Commit Graph

  • 3f25db79b8
    D3D11Device: Make depth targets sampleable Stenzek 2024-03-24 19:57:37 +1000
  • 1cb3e6bd49
    ShaderGen: Support multiple render target output Stenzek 2024-03-24 22:29:21 +1000
  • 80d1056ddf
    GPU: Add virtual call when buffers are swapped Stenzek 2024-03-24 19:57:18 +1000
  • 0c3cf1f5f8
    PostProcessing: Split into internal and display chains Stenzek 2024-06-28 15:11:14 +1000
  • 810ce1ce57
    GPU: Remove duplicate display params fields Stenzek 2024-06-28 15:37:26 +1000
  • e4cb359625
    GameDB: Breath of Fire III Stenzek 2024-06-28 20:17:08 +1000
  • 3877486712
    System: Ensure titles are sanitized for screenshots Stenzek 2024-06-28 15:37:03 +1000
  • 41f40248d2
    Atualização Português do Brasil (#3235) Anderson Cardoso 2024-06-28 00:53:28 -0300
  • 8c72fd57f1
    GPUDevice: Disable SPIR-V optimization on GLSL output Stenzek 2024-06-28 13:51:58 +1000
  • dd420cbfcf
    Common: Alloc failures in HeapArray are unlikely Stenzek 2024-06-28 13:12:50 +1000
  • a89ec0eaf9
    Achievements: Always recompute state data size on save Stenzek 2024-06-28 13:12:24 +1000
  • 5c94ab9f22
    dep/rcheevos: Avoid -1 return in rc_runtime_progress_size() Stenzek 2024-06-28 13:12:07 +1000
  • 71c319ccf0
    dep/rcheevos: Set RC_NO_THREADS Stenzek 2024-06-28 12:25:26 +1000
  • 12f2ff931b
    Indonesian Translation Ilham Nurjaman 2024-06-10 20:33:19 +0700
  • ad27f8bac3
    Add some shaders and update others. (#3234) Hyllian 2024-06-26 23:37:02 -0300
  • ebf50edb79
    System: Allocate JIT space before fastmem area Stenzek 2024-06-26 16:41:47 +1000
  • 8c1228a7aa
    Qt: Tidy up theme change workaround Stenzek 2024-06-24 13:25:16 +1000
  • db305660c1
    Achievements: Implement disc change without state reset Stenzek 2024-06-24 13:11:13 +1000
  • b9ff358ab3
    Achievements: Support scratchpad memory Stenzek 2024-06-24 12:20:01 +1000
  • e7e09023e2
    Achievements: Avoid malloc on state save/load Stenzek 2024-06-24 11:56:46 +1000
  • 17d459511a
    dep/rcheevos: Hash functions are not needed Stenzek 2024-06-24 11:28:50 +1000
  • 1a2ad89a17
    dep/rcheevos: Bump to d54cf8f Stenzek 2024-06-24 11:27:43 +1000
  • dd4b282ec5
    Atualização Português do Brasil (#3233) Anderson Cardoso 2024-06-23 21:17:14 -0300
  • 9189588554
    Shaders: Add new pack of shaders (reshade) (#3232) Hyllian 2024-06-23 21:16:51 -0300
  • 6021e435ba
    Qt: Work around QList<QPair> marshalling issue Stenzek 2024-06-24 00:28:44 +1000
  • 6bfd862cb3
    GPUDevice: Fix transpiled interface linking with OpenGL Stenzek 2024-06-23 23:39:56 +1000
  • b8ed013ec3
    dep/reshadefx: Fix UBO reference with OpenGL Stenzek 2024-06-23 23:39:39 +1000
  • 1797050f97
    VulkanDevice: Release swap chain images on resize Stenzek 2024-06-23 14:55:36 +1000
  • 6892c3d095
    Qt: Work around theme swap bug with Classic Windows Stenzek 2024-06-23 13:34:39 +1000
  • e8541648ce
    Deps: Bump versions Stenzek 2024-06-23 11:36:24 +1000
  • 966cce1581
    Postprocessing: Sort shader list lexiographically Stenzek 2024-06-23 13:20:43 +1000
  • ea3fa7fe3d
    Postprocessing/FX: Fix locating shaders in subdirectories Stenzek 2024-06-23 13:20:33 +1000
  • 63055f1e7f
    FullscreenUI: Add sprite texture filtering option Stenzek 2024-06-23 13:10:04 +1000
  • 3d00957248
    Resources: Update gamecontrollerdb.txt Stenzek 2024-06-23 11:15:17 +1000
  • d8b7e25994
    Atualização Português do Brasil (#3227) Anderson Cardoso 2024-06-22 22:12:58 -0300
  • 59c3c33bc8
    Deps: Update to SDL 2.30.4 (#3228) Jordan 2024-06-23 02:12:47 +0100
  • 7491ba656e
    Spanish (Spain) Translation update 2024/06/19 (#3229) Víctor "IlDucci 2024-06-23 01:12:29 +0000
  • 4827e548be
    BinarySpanReaderWriter: Fix off-by-one error (#3230) TheUbMunster 2024-06-22 19:12:04 -0600
  • ccb76d1451
    GameList: Add custom title/regions Stenzek 2024-06-17 23:25:08 +1000
  • 01fc3258a3
    CPU/Recompiler: Warning fix for ARM64/Clang Stenzek 2024-06-17 17:12:13 +1000
  • 70d7d4ab67
    MSBuild: Enable Vulkan on Windows ARM64 Stenzek 2024-06-17 17:09:22 +1000
  • da51827e47
    GameDB: Over Drivin' DX - Rally Edition (Japan) (#3226) PowerDuckSamurai 2024-06-17 10:04:12 +0300
  • 1ae79c89e3
    System: Refactor unsafe settings warning Stenzek 2024-06-17 17:02:54 +1000
  • a5f8684bcd
    BIOS: Add further detail to missing BIOS message Stenzek 2024-06-17 16:47:16 +1000
  • 7b1ec5dab2
    GameDB: Force round texcoords on Digimon World 3 Stenzek 2024-06-17 16:46:55 +1000
  • 34f20798a1
    GPU/HW: Add separate 3D/2D (sprite) texture filtering Stenzek 2024-06-17 15:49:55 +1000
  • be4abb016f
    GPU/HW: Reduce multiple setting source of truth Stenzek 2024-06-17 13:16:19 +1000
  • 6870010351
    GPU/HW: Remove log spam Stenzek 2024-06-16 21:15:37 +1000
  • e9a47233f7
    GPUDevice: Compile warning fix Stenzek 2024-06-16 20:46:31 +1000
  • 3d6b9e18c5
    Settings: Include cheats in disable-all-enhancements Stenzek 2024-06-16 19:22:06 +1000
  • 0563350d04
    GameDB: Set force round texcoords on Crash games Stenzek 2024-06-16 19:07:03 +1000
  • 8455c9c3c6
    GPU/HW: Add 'Force Round Upscaled Texture Coordinates' Stenzek 2024-06-16 19:06:46 +1000
  • 1582b2ae5d
    GPU/HW: Make texture filtering a fragment shadergen parameter Stenzek 2024-06-16 17:51:00 +1000
  • 5be2e68ab9
    Qt: Update glyph ranges Stenzek 2024-06-16 17:15:46 +1000
  • 451d15a812
    Atualização Português do Brasil (#3224) Anderson Cardoso 2024-06-16 04:14:22 -0300
  • d16470d761
    Update Japanese translation (#3225) nishinji 2024-06-16 16:14:10 +0900
  • c1792108f4
    GPU/HW: Eliminate raw texture pipeline permutations Stenzek 2024-06-16 16:58:50 +1000
  • 51648b0714
    CI/AppImage: Explicitly remove libwayland-* Stenzek 2024-06-16 16:21:24 +1000
  • 2a90a88055
    Add crt-consumer and crt-cyclon. Update others. (#3223) Hyllian 2024-06-15 11:02:30 -0300
  • 54097fc14e
    Postprocessing/FX: Expose 'viewportoffset' uniform Stenzek 2024-06-16 00:00:01 +1000
  • eb80a82ce5
    GameDB: Disable widescreen on Final Fantasy Tactics Stenzek 2024-06-15 23:58:15 +1000
  • 964b94960e
    Postprocessing/FX: Ensure RT isn't bound as sampler Stenzek 2024-06-15 23:55:32 +1000
  • ef69c31e9f
    GPUDevice: Support transpiling shaders at compile time Stenzek 2024-06-14 14:37:33 +1000
  • f0c2832d03
    Dep: Update vixl to 662828c Stenzek 2024-06-14 17:27:12 +1000
  • d45e218da7
    CI: Re-enable Flathub pushes Stenzek 2024-06-14 15:59:30 +1000
  • d51b880052
    Postprocessing/FX: Fix incorrect pixel size uniforms Stenzek 2024-06-14 00:38:08 +1000
  • 277147199e
    Qt: Fix checked state on startup for disc merging Stenzek 2024-06-13 22:15:49 +1000
  • 8124fb2ef5
    CDROM: Fix incorrect sector dropped log message Stenzek 2024-06-13 18:32:58 +1000
  • 9a88cbce09
    Pad: Fix incorrect card mismatch OSD message Stenzek 2024-06-13 18:31:31 +1000
  • c86f6eb639
    Achievements: Fix incorrect data source for mastery points Stenzek 2024-06-13 18:30:16 +1000
  • ac1bb905fe
    GPU: Set idle bit during VRAM upload Stenzek 2024-06-13 18:29:12 +1000
  • edea81d151 Update CRT-HYLLIAN.glsl Hyllian 2024-06-12 17:40:42 -0300
  • 7cf7a0a11f Add some shaders to dolphinfx folder Hyllian 2024-06-11 14:51:55 -0300
  • e6a11abedc
    Shaders: Fix upscaling moire in CRT-Lottes Stenzek 2024-06-11 23:31:07 +1000
  • facce0d8cb
    PostProcessing: Expose aspect-correct pixel sizes Stenzek 2024-06-11 23:15:24 +1000
  • c2eed018c1
    Indonesian Translation (#3221) Ilham Nurjaman 2024-06-11 11:06:37 +0700
  • 354b250642
    PostProcessing: Add native width/height inputs Stenzek 2024-06-11 14:04:43 +1000
  • bac2ac0151
    FullscreenUI: Fix incorrect padding calculation in pause menu Stenzek 2024-06-11 13:12:31 +1000
  • b464b6d668
    FullscreenUI: Fix loading undo state from menu Stenzek 2024-06-11 13:07:47 +1000
  • f41c238c53
    VulkanDevice: Disable VK_KHR_dynamic_rendering_local_read on AMD Stenzek 2024-06-10 17:44:06 +1000
  • 0879dff93a
    Updater: Add icon/rc file Stenzek 2024-06-10 13:07:11 +1000
  • e11f73ede2
    Updater: Add VC runtime check Stenzek 2024-06-10 13:02:20 +1000
  • 484c1dccd4
    Qt: Use 64-bit comparison for VC runtime check Stenzek 2024-06-10 13:00:09 +1000
  • a2e6a48d2e
    Qt: Add very-early VC++ runtime version check Stenzek 2024-06-09 20:55:29 +1000
  • 8595175267
    CDROM: Improve accuracy of sector redelivery on DMA complete Stenzek 2024-06-09 19:42:17 +1000
  • 34861074c1
    CDROM: Ensure complete IRQs for Init go through Stenzek 2024-06-08 16:37:08 +1000
  • 5a185654ba
    CI: Disable Qt's PCRE2 JIT on Windows Stenzek 2024-06-07 15:01:52 +1000
  • 892319de86
    CI/Flatpak: Disable Flathub pushes Stenzek 2024-06-07 12:23:32 +1000
  • 0675716162
    D3D11Device: Fix redundant SRV set on RT change Stenzek 2024-06-01 17:33:01 +1000
  • 05395c8c1a
    Polish localization updates (#3220) Marcin Mitura 2024-06-07 04:07:43 +0200
  • e25bb4801c
    GameDB: Add PGXP-CPU to Lego Racers Stenzek 2024-06-01 00:02:19 +1000
  • 7222c21cd9
    CDROM: Further refine interrupt delay Stenzek 2024-05-31 23:59:44 +1000
  • 3e3572c410
    DMA: Fix range check in mode0 when decrementing Stenzek 2024-05-31 22:29:32 +1000
  • c637e2b337
    System: Fix title after loading state for EXE-boot Stenzek 2024-05-31 21:08:45 +1000
  • e70f155054
    MemoryCard: Implement GetID command Stenzek 2024-05-31 21:08:21 +1000
  • 8ef73203b2
    Bus: Ignore SPU byte writes to unaligned addresses Stenzek 2024-05-31 21:00:46 +1000
  • a7543ab365
    GPU/HW: Fix crash on VRAM write/copy with mask test Stenzek 2024-05-31 20:39:31 +1000
  • 627c12bebe
    GPU: Fix IRQ request Stenzek 2024-05-31 20:39:18 +1000
  • 73136d7dc4
    GPU: Tie idle bit to FIFO emptyness on VRAM write Stenzek 2024-05-31 20:12:55 +1000
  • 53600746c7
    GPU: Cancel VRAM writes on Reset Stenzek 2024-05-31 19:48:44 +1000