/****************************************************************************** Plush Version 1.2 spline.c n-th Dimensional Spline Interpolator Copyright (c) 1996-2000, Justin Frankel ******************************************************************************/ #include "plush.h" void plSplineGetPoint(pl_Spline *s, pl_Float frame, pl_Float *out) { pl_sInt32 i, i_1, i0, i1, i2; pl_Float time1,time2,time3; pl_Float t1,t2,t3,t4,u1,u2,u3,u4,v1,v2,v3; pl_Float a,b,c,d; pl_Float *keys = s->keys; a = (1-s->tens)*(1+s->cont)*(1+s->bias); b = (1-s->tens)*(1-s->cont)*(1-s->bias); c = (1-s->tens)*(1-s->cont)*(1+s->bias); d = (1-s->tens)*(1+s->cont)*(1-s->bias); v1 = t1 = -a / 2.0; u1 = a; u2 = (-6-2*a+2*b+c)/2.0; v2 = (a-b)/2.0; t2 = (4+a-b-c) / 2.0; t3 = (-4+b+c-d) / 2.0; u3 = (6-2*b-c+d)/2.0; v3 = b/2.0; t4 = d/2.0; u4 = -t4; i0 = (pl_uInt) frame; i_1 = i0 - 1; while (i_1 < 0) i_1 += s->numKeys; i1 = i0 + 1; while (i1 >= s->numKeys) i1 -= s->numKeys; i2 = i0 + 2; while (i2 >= s->numKeys) i2 -= s->numKeys; time1 = frame - (pl_Float) ((pl_uInt) frame); time2 = time1*time1; time3 = time2*time1; i0 *= s->keyWidth; i1 *= s->keyWidth; i2 *= s->keyWidth; i_1 *= s->keyWidth; for (i = 0; i < s->keyWidth; i ++) { a = t1*keys[i+i_1]+t2*keys[i+i0]+t3*keys[i+i1]+t4*keys[i+i2]; b = u1*keys[i+i_1]+u2*keys[i+i0]+u3*keys[i+i1]+u4*keys[i+i2]; c = v1*keys[i+i_1]+v2*keys[i+i0]+v3*keys[i+i1]; *out++ = a*time3 + b*time2 + c*time1 + keys[i+i0]; } }