*65536.0f)};
XMASSERT(pSource);
// Grab the 64 bit structure
__m128d vResultd = _mm_load_sd(reinterpret_cast<const double *>(&pSource->v));
// By shifting down 8 bits, y and z are in seperate 32 bit elements
__m128i vResulti = _mm_srli_si128(reinterpret_cast<const __m128i *>(&vResultd)[0],8/8);
// vResultd has x and w, vResulti has y and z, merge into one as x,w,y,z
XMVECTOR vTemp = _mm_shuffle_ps(reinterpret_cast<const __m128 *>(&vResultd)[0],reinterpret_cast<const __m128 *>(&vResulti)[0],_MM_SHUFFLE(1,0,1,0));
// Fix the entries to x,y,z,w
vTemp = _mm_shuffle_ps(vTemp,vTemp,_MM_SHUFFLE(1,3,2,0));
// Mask x,y,z and w
vTemp = _mm_and_ps(vTemp,g_XMMaskIco4);
// x and z are unsigned! Flip the bits to convert the order to signed
vTemp = _mm_xor_ps(vTemp,g_XMFlipYW);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(reinterpret_cast<const __m128i *>(&vTemp)[0]);
// x and z - 0x80 to complete the conversion
vTemp = _mm_add_ps(vTemp,g_XMAddUIco4);
// Fix y and w because they are too large
vTemp = _mm_mul_ps(vTemp,LoadUIcoN4Mul);
return vTemp;
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadUIco4
(
CONST XMUICO4* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
XMASSERT(pSource);
V.vector4_f32[0] = (FLOAT)(pSource->v & 0xFFFFF);
V.vector4_f32[1] = (FLOAT)((pSource->v >> 20) & 0xFFFFF);
V.vector4_f32[2] = (FLOAT)((pSource->v >> 40) & 0xFFFFF);
V.vector4_f32[3] = (FLOAT)(pSource->v >> 60);
return V;
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pSource);
// Grab the 64 bit structure
__m128d vResultd = _mm_load_sd(reinterpret_cast<const double *>(&pSource->v));
// By shifting down 8 bits, y and z are in seperate 32 bit elements
__m128i vResulti = _mm_srli_si128(reinterpret_cast<const __m128i *>(&vResultd)[0],8/8);
// vResultd has x and w, vResulti has y and z, merge into one as x,w,y,z
XMVECTOR vTemp = _mm_shuffle_ps(reinterpret_cast<const __m128 *>(&vResultd)[0],reinterpret_cast<const __m128 *>(&vResulti)[0],_MM_SHUFFLE(1,0,1,0));
// Fix the entries to x,y,z,w
vTemp = _mm_shuffle_ps(vTemp,vTemp,_MM_SHUFFLE(1,3,2,0));
// Mask x,y,z and w
vTemp = _mm_and_ps(vTemp,g_XMMaskIco4);
// x and z are unsigned! Flip the bits to convert the order to signed
vTemp = _mm_xor_ps(vTemp,g_XMFlipYW);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(reinterpret_cast<const __m128i *>(&vTemp)[0]);
// x and z - 0x80 to complete the conversion
vTemp = _mm_add_ps(vTemp,g_XMAddUIco4);
// Fix y and w because they are too large
vTemp = _mm_mul_ps(vTemp,g_XMMulIco4);
return vTemp;
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadIcoN4
(
CONST XMICON4* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
UINT Element;
static CONST UINT SignExtend[] = {0x00000000, 0xFFF00000};
static CONST UINT SignExtendW[] = {0x00000000, 0xFFFFFFF0};
XMASSERT(pSource);
Element = (UINT)(pSource->v & 0xFFFFF);
V.vector4_f32[0] = (FLOAT)(INT)(Element | SignExtend[Element >> 19]) / 524287.0f;
Element = (UINT)((pSource->v >> 20) & 0xFFFFF);
V.vector4_f32[1] = (FLOAT)(INT)(Element | SignExtend[Element >> 19]) / 524287.0f;
Element = (UINT)((pSource->v >> 40) & 0xFFFFF);
V.vector4_f32[2] = (FLOAT)(INT)(Element | SignExtend[Element >> 19]) / 524287.0f;
Element = (UINT)(pSource->v >> 60);
V.vector4_f32[3] = (FLOAT)(INT)(Element | SignExtendW[Element >> 3]) / 7.0f;
return V;
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 LoadIcoN4Mul = {1.0f/524287.0f,1.0f/(524287.0f*4096.0f),1.0f/524287.0f,1.0f/(7.0f*4096.0f*65536.0f)};
XMASSERT(pSource);
// Grab the 64 bit structure
__m128d vResultd = _mm_load_sd(reinterpret_cast<const double *>(&pSource->v));
// By shifting down 8 bits, y and z are in seperate 32 bit elements
__m128i vResulti = _mm_srli_si128(reinterpret_cast<const __m128i *>(&vResultd)[0],8/8);
// vResultd has x and w, vResulti has y and z, merge into one as x,w,y,z
XMVECTOR vTemp = _mm_shuffle_ps(reinterpret_cast<const __m128 *>(&vResultd)[0],reinterpret_cast<const __m128 *>(&vResulti)[0],_MM_SHUFFLE(1,0,1,0));
// Fix the entries to x,y,z,w
vTemp = _mm_shuffle_ps(vTemp,vTemp,_MM_SHUFFLE(1,3,2,0));
// Mask x,y,z and w
vTemp = _mm_and_ps(vTemp,g_XMMaskIco4);
// x and z are unsigned! Flip the bits to convert the order to signed
vTemp = _mm_xor_ps(vTemp,g_XMXorIco4);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(reinterpret_cast<const __m128i *>(&vTemp)[0]);
// x and z - 0x80 to complete the conversion
vTemp = _mm_add_ps(vTemp,g_XMAddIco4);
// Fix y and w because they are too large
vTemp = _mm_mul_ps(vTemp,LoadIcoN4Mul);
return vTemp;
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadIco4
(
CONST XMICO4* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
UINT Element;
static CONST UINT SignExtend[] = {0x00000000, 0xFFF00000};
static CONST UINT SignExtendW[] = {0x00000000, 0xFFFFFFF0};
XMASSERT(pSource);
Element = (UINT)(pSource->v & 0xFFFFF);
V.vector4_f32[0] = (FLOAT)(INT)(Element | SignExtend[Element >> 19]);
Element = (UINT)((pSource->v >> 20) & 0xFFFFF);
V.vector4_f32[1] = (FLOAT)(INT)(Element | SignExtend[Element >> 19]);
Element = (UINT)((pSource->v >> 40) & 0xFFFFF);
V.vector4_f32[2] = (FLOAT)(INT)(Element | SignExtend[Element >> 19]);
Element = (UINT)(pSource->v >> 60);
V.vector4_f32[3] = (FLOAT)(INT)(Element | SignExtendW[Element >> 3]);
return V;
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pSource);
// Grab the 64 bit structure
__m128d vResultd = _mm_load_sd(reinterpret_cast<const double *>(&pSource->v));
// By shifting down 8 bits, y and z are in seperate 32 bit elements
__m128i vResulti = _mm_srli_si128(reinterpret_cast<const __m128i *>(&vResultd)[0],8/8);
// vResultd has x and w, vResulti has y and z, merge into one as x,w,y,z
XMVECTOR vTemp = _mm_shuffle_ps(reinterpret_cast<const __m128 *>(&vResultd)[0],reinterpret_cast<const __m128 *>(&vResulti)[0],_MM_SHUFFLE(1,0,1,0));
// Fix the entries to x,y,z,w
vTemp = _mm_shuffle_ps(vTemp,vTemp,_MM_SHUFFLE(1,3,2,0));
// Mask x,y,z and w
vTemp = _mm_and_ps(vTemp,g_XMMaskIco4);
// x and z are unsigned! Flip the bits to convert the order to signed
vTemp = _mm_xor_ps(vTemp,g_XMXorIco4);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(reinterpret_cast<const __m128i *>(&vTemp)[0]);
// x and z - 0x80 to complete the conversion
vTemp = _mm_add_ps(vTemp,g_XMAddIco4);
// Fix y and w because they are too large
vTemp = _mm_mul_ps(vTemp,g_XMMulIco4);
return vTemp;
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadXDecN4
(
CONST XMXDECN4* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
UINT Element;
static CONST UINT SignExtend[] = {0x00000000, 0xFFFFFC00};
XMASSERT(pSource);
XMASSERT((pSource->v & 0x3FF) != 0x200);
XMASSERT(((pSource->v >> 10) & 0x3FF) != 0x200);
XMASSERT(((pSource->v >> 20) & 0x3FF) != 0x200);
Element = pSource->v & 0x3FF;
V.vector4_f32[0] = (FLOAT)(SHORT)(Element | SignExtend[Element >> 9]) / 511.0f;
Element = (pSource->v >> 10) & 0x3FF;
V.vector4_f32[1] = (FLOAT)(SHORT)(Element | SignExtend[Element >> 9]) / 511.0f;
Element = (pSource->v >> 20) & 0x3FF;
V.vector4_f32[2] = (FLOAT)(SHORT)(Element | SignExtend[Element >> 9]) / 511.0f;
V.vector4_f32[3] = (FLOAT)(pSource->v >> 30) / 3.0f;
return V;
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pSource);
// Splat the color in all four entries
__m128 vTemp = _mm_load_ps1(reinterpret_cast<const float *>(&pSource->v));
// Shift R&0xFF0000, G&0xFF00, B&0xFF, A&0xFF000000
vTemp = _mm_and_ps(vTemp,g_XMMaskA2B10G10R10);
// a is unsigned! Flip the bit to convert the order to signed
vTemp = _mm_xor_ps(vTemp,g_XMFlipA2B10G10R10);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(reinterpret_cast<const __m128i *>(&vTemp)[0]);
// RGB + 0, A + 0x80000000.f to undo the signed order.
vTemp = _mm_add_ps(vTemp,g_XMFixAA2B10G10R10);
// Convert 0-255 to 0.0f-1.0f
return _mm_mul_ps(vTemp,g_XMNormalizeA2B10G10R10);
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadXDec4
(
CONST XMXDEC4* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
UINT Element;
static CONST UINT SignExtend[] = {0x00000000, 0xFFFFFC00};
XMASSERT(pSource);
XMASSERT((pSource->v & 0x3FF) != 0x200);
XMASSERT(((pSource->v >> 10) & 0x3FF) != 0x200);
XMASSERT(((pSource->v >> 20) & 0x3FF) != 0x200);
Element = pSource->v & 0x3FF;
V.vector4_f32[0] = (FLOAT)(SHORT)(Element | SignExtend[Element >> 9]);
Element = (pSource->v >> 10) & 0x3FF;
V.vector4_f32[1] = (FLOAT)(SHORT)(Element | SignExtend[Element >> 9]);
Element = (pSource->v >> 20) & 0x3FF;
V.vector4_f32[2] = (FLOAT)(SHORT)(Element | SignExtend[Element >> 9]);
V.vector4_f32[3] = (FLOAT)(pSource->v >> 30);
return V;
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT((pSource->v & 0x3FF) != 0x200);
XMASSERT(((pSource->v >> 10) & 0x3FF) != 0x200);
XMASSERT(((pSource->v >> 20) & 0x3FF) != 0x200);
static const XMVECTORI32 XDec4Xor = {0x200, 0x200<<10, 0x200<<20, 0x80000000};
static const XMVECTORF32 XDec4Add = {-512.0f,-512.0f*1024.0f,-512.0f*1024.0f*1024.0f,32768*65536.0f};
XMASSERT(pSource);
// Splat the color in all four entries
XMVECTOR vTemp = _mm_load_ps1(reinterpret_cast<const float *>(&pSource->v));
// Shift R&0xFF0000, G&0xFF00, B&0xFF, A&0xFF000000
vTemp = _mm_and_ps(vTemp,g_XMMaskDec4);
// a is unsigned! Flip the bit to convert the order to signed
vTemp = _mm_xor_ps(vTemp,XDec4Xor);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(reinterpret_cast<const __m128i *>(&vTemp)[0]);
// RGB + 0, A + 0x80000000.f to undo the signed order.
vTemp = _mm_add_ps(vTemp,XDec4Add);
// Convert 0-255 to 0.0f-1.0f
vTemp = _mm_mul_ps(vTemp,g_XMMulDec4);
return vTemp;
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadUDecN4
(
CONST XMUDECN4* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
UINT Element;
XMASSERT(pSource);
Element = pSource->v & 0x3FF;
V.vector4_f32[0] = (FLOAT)Element / 1023.0f;
Element = (pSource->v >> 10) & 0x3FF;
V.vector4_f32[1] = (FLOAT)Element / 1023.0f;
Element = (pSource->v >> 20) & 0x3FF;
V.vector4_f32[2] = (FLOAT)Element / 1023.0f;
V.vector4_f32[3] = (FLOAT)(pSource->v >> 30) / 3.0f;
return V;
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pSource);
static const XMVECTORF32 UDecN4Mul = {1.0f/1023.0f,1.0f/(1023.0f*1024.0f),1.0f/(1023.0f*1024.0f*1024.0f),1.0f/(3.0f*1024.0f*1024.0f*1024.0f)};
// Splat the color in all four entries
XMVECTOR vTemp = _mm_load_ps1(reinterpret_cast<const float *>(&pSource->v));
// Shift R&0xFF0000, G&0xFF00, B&0xFF, A&0xFF000000
vTemp = _mm_and_ps(vTemp,g_XMMaskDec4);
// a is unsigned! Flip the bit to convert the order to signed
vTemp = _mm_xor_ps(vTemp,g_XMFlipW);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(reinterpret_cast<const __m128i *>(&vTemp)[0]);
// RGB + 0, A + 0x80000000.f to undo the signed order.
vTemp = _mm_add_ps(vTemp,g_XMAddUDec4);
// Convert 0-255 to 0.0f-1.0f
vTemp = _mm_mul_ps(vTemp,UDecN4Mul);
return vTemp;
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadUDec4
(
CONST XMUDEC4* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
UINT Element;
XMASSERT(pSource);
Element = pSource->v & 0x3FF;
V.vector4_f32[0] = (FLOAT)Element;
Element = (pSource->v >> 10) & 0x3FF;
V.vector4_f32[1] = (FLOAT)Element;
Element = (pSource->v >> 20) & 0x3FF;
V.vector4_f32[2] = (FLOAT)Element;
V.vector4_f32[3] = (FLOAT)(pSource->v >> 30);
return V;
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pSource);
// Splat the color in all four entries
XMVECTOR vTemp = _mm_load_ps1(reinterpret_cast<const float *>(&pSource->v));
// Shift R&0xFF0000, G&0xFF00, B&0xFF, A&0xFF000000
vTemp = _mm_and_ps(vTemp,g_XMMaskDec4);
// a is unsigned! Flip the bit to convert the order to signed
vTemp = _mm_xor_ps(vTemp,g_XMFlipW);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(reinterpret_cast<const __m128i *>(&vTemp)[0]);
// RGB + 0, A + 0x80000000.f to undo the signed order.
vTemp = _mm_add_ps(vTemp,g_XMAddUDec4);
// Convert 0-255 to 0.0f-1.0f
vTemp = _mm_mul_ps(vTemp,g_XMMulDec4);
return vTemp;
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadDecN4
(
CONST XMDECN4* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
UINT Element;
static CONST UINT SignExtend[] = {0x00000000, 0xFFFFFC00};
static CONST UINT SignExtendW[] = {0x00000000, 0xFFFFFFFC};
XMASSERT(pSource);
XMASSERT((pSource->v & 0x3FF) != 0x200);
XMASSERT(((pSource->v >> 10) & 0x3FF) != 0x200);
XMASSERT(((pSource->v >> 20) & 0x3FF) != 0x200);
XMASSERT(((pSource->v >> 30) & 0x3) != 0x2);
Element = pSource->v & 0x3FF;
V.vector4_f32[0] = (FLOAT)(SHORT)(Element | SignExtend[Element >> 9]) / 511.0f;
Element = (pSource->v >> 10) & 0x3FF;
V.vector4_f32[1] = (FLOAT)(SHORT)(Element | SignExtend[Element >> 9]) / 511.0f;
Element = (pSource->v >> 20) & 0x3FF;
V.vector4_f32[2] = (FLOAT)(SHORT)(Element | SignExtend[Element >> 9]) / 511.0f;
Element = pSource->v >> 30;
V.vector4_f32[3] = (FLOAT)(SHORT)(Element | SignExtendW[Element >> 1]);
return V;
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pSource);
XMASSERT((pSource->v & 0x3FF) != 0x200);
XMASSERT(((pSource->v >> 10) & 0x3FF) != 0x200);
XMASSERT(((pSource->v >> 20) & 0x3FF) != 0x200);
XMASSERT(((pSource->v >> 30) & 0x3) != 0x2);
static const XMVECTORF32 DecN4Mul = {1.0f/511.0f,1.0f/(511.0f*1024.0f),1.0f/(511.0f*1024.0f*1024.0f),1.0f/(1024.0f*1024.0f*1024.0f)};
// Splat the color in all four entries
XMVECTOR vTemp = _mm_load_ps1(reinterpret_cast<const float *>(&pSource->v));
// Shift R&0xFF0000, G&0xFF00, B&0xFF, A&0xFF000000
vTemp = _mm_and_ps(vTemp,g_XMMaskDec4);
// a is unsigned! Flip the bit to convert the order to signed
vTemp = _mm_xor_ps(vTemp,g_XMXorDec4);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(reinterpret_cast<const __m128i *>(&vTemp)[0]);
// RGB + 0, A + 0x80000000.f to undo the signed order.
vTemp = _mm_add_ps(vTemp,g_XMAddDec4);
// Convert 0-255 to 0.0f-1.0f
vTemp = _mm_mul_ps(vTemp,DecN4Mul);
return vTemp;
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadDec4
(
CONST XMDEC4* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
UINT Element;
static CONST UINT SignExtend[] = {0x00000000, 0xFFFFFC00};
static CONST UINT SignExtendW[] = {0x00000000, 0xFFFFFFFC};
XMASSERT(pSource);
XMASSERT((pSource->v & 0x3FF) != 0x200);
XMASSERT(((pSource->v >> 10) & 0x3FF) != 0x200);
XMASSERT(((pSource->v >> 20) & 0x3FF) != 0x200);
XMASSERT(((pSource->v >> 30) & 0x3) != 0x2);
Element = pSource->v & 0x3FF;
V.vector4_f32[0] = (FLOAT)(SHORT)(Element | SignExtend[Element >> 9]);
Element = (pSource->v >> 10) & 0x3FF;
V.vector4_f32[1] = (FLOAT)(SHORT)(Element | SignExtend[Element >> 9]);
Element = (pSource->v >> 20) & 0x3FF;
V.vector4_f32[2] = (FLOAT)(SHORT)(Element | SignExtend[Element >> 9]);
Element = pSource->v >> 30;
V.vector4_f32[3] = (FLOAT)(SHORT)(Element | SignExtendW[Element >> 1]);
return V;
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT((pSource->v & 0x3FF) != 0x200);
XMASSERT(((pSource->v >> 10) & 0x3FF) != 0x200);
XMASSERT(((pSource->v >> 20) & 0x3FF) != 0x200);
XMASSERT(((pSource->v >> 30) & 0x3) != 0x2);
XMASSERT(pSource);
// Splat the color in all four entries
XMVECTOR vTemp = _mm_load_ps1(reinterpret_cast<const float *>(&pSource->v));
// Shift R&0xFF0000, G&0xFF00, B&0xFF, A&0xFF000000
vTemp = _mm_and_ps(vTemp,g_XMMaskDec4);
// a is unsigned! Flip the bit to convert the order to signed
vTemp = _mm_xor_ps(vTemp,g_XMXorDec4);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(reinterpret_cast<const __m128i *>(&vTemp)[0]);
// RGB + 0, A + 0x80000000.f to undo the signed order.
vTemp = _mm_add_ps(vTemp,g_XMAddDec4);
// Convert 0-255 to 0.0f-1.0f
vTemp = _mm_mul_ps(vTemp,g_XMMulDec4);
return vTemp;
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadUByteN4
(
CONST XMUBYTEN4* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
XMASSERT(pSource);
V.vector4_f32[0] = (FLOAT)pSource->x / 255.0f;
V.vector4_f32[1] = (FLOAT)pSource->y / 255.0f;
V.vector4_f32[2] = (FLOAT)pSource->z / 255.0f;
V.vector4_f32[3] = (FLOAT)pSource->w / 255.0f;
return V;
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 LoadUByteN4Mul = {1.0f/255.0f,1.0f/(255.0f*256.0f),1.0f/(255.0f*65536.0f),1.0f/(255.0f*65536.0f*256.0f)};
XMASSERT(pSource);
// Splat the color in all four entries (x,z,y,w)
XMVECTOR vTemp = _mm_load1_ps(reinterpret_cast<const float *>(&pSource->x));
// Mask x&0ff,y&0xff00,z&0xff0000,w&0xff000000
vTemp = _mm_and_ps(vTemp,g_XMMaskByte4);
// w is signed! Flip the bits to convert the order to unsigned
vTemp = _mm_xor_ps(vTemp,g_XMFlipW);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(reinterpret_cast<const __m128i *>(&vTemp)[0]);
// w + 0x80 to complete the conversion
vTemp = _mm_add_ps(vTemp,g_XMAddUDec4);
// Fix y, z and w because they are too large
vTemp = _mm_mul_ps(vTemp,LoadUByteN4Mul);
return vTemp;
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadUByte4
(
CONST XMUBYTE4* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
XMASSERT(pSource);
V.vector4_f32[0] = (FLOAT)pSource->x;
V.vector4_f32[1] = (FLOAT)pSource->y;
V.vector4_f32[2] = (FLOAT)pSource->z;
V.vector4_f32[3] = (FLOAT)pSource->w;
return V;
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 LoadUByte4Mul = {1.0f,1.0f/256.0f,1.0f/65536.0f,1.0f/(65536.0f*256.0f)};
XMASSERT(pSource);
// Splat the color in all four entries (x,z,y,w)
XMVECTOR vTemp = _mm_load1_ps(reinterpret_cast<const float *>(&pSource->x));
// Mask x&0ff,y&0xff00,z&0xff0000,w&0xff000000
vTemp = _mm_and_ps(vTemp,g_XMMaskByte4);
// w is signed! Flip the bits to convert the order to unsigned
vTemp = _mm_xor_ps(vTemp,g_XMFlipW);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(reinterpret_cast<const __m128i *>(&vTemp)[0]);
// w + 0x80 to complete the conversion
vTemp = _mm_add_ps(vTemp,g_XMAddUDec4);
// Fix y, z and w because they are too large
vTemp = _mm_mul_ps(vTemp,LoadUByte4Mul);
return vTemp;
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadByteN4
(
CONST XMBYTEN4* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
XMASSERT(pSource);
XMASSERT(pSource->x != -128);
XMASSERT(pSource->y != -128);
XMASSERT(pSource->z != -128);
XMASSERT(pSource->w != -128);
V.vector4_f32[0] = (FLOAT)pSource->x / 127.0f;
V.vector4_f32[1] = (FLOAT)pSource->y / 127.0f;
V.vector4_f32[2] = (FLOAT)pSource->z / 127.0f;
V.vector4_f32[3] = (FLOAT)pSource->w / 127.0f;
return V;
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 LoadByteN4Mul = {1.0f/127.0f,1.0f/(127.0f*256.0f),1.0f/(127.0f*65536.0f),1.0f/(127.0f*65536.0f*256.0f)};
XMASSERT(pSource);
XMASSERT(pSource->x != -128);
XMASSERT(pSource->y != -128);
XMASSERT(pSource->z != -128);
XMASSERT(pSource->w != -128);
// Splat the color in all four entries (x,z,y,w)
XMVECTOR vTemp = _mm_load1_ps(reinterpret_cast<const float *>(&pSource->x));
// Mask x&0ff,y&0xff00,z&0xff0000,w&0xff000000
vTemp = _mm_and_ps(vTemp,g_XMMaskByte4);
// x,y and z are unsigned! Flip the bits to convert the order to signed
vTemp = _mm_xor_ps(vTemp,g_XMXorByte4);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(reinterpret_cast<const __m128i *>(&vTemp)[0]);
// x, y and z - 0x80 to complete the conversion
vTemp = _mm_add_ps(vTemp,g_XMAddByte4);
// Fix y, z and w because they are too large
vTemp = _mm_mul_ps(vTemp,LoadByteN4Mul);
return vTemp;
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadByte4
(
CONST XMBYTE4* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR V;
XMASSERT(pSource);
XMASSERT(pSource->x != -128);
XMASSERT(pSource->y != -128);
XMASSERT(pSource->z != -128);
XMASSERT(pSource->w != -128);
V.vector4_f32[0] = (FLOAT)pSource->x;
V.vector4_f32[1] = (FLOAT)pSource->y;
V.vector4_f32[2] = (FLOAT)pSource->z;
V.vector4_f32[3] = (FLOAT)pSource->w;
return V;
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 LoadByte4Mul = {1.0f,1.0f/256.0f,1.0f/65536.0f,1.0f/(65536.0f*256.0f)};
XMASSERT(pSource);
XMASSERT(pSource->x != -128);
XMASSERT(pSource->y != -128);
XMASSERT(pSource->z != -128);
XMASSERT(pSource->w != -128);
// Splat the color in all four entries (x,z,y,w)
XMVECTOR vTemp = _mm_load1_ps(reinterpret_cast<const float *>(&pSource->x));
// Mask x&0ff,y&0xff00,z&0xff0000,w&0xff000000
vTemp = _mm_and_ps(vTemp,g_XMMaskByte4);
// x,y and z are unsigned! Flip the bits to convert the order to signed
vTemp = _mm_xor_ps(vTemp,g_XMXorByte4);
// Convert to floating point numbers
vTemp = _mm_cvtepi32_ps(reinterpret_cast<const __m128i *>(&vTemp)[0]);
// x, y and z - 0x80 to complete the conversion
vTemp = _mm_add_ps(vTemp,g_XMAddByte4);
// Fix y, z and w because they are too large
vTemp = _mm_mul_ps(vTemp,LoadByte4Mul);
return vTemp;
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadUNibble4
(
CONST XMUNIBBLE4* pSource
)
{
#if defined(_XM_SSE_INTRINSICS_) && !defined(_XM_NO_INTRINSICS_)
static const XMVECTORI32 UNibble4And = {0xF,0xF0,0xF00,0xF000};
static const XMVECTORF32 UNibble4Mul = {1.0f,1.0f/16.f,1.0f/256.f,1.0f/4096.f};
XMASSERT(pSource);
// Get the 32 bit value and splat it
XMVECTOR vResult = _mm_load_ps1(reinterpret_cast<const float *>(&pSource->v));
// Mask off x, y and z
vResult = _mm_and_ps(vResult,UNibble4And);
// Convert to float
vResult = _mm_cvtepi32_ps(reinterpret_cast<const __m128i *>(&vResult)[0]);
// Normalize x, y, and z
vResult = _mm_mul_ps(vResult,UNibble4Mul);
return vResult;
#else
XMVECTOR V;
UINT Element;
XMASSERT(pSource);
Element = pSource->v & 0xF;
V.vector4_f32[0] = (FLOAT)Element;
Element = (pSource->v >> 4) & 0xF;
V.vector4_f32[1] = (FLOAT)Element;
Element = (pSource->v >> 8) & 0xF;
V.vector4_f32[2] = (FLOAT)Element;
Element = (pSource->v >> 12) & 0xF;
V.vector4_f32[3] = (FLOAT)Element;
return V;
#endif // !_XM_SSE_INTRISICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadU555
(
CONST XMU555* pSource
)
{
#if defined(_XM_SSE_INTRINSICS_) && !defined(_XM_NO_INTRINSICS_)
static const XMVECTORI32 U555And = {0x1F,0x1F<<5,0x1F<<10,0x8000};
static const XMVECTORF32 U555Mul = {1.0f,1.0f/32.f,1.0f/1024.f,1.0f/32768.f};
XMASSERT(pSource);
// Get the 32 bit value and splat it
XMVECTOR vResult = _mm_load_ps1(reinterpret_cast<const float *>(&pSource->v));
// Mask off x, y and z
vResult = _mm_and_ps(vResult,U555And);
// Convert to float
vResult = _mm_cvtepi32_ps(reinterpret_cast<const __m128i *>(&vResult)[0]);
// Normalize x, y, and z
vResult = _mm_mul_ps(vResult,U555Mul);
return vResult;
#else
XMVECTOR V;
UINT Element;
XMASSERT(pSource);
Element = pSource->v & 0x1F;
V.vector4_f32[0] = (FLOAT)Element;
Element = (pSource->v >> 5) & 0x1F;
V.vector4_f32[1] = (FLOAT)Element;
Element = (pSource->v >> 10) & 0x1F;
V.vector4_f32[2] = (FLOAT)Element;
Element = (pSource->v >> 15) & 0x1;
V.vector4_f32[3] = (FLOAT)Element;
return V;
#endif // !_XM_SSE_INTRISICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMVECTOR XMLoadColor
(
CONST XMCOLOR* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMASSERT(pSource);
{
// INT -> Float conversions are done in one instruction.
// UINT -> Float calls a runtime function. Keep in INT
INT iColor = (INT)(pSource->c);
XMVECTOR vColor = {
(FLOAT)((iColor >> 16) & 0xFF) * (1.0f/255.0f),
(FLOAT)((iColor >> 8) & 0xFF) * (1.0f/255.0f),
(FLOAT)(iColor & 0xFF) * (1.0f/255.0f),
(FLOAT)((iColor >> 24) & 0xFF) * (1.0f/255.0f)
};
return vColor;
}
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pSource);
// Splat the color in all four entries
__m128i vInt = _mm_set1_epi32(pSource->c);
// Shift R&0xFF0000, G&0xFF00, B&0xFF, A&0xFF000000
vInt = _mm_and_si128(vInt,g_XMMaskA8R8G8B8);
// a is unsigned! Flip the bit to convert the order to signed
vInt = _mm_xor_si128(vInt,g_XMFlipA8R8G8B8);
// Convert to floating point numbers
XMVECTOR vTemp = _mm_cvtepi32_ps(vInt);
// RGB + 0, A + 0x80000000.f to undo the signed order.
vTemp = _mm_add_ps(vTemp,g_XMFixAA8R8G8B8);
// Convert 0-255 to 0.0f-1.0f
return _mm_mul_ps(vTemp,g_XMNormalizeA8R8G8B8);
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMMATRIX XMLoadFloat3x3
(
CONST XMFLOAT3X3* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMMATRIX M;
XMASSERT(pSource);
M.r[0].vector4_f32[0] = pSource->m[0][0];
M.r[0].vector4_f32[1] = pSource->m[0][1];
M.r[0].vector4_f32[2] = pSource->m[0][2];
M.r[0].vector4_f32[3] = 0.0f;
M.r[1].vector4_f32[0] = pSource->m[1][0];
M.r[1].vector4_f32[1] = pSource->m[1][1];
M.r[1].vector4_f32[2] = pSource->m[1][2];
M.r[1].vector4_f32[3] = 0.0f;
M.r[2].vector4_f32[0] = pSource->m[2][0];
M.r[2].vector4_f32[1] = pSource->m[2][1];
M.r[2].vector4_f32[2] = pSource->m[2][2];
M.r[2].vector4_f32[3] = 0.0f;
M.r[3].vector4_f32[0] = 0.0f;
M.r[3].vector4_f32[1] = 0.0f;
M.r[3].vector4_f32[2] = 0.0f;
M.r[3].vector4_f32[3] = 1.0f;
return M;
#elif defined(_XM_SSE_INTRINSICS_)
XMMATRIX M;
XMVECTOR V1, V2, V3, Z, T1, T2, T3, T4, T5;
Z = _mm_setzero_ps();
XMASSERT(pSource);
V1 = _mm_loadu_ps( &pSource->m[0][0] );
V2 = _mm_loadu_ps( &pSource->m[1][1] );
V3 = _mm_load_ss( &pSource->m[2][2] );
T1 = _mm_unpackhi_ps( V1, Z );
T2 = _mm_unpacklo_ps( V2, Z );
T3 = _mm_shuffle_ps( V3, T2, _MM_SHUFFLE( 0, 1, 0, 0 ) );
T4 = _mm_movehl_ps( T2, T3 );
T5 = _mm_movehl_ps( Z, T1 );
M.r[0] = _mm_movelh_ps( V1, T1 );
M.r[1] = _mm_add_ps( T4, T5 );
M.r[2] = _mm_shuffle_ps( V2, V3, _MM_SHUFFLE(1, 0, 3, 2) );
M.r[3] = g_XMIdentityR3;
return M;
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMMATRIX XMLoadFloat4x3
(
CONST XMFLOAT4X3* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMMATRIX M;
XMASSERT(pSource);
((UINT *)(&M.r[0].vector4_f32[0]))[0] = ((const UINT *)(&pSource->m[0][0]))[0];
((UINT *)(&M.r[0].vector4_f32[1]))[0] = ((const UINT *)(&pSource->m[0][1]))[0];
((UINT *)(&M.r[0].vector4_f32[2]))[0] = ((const UINT *)(&pSource->m[0][2]))[0];
M.r[0].vector4_f32[3] = 0.0f;
((UINT *)(&M.r[1].vector4_f32[0]))[0] = ((const UINT *)(&pSource->m[1][0]))[0];
((UINT *)(&M.r[1].vector4_f32[1]))[0] = ((const UINT *)(&pSource->m[1][1]))[0];
((UINT *)(&M.r[1].vector4_f32[2]))[0] = ((const UINT *)(&pSource->m[1][2]))[0];
M.r[1].vector4_f32[3] = 0.0f;
((UINT *)(&M.r[2].vector4_f32[0]))[0] = ((const UINT *)(&pSource->m[2][0]))[0];
((UINT *)(&M.r[2].vector4_f32[1]))[0] = ((const UINT *)(&pSource->m[2][1]))[0];
((UINT *)(&M.r[2].vector4_f32[2]))[0] = ((const UINT *)(&pSource->m[2][2]))[0];
M.r[2].vector4_f32[3] = 0.0f;
((UINT *)(&M.r[3].vector4_f32[0]))[0] = ((const UINT *)(&pSource->m[3][0]))[0];
((UINT *)(&M.r[3].vector4_f32[1]))[0] = ((const UINT *)(&pSource->m[3][1]))[0];
((UINT *)(&M.r[3].vector4_f32[2]))[0] = ((const UINT *)(&pSource->m[3][2]))[0];
M.r[3].vector4_f32[3] = 1.0f;
return M;
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pSource);
// Use unaligned load instructions to
// load the 12 floats
// vTemp1 = x1,y1,z1,x2
XMVECTOR vTemp1 = _mm_loadu_ps(&pSource->m[0][0]);
// vTemp2 = y2,z2,x3,y3
XMVECTOR vTemp2 = _mm_loadu_ps(&pSource->m[1][1]);
// vTemp4 = z3,x4,y4,z4
XMVECTOR vTemp4 = _mm_loadu_ps(&pSource->m[2][2]);
// vTemp3 = x3,y3,z3,z3
XMVECTOR vTemp3 = _mm_shuffle_ps(vTemp2,vTemp4,_MM_SHUFFLE(0,0,3,2));
// vTemp2 = y2,z2,x2,x2
vTemp2 = _mm_shuffle_ps(vTemp2,vTemp1,_MM_SHUFFLE(3,3,1,0));
// vTemp2 = x2,y2,z2,z2
vTemp2 = _mm_shuffle_ps(vTemp2,vTemp2,_MM_SHUFFLE(1,1,0,2));
// vTemp1 = x1,y1,z1,0
vTemp1 = _mm_and_ps(vTemp1,g_XMMask3);
// vTemp2 = x2,y2,z2,0
vTemp2 = _mm_and_ps(vTemp2,g_XMMask3);
// vTemp3 = x3,y3,z3,0
vTemp3 = _mm_and_ps(vTemp3,g_XMMask3);
// vTemp4i = x4,y4,z4,0
__m128i vTemp4i = _mm_srli_si128(reinterpret_cast<const __m128i *>(&vTemp4)[0],32/8);
// vTemp4i = x4,y4,z4,1.0f
vTemp4i = _mm_or_si128(vTemp4i,g_XMIdentityR3);
XMMATRIX M(vTemp1,
vTemp2,
vTemp3,
reinterpret_cast<const __m128 *>(&vTemp4i)[0]);
return M;
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMMATRIX XMLoadFloat4x3A
(
CONST XMFLOAT4X3A* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMMATRIX M;
XMASSERT(pSource);
XMASSERT(((UINT_PTR)pSource & 0xF) == 0);
M.r[0].vector4_f32[0] = pSource->m[0][0];
M.r[0].vector4_f32[1] = pSource->m[0][1];
M.r[0].vector4_f32[2] = pSource->m[0][2];
M.r[0].vector4_f32[3] = 0.0f;
M.r[1].vector4_f32[0] = pSource->m[1][0];
M.r[1].vector4_f32[1] = pSource->m[1][1];
M.r[1].vector4_f32[2] = pSource->m[1][2];
M.r[1].vector4_f32[3] = 0.0f;
M.r[2].vector4_f32[0] = pSource->m[2][0];
M.r[2].vector4_f32[1] = pSource->m[2][1];
M.r[2].vector4_f32[2] = pSource->m[2][2];
M.r[2].vector4_f32[3] = 0.0f;
M.r[3].vector4_f32[0] = pSource->m[3][0];
M.r[3].vector4_f32[1] = pSource->m[3][1];
M.r[3].vector4_f32[2] = pSource->m[3][2];
M.r[3].vector4_f32[3] = 1.0f;
return M;
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pSource);
// Use aligned load instructions to
// load the 12 floats
// vTemp1 = x1,y1,z1,x2
XMVECTOR vTemp1 = _mm_load_ps(&pSource->m[0][0]);
// vTemp2 = y2,z2,x3,y3
XMVECTOR vTemp2 = _mm_load_ps(&pSource->m[1][1]);
// vTemp4 = z3,x4,y4,z4
XMVECTOR vTemp4 = _mm_load_ps(&pSource->m[2][2]);
// vTemp3 = x3,y3,z3,z3
XMVECTOR vTemp3 = _mm_shuffle_ps(vTemp2,vTemp4,_MM_SHUFFLE(0,0,3,2));
// vTemp2 = y2,z2,x2,x2
vTemp2 = _mm_shuffle_ps(vTemp2,vTemp1,_MM_SHUFFLE(3,3,1,0));
// vTemp2 = x2,y2,z2,z2
vTemp2 = _mm_shuffle_ps(vTemp2,vTemp2,_MM_SHUFFLE(1,1,0,2));
// vTemp1 = x1,y1,z1,0
vTemp1 = _mm_and_ps(vTemp1,g_XMMask3);
// vTemp2 = x2,y2,z2,0
vTemp2 = _mm_and_ps(vTemp2,g_XMMask3);
// vTemp3 = x3,y3,z3,0
vTemp3 = _mm_and_ps(vTemp3,g_XMMask3);
// vTemp4i = x4,y4,z4,0
__m128i vTemp4i = _mm_srli_si128(reinterpret_cast<const __m128i *>(&vTemp4)[0],32/8);
// vTemp4i = x4,y4,z4,1.0f
vTemp4i = _mm_or_si128(vTemp4i,g_XMIdentityR3);
XMMATRIX M(vTemp1,
vTemp2,
vTemp3,
reinterpret_cast<const __m128 *>(&vTemp4i)[0]);
return M;
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMMATRIX XMLoadFloat4x4
(
CONST XMFLOAT4X4* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMMATRIX M;
XMASSERT(pSource);
((UINT *)(&M.r[0].vector4_f32[0]))[0] = ((const UINT *)(&pSource->m[0][0]))[0];
((UINT *)(&M.r[0].vector4_f32[1]))[0] = ((const UINT *)(&pSource->m[0][1]))[0];
((UINT *)(&M.r[0].vector4_f32[2]))[0] = ((const UINT *)(&pSource->m[0][2]))[0];
((UINT *)(&M.r[0].vector4_f32[3]))[0] = ((const UINT *)(&pSource->m[0][3]))[0];
((UINT *)(&M.r[1].vector4_f32[0]))[0] = ((const UINT *)(&pSource->m[1][0]))[0];
((UINT *)(&M.r[1].vector4_f32[1]))[0] = ((const UINT *)(&pSource->m[1][1]))[0];
((UINT *)(&M.r[1].vector4_f32[2]))[0] = ((const UINT *)(&pSource->m[1][2]))[0];
((UINT *)(&M.r[1].vector4_f32[3]))[0] = ((const UINT *)(&pSource->m[1][3]))[0];
((UINT *)(&M.r[2].vector4_f32[0]))[0] = ((const UINT *)(&pSource->m[2][0]))[0];
((UINT *)(&M.r[2].vector4_f32[1]))[0] = ((const UINT *)(&pSource->m[2][1]))[0];
((UINT *)(&M.r[2].vector4_f32[2]))[0] = ((const UINT *)(&pSource->m[2][2]))[0];
((UINT *)(&M.r[2].vector4_f32[3]))[0] = ((const UINT *)(&pSource->m[2][3]))[0];
((UINT *)(&M.r[3].vector4_f32[0]))[0] = ((const UINT *)(&pSource->m[3][0]))[0];
((UINT *)(&M.r[3].vector4_f32[1]))[0] = ((const UINT *)(&pSource->m[3][1]))[0];
((UINT *)(&M.r[3].vector4_f32[2]))[0] = ((const UINT *)(&pSource->m[3][2]))[0];
((UINT *)(&M.r[3].vector4_f32[3]))[0] = ((const UINT *)(&pSource->m[3][3]))[0];
return M;
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pSource);
XMMATRIX M;
M.r[0] = _mm_loadu_ps( &pSource->_11 );
M.r[1] = _mm_loadu_ps( &pSource->_21 );
M.r[2] = _mm_loadu_ps( &pSource->_31 );
M.r[3] = _mm_loadu_ps( &pSource->_41 );
return M;
#elif defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE XMMATRIX XMLoadFloat4x4A
(
CONST XMFLOAT4X4A* pSource
)
{
#if defined(_XM_NO_INTRINSICS_)
XMMATRIX M;
XMASSERT(pSource);
XMASSERT(((UINT_PTR)pSource & 0xF) == 0);
M.r[0].vector4_f32[0] = pSource->m[0][0];
M.r[0].vector4_f32[1] = pSource->m[0][1];
M.r[0].vector4_f32[2] = pSource->m[0][2];
M.r[0].vector4_f32[3] = pSource->m[0][3];
M.r[1].vector4_f32[0] = pSource->m[1][0];
M.r[1].vector4_f32[1] = pSource->m[1][1];
M.r[1].vector4_f32[2] = pSource->m[1][2];
M.r[1].vector4_f32[3] = pSource->m[1][3];
M.r[2].vector4_f32[0] = pSource->m[2][0];
M.r[2].vector4_f32[1] = pSource->m[2][1];
M.r[2].vector4_f32[2] = pSource->m[2][2];
M.r[2].vector4_f32[3] = pSource->m[2][3];
M.r[3].vector4_f32[0] = pSource->m[3][0];
M.r[3].vector4_f32[1] = pSource->m[3][1];
M.r[3].vector4_f32[2] = pSource->m[3][2];
M.r[3].vector4_f32[3] = pSource->m[3][3];
return M;
#elif defined(_XM_SSE_INTRINSICS_)
XMMATRIX M;
XMASSERT(pSource);
M.r[0] = _mm_load_ps( &pSource->_11 );
M.r[1] = _mm_load_ps( &pSource->_21 );
M.r[2] = _mm_load_ps( &pSource->_31 );
M.r[3] = _mm_load_ps( &pSource->_41 );
return M;
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
/****************************************************************************
*
* Vector and matrix store operations
*
****************************************************************************/
XMFINLINE VOID XMStoreInt
(
UINT* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMASSERT(pDestination);
XMASSERT(((UINT_PTR)pDestination & 3) == 0);
*pDestination = XMVectorGetIntX( V );
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
XMASSERT(((UINT_PTR)pDestination & 3) == 0);
_mm_store_ss( (float*)pDestination, V );
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreFloat
(
FLOAT* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMASSERT(pDestination);
XMASSERT(((UINT_PTR)pDestination & 3) == 0);
*pDestination = XMVectorGetX( V );
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
XMASSERT(((UINT_PTR)pDestination & 3) == 0);
_mm_store_ss( pDestination, V );
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreInt2
(
UINT* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMASSERT(pDestination);
XMASSERT(((UINT_PTR)pDestination & 3) == 0);
pDestination[0] = V.vector4_u32[0];
pDestination[1] = V.vector4_u32[1];
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
XMASSERT(((UINT_PTR)pDestination & 3) == 0);
XMVECTOR T = _mm_shuffle_ps( V, V, _MM_SHUFFLE( 1, 1, 1, 1 ) );
_mm_store_ss( (float*)&pDestination[0], V );
_mm_store_ss( (float*)&pDestination[1], T );
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreInt2A
(
UINT* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMASSERT(pDestination);
XMASSERT(((UINT_PTR)pDestination & 0xF) == 0);
pDestination[0] = V.vector4_u32[0];
pDestination[1] = V.vector4_u32[1];
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
XMASSERT(((UINT_PTR)pDestination & 0xF) == 0);
_mm_storel_epi64( (__m128i*)pDestination, reinterpret_cast<const __m128i *>(&V)[0] );
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreFloat2
(
XMFLOAT2* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMASSERT(pDestination);
XMASSERT(((UINT_PTR)pDestination & 3) == 0);
pDestination->x = V.vector4_f32[0];
pDestination->y = V.vector4_f32[1];
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
XMASSERT(((UINT_PTR)pDestination & 3) == 0);
XMVECTOR T = _mm_shuffle_ps( V, V, _MM_SHUFFLE( 1, 1, 1, 1 ) );
_mm_store_ss( &pDestination->x, V );
_mm_store_ss( &pDestination->y, T );
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreFloat2A
(
XMFLOAT2A* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMASSERT(pDestination);
XMASSERT(((UINT_PTR)pDestination & 0xF) == 0);
pDestination->x = V.vector4_f32[0];
pDestination->y = V.vector4_f32[1];
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
XMASSERT(((UINT_PTR)pDestination & 0xF) == 0);
_mm_storel_epi64( (__m128i*)pDestination, reinterpret_cast<const __m128i *>(&V)[0] );
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreHalf2
(
XMHALF2* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMASSERT(pDestination);
pDestination->x = XMConvertFloatToHalf(V.vector4_f32[0]);
pDestination->y = XMConvertFloatToHalf(V.vector4_f32[1]);
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
pDestination->x = XMConvertFloatToHalf(XMVectorGetX(V));
pDestination->y = XMConvertFloatToHalf(XMVectorGetY(V));
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreShortN2
(
XMSHORTN2* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N;
static CONST XMVECTORF32 Scale = {32767.0f, 32767.0f, 32767.0f, 32767.0f};
XMASSERT(pDestination);
N = XMVectorClamp(V, g_XMNegativeOne.v, g_XMOne.v);
N = XMVectorMultiply(N, Scale.v);
N = XMVectorRound(N);
pDestination->x = (SHORT)N.vector4_f32[0];
pDestination->y = (SHORT)N.vector4_f32[1];
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
static CONST XMVECTORF32 Scale = {32767.0f, 32767.0f, 32767.0f, 32767.0f};
XMVECTOR vResult = _mm_max_ps(V,g_XMNegativeOne);
vResult = _mm_min_ps(vResult,g_XMOne);
vResult = _mm_mul_ps(vResult,Scale);
__m128i vResulti = _mm_cvtps_epi32(vResult);
vResulti = _mm_packs_epi32(vResulti,vResulti);
_mm_store_ss(reinterpret_cast<float *>(&pDestination->x),reinterpret_cast<const __m128 *>(&vResulti)[0]);
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreShort2
(
XMSHORT2* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N;
static CONST XMVECTOR Min = {-32767.0f, -32767.0f, -32767.0f, -32767.0f};
static CONST XMVECTOR Max = {32767.0f, 32767.0f, 32767.0f, 32767.0f};
XMASSERT(pDestination);
N = XMVectorClamp(V, Min, Max);
N = XMVectorRound(N);
pDestination->x = (SHORT)N.vector4_f32[0];
pDestination->y = (SHORT)N.vector4_f32[1];
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
static CONST XMVECTORF32 Min = {-32767.0f, -32767.0f, -32767.0f, -32767.0f};
static CONST XMVECTORF32 Max = {32767.0f, 32767.0f, 32767.0f, 32767.0f};
// Bounds check
XMVECTOR vResult = _mm_max_ps(V,Min);
vResult = _mm_min_ps(vResult,Max);
// Convert to int with rounding
__m128i vInt = _mm_cvtps_epi32(vResult);
// Pack the ints into shorts
vInt = _mm_packs_epi32(vInt,vInt);
_mm_store_ss(reinterpret_cast<float *>(&pDestination->x),reinterpret_cast<const __m128 *>(&vInt)[0]);
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreUShortN2
(
XMUSHORTN2* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N;
static CONST XMVECTORF32 Scale = {65535.0f, 65535.0f, 65535.0f, 65535.0f};
XMASSERT(pDestination);
N = XMVectorClamp(V, XMVectorZero(), g_XMOne.v);
N = XMVectorMultiplyAdd(N, Scale.v, g_XMOneHalf.v);
N = XMVectorTruncate(N);
pDestination->x = (SHORT)N.vector4_f32[0];
pDestination->y = (SHORT)N.vector4_f32[1];
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
static CONST XMVECTORF32 Scale = {65535.0f, 65535.0f, 65535.0f, 65535.0f};
// Bounds check
XMVECTOR vResult = _mm_max_ps(V,g_XMZero);
vResult = _mm_min_ps(vResult,g_XMOne);
vResult = _mm_mul_ps(vResult,Scale);
// Convert to int with rounding
__m128i vInt = _mm_cvtps_epi32(vResult);
// Since the SSE pack instruction clamps using signed rules,
// manually extract the values to store them to memory
pDestination->x = static_cast<SHORT>(_mm_extract_epi16(vInt,0));
pDestination->y = static_cast<SHORT>(_mm_extract_epi16(vInt,2));
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreUShort2
(
XMUSHORT2* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N;
static CONST XMVECTOR Max = {65535.0f, 65535.0f, 65535.0f, 65535.0f};
XMASSERT(pDestination);
N = XMVectorClamp(V, XMVectorZero(), Max);
N = XMVectorRound(N);
pDestination->x = (SHORT)N.vector4_f32[0];
pDestination->y = (SHORT)N.vector4_f32[1];
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
static CONST XMVECTORF32 Max = {65535.0f, 65535.0f, 65535.0f, 65535.0f};
// Bounds check
XMVECTOR vResult = _mm_max_ps(V,g_XMZero);
vResult = _mm_min_ps(vResult,Max);
// Convert to int with rounding
__m128i vInt = _mm_cvtps_epi32(vResult);
// Since the SSE pack instruction clamps using signed rules,
// manually extract the values to store them to memory
pDestination->x = static_cast<SHORT>(_mm_extract_epi16(vInt,0));
pDestination->y = static_cast<SHORT>(_mm_extract_epi16(vInt,2));
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreInt3
(
UINT* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMASSERT(pDestination);
XMASSERT(((UINT_PTR)pDestination & 3) == 0);
pDestination[0] = V.vector4_u32[0];
pDestination[1] = V.vector4_u32[1];
pDestination[2] = V.vector4_u32[2];
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
XMASSERT(((UINT_PTR)pDestination & 3) == 0);
XMVECTOR T1 = _mm_shuffle_ps(V,V,_MM_SHUFFLE(1,1,1,1));
XMVECTOR T2 = _mm_shuffle_ps(V,V,_MM_SHUFFLE(2,2,2,2));
_mm_store_ss( (float*)pDestination, V );
_mm_store_ss( (float*)&pDestination[1], T1 );
_mm_store_ss( (float*)&pDestination[2], T2 );
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreInt3A
(
UINT* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMASSERT(pDestination);
XMASSERT(((UINT_PTR)pDestination & 0xF) == 0);
pDestination[0] = V.vector4_u32[0];
pDestination[1] = V.vector4_u32[1];
pDestination[2] = V.vector4_u32[2];
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
XMASSERT(((UINT_PTR)pDestination & 0xF) == 0);
XMVECTOR T = _mm_shuffle_ps(V,V,_MM_SHUFFLE(2,2,2,2));
_mm_storel_epi64( (__m128i*)pDestination, reinterpret_cast<const __m128i *>(&V)[0] );
_mm_store_ss( (float*)&pDestination[2], T );
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreFloat3
(
XMFLOAT3* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMASSERT(pDestination);
XMASSERT(((UINT_PTR)pDestination & 3) == 0);
pDestination->x = V.vector4_f32[0];
pDestination->y = V.vector4_f32[1];
pDestination->z = V.vector4_f32[2];
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
XMASSERT(((UINT_PTR)pDestination & 3) == 0);
XMVECTOR T1 = _mm_shuffle_ps(V,V,_MM_SHUFFLE(1,1,1,1));
XMVECTOR T2 = _mm_shuffle_ps(V,V,_MM_SHUFFLE(2,2,2,2));
_mm_store_ss( &pDestination->x, V );
_mm_store_ss( &pDestination->y, T1 );
_mm_store_ss( &pDestination->z, T2 );
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreFloat3A
(
XMFLOAT3A* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMASSERT(pDestination);
XMASSERT(((UINT_PTR)pDestination & 0xF) == 0);
pDestination->x = V.vector4_f32[0];
pDestination->y = V.vector4_f32[1];
pDestination->z = V.vector4_f32[2];
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
XMASSERT(((UINT_PTR)pDestination & 0xF) == 0);
XMVECTOR T = _mm_shuffle_ps(V,V,_MM_SHUFFLE(2,2,2,2));
_mm_storel_epi64( (__m128i*)pDestination, reinterpret_cast<const __m128i *>(&V)[0] );
_mm_store_ss( &pDestination->z, T );
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreUHenDN3
(
XMUHENDN3* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N;
static CONST XMVECTORF32 Scale = {2047.0f, 2047.0f, 1023.0f, 0.0f};
XMASSERT(pDestination);
N = XMVectorClamp(V, XMVectorZero(), g_XMOne.v);
N = XMVectorMultiply(N, Scale.v);
pDestination->v = (((UINT)N.vector4_f32[2] & 0x3FF) << 22) |
(((UINT)N.vector4_f32[1] & 0x7FF) << 11) |
(((UINT)N.vector4_f32[0] & 0x7FF));
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
static const XMVECTORF32 ScaleUHenDN3 = {2047.0f, 2047.0f*2048.0f,1023.0f*(2048.0f*2048.0f)/2.0f,1.0f};
static const XMVECTORI32 MaskUHenDN3 = {0x7FF,0x7FF<<11,0x3FF<<(22-1),0};
// Clamp to bounds
XMVECTOR vResult = _mm_max_ps(V,g_XMZero);
vResult = _mm_min_ps(vResult,g_XMOne);
// Scale by multiplication
vResult = _mm_mul_ps(vResult,ScaleUHenDN3);
// Convert to int
__m128i vResulti = _mm_cvttps_epi32(vResult);
// Mask off any fraction
vResulti = _mm_and_si128(vResulti,MaskUHenDN3);
// Do a horizontal or of 3 entries
__m128i vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(0,3,2,1));
// i = x|y
vResulti = _mm_or_si128(vResulti,vResulti2);
// Move Z to the x position
vResulti2 = _mm_shuffle_epi32(vResulti2,_MM_SHUFFLE(0,3,2,1));
// Add Z to itself to perform a single bit left shift
vResulti2 = _mm_add_epi32(vResulti2,vResulti2);
// i = x|y|z
vResulti = _mm_or_si128(vResulti,vResulti2);
_mm_store_ss(reinterpret_cast<float *>(&pDestination->v),reinterpret_cast<const __m128 *>(&vResulti)[0]);
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreUHenD3
(
XMUHEND3* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N;
static CONST XMVECTOR Max = {2047.0f, 2047.0f, 1023.0f, 0.0f};
XMASSERT(pDestination);
N = XMVectorClamp(V, XMVectorZero(), Max);
pDestination->v = (((UINT)N.vector4_f32[2] & 0x3FF) << 22) |
(((UINT)N.vector4_f32[1] & 0x7FF) << 11) |
(((UINT)N.vector4_f32[0] & 0x7FF));
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
static const XMVECTORF32 MaxUHenD3 = { 2047.0f, 2047.0f, 1023.0f, 1.0f};
static const XMVECTORF32 ScaleUHenD3 = {1.0f, 2048.0f,(2048.0f*2048.0f)/2.0f,1.0f};
static const XMVECTORI32 MaskUHenD3 = {0x7FF,0x7FF<<11,0x3FF<<(22-1),0};
// Clamp to bounds
XMVECTOR vResult = _mm_max_ps(V,g_XMZero);
vResult = _mm_min_ps(vResult,MaxUHenD3);
// Scale by multiplication
vResult = _mm_mul_ps(vResult,ScaleUHenD3);
// Convert to int
__m128i vResulti = _mm_cvttps_epi32(vResult);
// Mask off any fraction
vResulti = _mm_and_si128(vResulti,MaskUHenD3);
// Do a horizontal or of 3 entries
__m128i vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(0,3,2,1));
// i = x|y
vResulti = _mm_or_si128(vResulti,vResulti2);
// Move Z to the x position
vResulti2 = _mm_shuffle_epi32(vResulti2,_MM_SHUFFLE(0,3,2,1));
// Add Z to itself to perform a single bit left shift
vResulti2 = _mm_add_epi32(vResulti2,vResulti2);
// i = x|y|z
vResulti = _mm_or_si128(vResulti,vResulti2);
_mm_store_ss(reinterpret_cast<float *>(&pDestination->v),reinterpret_cast<const __m128 *>(&vResulti)[0]);
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreHenDN3
(
XMHENDN3* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N;
static CONST XMVECTORF32 Scale = {1023.0f, 1023.0f, 511.0f, 1.0f};
XMASSERT(pDestination);
N = XMVectorClamp(V, g_XMNegativeOne.v, g_XMOne.v);
N = XMVectorMultiply(N, Scale.v);
pDestination->v = (((INT)N.vector4_f32[2] & 0x3FF) << 22) |
(((INT)N.vector4_f32[1] & 0x7FF) << 11) |
(((INT)N.vector4_f32[0] & 0x7FF));
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
static const XMVECTORF32 ScaleHenDN3 = {1023.0f, 1023.0f*2048.0f,511.0f*(2048.0f*2048.0f),1.0f};
// Clamp to bounds
XMVECTOR vResult = _mm_max_ps(V,g_XMNegativeOne);
vResult = _mm_min_ps(vResult,g_XMOne);
// Scale by multiplication
vResult = _mm_mul_ps(vResult,ScaleHenDN3);
// Convert to int
__m128i vResulti = _mm_cvttps_epi32(vResult);
// Mask off any fraction
vResulti = _mm_and_si128(vResulti,g_XMMaskHenD3);
// Do a horizontal or of all 4 entries
vResult = _mm_shuffle_ps(reinterpret_cast<const __m128 *>(&vResulti)[0],reinterpret_cast<const __m128 *>(&vResulti)[0],_MM_SHUFFLE(0,3,2,1));
vResulti = _mm_or_si128(vResulti,reinterpret_cast<const __m128i *>(&vResult)[0]);
vResult = _mm_shuffle_ps(vResult,vResult,_MM_SHUFFLE(0,3,2,1));
vResulti = _mm_or_si128(vResulti,reinterpret_cast<const __m128i *>(&vResult)[0]);
_mm_store_ss(reinterpret_cast<float *>(&pDestination->v),reinterpret_cast<const __m128 *>(&vResulti)[0]);
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreHenD3
(
XMHEND3* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N;
static CONST XMVECTOR Min = {-1023.0f, -1023.0f, -511.0f, -1.0f};
static CONST XMVECTOR Max = {1023.0f, 1023.0f, 511.0f, 1.0f};
XMASSERT(pDestination);
N = XMVectorClamp(V, Min, Max);
pDestination->v = (((INT)N.vector4_f32[2] & 0x3FF) << 22) |
(((INT)N.vector4_f32[1] & 0x7FF) << 11) |
(((INT)N.vector4_f32[0] & 0x7FF));
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
static const XMVECTORF32 MinHenD3 = {-1023.0f,-1023.0f,-511.0f,-1.0f};
static const XMVECTORF32 MaxHenD3 = { 1023.0f, 1023.0f, 511.0f, 1.0f};
static const XMVECTORF32 ScaleHenD3 = {1.0f, 2048.0f,(2048.0f*2048.0f),1.0f};
// Clamp to bounds
XMVECTOR vResult = _mm_max_ps(V,MinHenD3);
vResult = _mm_min_ps(vResult,MaxHenD3);
// Scale by multiplication
vResult = _mm_mul_ps(vResult,ScaleHenD3);
// Convert to int
__m128i vResulti = _mm_cvttps_epi32(vResult);
// Mask off any fraction
vResulti = _mm_and_si128(vResulti,g_XMMaskHenD3);
// Do a horizontal or of all 4 entries
vResult = _mm_shuffle_ps(reinterpret_cast<const __m128 *>(&vResulti)[0],reinterpret_cast<const __m128 *>(&vResulti)[0],_MM_SHUFFLE(0,3,2,1));
vResulti = _mm_or_si128(vResulti,reinterpret_cast<const __m128i *>(&vResult)[0]);
vResult = _mm_shuffle_ps(vResult,vResult,_MM_SHUFFLE(0,3,2,1));
vResulti = _mm_or_si128(vResulti,reinterpret_cast<const __m128i *>(&vResult)[0]);
_mm_store_ss(reinterpret_cast<float *>(&pDestination->v),reinterpret_cast<const __m128 *>(&vResulti)[0]);
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreUDHenN3
(
XMUDHENN3* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N;
static CONST XMVECTORF32 Scale = {1023.0f, 2047.0f, 2047.0f, 0.0f};
XMASSERT(pDestination);
N = XMVectorClamp(V, XMVectorZero(), g_XMOne.v);
N = XMVectorMultiply(N, Scale.v);
pDestination->v = (((UINT)N.vector4_f32[2] & 0x7FF) << 21) |
(((UINT)N.vector4_f32[1] & 0x7FF) << 10) |
(((UINT)N.vector4_f32[0] & 0x3FF));
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
static const XMVECTORF32 ScaleUDHenN3 = {1023.0f,2047.0f*1024.0f,2047.0f*(1024.0f*2048.0f)/2.0f,1.0f};
static const XMVECTORI32 MaskUDHenN3 = {0x3FF,0x7FF<<10,0x7FF<<(21-1),0};
// Clamp to bounds
XMVECTOR vResult = _mm_max_ps(V,g_XMZero);
vResult = _mm_min_ps(vResult,g_XMOne);
// Scale by multiplication
vResult = _mm_mul_ps(vResult,ScaleUDHenN3);
// Convert to int
__m128i vResulti = _mm_cvttps_epi32(vResult);
// Mask off any fraction
vResulti = _mm_and_si128(vResulti,MaskUDHenN3);
// Do a horizontal or of 3 entries
__m128i vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(0,3,2,1));
// i = x|y
vResulti = _mm_or_si128(vResulti,vResulti2);
// Move Z to the x position
vResulti2 = _mm_shuffle_epi32(vResulti2,_MM_SHUFFLE(0,3,2,1));
// Add Z to itself to perform a single bit left shift
vResulti2 = _mm_add_epi32(vResulti2,vResulti2);
// i = x|y|z
vResulti = _mm_or_si128(vResulti,vResulti2);
_mm_store_ss(reinterpret_cast<float *>(&pDestination->v),reinterpret_cast<const __m128 *>(&vResulti)[0]);
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreUDHen3
(
XMUDHEN3* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N;
static CONST XMVECTOR Max = {1023.0f, 2047.0f, 2047.0f, 0.0f};
XMASSERT(pDestination);
N = XMVectorClamp(V, XMVectorZero(), Max);
pDestination->v = (((UINT)N.vector4_f32[2] & 0x7FF) << 21) |
(((UINT)N.vector4_f32[1] & 0x7FF) << 10) |
(((UINT)N.vector4_f32[0] & 0x3FF));
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
static const XMVECTORF32 MaxUDHen3 = { 1023.0f, 2047.0f, 2047.0f, 1.0f};
static const XMVECTORF32 ScaleUDHen3 = {1.0f, 1024.0f,(1024.0f*2048.0f)/2.0f,1.0f};
static const XMVECTORI32 MaskUDHen3 = {0x3FF,0x7FF<<10,0x7FF<<(21-1),0};
// Clamp to bounds
XMVECTOR vResult = _mm_max_ps(V,g_XMZero);
vResult = _mm_min_ps(vResult,MaxUDHen3);
// Scale by multiplication
vResult = _mm_mul_ps(vResult,ScaleUDHen3);
// Convert to int
__m128i vResulti = _mm_cvttps_epi32(vResult);
// Mask off any fraction
vResulti = _mm_and_si128(vResulti,MaskUDHen3);
// Do a horizontal or of 3 entries
__m128i vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(0,3,2,1));
// i = x|y
vResulti = _mm_or_si128(vResulti,vResulti2);
// Move Z to the x position
vResulti2 = _mm_shuffle_epi32(vResulti2,_MM_SHUFFLE(0,3,2,1));
// Add Z to itself to perform a single bit left shift
vResulti2 = _mm_add_epi32(vResulti2,vResulti2);
// i = x|y|z
vResulti = _mm_or_si128(vResulti,vResulti2);
_mm_store_ss(reinterpret_cast<float *>(&pDestination->v),reinterpret_cast<const __m128 *>(&vResulti)[0]);
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreDHenN3
(
XMDHENN3* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N;
static CONST XMVECTORF32 Scale = {511.0f, 1023.0f, 1023.0f, 1.0f};
XMASSERT(pDestination);
N = XMVectorClamp(V, g_XMNegativeOne.v, g_XMOne.v);
N = XMVectorMultiply(N, Scale.v);
pDestination->v = (((INT)N.vector4_f32[2] & 0x7FF) << 21) |
(((INT)N.vector4_f32[1] & 0x7FF) << 10) |
(((INT)N.vector4_f32[0] & 0x3FF));
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
static const XMVECTORF32 ScaleDHenN3 = {511.0f, 1023.0f*1024.0f,1023.0f*(1024.0f*2048.0f),1.0f};
// Clamp to bounds
XMVECTOR vResult = _mm_max_ps(V,g_XMNegativeOne);
vResult = _mm_min_ps(vResult,g_XMOne);
// Scale by multiplication
vResult = _mm_mul_ps(vResult,ScaleDHenN3);
// Convert to int
__m128i vResulti = _mm_cvttps_epi32(vResult);
// Mask off any fraction
vResulti = _mm_and_si128(vResulti,g_XMMaskDHen3);
// Do a horizontal or of all 4 entries
vResult = _mm_shuffle_ps(reinterpret_cast<const __m128 *>(&vResulti)[0],reinterpret_cast<const __m128 *>(&vResulti)[0],_MM_SHUFFLE(0,3,2,1));
vResulti = _mm_or_si128(vResulti,reinterpret_cast<const __m128i *>(&vResult)[0]);
vResult = _mm_shuffle_ps(vResult,vResult,_MM_SHUFFLE(0,3,2,1));
vResulti = _mm_or_si128(vResulti,reinterpret_cast<const __m128i *>(&vResult)[0]);
_mm_store_ss(reinterpret_cast<float *>(&pDestination->v),reinterpret_cast<const __m128 *>(&vResulti)[0]);
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreDHen3
(
XMDHEN3* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N;
static CONST XMVECTOR Min = {-511.0f, -1023.0f, -1023.0f, -1.0f};
static CONST XMVECTOR Max = {511.0f, 1023.0f, 1023.0f, 1.0f};
XMASSERT(pDestination);
N = XMVectorClamp(V, Min, Max);
pDestination->v = (((INT)N.vector4_f32[2] & 0x7FF) << 21) |
(((INT)N.vector4_f32[1] & 0x7FF) << 10) |
(((INT)N.vector4_f32[0] & 0x3FF));
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
static const XMVECTORF32 MinDHen3 = {-511.0f,-1023.0f,-1023.0f,-1.0f};
static const XMVECTORF32 MaxDHen3 = { 511.0f, 1023.0f, 1023.0f, 1.0f};
static const XMVECTORF32 ScaleDHen3 = {1.0f, 1024.0f,(1024.0f*2048.0f),1.0f};
// Clamp to bounds
XMVECTOR vResult = _mm_max_ps(V,MinDHen3);
vResult = _mm_min_ps(vResult,MaxDHen3);
// Scale by multiplication
vResult = _mm_mul_ps(vResult,ScaleDHen3);
// Convert to int
__m128i vResulti = _mm_cvttps_epi32(vResult);
// Mask off any fraction
vResulti = _mm_and_si128(vResulti,g_XMMaskDHen3);
// Do a horizontal or of all 4 entries
vResult = _mm_shuffle_ps(reinterpret_cast<const __m128 *>(&vResulti)[0],reinterpret_cast<const __m128 *>(&vResulti)[0],_MM_SHUFFLE(0,3,2,1));
vResulti = _mm_or_si128(vResulti,reinterpret_cast<const __m128i *>(&vResult)[0]);
vResult = _mm_shuffle_ps(vResult,vResult,_MM_SHUFFLE(0,3,2,1));
vResulti = _mm_or_si128(vResulti,reinterpret_cast<const __m128i *>(&vResult)[0]);
_mm_store_ss(reinterpret_cast<float *>(&pDestination->v),reinterpret_cast<const __m128 *>(&vResulti)[0]);
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreU565
(
XMU565* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_SSE_INTRINSICS_) && !defined(_XM_NO_INTRINSICS_)
XMASSERT(pDestination);
static CONST XMVECTORF32 Max = {31.0f, 63.0f, 31.0f, 0.0f};
// Bounds check
XMVECTOR vResult = _mm_max_ps(V,g_XMZero);
vResult = _mm_min_ps(vResult,Max);
// Convert to int with rounding
__m128i vInt = _mm_cvtps_epi32(vResult);
// No SSE operations will write to 16-bit values, so we have to extract them manually
USHORT x = static_cast<USHORT>(_mm_extract_epi16(vInt,0));
USHORT y = static_cast<USHORT>(_mm_extract_epi16(vInt,2));
USHORT z = static_cast<USHORT>(_mm_extract_epi16(vInt,4));
pDestination->v = ((z & 0x1F) << 11) |
((y & 0x3F) << 5) |
((x & 0x1F));
#else
XMVECTOR N;
static CONST XMVECTORF32 Max = {31.0f, 63.0f, 31.0f, 0.0f};
XMASSERT(pDestination);
N = XMVectorClamp(V, XMVectorZero(), Max.v);
N = XMVectorRound(N);
pDestination->v = (((USHORT)N.vector4_f32[2] & 0x1F) << 11) |
(((USHORT)N.vector4_f32[1] & 0x3F) << 5) |
(((USHORT)N.vector4_f32[0] & 0x1F));
#endif !_XM_SSE_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreFloat3PK
(
XMFLOAT3PK* pDestination,
FXMVECTOR V
)
{
_DECLSPEC_ALIGN_16_ UINT IValue[4];
UINT I, Sign, j;
UINT Result[3];
XMASSERT(pDestination);
XMStoreFloat3A( (XMFLOAT3A*)&IValue, V );
// X & Y Channels (5-bit exponent, 6-bit mantissa)
for(j=0; j < 2; ++j)
{
Sign = IValue[j] & 0x80000000;
I = IValue[j] & 0x7FFFFFFF;
if ((I & 0x7F800000) == 0x7F800000)
{
// INF or NAN
Result[j] = 0x7c0;
if (( I & 0x7FFFFF ) != 0)
{
Result[j] = 0x7c0 | (((I>>17)|(I>11)|(I>>6)|(I))&0x3f);
}
else if ( Sign )
{
// -INF is clamped to 0 since 3PK is positive only
Result[j] = 0;
}
}
else if ( Sign )
{
// 3PK is positive only, so clamp to zero
Result[j] = 0;
}
else if (I > 0x477E0000U)
{
// The number is too large to be represented as a float11, set to max
Result[j] = 0x7BF;
}
else
{
if (I < 0x38800000U)
{
// The number is too small to be represented as a normalized float11
// Convert it to a denormalized value.
UINT Shift = 113U - (I >> 23U);
I = (0x800000U | (I & 0x7FFFFFU)) >> Shift;
}
else
{
// Rebias the exponent to represent the value as a normalized float11
I += 0xC8000000U;
}
Result[j] = ((I + 0xFFFFU + ((I >> 17U) & 1U)) >> 17U)&0x7ffU;
}
}
// Z Channel (5-bit exponent, 5-bit mantissa)
Sign = IValue[2] & 0x80000000;
I = IValue[2] & 0x7FFFFFFF;
if ((I & 0x7F800000) == 0x7F800000)
{
// INF or NAN
Result[2] = 0x3e0;
if ( I & 0x7FFFFF )
{
Result[2] = 0x3e0 | (((I>>18)|(I>13)|(I>>3)|(I))&0x1f);
}
else if ( Sign )
{
// -INF is clamped to 0 since 3PK is positive only
Result[2] = 0;
}
}
else if ( Sign )
{
// 3PK is positive only, so clamp to zero
Result[2] = 0;
}
else if (I > 0x477C0000U)
{
// The number is too large to be represented as a float10, set to max
Result[2] = 0x3df;
}
else
{
if (I < 0x38800000U)
{
// The number is too small to be represented as a normalized float10
// Convert it to a denormalized value.
UINT Shift = 113U - (I >> 23U);
I = (0x800000U | (I & 0x7FFFFFU)) >> Shift;
}
else
{
// Rebias the exponent to represent the value as a normalized float10
I += 0xC8000000U;
}
Result[2] = ((I + 0x1FFFFU + ((I >> 18U) & 1U)) >> 18U)&0x3ffU;
}
// Pack Result into memory
pDestination->v = (Result[0] & 0x7ff)
| ( (Result[1] & 0x7ff) << 11 )
| ( (Result[2] & 0x3ff) << 22 );
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreFloat3SE
(
XMFLOAT3SE* pDestination,
FXMVECTOR V
)
{
_DECLSPEC_ALIGN_16_ UINT IValue[4];
UINT I, Sign, j, T;
UINT Frac[3];
UINT Exp[3];
XMASSERT(pDestination);
XMStoreFloat3A( (XMFLOAT3A*)&IValue, V );
// X, Y, Z Channels (5-bit exponent, 9-bit mantissa)
for(j=0; j < 3; ++j)
{
Sign = IValue[j] & 0x80000000;
I = IValue[j] & 0x7FFFFFFF;
if ((I & 0x7F800000) == 0x7F800000)
{
// INF or NAN
Exp[j] = 0x1f;
if (( I & 0x7FFFFF ) != 0)
{
Frac[j] = ((I>>14)|(I>5)|(I))&0x1ff;
}
else if ( Sign )
{
// -INF is clamped to 0 since 3SE is positive only
Exp[j] = Frac[j] = 0;
}
}
else if ( Sign )
{
// 3SE is positive only, so clamp to zero
Exp[j] = Frac[j] = 0;
}
else if (I > 0x477FC000U)
{
// The number is too large, set to max
Exp[j] = 0x1e;
Frac[j] = 0x1ff;
}
else
{
if (I < 0x38800000U)
{
// The number is too small to be represented as a normalized float11
// Convert it to a denormalized value.
UINT Shift = 113U - (I >> 23U);
I = (0x800000U | (I & 0x7FFFFFU)) >> Shift;
}
else
{
// Rebias the exponent to represent the value as a normalized float11
I += 0xC8000000U;
}
T = ((I + 0x1FFFU + ((I >> 14U) & 1U)) >> 14U)&0x3fffU;
Exp[j] = (T & 0x3E00) >> 9;
Frac[j] = T & 0x1ff;
}
}
// Adjust to a shared exponent
T = XMMax( Exp[0], XMMax( Exp[1], Exp[2] ) );
Frac[0] = Frac[0] >> (T - Exp[0]);
Frac[1] = Frac[1] >> (T - Exp[1]);
Frac[2] = Frac[2] >> (T - Exp[2]);
// Store packed into memory
pDestination->xm = Frac[0];
pDestination->ym = Frac[1];
pDestination->zm = Frac[2];
pDestination->e = T;
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreInt4
(
UINT* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMASSERT(pDestination);
pDestination[0] = V.vector4_u32[0];
pDestination[1] = V.vector4_u32[1];
pDestination[2] = V.vector4_u32[2];
pDestination[3] = V.vector4_u32[3];
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
_mm_storeu_si128( (__m128i*)pDestination, reinterpret_cast<const __m128i *>(&V)[0] );
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreInt4A
(
UINT* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMASSERT(pDestination);
XMASSERT(((UINT_PTR)pDestination & 0xF) == 0);
pDestination[0] = V.vector4_u32[0];
pDestination[1] = V.vector4_u32[1];
pDestination[2] = V.vector4_u32[2];
pDestination[3] = V.vector4_u32[3];
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
XMASSERT(((UINT_PTR)pDestination & 0xF) == 0);
_mm_store_si128( (__m128i*)pDestination, reinterpret_cast<const __m128i *>(&V)[0] );
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreInt4NC
(
UINT* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMASSERT(pDestination);
XMASSERT(((UINT_PTR)pDestination & 3) == 0);
pDestination[0] = V.vector4_u32[0];
pDestination[1] = V.vector4_u32[1];
pDestination[2] = V.vector4_u32[2];
pDestination[3] = V.vector4_u32[3];
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
XMASSERT(((UINT_PTR)pDestination & 3) == 0);
_mm_storeu_si128( (__m128i*)pDestination, reinterpret_cast<const __m128i *>(&V)[0] );
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreFloat4
(
XMFLOAT4* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMASSERT(pDestination);
pDestination->x = V.vector4_f32[0];
pDestination->y = V.vector4_f32[1];
pDestination->z = V.vector4_f32[2];
pDestination->w = V.vector4_f32[3];
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
_mm_storeu_ps( &pDestination->x, V );
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreFloat4A
(
XMFLOAT4A* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMASSERT(pDestination);
XMASSERT(((UINT_PTR)pDestination & 0xF) == 0);
pDestination->x = V.vector4_f32[0];
pDestination->y = V.vector4_f32[1];
pDestination->z = V.vector4_f32[2];
pDestination->w = V.vector4_f32[3];
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
XMASSERT(((UINT_PTR)pDestination & 0xF) == 0);
_mm_store_ps( &pDestination->x, V );
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreFloat4NC
(
XMFLOAT4* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMASSERT(pDestination);
XMASSERT(((UINT_PTR)pDestination & 3) == 0);
pDestination->x = V.vector4_f32[0];
pDestination->y = V.vector4_f32[1];
pDestination->z = V.vector4_f32[2];
pDestination->w = V.vector4_f32[3];
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
XMASSERT(((UINT_PTR)pDestination & 3) == 0);
_mm_storeu_ps( &pDestination->x, V );
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreHalf4
(
XMHALF4* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMASSERT(pDestination);
pDestination->x = XMConvertFloatToHalf(V.vector4_f32[0]);
pDestination->y = XMConvertFloatToHalf(V.vector4_f32[1]);
pDestination->z = XMConvertFloatToHalf(V.vector4_f32[2]);
pDestination->w = XMConvertFloatToHalf(V.vector4_f32[3]);
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
pDestination->x = XMConvertFloatToHalf(XMVectorGetX(V));
pDestination->y = XMConvertFloatToHalf(XMVectorGetY(V));
pDestination->z = XMConvertFloatToHalf(XMVectorGetZ(V));
pDestination->w = XMConvertFloatToHalf(XMVectorGetW(V));
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreShortN4
(
XMSHORTN4* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N;
static CONST XMVECTORF32 Scale = {32767.0f, 32767.0f, 32767.0f, 32767.0f};
XMASSERT(pDestination);
N = XMVectorClamp(V, g_XMNegativeOne.v, g_XMOne.v);
N = XMVectorMultiply(N, Scale.v);
N = XMVectorRound(N);
pDestination->x = (SHORT)N.vector4_f32[0];
pDestination->y = (SHORT)N.vector4_f32[1];
pDestination->z = (SHORT)N.vector4_f32[2];
pDestination->w = (SHORT)N.vector4_f32[3];
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
static CONST XMVECTORF32 Scale = {32767.0f, 32767.0f, 32767.0f, 32767.0f};
XMVECTOR vResult = _mm_max_ps(V,g_XMNegativeOne);
vResult = _mm_min_ps(vResult,g_XMOne);
vResult = _mm_mul_ps(vResult,Scale);
__m128i vResulti = _mm_cvtps_epi32(vResult);
vResulti = _mm_packs_epi32(vResulti,vResulti);
_mm_store_sd(reinterpret_cast<double *>(&pDestination->x),reinterpret_cast<const __m128d *>(&vResulti)[0]);
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreShort4
(
XMSHORT4* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N;
static CONST XMVECTOR Min = {-32767.0f, -32767.0f, -32767.0f, -32767.0f};
static CONST XMVECTOR Max = {32767.0f, 32767.0f, 32767.0f, 32767.0f};
XMASSERT(pDestination);
N = XMVectorClamp(V, Min, Max);
N = XMVectorRound(N);
pDestination->x = (SHORT)N.vector4_f32[0];
pDestination->y = (SHORT)N.vector4_f32[1];
pDestination->z = (SHORT)N.vector4_f32[2];
pDestination->w = (SHORT)N.vector4_f32[3];
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
static CONST XMVECTORF32 Min = {-32767.0f, -32767.0f, -32767.0f, -32767.0f};
static CONST XMVECTORF32 Max = {32767.0f, 32767.0f, 32767.0f, 32767.0f};
// Bounds check
XMVECTOR vResult = _mm_max_ps(V,Min);
vResult = _mm_min_ps(vResult,Max);
// Convert to int with rounding
__m128i vInt = _mm_cvtps_epi32(vResult);
// Pack the ints into shorts
vInt = _mm_packs_epi32(vInt,vInt);
_mm_store_sd(reinterpret_cast<double *>(&pDestination->x),reinterpret_cast<const __m128d *>(&vInt)[0]);
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreUShortN4
(
XMUSHORTN4* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N;
static CONST XMVECTORF32 Scale = {65535.0f, 65535.0f, 65535.0f, 65535.0f};
XMASSERT(pDestination);
N = XMVectorClamp(V, XMVectorZero(), g_XMOne.v);
N = XMVectorMultiplyAdd(N, Scale.v, g_XMOneHalf.v);
N = XMVectorTruncate(N);
pDestination->x = (SHORT)N.vector4_f32[0];
pDestination->y = (SHORT)N.vector4_f32[1];
pDestination->z = (SHORT)N.vector4_f32[2];
pDestination->w = (SHORT)N.vector4_f32[3];
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
static CONST XMVECTORF32 Scale = {65535.0f, 65535.0f, 65535.0f, 65535.0f};
// Bounds check
XMVECTOR vResult = _mm_max_ps(V,g_XMZero);
vResult = _mm_min_ps(vResult,g_XMOne);
vResult = _mm_mul_ps(vResult,Scale);
// Convert to int with rounding
__m128i vInt = _mm_cvtps_epi32(vResult);
// Since the SSE pack instruction clamps using signed rules,
// manually extract the values to store them to memory
pDestination->x = static_cast<SHORT>(_mm_extract_epi16(vInt,0));
pDestination->y = static_cast<SHORT>(_mm_extract_epi16(vInt,2));
pDestination->z = static_cast<SHORT>(_mm_extract_epi16(vInt,4));
pDestination->w = static_cast<SHORT>(_mm_extract_epi16(vInt,6));
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreUShort4
(
XMUSHORT4* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N;
static CONST XMVECTOR Max = {65535.0f, 65535.0f, 65535.0f, 65535.0f};
XMASSERT(pDestination);
N = XMVectorClamp(V, XMVectorZero(), Max);
N = XMVectorRound(N);
pDestination->x = (SHORT)N.vector4_f32[0];
pDestination->y = (SHORT)N.vector4_f32[1];
pDestination->z = (SHORT)N.vector4_f32[2];
pDestination->w = (SHORT)N.vector4_f32[3];
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
static CONST XMVECTORF32 Max = {65535.0f, 65535.0f, 65535.0f, 65535.0f};
// Bounds check
XMVECTOR vResult = _mm_max_ps(V,g_XMZero);
vResult = _mm_min_ps(vResult,Max);
// Convert to int with rounding
__m128i vInt = _mm_cvtps_epi32(vResult);
// Since the SSE pack instruction clamps using signed rules,
// manually extract the values to store them to memory
pDestination->x = static_cast<SHORT>(_mm_extract_epi16(vInt,0));
pDestination->y = static_cast<SHORT>(_mm_extract_epi16(vInt,2));
pDestination->z = static_cast<SHORT>(_mm_extract_epi16(vInt,4));
pDestination->w = static_cast<SHORT>(_mm_extract_epi16(vInt,6));
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreXIcoN4
(
XMXICON4* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N;
static CONST XMVECTORF32 Min = {-1.0f, -1.0f, -1.0f, 0.0f};
static CONST XMVECTORF32 Scale = {524287.0f, 524287.0f, 524287.0f, 15.0f};
XMASSERT(pDestination);
N = XMVectorClamp(V, Min.v, g_XMOne.v);
N = XMVectorMultiply(N, Scale.v);
N = XMVectorRound(N);
pDestination->v = ((UINT64)N.vector4_f32[3] << 60) |
(((INT64)N.vector4_f32[2] & 0xFFFFF) << 40) |
(((INT64)N.vector4_f32[1] & 0xFFFFF) << 20) |
(((INT64)N.vector4_f32[0] & 0xFFFFF));
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
// Note: Masks are x,w,y and z
static const XMVECTORF32 MinXIcoN4 = {-1.0f, 0.0f,-1.0f,-1.0f};
static const XMVECTORF32 ScaleXIcoN4 = {524287.0f,15.0f*4096.0f*65536.0f*0.5f,524287.0f*4096.0f,524287.0f};
static const XMVECTORI32 MaskXIcoN4 = {0xFFFFF,0xF<<((60-32)-1),0xFFFFF000,0xFFFFF};
// Clamp to bounds
XMVECTOR vResult = _mm_shuffle_ps(V,V,_MM_SHUFFLE(2,1,3,0));
vResult = _mm_max_ps(vResult,MinXIcoN4);
vResult = _mm_min_ps(vResult,g_XMOne);
// Scale by multiplication
vResult = _mm_mul_ps(vResult,ScaleXIcoN4);
// Convert to integer (w is unsigned)
__m128i vResulti = _mm_cvttps_epi32(vResult);
// Mask off unused bits
vResulti = _mm_and_si128(vResulti,MaskXIcoN4);
// Isolate Y
__m128i vResulti2 = _mm_and_si128(vResulti,g_XMMaskY);
// Double Y (Really W) to fixup for unsigned conversion
vResulti = _mm_add_epi32(vResulti,vResulti2);
// Shift y and z to straddle the 32-bit boundary
vResulti2 = _mm_srli_si128(vResulti,(64+12)/8);
// Shift it into place
vResulti2 = _mm_slli_si128(vResulti2,20/8);
// i = x|y<<20|z<<40|w<<60
vResulti = _mm_or_si128(vResulti,vResulti2);
_mm_store_sd(reinterpret_cast<double *>(&pDestination->v),reinterpret_cast<const __m128d *>(&vResulti)[0]);
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreXIco4
(
XMXICO4* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N;
static CONST XMVECTORF32 Min = {-524287.0f, -524287.0f, -524287.0f, 0.0f};
static CONST XMVECTORF32 Max = {524287.0f, 524287.0f, 524287.0f, 15.0f};
XMASSERT(pDestination);
N = XMVectorClamp(V, Min.v, Max.v);
pDestination->v = ((UINT64)N.vector4_f32[3] << 60) |
(((INT64)N.vector4_f32[2] & 0xFFFFF) << 40) |
(((INT64)N.vector4_f32[1] & 0xFFFFF) << 20) |
(((INT64)N.vector4_f32[0] & 0xFFFFF));
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
// Note: Masks are x,w,y and z
static const XMVECTORF32 MinXIco4 = {-524287.0f, 0.0f,-524287.0f,-524287.0f};
static const XMVECTORF32 MaxXIco4 = { 524287.0f,15.0f, 524287.0f, 524287.0f};
static const XMVECTORF32 ScaleXIco4 = {1.0f,4096.0f*65536.0f*0.5f,4096.0f,1.0f};
static const XMVECTORI32 MaskXIco4 = {0xFFFFF,0xF<<((60-1)-32),0xFFFFF000,0xFFFFF};
// Clamp to bounds
XMVECTOR vResult = _mm_shuffle_ps(V,V,_MM_SHUFFLE(2,1,3,0));
vResult = _mm_max_ps(vResult,MinXIco4);
vResult = _mm_min_ps(vResult,MaxXIco4);
// Scale by multiplication
vResult = _mm_mul_ps(vResult,ScaleXIco4);
// Convert to int
__m128i vResulti = _mm_cvttps_epi32(vResult);
// Mask off any fraction
vResulti = _mm_and_si128(vResulti,MaskXIco4);
// Isolate Y
__m128i vResulti2 = _mm_and_si128(vResulti,g_XMMaskY);
// Double Y (Really W) to fixup for unsigned conversion
vResulti = _mm_add_epi32(vResulti,vResulti2);
// Shift y and z to straddle the 32-bit boundary
vResulti2 = _mm_srli_si128(vResulti,(64+12)/8);
// Shift it into place
vResulti2 = _mm_slli_si128(vResulti2,20/8);
// i = x|y<<20|z<<40|w<<60
vResulti = _mm_or_si128(vResulti,vResulti2);
_mm_store_sd(reinterpret_cast<double *>(&pDestination->v),reinterpret_cast<const __m128d *>(&vResulti)[0]);
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreUIcoN4
(
XMUICON4* pDestination,
FXMVECTOR V
)
{
#define XM_URange ((FLOAT)(1 << 20))
#define XM_URangeDiv2 ((FLOAT)(1 << 19))
#define XM_UMaxXYZ ((FLOAT)((1 << 20) - 1))
#define XM_UMaxW ((FLOAT)((1 << 4) - 1))
#define XM_ScaleXYZ (-(FLOAT)((1 << 20) - 1) / XM_PACK_FACTOR)
#define XM_ScaleW (-(FLOAT)((1 << 4) - 1) / XM_PACK_FACTOR)
#define XM_Scale (-1.0f / XM_PACK_FACTOR)
#define XM_Offset (3.0f)
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N;
static CONST XMVECTORF32 Scale = {1048575.0f, 1048575.0f, 1048575.0f, 15.0f};
XMASSERT(pDestination);
N = XMVectorClamp(V, XMVectorZero(), g_XMOne.v);
N = XMVectorMultiplyAdd(N, Scale.v, g_XMOneHalf.v);
pDestination->v = ((UINT64)N.vector4_f32[3] << 60) |
(((UINT64)N.vector4_f32[2] & 0xFFFFF) << 40) |
(((UINT64)N.vector4_f32[1] & 0xFFFFF) << 20) |
(((UINT64)N.vector4_f32[0] & 0xFFFFF));
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
// Note: Masks are x,w,y and z
static const XMVECTORF32 ScaleUIcoN4 = {1048575.0f,15.0f*4096.0f*65536.0f,1048575.0f*4096.0f,1048575.0f};
static const XMVECTORI32 MaskUIcoN4 = {0xFFFFF,0xF<<(60-32),0xFFFFF000,0xFFFFF};
static const XMVECTORF32 AddUIcoN4 = {0.0f,-32768.0f*65536.0f,-32768.0f*65536.0f,0.0f};
// Clamp to bounds
XMVECTOR vResult = _mm_shuffle_ps(V,V,_MM_SHUFFLE(2,1,3,0));
vResult = _mm_max_ps(vResult,g_XMZero);
vResult = _mm_min_ps(vResult,g_XMOne);
// Scale by multiplication
vResult = _mm_mul_ps(vResult,ScaleUIcoN4);
// Adjust for unsigned entries
vResult = _mm_add_ps(vResult,AddUIcoN4);
// Convert to int
__m128i vResulti = _mm_cvttps_epi32(vResult);
// Fix the signs on the unsigned entries
vResulti = _mm_xor_si128(vResulti,g_XMFlipYZ);
// Mask off any fraction
vResulti = _mm_and_si128(vResulti,MaskUIcoN4);
// Shift y and z to straddle the 32-bit boundary
__m128i vResulti2 = _mm_srli_si128(vResulti,(64+12)/8);
// Shift it into place
vResulti2 = _mm_slli_si128(vResulti2,20/8);
// i = x|y<<20|z<<40|w<<60
vResulti = _mm_or_si128(vResulti,vResulti2);
_mm_store_sd(reinterpret_cast<double *>(&pDestination->v),reinterpret_cast<const __m128d *>(&vResulti)[0]);
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
#undef XM_URange
#undef XM_URangeDiv2
#undef XM_UMaxXYZ
#undef XM_UMaxW
#undef XM_ScaleXYZ
#undef XM_ScaleW
#undef XM_Scale
#undef XM_Offset
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreUIco4
(
XMUICO4* pDestination,
FXMVECTOR V
)
{
#define XM_Scale (-1.0f / XM_PACK_FACTOR)
#define XM_URange ((FLOAT)(1 << 20))
#define XM_URangeDiv2 ((FLOAT)(1 << 19))
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N;
static CONST XMVECTOR Max = {1048575.0f, 1048575.0f, 1048575.0f, 15.0f};
XMASSERT(pDestination);
N = XMVectorClamp(V, XMVectorZero(), Max);
N = XMVectorRound(N);
pDestination->v = ((UINT64)N.vector4_f32[3] << 60) |
(((UINT64)N.vector4_f32[2] & 0xFFFFF) << 40) |
(((UINT64)N.vector4_f32[1] & 0xFFFFF) << 20) |
(((UINT64)N.vector4_f32[0] & 0xFFFFF));
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
// Note: Masks are x,w,y and z
static const XMVECTORF32 MaxUIco4 = { 1048575.0f, 15.0f, 1048575.0f, 1048575.0f};
static const XMVECTORF32 ScaleUIco4 = {1.0f,4096.0f*65536.0f,4096.0f,1.0f};
static const XMVECTORI32 MaskUIco4 = {0xFFFFF,0xF<<(60-32),0xFFFFF000,0xFFFFF};
static const XMVECTORF32 AddUIco4 = {0.0f,-32768.0f*65536.0f,-32768.0f*65536.0f,0.0f};
// Clamp to bounds
XMVECTOR vResult = _mm_shuffle_ps(V,V,_MM_SHUFFLE(2,1,3,0));
vResult = _mm_max_ps(vResult,g_XMZero);
vResult = _mm_min_ps(vResult,MaxUIco4);
// Scale by multiplication
vResult = _mm_mul_ps(vResult,ScaleUIco4);
vResult = _mm_add_ps(vResult,AddUIco4);
// Convert to int
__m128i vResulti = _mm_cvttps_epi32(vResult);
vResulti = _mm_xor_si128(vResulti,g_XMFlipYZ);
// Mask off any fraction
vResulti = _mm_and_si128(vResulti,MaskUIco4);
// Shift y and z to straddle the 32-bit boundary
__m128i vResulti2 = _mm_srli_si128(vResulti,(64+12)/8);
// Shift it into place
vResulti2 = _mm_slli_si128(vResulti2,20/8);
// i = x|y<<20|z<<40|w<<60
vResulti = _mm_or_si128(vResulti,vResulti2);
_mm_store_sd(reinterpret_cast<double *>(&pDestination->v),reinterpret_cast<const __m128d *>(&vResulti)[0]);
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
#undef XM_Scale
#undef XM_URange
#undef XM_URangeDiv2
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreIcoN4
(
XMICON4* pDestination,
FXMVECTOR V
)
{
#define XM_Scale (-1.0f / XM_PACK_FACTOR)
#define XM_URange ((FLOAT)(1 << 4))
#define XM_Offset (3.0f)
#define XM_UMaxXYZ ((FLOAT)((1 << (20 - 1)) - 1))
#define XM_UMaxW ((FLOAT)((1 << (4 - 1)) - 1))
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N;
static CONST XMVECTORF32 Scale = {524287.0f, 524287.0f, 524287.0f, 7.0f};
XMASSERT(pDestination);
N = XMVectorClamp(V, g_XMNegativeOne.v, g_XMOne.v);
N = XMVectorMultiplyAdd(N, Scale.v, g_XMNegativeZero.v);
N = XMVectorRound(N);
pDestination->v = ((UINT64)N.vector4_f32[3] << 60) |
(((UINT64)N.vector4_f32[2] & 0xFFFFF) << 40) |
(((UINT64)N.vector4_f32[1] & 0xFFFFF) << 20) |
(((UINT64)N.vector4_f32[0] & 0xFFFFF));
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
// Note: Masks are x,w,y and z
static const XMVECTORF32 ScaleIcoN4 = {524287.0f,7.0f*4096.0f*65536.0f,524287.0f*4096.0f,524287.0f};
static const XMVECTORI32 MaskIcoN4 = {0xFFFFF,0xF<<(60-32),0xFFFFF000,0xFFFFF};
// Clamp to bounds
XMVECTOR vResult = _mm_shuffle_ps(V,V,_MM_SHUFFLE(2,1,3,0));
vResult = _mm_max_ps(vResult,g_XMNegativeOne);
vResult = _mm_min_ps(vResult,g_XMOne);
// Scale by multiplication
vResult = _mm_mul_ps(vResult,ScaleIcoN4);
// Convert to int
__m128i vResulti = _mm_cvttps_epi32(vResult);
// Mask off any fraction
vResulti = _mm_and_si128(vResulti,MaskIcoN4);
// Shift y and z to straddle the 32-bit boundary
__m128i vResulti2 = _mm_srli_si128(vResulti,(64+12)/8);
// Shift it into place
vResulti2 = _mm_slli_si128(vResulti2,20/8);
// i = x|y<<20|z<<40|w<<60
vResulti = _mm_or_si128(vResulti,vResulti2);
_mm_store_sd(reinterpret_cast<double *>(&pDestination->v),reinterpret_cast<const __m128d *>(&vResulti)[0]);
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
#undef XM_Scale
#undef XM_URange
#undef XM_Offset
#undef XM_UMaxXYZ
#undef XM_UMaxW
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreIco4
(
XMICO4* pDestination,
FXMVECTOR V
)
{
#define XM_Scale (-1.0f / XM_PACK_FACTOR)
#define XM_URange ((FLOAT)(1 << 4))
#define XM_Offset (3.0f)
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N;
static CONST XMVECTOR Min = {-524287.0f, -524287.0f, -524287.0f, -7.0f};
static CONST XMVECTOR Max = {524287.0f, 524287.0f, 524287.0f, 7.0f};
XMASSERT(pDestination);
N = XMVectorClamp(V, Min, Max);
N = XMVectorRound(N);
pDestination->v = ((INT64)N.vector4_f32[3] << 60) |
(((INT64)N.vector4_f32[2] & 0xFFFFF) << 40) |
(((INT64)N.vector4_f32[1] & 0xFFFFF) << 20) |
(((INT64)N.vector4_f32[0] & 0xFFFFF));
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
// Note: Masks are x,w,y and z
static const XMVECTORF32 MinIco4 = {-524287.0f,-7.0f,-524287.0f,-524287.0f};
static const XMVECTORF32 MaxIco4 = { 524287.0f, 7.0f, 524287.0f, 524287.0f};
static const XMVECTORF32 ScaleIco4 = {1.0f,4096.0f*65536.0f,4096.0f,1.0f};
static const XMVECTORI32 MaskIco4 = {0xFFFFF,0xF<<(60-32),0xFFFFF000,0xFFFFF};
// Clamp to bounds
XMVECTOR vResult = _mm_shuffle_ps(V,V,_MM_SHUFFLE(2,1,3,0));
vResult = _mm_max_ps(vResult,MinIco4);
vResult = _mm_min_ps(vResult,MaxIco4);
// Scale by multiplication
vResult = _mm_mul_ps(vResult,ScaleIco4);
// Convert to int
__m128i vResulti = _mm_cvttps_epi32(vResult);
// Mask off any fraction
vResulti = _mm_and_si128(vResulti,MaskIco4);
// Shift y and z to straddle the 32-bit boundary
__m128i vResulti2 = _mm_srli_si128(vResulti,(64+12)/8);
// Shift it into place
vResulti2 = _mm_slli_si128(vResulti2,20/8);
// i = x|y<<20|z<<40|w<<60
vResulti = _mm_or_si128(vResulti,vResulti2);
_mm_store_sd(reinterpret_cast<double *>(&pDestination->v),reinterpret_cast<const __m128d *>(&vResulti)[0]);
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
#undef XM_Scale
#undef XM_URange
#undef XM_Offset
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreXDecN4
(
XMXDECN4* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N;
static CONST XMVECTORF32 Min = {-1.0f, -1.0f, -1.0f, 0.0f};
static CONST XMVECTORF32 Scale = {511.0f, 511.0f, 511.0f, 3.0f};
XMASSERT(pDestination);
N = XMVectorClamp(V, Min.v, g_XMOne.v);
N = XMVectorMultiply(N, Scale.v);
N = XMVectorRound(N);
pDestination->v = ((UINT)N.vector4_f32[3] << 30) |
(((INT)N.vector4_f32[2] & 0x3FF) << 20) |
(((INT)N.vector4_f32[1] & 0x3FF) << 10) |
(((INT)N.vector4_f32[0] & 0x3FF));
#elif defined(_XM_SSE_INTRINSICS_)
static const XMVECTORF32 Min = {-1.0f, -1.0f, -1.0f, 0.0f};
static const XMVECTORF32 Scale = {511.0f, 511.0f*1024.0f, 511.0f*1048576.0f,3.0f*536870912.0f};
static const XMVECTORI32 ScaleMask = {0x3FF,0x3FF<<10,0x3FF<<20,0x3<<29};
XMASSERT(pDestination);
XMVECTOR vResult = _mm_max_ps(V,Min);
vResult = _mm_min_ps(vResult,g_XMOne);
// Scale by multiplication
vResult = _mm_mul_ps(vResult,Scale);
// Convert to int (W is unsigned)
__m128i vResulti = _mm_cvtps_epi32(vResult);
// Mask off any fraction
vResulti = _mm_and_si128(vResulti,ScaleMask);
// To fix W, add itself to shift it up to <<30 instead of <<29
__m128i vResultw = _mm_and_si128(vResulti,g_XMMaskW);
vResulti = _mm_add_epi32(vResulti,vResultw);
// Do a horizontal or of all 4 entries
vResult = _mm_shuffle_ps(reinterpret_cast<const __m128 *>(&vResulti)[0],reinterpret_cast<const __m128 *>(&vResulti)[0],_MM_SHUFFLE(0,3,2,1));
vResulti = _mm_or_si128(vResulti,reinterpret_cast<const __m128i *>(&vResult)[0]);
vResult = _mm_shuffle_ps(vResult,vResult,_MM_SHUFFLE(0,3,2,1));
vResulti = _mm_or_si128(vResulti,reinterpret_cast<const __m128i *>(&vResult)[0]);
vResult = _mm_shuffle_ps(vResult,vResult,_MM_SHUFFLE(0,3,2,1));
vResulti = _mm_or_si128(vResulti,reinterpret_cast<const __m128i *>(&vResult)[0]);
_mm_store_ss(reinterpret_cast<float *>(&pDestination->v),reinterpret_cast<const __m128 *>(&vResulti)[0]);
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreXDec4
(
XMXDEC4* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N;
static CONST XMVECTOR Min = {-511.0f, -511.0f, -511.0f, 0.0f};
static CONST XMVECTOR Max = {511.0f, 511.0f, 511.0f, 3.0f};
XMASSERT(pDestination);
N = XMVectorClamp(V, Min, Max);
pDestination->v = ((UINT)N.vector4_f32[3] << 30) |
(((INT)N.vector4_f32[2] & 0x3FF) << 20) |
(((INT)N.vector4_f32[1] & 0x3FF) << 10) |
(((INT)N.vector4_f32[0] & 0x3FF));
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
static const XMVECTORF32 MinXDec4 = {-511.0f,-511.0f,-511.0f, 0.0f};
static const XMVECTORF32 MaxXDec4 = { 511.0f, 511.0f, 511.0f, 3.0f};
static const XMVECTORF32 ScaleXDec4 = {1.0f,1024.0f/2.0f,1024.0f*1024.0f,1024.0f*1024.0f*1024.0f/2.0f};
static const XMVECTORI32 MaskXDec4= {0x3FF,0x3FF<<(10-1),0x3FF<<20,0x3<<(30-1)};
// Clamp to bounds
XMVECTOR vResult = _mm_max_ps(V,MinXDec4);
vResult = _mm_min_ps(vResult,MaxXDec4);
// Scale by multiplication
vResult = _mm_mul_ps(vResult,ScaleXDec4);
// Convert to int
__m128i vResulti = _mm_cvttps_epi32(vResult);
// Mask off any fraction
vResulti = _mm_and_si128(vResulti,MaskXDec4);
// Do a horizontal or of 4 entries
__m128i vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(3,2,3,2));
// x = x|z, y = y|w
vResulti = _mm_or_si128(vResulti,vResulti2);
// Move Z to the x position
vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(1,1,1,1));
// Perform a single bit left shift on y|w
vResulti2 = _mm_add_epi32(vResulti2,vResulti2);
// i = x|y|z|w
vResulti = _mm_or_si128(vResulti,vResulti2);
_mm_store_ss(reinterpret_cast<float *>(&pDestination->v),reinterpret_cast<const __m128 *>(&vResulti)[0]);
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreUDecN4
(
XMUDECN4* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N;
static CONST XMVECTORF32 Scale = {1023.0f, 1023.0f, 1023.0f, 3.0f};
XMASSERT(pDestination);
N = XMVectorClamp(V, XMVectorZero(), g_XMOne.v);
N = XMVectorMultiply(N, Scale.v);
pDestination->v = ((UINT)N.vector4_f32[3] << 30) |
(((UINT)N.vector4_f32[2] & 0x3FF) << 20) |
(((UINT)N.vector4_f32[1] & 0x3FF) << 10) |
(((UINT)N.vector4_f32[0] & 0x3FF));
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
static const XMVECTORF32 ScaleUDecN4 = {1023.0f,1023.0f*1024.0f*0.5f,1023.0f*1024.0f*1024.0f,3.0f*1024.0f*1024.0f*1024.0f*0.5f};
static const XMVECTORI32 MaskUDecN4= {0x3FF,0x3FF<<(10-1),0x3FF<<20,0x3<<(30-1)};
// Clamp to bounds
XMVECTOR vResult = _mm_max_ps(V,g_XMZero);
vResult = _mm_min_ps(vResult,g_XMOne);
// Scale by multiplication
vResult = _mm_mul_ps(vResult,ScaleUDecN4);
// Convert to int
__m128i vResulti = _mm_cvttps_epi32(vResult);
// Mask off any fraction
vResulti = _mm_and_si128(vResulti,MaskUDecN4);
// Do a horizontal or of 4 entries
__m128i vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(3,2,3,2));
// x = x|z, y = y|w
vResulti = _mm_or_si128(vResulti,vResulti2);
// Move Z to the x position
vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(1,1,1,1));
// Perform a left shift by one bit on y|w
vResulti2 = _mm_add_epi32(vResulti2,vResulti2);
// i = x|y|z|w
vResulti = _mm_or_si128(vResulti,vResulti2);
_mm_store_ss(reinterpret_cast<float *>(&pDestination->v),reinterpret_cast<const __m128 *>(&vResulti)[0]);
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreUDec4
(
XMUDEC4* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N;
static CONST XMVECTOR Max = {1023.0f, 1023.0f, 1023.0f, 3.0f};
XMASSERT(pDestination);
N = XMVectorClamp(V, XMVectorZero(), Max);
pDestination->v = ((UINT)N.vector4_f32[3] << 30) |
(((UINT)N.vector4_f32[2] & 0x3FF) << 20) |
(((UINT)N.vector4_f32[1] & 0x3FF) << 10) |
(((UINT)N.vector4_f32[0] & 0x3FF));
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
static const XMVECTORF32 MaxUDec4 = { 1023.0f, 1023.0f, 1023.0f, 3.0f};
static const XMVECTORF32 ScaleUDec4 = {1.0f,1024.0f/2.0f,1024.0f*1024.0f,1024.0f*1024.0f*1024.0f/2.0f};
static const XMVECTORI32 MaskUDec4= {0x3FF,0x3FF<<(10-1),0x3FF<<20,0x3<<(30-1)};
// Clamp to bounds
XMVECTOR vResult = _mm_max_ps(V,g_XMZero);
vResult = _mm_min_ps(vResult,MaxUDec4);
// Scale by multiplication
vResult = _mm_mul_ps(vResult,ScaleUDec4);
// Convert to int
__m128i vResulti = _mm_cvttps_epi32(vResult);
// Mask off any fraction
vResulti = _mm_and_si128(vResulti,MaskUDec4);
// Do a horizontal or of 4 entries
__m128i vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(3,2,3,2));
// x = x|z, y = y|w
vResulti = _mm_or_si128(vResulti,vResulti2);
// Move Z to the x position
vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(1,1,1,1));
// Perform a left shift by one bit on y|w
vResulti2 = _mm_add_epi32(vResulti2,vResulti2);
// i = x|y|z|w
vResulti = _mm_or_si128(vResulti,vResulti2);
_mm_store_ss(reinterpret_cast<float *>(&pDestination->v),reinterpret_cast<const __m128 *>(&vResulti)[0]);
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreDecN4
(
XMDECN4* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N;
static CONST XMVECTORF32 Scale = {511.0f, 511.0f, 511.0f, 1.0f};
XMASSERT(pDestination);
N = XMVectorClamp(V, g_XMNegativeOne.v, g_XMOne.v);
N = XMVectorMultiply(N, Scale.v);
pDestination->v = ((INT)N.vector4_f32[3] << 30) |
(((INT)N.vector4_f32[2] & 0x3FF) << 20) |
(((INT)N.vector4_f32[1] & 0x3FF) << 10) |
(((INT)N.vector4_f32[0] & 0x3FF));
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
static const XMVECTORF32 ScaleDecN4 = {511.0f,511.0f*1024.0f,511.0f*1024.0f*1024.0f,1.0f*1024.0f*1024.0f*1024.0f};
static const XMVECTORI32 MaskDecN4= {0x3FF,0x3FF<<10,0x3FF<<20,0x3<<30};
// Clamp to bounds
XMVECTOR vResult = _mm_max_ps(V,g_XMNegativeOne);
vResult = _mm_min_ps(vResult,g_XMOne);
// Scale by multiplication
vResult = _mm_mul_ps(vResult,ScaleDecN4);
// Convert to int
__m128i vResulti = _mm_cvttps_epi32(vResult);
// Mask off any fraction
vResulti = _mm_and_si128(vResulti,MaskDecN4);
// Do a horizontal or of 4 entries
__m128i vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(3,2,3,2));
// x = x|z, y = y|w
vResulti = _mm_or_si128(vResulti,vResulti2);
// Move Z to the x position
vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(1,1,1,1));
// i = x|y|z|w
vResulti = _mm_or_si128(vResulti,vResulti2);
_mm_store_ss(reinterpret_cast<float *>(&pDestination->v),reinterpret_cast<const __m128 *>(&vResulti)[0]);
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreDec4
(
XMDEC4* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N;
static CONST XMVECTOR Min = {-511.0f, -511.0f, -511.0f, -1.0f};
static CONST XMVECTOR Max = {511.0f, 511.0f, 511.0f, 1.0f};
XMASSERT(pDestination);
N = XMVectorClamp(V, Min, Max);
pDestination->v = ((INT)N.vector4_f32[3] << 30) |
(((INT)N.vector4_f32[2] & 0x3FF) << 20) |
(((INT)N.vector4_f32[1] & 0x3FF) << 10) |
(((INT)N.vector4_f32[0] & 0x3FF));
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
static const XMVECTORF32 MinDec4 = {-511.0f,-511.0f,-511.0f,-1.0f};
static const XMVECTORF32 MaxDec4 = { 511.0f, 511.0f, 511.0f, 1.0f};
static const XMVECTORF32 ScaleDec4 = {1.0f,1024.0f,1024.0f*1024.0f,1024.0f*1024.0f*1024.0f};
static const XMVECTORI32 MaskDec4= {0x3FF,0x3FF<<10,0x3FF<<20,0x3<<30};
// Clamp to bounds
XMVECTOR vResult = _mm_max_ps(V,MinDec4);
vResult = _mm_min_ps(vResult,MaxDec4);
// Scale by multiplication
vResult = _mm_mul_ps(vResult,ScaleDec4);
// Convert to int
__m128i vResulti = _mm_cvttps_epi32(vResult);
// Mask off any fraction
vResulti = _mm_and_si128(vResulti,MaskDec4);
// Do a horizontal or of 4 entries
__m128i vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(3,2,3,2));
// x = x|z, y = y|w
vResulti = _mm_or_si128(vResulti,vResulti2);
// Move Z to the x position
vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(1,1,1,1));
// i = x|y|z|w
vResulti = _mm_or_si128(vResulti,vResulti2);
_mm_store_ss(reinterpret_cast<float *>(&pDestination->v),reinterpret_cast<const __m128 *>(&vResulti)[0]);
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreUByteN4
(
XMUBYTEN4* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N;
static CONST XMVECTORF32 Scale = {255.0f, 255.0f, 255.0f, 255.0f};
XMASSERT(pDestination);
N = XMVectorSaturate(V);
N = XMVectorMultiply(N, Scale.v);
N = XMVectorRound(N);
pDestination->x = (BYTE)N.vector4_f32[0];
pDestination->y = (BYTE)N.vector4_f32[1];
pDestination->z = (BYTE)N.vector4_f32[2];
pDestination->w = (BYTE)N.vector4_f32[3];
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
static const XMVECTORF32 ScaleUByteN4 = {255.0f,255.0f*256.0f*0.5f,255.0f*256.0f*256.0f,255.0f*256.0f*256.0f*256.0f*0.5f};
static const XMVECTORI32 MaskUByteN4 = {0xFF,0xFF<<(8-1),0xFF<<16,0xFF<<(24-1)};
// Clamp to bounds
XMVECTOR vResult = _mm_max_ps(V,g_XMZero);
vResult = _mm_min_ps(vResult,g_XMOne);
// Scale by multiplication
vResult = _mm_mul_ps(vResult,ScaleUByteN4);
// Convert to int
__m128i vResulti = _mm_cvttps_epi32(vResult);
// Mask off any fraction
vResulti = _mm_and_si128(vResulti,MaskUByteN4);
// Do a horizontal or of 4 entries
__m128i vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(3,2,3,2));
// x = x|z, y = y|w
vResulti = _mm_or_si128(vResulti,vResulti2);
// Move Z to the x position
vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(1,1,1,1));
// Perform a single bit left shift to fix y|w
vResulti2 = _mm_add_epi32(vResulti2,vResulti2);
// i = x|y|z|w
vResulti = _mm_or_si128(vResulti,vResulti2);
_mm_store_ss(reinterpret_cast<float *>(&pDestination->v),reinterpret_cast<const __m128 *>(&vResulti)[0]);
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreUByte4
(
XMUBYTE4* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N;
static CONST XMVECTOR Max = {255.0f, 255.0f, 255.0f, 255.0f};
XMASSERT(pDestination);
N = XMVectorClamp(V, XMVectorZero(), Max);
N = XMVectorRound(N);
pDestination->x = (BYTE)N.vector4_f32[0];
pDestination->y = (BYTE)N.vector4_f32[1];
pDestination->z = (BYTE)N.vector4_f32[2];
pDestination->w = (BYTE)N.vector4_f32[3];
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
static const XMVECTORF32 MaxUByte4 = { 255.0f, 255.0f, 255.0f, 255.0f};
static const XMVECTORF32 ScaleUByte4 = {1.0f,256.0f*0.5f,256.0f*256.0f,256.0f*256.0f*256.0f*0.5f};
static const XMVECTORI32 MaskUByte4 = {0xFF,0xFF<<(8-1),0xFF<<16,0xFF<<(24-1)};
// Clamp to bounds
XMVECTOR vResult = _mm_max_ps(V,g_XMZero);
vResult = _mm_min_ps(vResult,MaxUByte4);
// Scale by multiplication
vResult = _mm_mul_ps(vResult,ScaleUByte4);
// Convert to int
__m128i vResulti = _mm_cvttps_epi32(vResult);
// Mask off any fraction
vResulti = _mm_and_si128(vResulti,MaskUByte4);
// Do a horizontal or of 4 entries
__m128i vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(3,2,3,2));
// x = x|z, y = y|w
vResulti = _mm_or_si128(vResulti,vResulti2);
// Move Z to the x position
vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(1,1,1,1));
// Perform a single bit left shift to fix y|w
vResulti2 = _mm_add_epi32(vResulti2,vResulti2);
// i = x|y|z|w
vResulti = _mm_or_si128(vResulti,vResulti2);
_mm_store_ss(reinterpret_cast<float *>(&pDestination->v),reinterpret_cast<const __m128 *>(&vResulti)[0]);
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreByteN4
(
XMBYTEN4* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N;
static CONST XMVECTORF32 Scale = {127.0f, 127.0f, 127.0f, 127.0f};
XMASSERT(pDestination);
N = XMVectorMultiply(V, Scale.v);
N = XMVectorRound(N);
pDestination->x = (CHAR)N.vector4_f32[0];
pDestination->y = (CHAR)N.vector4_f32[1];
pDestination->z = (CHAR)N.vector4_f32[2];
pDestination->w = (CHAR)N.vector4_f32[3];
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
static const XMVECTORF32 ScaleByteN4 = {127.0f,127.0f*256.0f,127.0f*256.0f*256.0f,127.0f*256.0f*256.0f*256.0f};
static const XMVECTORI32 MaskByteN4 = {0xFF,0xFF<<8,0xFF<<16,0xFF<<24};
// Clamp to bounds
XMVECTOR vResult = _mm_max_ps(V,g_XMNegativeOne);
vResult = _mm_min_ps(vResult,g_XMOne);
// Scale by multiplication
vResult = _mm_mul_ps(vResult,ScaleByteN4);
// Convert to int
__m128i vResulti = _mm_cvttps_epi32(vResult);
// Mask off any fraction
vResulti = _mm_and_si128(vResulti,MaskByteN4);
// Do a horizontal or of 4 entries
__m128i vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(3,2,3,2));
// x = x|z, y = y|w
vResulti = _mm_or_si128(vResulti,vResulti2);
// Move Z to the x position
vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(1,1,1,1));
// i = x|y|z|w
vResulti = _mm_or_si128(vResulti,vResulti2);
_mm_store_ss(reinterpret_cast<float *>(&pDestination->v),reinterpret_cast<const __m128 *>(&vResulti)[0]);
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreByte4
(
XMBYTE4* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N;
static CONST XMVECTOR Min = {-127.0f, -127.0f, -127.0f, -127.0f};
static CONST XMVECTOR Max = {127.0f, 127.0f, 127.0f, 127.0f};
XMASSERT(pDestination);
N = XMVectorClamp(V, Min, Max);
N = XMVectorRound(N);
pDestination->x = (CHAR)N.vector4_f32[0];
pDestination->y = (CHAR)N.vector4_f32[1];
pDestination->z = (CHAR)N.vector4_f32[2];
pDestination->w = (CHAR)N.vector4_f32[3];
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
static const XMVECTORF32 MinByte4 = {-127.0f,-127.0f,-127.0f,-127.0f};
static const XMVECTORF32 MaxByte4 = { 127.0f, 127.0f, 127.0f, 127.0f};
static const XMVECTORF32 ScaleByte4 = {1.0f,256.0f,256.0f*256.0f,256.0f*256.0f*256.0f};
static const XMVECTORI32 MaskByte4 = {0xFF,0xFF<<8,0xFF<<16,0xFF<<24};
// Clamp to bounds
XMVECTOR vResult = _mm_max_ps(V,MinByte4);
vResult = _mm_min_ps(vResult,MaxByte4);
// Scale by multiplication
vResult = _mm_mul_ps(vResult,ScaleByte4);
// Convert to int
__m128i vResulti = _mm_cvttps_epi32(vResult);
// Mask off any fraction
vResulti = _mm_and_si128(vResulti,MaskByte4);
// Do a horizontal or of 4 entries
__m128i vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(3,2,3,2));
// x = x|z, y = y|w
vResulti = _mm_or_si128(vResulti,vResulti2);
// Move Z to the x position
vResulti2 = _mm_shuffle_epi32(vResulti,_MM_SHUFFLE(1,1,1,1));
// i = x|y|z|w
vResulti = _mm_or_si128(vResulti,vResulti2);
_mm_store_ss(reinterpret_cast<float *>(&pDestination->v),reinterpret_cast<const __m128 *>(&vResulti)[0]);
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreUNibble4
(
XMUNIBBLE4* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_SSE_INTRINSICS_) && !defined(_XM_NO_INTRINSICS_)
XMASSERT(pDestination);
static CONST XMVECTORF32 Max = {15.0f,15.0f,15.0f,15.0f};
// Bounds check
XMVECTOR vResult = _mm_max_ps(V,g_XMZero);
vResult = _mm_min_ps(vResult,Max);
// Convert to int with rounding
__m128i vInt = _mm_cvtps_epi32(vResult);
// No SSE operations will write to 16-bit values, so we have to extract them manually
USHORT x = static_cast<USHORT>(_mm_extract_epi16(vInt,0));
USHORT y = static_cast<USHORT>(_mm_extract_epi16(vInt,2));
USHORT z = static_cast<USHORT>(_mm_extract_epi16(vInt,4));
USHORT w = static_cast<USHORT>(_mm_extract_epi16(vInt,6));
pDestination->v = ((w & 0xF) << 12) |
((z & 0xF) << 8) |
((y & 0xF) << 4) |
((x & 0xF));
#else
XMVECTOR N;
static CONST XMVECTORF32 Max = {15.0f,15.0f,15.0f,15.0f};
XMASSERT(pDestination);
N = XMVectorClamp(V, XMVectorZero(), Max.v);
N = XMVectorRound(N);
pDestination->v = (((USHORT)N.vector4_f32[3] & 0xF) << 12) |
(((USHORT)N.vector4_f32[2] & 0xF) << 8) |
(((USHORT)N.vector4_f32[1] & 0xF) << 4) |
(((USHORT)N.vector4_f32[0] & 0xF));
#endif !_XM_SSE_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreU555(
XMU555* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_SSE_INTRINSICS_) && !defined(_XM_NO_INTRINSICS_)
XMASSERT(pDestination);
static CONST XMVECTORF32 Max = {31.0f, 31.0f, 31.0f, 1.0f};
// Bounds check
XMVECTOR vResult = _mm_max_ps(V,g_XMZero);
vResult = _mm_min_ps(vResult,Max);
// Convert to int with rounding
__m128i vInt = _mm_cvtps_epi32(vResult);
// No SSE operations will write to 16-bit values, so we have to extract them manually
USHORT x = static_cast<USHORT>(_mm_extract_epi16(vInt,0));
USHORT y = static_cast<USHORT>(_mm_extract_epi16(vInt,2));
USHORT z = static_cast<USHORT>(_mm_extract_epi16(vInt,4));
USHORT w = static_cast<USHORT>(_mm_extract_epi16(vInt,6));
pDestination->v = ((w) ? 0x8000 : 0) |
((z & 0x1F) << 10) |
((y & 0x1F) << 5) |
((x & 0x1F));
#else
XMVECTOR N;
static CONST XMVECTORF32 Max = {31.0f, 31.0f, 31.0f, 1.0f};
XMASSERT(pDestination);
N = XMVectorClamp(V, XMVectorZero(), Max.v);
N = XMVectorRound(N);
pDestination->v = ((N.vector4_f32[3] > 0.f) ? 0x8000 : 0) |
(((USHORT)N.vector4_f32[2] & 0x1F) << 10) |
(((USHORT)N.vector4_f32[1] & 0x1F) << 5) |
(((USHORT)N.vector4_f32[0] & 0x1F));
#endif !_XM_SSE_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreColor
(
XMCOLOR* pDestination,
FXMVECTOR V
)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR N;
static CONST XMVECTORF32 Scale = {255.0f, 255.0f, 255.0f, 255.0f};
XMASSERT(pDestination);
N = XMVectorSaturate(V);
N = XMVectorMultiply(N, Scale.v);
N = XMVectorRound(N);
pDestination->c = ((UINT)N.vector4_f32[3] << 24) |
((UINT)N.vector4_f32[0] << 16) |
((UINT)N.vector4_f32[1] << 8) |
((UINT)N.vector4_f32[2]);
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
static CONST XMVECTORF32 Scale = {255.0f,255.0f,255.0f,255.0f};
// Set <0 to 0
XMVECTOR vResult = _mm_max_ps(V,g_XMZero);
// Set>1 to 1
vResult = _mm_min_ps(vResult,g_XMOne);
// Convert to 0-255
vResult = _mm_mul_ps(vResult,Scale);
// Shuffle RGBA to ARGB
vResult = _mm_shuffle_ps(vResult,vResult,_MM_SHUFFLE(3,0,1,2));
// Convert to int
__m128i vInt = _mm_cvtps_epi32(vResult);
// Mash to shorts
vInt = _mm_packs_epi32(vInt,vInt);
// Mash to bytes
vInt = _mm_packus_epi16(vInt,vInt);
// Store the color
_mm_store_ss(reinterpret_cast<float *>(&pDestination->c),reinterpret_cast<__m128 *>(&vInt)[0]);
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreFloat3x3
(
XMFLOAT3X3* pDestination,
CXMMATRIX M
)
{
#if defined(_XM_NO_INTRINSICS_) || defined(XM_NO_MISALIGNED_VECTOR_ACCESS) || defined(_XM_SSE_INTRINSICS_)
XMStoreFloat3x3NC(pDestination, M);
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreFloat3x3NC
(
XMFLOAT3X3* pDestination,
CXMMATRIX M
)
{
#if defined(_XM_NO_INTRINSICS_)
XMASSERT(pDestination);
pDestination->m[0][0] = M.r[0].vector4_f32[0];
pDestination->m[0][1] = M.r[0].vector4_f32[1];
pDestination->m[0][2] = M.r[0].vector4_f32[2];
pDestination->m[1][0] = M.r[1].vector4_f32[0];
pDestination->m[1][1] = M.r[1].vector4_f32[1];
pDestination->m[1][2] = M.r[1].vector4_f32[2];
pDestination->m[2][0] = M.r[2].vector4_f32[0];
pDestination->m[2][1] = M.r[2].vector4_f32[1];
pDestination->m[2][2] = M.r[2].vector4_f32[2];
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
XMVECTOR vTemp1 = M.r[0];
XMVECTOR vTemp2 = M.r[1];
XMVECTOR vTemp3 = M.r[2];
XMVECTOR vWork = _mm_shuffle_ps(vTemp1,vTemp2,_MM_SHUFFLE(0,0,2,2));
vTemp1 = _mm_shuffle_ps(vTemp1,vWork,_MM_SHUFFLE(2,0,1,0));
_mm_storeu_ps(&pDestination->m[0][0],vTemp1);
vTemp2 = _mm_shuffle_ps(vTemp2,vTemp3,_MM_SHUFFLE(1,0,2,1));
_mm_storeu_ps(&pDestination->m[1][1],vTemp2);
vTemp3 = _mm_shuffle_ps(vTemp3,vTemp3,_MM_SHUFFLE(2,2,2,2));
_mm_store_ss(&pDestination->m[2][2],vTemp3);
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreFloat4x3
(
XMFLOAT4X3* pDestination,
CXMMATRIX M
)
{
#if defined(_XM_NO_INTRINSICS_) || defined(XM_NO_MISALIGNED_VECTOR_ACCESS) || defined(_XM_SSE_INTRINSICS_)
XMStoreFloat4x3NC(pDestination, M);
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreFloat4x3A
(
XMFLOAT4X3A* pDestination,
CXMMATRIX M
)
{
#if defined(_XM_NO_INTRINSICS_)
XMASSERT(pDestination);
XMASSERT(((UINT_PTR)pDestination & 0xF) == 0);
pDestination->m[0][0] = M.r[0].vector4_f32[0];
pDestination->m[0][1] = M.r[0].vector4_f32[1];
pDestination->m[0][2] = M.r[0].vector4_f32[2];
pDestination->m[1][0] = M.r[1].vector4_f32[0];
pDestination->m[1][1] = M.r[1].vector4_f32[1];
pDestination->m[1][2] = M.r[1].vector4_f32[2];
pDestination->m[2][0] = M.r[2].vector4_f32[0];
pDestination->m[2][1] = M.r[2].vector4_f32[1];
pDestination->m[2][2] = M.r[2].vector4_f32[2];
pDestination->m[3][0] = M.r[3].vector4_f32[0];
pDestination->m[3][1] = M.r[3].vector4_f32[1];
pDestination->m[3][2] = M.r[3].vector4_f32[2];
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
XMASSERT(((UINT_PTR)pDestination & 0xF) == 0);
// x1,y1,z1,w1
XMVECTOR vTemp1 = M.r[0];
// x2,y2,z2,w2
XMVECTOR vTemp2 = M.r[1];
// x3,y3,z3,w3
XMVECTOR vTemp3 = M.r[2];
// x4,y4,z4,w4
XMVECTOR vTemp4 = M.r[3];
// z1,z1,x2,y2
XMVECTOR vTemp = _mm_shuffle_ps(vTemp1,vTemp2,_MM_SHUFFLE(1,0,2,2));
// y2,z2,x3,y3 (Final)
vTemp2 = _mm_shuffle_ps(vTemp2,vTemp3,_MM_SHUFFLE(1,0,2,1));
// x1,y1,z1,x2 (Final)
vTemp1 = _mm_shuffle_ps(vTemp1,vTemp,_MM_SHUFFLE(2,0,1,0));
// z3,z3,x4,x4
vTemp3 = _mm_shuffle_ps(vTemp3,vTemp4,_MM_SHUFFLE(0,0,2,2));
// z3,x4,y4,z4 (Final)
vTemp3 = _mm_shuffle_ps(vTemp3,vTemp4,_MM_SHUFFLE(2,1,2,0));
// Store in 3 operations
_mm_store_ps(&pDestination->m[0][0],vTemp1);
_mm_store_ps(&pDestination->m[1][1],vTemp2);
_mm_store_ps(&pDestination->m[2][2],vTemp3);
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreFloat4x3NC
(
XMFLOAT4X3* pDestination,
CXMMATRIX M
)
{
#if defined(_XM_NO_INTRINSICS_)
XMASSERT(pDestination);
pDestination->m[0][0] = M.r[0].vector4_f32[0];
pDestination->m[0][1] = M.r[0].vector4_f32[1];
pDestination->m[0][2] = M.r[0].vector4_f32[2];
pDestination->m[1][0] = M.r[1].vector4_f32[0];
pDestination->m[1][1] = M.r[1].vector4_f32[1];
pDestination->m[1][2] = M.r[1].vector4_f32[2];
pDestination->m[2][0] = M.r[2].vector4_f32[0];
pDestination->m[2][1] = M.r[2].vector4_f32[1];
pDestination->m[2][2] = M.r[2].vector4_f32[2];
pDestination->m[3][0] = M.r[3].vector4_f32[0];
pDestination->m[3][1] = M.r[3].vector4_f32[1];
pDestination->m[3][2] = M.r[3].vector4_f32[2];
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
XMVECTOR vTemp1 = M.r[0];
XMVECTOR vTemp2 = M.r[1];
XMVECTOR vTemp3 = M.r[2];
XMVECTOR vTemp4 = M.r[3];
XMVECTOR vTemp2x = _mm_shuffle_ps(vTemp2,vTemp3,_MM_SHUFFLE(1,0,2,1));
vTemp2 = _mm_shuffle_ps(vTemp2,vTemp1,_MM_SHUFFLE(2,2,0,0));
vTemp1 = _mm_shuffle_ps(vTemp1,vTemp2,_MM_SHUFFLE(0,2,1,0));
vTemp3 = _mm_shuffle_ps(vTemp3,vTemp4,_MM_SHUFFLE(0,0,2,2));
vTemp3 = _mm_shuffle_ps(vTemp3,vTemp4,_MM_SHUFFLE(2,1,2,0));
_mm_storeu_ps(&pDestination->m[0][0],vTemp1);
_mm_storeu_ps(&pDestination->m[1][1],vTemp2x);
_mm_storeu_ps(&pDestination->m[2][2],vTemp3);
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreFloat4x4
(
XMFLOAT4X4* pDestination,
CXMMATRIX M
)
{
#if defined(_XM_NO_INTRINSICS_) || defined(XM_NO_MISALIGNED_VECTOR_ACCESS)
XMStoreFloat4x4NC(pDestination, M);
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
_mm_storeu_ps( &pDestination->_11, M.r[0] );
_mm_storeu_ps( &pDestination->_21, M.r[1] );
_mm_storeu_ps( &pDestination->_31, M.r[2] );
_mm_storeu_ps( &pDestination->_41, M.r[3] );
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreFloat4x4A
(
XMFLOAT4X4A* pDestination,
CXMMATRIX M
)
{
#if defined(_XM_NO_INTRINSICS_)
XMASSERT(pDestination);
XMASSERT(((UINT_PTR)pDestination & 0xF) == 0);
pDestination->m[0][0] = M.r[0].vector4_f32[0];
pDestination->m[0][1] = M.r[0].vector4_f32[1];
pDestination->m[0][2] = M.r[0].vector4_f32[2];
pDestination->m[0][3] = M.r[0].vector4_f32[3];
pDestination->m[1][0] = M.r[1].vector4_f32[0];
pDestination->m[1][1] = M.r[1].vector4_f32[1];
pDestination->m[1][2] = M.r[1].vector4_f32[2];
pDestination->m[1][3] = M.r[1].vector4_f32[3];
pDestination->m[2][0] = M.r[2].vector4_f32[0];
pDestination->m[2][1] = M.r[2].vector4_f32[1];
pDestination->m[2][2] = M.r[2].vector4_f32[2];
pDestination->m[2][3] = M.r[2].vector4_f32[3];
pDestination->m[3][0] = M.r[3].vector4_f32[0];
pDestination->m[3][1] = M.r[3].vector4_f32[1];
pDestination->m[3][2] = M.r[3].vector4_f32[2];
pDestination->m[3][3] = M.r[3].vector4_f32[3];
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
_mm_store_ps( &pDestination->_11, M.r[0] );
_mm_store_ps( &pDestination->_21, M.r[1] );
_mm_store_ps( &pDestination->_31, M.r[2] );
_mm_store_ps( &pDestination->_41, M.r[3] );
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
//------------------------------------------------------------------------------
XMFINLINE VOID XMStoreFloat4x4NC
(
XMFLOAT4X4* pDestination,
CXMMATRIX M
)
{
#if defined(_XM_NO_INTRINSICS_)
XMASSERT(pDestination);
pDestination->m[0][0] = M.r[0].vector4_f32[0];
pDestination->m[0][1] = M.r[0].vector4_f32[1];
pDestination->m[0][2] = M.r[0].vector4_f32[2];
pDestination->m[0][3] = M.r[0].vector4_f32[3];
pDestination->m[1][0] = M.r[1].vector4_f32[0];
pDestination->m[1][1] = M.r[1].vector4_f32[1];
pDestination->m[1][2] = M.r[1].vector4_f32[2];
pDestination->m[1][3] = M.r[1].vector4_f32[3];
pDestination->m[2][0] = M.r[2].vector4_f32[0];
pDestination->m[2][1] = M.r[2].vector4_f32[1];
pDestination->m[2][2] = M.r[2].vector4_f32[2];
pDestination->m[2][3] = M.r[2].vector4_f32[3];
pDestination->m[3][0] = M.r[3].vector4_f32[0];
pDestination->m[3][1] = M.r[3].vector4_f32[1];
pDestination->m[3][2] = M.r[3].vector4_f32[2];
pDestination->m[3][3] = M.r[3].vector4_f32[3];
#elif defined(_XM_SSE_INTRINSICS_)
XMASSERT(pDestination);
_mm_storeu_ps(&pDestination->m[0][0],M.r[0]);
_mm_storeu_ps(&pDestination->m[1][0],M.r[1]);
_mm_storeu_ps(&pDestination->m[2][0],M.r[2]);
_mm_storeu_ps(&pDestination->m[3][0],M.r[3]);
#else // _XM_VMX128_INTRINSICS_
#endif // _XM_VMX128_INTRINSICS_
}
#endif // __XNAMATHCONVERT_INL__