<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{71726F38-0625-4E16-BA79-32FE4F83E1E4}</ProjectGuid>
    <RootNamespace>ml_playlists</RootNamespace>
    <WindowsTargetPlatformVersion>10.0.19041.0</WindowsTargetPlatformVersion>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <PlatformToolset>v142</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <PlatformToolset>v142</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <PlatformToolset>v142</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <PlatformToolset>v142</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <LinkIncremental>false</LinkIncremental>
    <OutDir>$(PlatformShortName)_$(Configuration)\</OutDir>
    <IntDir>$(PlatformShortName)_$(Configuration)\</IntDir>
    <IncludePath>$(IncludePath)</IncludePath>
    <LibraryPath>$(LibraryPath)</LibraryPath>
    <EmbedManifest>true</EmbedManifest>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <LinkIncremental>false</LinkIncremental>
    <OutDir>$(PlatformShortName)_$(Configuration)\</OutDir>
    <IntDir>$(PlatformShortName)_$(Configuration)\</IntDir>
    <EmbedManifest>true</EmbedManifest>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <LinkIncremental>false</LinkIncremental>
    <OutDir>$(PlatformShortName)_$(Configuration)\</OutDir>
    <IntDir>$(PlatformShortName)_$(Configuration)\</IntDir>
    <IncludePath>$(IncludePath)</IncludePath>
    <LibraryPath>$(LibraryPath)</LibraryPath>
    <EmbedManifest>true</EmbedManifest>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <LinkIncremental>false</LinkIncremental>
    <OutDir>$(PlatformShortName)_$(Configuration)\</OutDir>
    <IntDir>$(PlatformShortName)_$(Configuration)\</IntDir>
    <EmbedManifest>true</EmbedManifest>
  </PropertyGroup>
  <PropertyGroup Label="Vcpkg">
    <VcpkgEnableManifest>false</VcpkgEnableManifest>
  </PropertyGroup>
  <PropertyGroup Label="Vcpkg" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <VcpkgInstalledDir>
    </VcpkgInstalledDir>
    <VcpkgUseStatic>false</VcpkgUseStatic>
    <VcpkgConfiguration>Debug</VcpkgConfiguration>
    <VcpkgTriplet>x86-windows-static-md</VcpkgTriplet>
  </PropertyGroup>
  <PropertyGroup Label="Vcpkg" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <VcpkgInstalledDir>
    </VcpkgInstalledDir>
    <VcpkgUseStatic>false</VcpkgUseStatic>
    <VcpkgTriplet>x86-windows-static-md</VcpkgTriplet>
  </PropertyGroup>
  <PropertyGroup Label="Vcpkg" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <VcpkgInstalledDir>
    </VcpkgInstalledDir>
    <VcpkgUseStatic>false</VcpkgUseStatic>
    <VcpkgTriplet>x86-windows-static-md</VcpkgTriplet>
    <VcpkgConfiguration>Debug</VcpkgConfiguration>
  </PropertyGroup>
  <PropertyGroup Label="Vcpkg" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <VcpkgInstalledDir>
    </VcpkgInstalledDir>
    <VcpkgUseStatic>false</VcpkgUseStatic>
    <VcpkgTriplet>x86-windows-static-md</VcpkgTriplet>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>.;..\..\..\Wasabi;..\..\..\dlmgr;..;..\..\..\;..\..\..\replicant;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_WIN32_WINNT=0x0601;WINVER=0x0601;WIN32;_DEBUG;_WINDOWS;_USRDLL;ML_PLAYLISTS_EXPORTS;_WIN32_IE=0x0A00;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MinimalRebuild>false</MinimalRebuild>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <DisableSpecificWarnings>4995;%(DisableSpecificWarnings)</DisableSpecificWarnings>
      <BufferSecurityCheck>true</BufferSecurityCheck>
      <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
    </ClCompile>
    <Link>
      <AdditionalDependencies>comctl32.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <ProgramDatabaseFile>$(IntDir)$(TargetName).pdb</ProgramDatabaseFile>
      <SubSystem>Windows</SubSystem>
      <RandomizedBaseAddress>false</RandomizedBaseAddress>
      <ImportLibrary>$(IntDir)$(TargetName).lib</ImportLibrary>
      <TargetMachine>MachineX86</TargetMachine>
      <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
      <AdditionalLibraryDirectories>..\ml_downloads\$(PlatformShortName)_$(Configuration)\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
    </Link>
    <PostBuildEvent>
      <Command>xcopy /Y /D $(OutDir)$(TargetName)$(TargetExt) ..\..\..\..\Build\Winamp_$(PlatformShortName)_$(Configuration)\Plugins\ 
xcopy /Y /D $(IntDir)$(TargetName).pdb ..\..\..\..\Build\Winamp_$(PlatformShortName)_$(Configuration)\Plugins\ </Command>
      <Message>Post build event: 'xcopy /Y /D $(OutDir)$(TargetName)$(TargetExt) ..\..\..\..\Build\Winamp_$(PlatformShortName)_$(Configuration)\Plugins\'</Message>
    </PostBuildEvent>
    <ResourceCompile>
      <PreprocessorDefinitions>_WIN32_WINNT=0x0601;WINVER=0x0601;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Manifest>
      <OutputManifestFile>$(IntDir)$(TargetName)$(TargetExt).intermediate.manifest</OutputManifestFile>
    </Manifest>
    <ProjectReference>
      <UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
    </ProjectReference>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>.;..\..\..\Wasabi;..;..\..\..\;..\..\..\replicant;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_WIN32_WINNT=0x0601;WINVER=0x0601;WIN64;_DEBUG;_WINDOWS;_USRDLL;ML_PLAYLISTS_EXPORTS;_WIN32_IE=0x0A00;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MinimalRebuild>false</MinimalRebuild>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <DisableSpecificWarnings>4244;4267;4838;4477;4090;4995;%(DisableSpecificWarnings)</DisableSpecificWarnings>
      <BufferSecurityCheck>true</BufferSecurityCheck>
      <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
    </ClCompile>
    <Link>
      <AdditionalDependencies>comctl32.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <ProgramDatabaseFile>$(IntDir)$(TargetName).pdb</ProgramDatabaseFile>
      <SubSystem>Windows</SubSystem>
      <RandomizedBaseAddress>false</RandomizedBaseAddress>
      <ImportLibrary>$(IntDir)$(TargetName).lib</ImportLibrary>
      <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
      <AdditionalLibraryDirectories>..\ml_downloads\$(PlatformShortName)_$(Configuration)\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
    </Link>
    <PostBuildEvent>
      <Command>xcopy /Y /D $(OutDir)$(TargetName)$(TargetExt) ..\..\..\..\Build\Winamp_$(PlatformShortName)_$(Configuration)\Plugins\ 
xcopy /Y /D $(IntDir)$(TargetName).pdb ..\..\..\..\Build\Winamp_$(PlatformShortName)_$(Configuration)\Plugins\ </Command>
      <Message>Post build event: 'xcopy /Y /D $(OutDir)$(TargetName)$(TargetExt) ..\..\..\..\Build\Winamp_$(PlatformShortName)_$(Configuration)\Plugins\'</Message>
    </PostBuildEvent>
    <ResourceCompile>
      <PreprocessorDefinitions>_WIN32_WINNT=0x0601;WINVER=0x0601;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Manifest>
      <OutputManifestFile>$(IntDir)$(TargetName)$(TargetExt).intermediate.manifest</OutputManifestFile>
    </Manifest>
    <ProjectReference>
      <UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
    </ProjectReference>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <Optimization>MinSpace</Optimization>
      <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
      <AdditionalIncludeDirectories>.;..\..\..\Wasabi;..\..\..\dlmgr;..;..\..\..\;..\..\..\replicant;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_WIN32_WINNT=0x0601;WINVER=0x0601;WIN32;NDEBUG;_WINDOWS;_USRDLL;ML_PLAYLISTS_EXPORTS;_WIN32_IE=0x0A00;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <BufferSecurityCheck>true</BufferSecurityCheck>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>None</DebugInformationFormat>
      <DisableSpecificWarnings>4995;%(DisableSpecificWarnings)</DisableSpecificWarnings>
      <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
    </ClCompile>
    <Link>
      <AdditionalDependencies>comctl32.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
      <GenerateDebugInformation>false</GenerateDebugInformation>
      <ProgramDatabaseFile>$(IntDir)$(TargetName).pdb</ProgramDatabaseFile>
      <SubSystem>Windows</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <RandomizedBaseAddress>false</RandomizedBaseAddress>
      <ImportLibrary>$(IntDir)$(TargetName).lib</ImportLibrary>
      <TargetMachine>MachineX86</TargetMachine>
      <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
    </Link>
    <PostBuildEvent>
      <Command>xcopy /Y /D $(OutDir)$(TargetName)$(TargetExt) ..\..\..\..\Build\Winamp_$(PlatformShortName)_$(Configuration)\Plugins\ </Command>
      <Message>Post build event: 'xcopy /Y /D $(OutDir)$(TargetName)$(TargetExt) ..\..\..\..\Build\Winamp_$(PlatformShortName)_$(Configuration)\Plugins\'</Message>
    </PostBuildEvent>
    <ResourceCompile>
      <PreprocessorDefinitions>_WIN32_WINNT=0x0601;WINVER=0x0601;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Manifest>
      <OutputManifestFile>$(IntDir)$(TargetName)$(TargetExt).intermediate.manifest</OutputManifestFile>
    </Manifest>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <Optimization>MinSpace</Optimization>
      <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
      <AdditionalIncludeDirectories>.;..\..\..\Wasabi;..;..\..\..\;..\..\..\replicant;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_WIN32_WINNT=0x0601;WINVER=0x0601;WIN64;NDEBUG;_WINDOWS;_USRDLL;ML_PLAYLISTS_EXPORTS;_WIN32_IE=0x0A00;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <BufferSecurityCheck>true</BufferSecurityCheck>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>None</DebugInformationFormat>
      <DisableSpecificWarnings>4244;4267;4838;4477;4090;4995;%(DisableSpecificWarnings)</DisableSpecificWarnings>
      <ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
    </ClCompile>
    <Link>
      <AdditionalDependencies>comctl32.lib;shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
      <GenerateDebugInformation>false</GenerateDebugInformation>
      <ProgramDatabaseFile>$(IntDir)$(TargetName).pdb</ProgramDatabaseFile>
      <SubSystem>Windows</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <RandomizedBaseAddress>false</RandomizedBaseAddress>
      <ImportLibrary>$(IntDir)$(TargetName).lib</ImportLibrary>
      <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
    </Link>
    <PostBuildEvent>
      <Command>xcopy /Y /D $(OutDir)$(TargetName)$(TargetExt) ..\..\..\..\Build\Winamp_$(PlatformShortName)_$(Configuration)\Plugins\ </Command>
      <Message>Post build event: 'xcopy /Y /D $(OutDir)$(TargetName)$(TargetExt) ..\..\..\..\Build\Winamp_$(PlatformShortName)_$(Configuration)\Plugins\'</Message>
    </PostBuildEvent>
    <ResourceCompile>
      <PreprocessorDefinitions>_WIN32_WINNT=0x0601;WINVER=0x0601;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Manifest>
      <OutputManifestFile>$(IntDir)$(TargetName)$(TargetExt).intermediate.manifest</OutputManifestFile>
    </Manifest>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ProjectReference Include="..\..\..\nde\nde.vcxproj">
      <Project>{4d25c321-7f8b-424e-9899-d80a364baf1a}</Project>
    </ProjectReference>
    <ProjectReference Include="..\..\..\replicant\nx\nx.vcxproj">
      <Project>{57c90706-b25d-4aca-9b33-95cdb2427c27}</Project>
    </ProjectReference>
    <ProjectReference Include="..\..\..\Wasabi\Wasabi.vcxproj">
      <Project>{3e0bfa8a-b86a-42e9-a33f-ec294f823f7f}</Project>
    </ProjectReference>
    <ProjectReference Include="..\..\..\WAT\WAT.vcxproj">
      <Project>{c5714908-a71f-4644-bd95-aad8ee7914da}</Project>
    </ProjectReference>
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\..\General\gen_ml\config.h" />
    <ClInclude Include="..\..\General\gen_ml\menu.h" />
    <ClInclude Include="..\..\..\nu\DialogSkinner.h" />
    <ClInclude Include="..\..\..\playlist\plstring.h" />
    <ClInclude Include="..\..\..\playlist\pl_entry.h" />
    <ClInclude Include="..\..\..\Winamp\strutil.h" />
    <ClInclude Include="api__ml_playlists.h" />
    <ClInclude Include="CurrentPlaylist.h" />
    <ClInclude Include="main.h" />
    <ClInclude Include="Playlist.h" />
    <ClInclude Include="PlaylistDirectoryCallback.h" />
    <ClInclude Include="PlaylistInfo.h" />
    <ClInclude Include="playlists.h" />
    <ClInclude Include="PlaylistsCB.h" />
    <ClInclude Include="PlaylistsCOM.h" />
    <ClInclude Include="PlaylistView.h" />
    <ClInclude Include="resource.h" />
    <ClInclude Include="SendTo.h" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="..\..\General\gen_ml\config.cpp" />
    <ClCompile Include="..\..\General\gen_ml\menu.cpp" />
    <ClCompile Include="..\..\General\gen_ml\ml_lib.cpp" />
    <ClCompile Include="..\..\..\nu\DialogSkinner.cpp" />
    <ClCompile Include="..\..\..\nu\listview.cpp" />
    <ClCompile Include="..\..\..\nu\MediaLibraryInterface.cpp" />
    <ClCompile Include="..\..\..\nu\menushortcuts.cpp" />
    <ClCompile Include="..\..\..\playlist\plstring.cpp" />
    <ClCompile Include="..\..\..\playlist\pl_entry.cpp" />
    <ClCompile Include="..\..\..\Winamp\strutil.cpp" />
    <ClCompile Include="AddPlaylist.cpp" />
    <ClCompile Include="CurrentPlaylist.cpp" />
    <ClCompile Include="ml_playlists.cpp" />
    <ClCompile Include="ml_subclass.cpp" />
    <ClCompile Include="pe_subclass.cpp" />
    <ClCompile Include="Playlist.cpp" />
    <ClCompile Include="PlaylistDirectoryCallback.cpp" />
    <ClCompile Include="PlaylistInfo.cpp" />
    <ClCompile Include="playlists.cpp" />
    <ClCompile Include="PlaylistsCB.cpp" />
    <ClCompile Include="PlaylistsCOM.cpp" />
    <ClCompile Include="PlaylistView.cpp" />
    <ClCompile Include="pluginproc.cpp" />
    <ClCompile Include="RenamePlaylist.cpp" />
    <ClCompile Include="SendTo.cpp" />
    <ClCompile Include="view_pl.cpp" />
    <ClCompile Include="view_playlists.cpp" />
    <ClCompile Include="wa_subclass.cpp" />
  </ItemGroup>
  <ItemGroup>
    <Text Include="Design.txt" />
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="ml_playlists.rc" />
  </ItemGroup>
  <ItemGroup>
    <Image Include="resources\ti_cloud_playlist_16x16x16.bmp" />
    <Image Include="resources\ti_playlist_16x16x16.bmp" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>