Commit Graph

  • 8ad133dbc0
    FileSystem: Fix crash on file open fail in WriteAtomicRenamedFile() Stenzek 2024-08-09 12:32:39 +1000
  • b2ca23e9da
    GPU: Use full display rect for postfx calculations Stenzek 2024-08-06 17:38:08 +1000
  • 4f16cb61b4
    GPUDevice: Expose swap chain clear colour Stenzek 2024-08-06 17:33:05 +1000
  • aeb9d383ce
    System: Add save state compression mode options Stenzek 2024-08-06 17:02:21 +1000
  • 70411783cd
    System: Make more functions static Stenzek 2024-08-06 16:10:15 +1000
  • e6a682f8d5
    System: Reduce rewind/runahead memory usage w/o 8MB enabled Stenzek 2024-08-06 16:02:18 +1000
  • 81295c8a7d
    FileSystem: Correctly use lstat() on Linux Stenzek 2024-08-06 15:52:26 +1000
  • 3a08ad1840
    Qt: Purge some unused debug menu options Stenzek 2024-08-06 14:34:19 +1000
  • efc821bc84
    VulkanDevice: Fix incorrect condition in UnbindTexture() Stenzek 2024-08-06 14:24:52 +1000
  • cabba81a76
    CI/Flatpak: Switch from JSON -> YAML Stenzek 2024-08-06 14:12:08 +1000
  • 0517aef5bd
    CDROM: Don't allow deferred INT1 after Pause ACK Stenzek 2024-08-06 13:34:05 +1000
  • e499f9052a
    MemMap: Fix inverted condition Stenzek 2024-08-05 13:08:42 +1000
  • 2fb5e4495d
    Atualização Português do Brasil (#3272) Anderson Cardoso 2024-08-04 23:55:52 -0300
  • 6c5ffba18e
    MemMap: Fix object leak on fallocate() failure Stenzek 2024-08-05 12:39:17 +1000
  • 79bb5f079c
    GPUDevice: Fix SPIRV-Cross load error on Mac Stenzek 2024-08-05 01:12:17 +1000
  • d862043f1d
    CMake: Fill version in bundle info plist Stenzek 2024-08-05 00:29:12 +1000
  • 6e795c8977
    CMake: Fix duplicate SPIRV-Cross library on MacOS Stenzek 2024-08-05 00:05:03 +1000
  • c23ea4b2ad
    CI/AppImage: Pin versions Stenzek 2024-08-04 23:13:57 +1000
  • 35dd4fde36
    Qt: Fix incorrect list access for async cover load Stenzek 2024-08-04 22:48:08 +1000
  • 0c15c9eaa8
    Qt: Fix bug where config-based RAIntegration occasionally failed Stenzek 2024-08-04 20:58:10 +1000
  • c3bf267936
    System: Remove redundant remap Stenzek 2024-08-04 20:57:50 +1000
  • 02fbfae6a0
    System: Add advanced 'Export Shared Memory' option Stenzek 2024-08-04 20:00:33 +1000
  • c538df317a
    GameDatabase: Add crop mode override Stenzek 2024-08-04 18:59:18 +1000
  • 6c0a0e6203
    GPU: Fix incorrect lightgun line with force progressive Stenzek 2024-08-04 17:54:19 +1000
  • 59a1cca858
    dep/rcheevos: Bump to v11.5.0 + local changes Stenzek 2024-08-04 17:08:23 +1000
  • ec5d8cb1d6
    Achievements: Use badge IDs from server Stenzek 2024-08-04 17:00:06 +1000
  • f9079b0151
    CDROM: Display XA coding info in debug window Stenzek 2024-08-04 16:30:04 +1000
  • ee538ae0ea
    CDROM: Improve resampling quality of 18900hz XA Stenzek 2024-08-04 15:55:17 +1000
  • a2f98541b3
    Misc: Slim down some header includes Stenzek 2024-08-04 14:29:27 +1000
  • 143acca03b
    Core: Purge resources.cpp Stenzek 2024-08-04 14:13:13 +1000
  • 5b590d434b
    D3D11Device: Fix blend state not applying to MRTs Stenzek 2024-08-03 02:06:20 +1000
  • 30c5ebae72
    GPUDevice: Fix instances of RWTexture not clearing Stenzek 2024-08-03 02:05:21 +1000
  • 1b9b4699d9
    Qt: Fix render-window-resize with 270deg rotation Stenzek 2024-08-03 01:19:22 +1000
  • 7cbd67ecf1
    MSBuild: Remove redundant include Stenzek 2024-08-03 01:19:04 +1000
  • a793741747
    Qt: Slightly bump grid view font size Stenzek 2024-08-03 01:00:10 +1000
  • 9a626caad9
    Qt: Reduce game list jank after shutting down VM Stenzek 2024-08-03 00:50:02 +1000
  • 3a83c4265c
    Misc: Fix a bunch of code analysis warnings Stenzek 2024-08-02 23:56:06 +1000
  • 4eb3b2a9a7
    dep: Remove soundtouch Stenzek 2024-08-02 21:59:57 +1000
  • 0518bfb60f
    Data: Update SDL game controller DB Stenzek 2024-08-02 21:45:32 +1000
  • 75cf877b0d
    Deps: Bump SDL2 to 2.30.6 Stenzek 2024-08-02 21:45:03 +1000
  • 6d70d24bc4
    AudioStream: Swap to shared soundtouch library Stenzek 2024-08-02 20:53:35 +1000
  • aa400f12ae
    GameDB: Analog support for Nightmare Creatures (#3270) bl@ck_m@ge 2024-08-02 14:48:44 +0300
  • 0afcbd3acc
    Update Russian translation (#3269) shikulja 2024-08-02 14:48:32 +0300
  • 24abd108f6
    Add CRT-Guest-NTSC (#3268) John Novak 2024-08-02 21:48:14 +1000
  • f1f57d88ce
    Atualização Português do Brasil (#3267) Anderson Cardoso 2024-07-29 09:07:03 -0300
  • 2f90651c3f
    Spanish (Spain) update - 2024/07/29 (#3266) Víctor "IlDucci 2024-07-29 12:06:56 +0000
  • 33f6cc246e
    System: Use default compression level Stenzek 2024-07-29 22:06:19 +1000
  • 534a82d091
    dep/reshadefx: Fix float printing regression Stenzek 2024-07-29 22:05:15 +1000
  • 8c9a885032
    GameDB: Add missing hash Stenzek 2024-07-29 21:59:53 +1000
  • 410cea0f12
    PostProcessing/FX: Use ToChars instead of to_string() Stenzek 2024-07-29 20:38:52 +1000
  • 2d2bc93ada
    dep/reshadefx: Avoid snprintf() when writing float constants Stenzek 2024-07-29 20:38:32 +1000
  • e0911d7f54
    GPU/HW: Fix spec violation with Vulkan fbfetch Stenzek 2024-07-29 17:24:24 +1000
  • 998f77c590
    GameDB: More WS disables Stenzek 2024-07-29 16:56:01 +1000
  • 0321a2cdc4
    Common: Purge ByteStream Stenzek 2024-07-29 16:27:03 +1000
  • 6ce9e571ed
    Misc: Purge remaining ByteStream references Stenzek 2024-07-29 16:26:55 +1000
  • a6518ff9dc
    System: Rewrite save state I/O Stenzek 2024-07-29 16:23:39 +1000
  • dd8bf2c9d9
    MemoryCard: Purge use of ByteStream Stenzek 2024-07-28 23:28:13 +1000
  • b5009da2bc
    GameList: Purge use of ByteStream Stenzek 2024-07-28 23:27:15 +1000
  • 7aaaf7c575
    GameDatabase: Purge use of ByteStream Stenzek 2024-07-28 22:00:30 +1000
  • c83b5fdd05
    FileSystem: Add AtomicRenamedFile Stenzek 2024-07-28 21:58:59 +1000
  • ab7a3e1934
    BinaryReaderWriter: Add class for files as well as spans Stenzek 2024-07-28 21:58:50 +1000
  • a3f8162488
    Qt: Add a new Justifier controller icon (#3264) KamFretoZ 2024-07-29 10:22:38 +0700
  • 6da84bf5d0
    GameDB: Disable WS for Rally de Europe Stenzek 2024-07-29 13:21:33 +1000
  • 11c6f89162
    gitignore: Add /deps/ Connor McLaughlin 2024-07-29 01:53:48 +1000
  • b6b0997e70
    Build: Favor git repositories over in-tree patches Stenzek 2024-07-28 18:56:05 +1000
  • 876f212685
    DynamicLibrary: Add patch to versioned filename Stenzek 2024-07-28 19:00:07 +1000
  • 40356fc381
    FileSystem: Remove unnecessary checks Stenzek 2024-07-28 18:55:17 +1000
  • 6fe0c986fa
    System: Rewrite EXE override/loading Stenzek 2024-07-28 16:16:05 +1000
  • 7b99fcbbf3
    GPU: Fix edge bleeding with Bilinear Integer scaling Stenzek 2024-07-28 14:08:03 +1000
  • a3acb0c5db
    GPU/HW: Always allow shader blend with fbfetch Stenzek 2024-07-27 18:41:46 +1000
  • 5026e1b276
    Spanish translation update 2024/07/27 (#3263) Víctor "IlDucci 2024-07-27 04:32:05 +0000
  • fcd4e60af1
    Atualização Português do Brasil (#3262) Anderson Cardoso 2024-07-27 01:31:51 -0300
  • c2d24f436c
    CDROM: Re-enable error-on-seeking-pause behaviour Stenzek 2024-07-27 14:24:21 +1000
  • f051aa54d9
    GameDB: Include London Mission Pack in GTA disc set Stenzek 2024-07-27 13:33:16 +1000
  • 440e08cf3e
    Qt: Fix crash opening game compatibility report Stenzek 2024-07-27 01:31:22 +1000
  • d3dc3ec6d3
    Organize crt-royale params in categories. (#3261) Hyllian 2024-07-26 10:10:07 -0300
  • 7a3a72ec3d
    GPU: Add display rotation option Stenzek 2024-07-26 22:45:23 +1000
  • 5656f91bd2
    Qt: Fix missing line on first postfx category Stenzek 2024-07-26 15:31:46 +1000
  • 3282366ea7
    PostProcessing/FX: Preserve option declaration order Stenzek 2024-07-26 15:29:49 +1000
  • bf1b023f12
    Add a new port of crt-royale.fx (#3260) Hyllian 2024-07-26 01:33:01 -0300
  • e455a5e371
    ImGuiFullscreen: Fix incorrect notification width Stenzek 2024-07-26 14:16:16 +1000
  • 1771bfad58
    Atualização Português do Brasil (#3259) Anderson Cardoso 2024-07-23 12:30:32 -0300
  • 0f4af03730
    CMake: FreeBSD build fix Stenzek 2024-07-24 01:28:25 +1000
  • 0b5287f199
    Bus: Implement RAM_SIZE register Stenzek 2024-07-24 00:14:16 +1000
  • dce1221021
    Bus: Log when RAM_SIZE changes Stenzek 2024-07-23 23:00:44 +1000
  • 68575d15a4
    CDROM: Shift instead of divide in ZigZagInterpolate Stenzek 2024-07-23 22:10:04 +1000
  • 5ec9c8a397
    CDROM: Fix handling of 8-bit ADPCM and decoder overruns Stenzek 2024-07-23 21:50:00 +1000
  • 861d4a5aa2
    FullscreenUI: Reorder graphics settings to match Qt Stenzek 2024-07-23 18:24:50 +1000
  • 5e8870ec69
    D3D12: Avoid redundant render pass restarts Stenzek 2024-07-23 17:38:24 +1000
  • 0407f939fc
    CPU: Fix loading recompiler-saved states with interpreter Stenzek 2024-07-23 17:27:08 +1000
  • b7bfbc0cf6
    Atualização Português do Brasil (#3258) Anderson Cardoso 2024-07-23 01:47:20 -0300
  • 7bbc1745e4
    GameDB: Accurate blending for High Heat Major League Baseball 2002 Stenzek 2024-07-22 21:17:36 +1000
  • 49772f0479
    GameDB: Set accurate blending for Addie no Okurimono Stenzek 2024-07-22 02:49:01 +1000
  • 2a617c505a
    GPU/HW: Support using ROV for accurate blending Stenzek 2024-07-22 01:12:33 +1000
  • 1006fa00da
    GPUDevice: Add support for Raster Ordered Views Stenzek 2024-07-22 01:01:57 +1000
  • e743c5d1b1
    GPU/HW: Force update CLUT on save state Stenzek 2024-07-22 21:25:11 +1000
  • 298f39a0c8
    GPU/HW: Fully report shader/pipeline creation failures Stenzek 2024-07-22 15:43:18 +1000
  • ba6b65401d
    GPUDevice: Improve pipeline error reporting Stenzek 2024-07-22 15:35:28 +1000
  • deed0c9713
    GameDatabase: Merge compatibility messages Stenzek 2024-07-22 13:55:02 +1000
  • fe55446c25
    ImGuiManager: Fix stutter when multiple OSD messages lapse Stenzek 2024-07-22 14:59:50 +1000