////////////////////////////////////////////////////////////////////////////// // // Copyright (C) Microsoft Corporation. All Rights Reserved. // // File: d3dx10mesh.h // Content: D3DX10 mesh types and functions // ////////////////////////////////////////////////////////////////////////////// #include "d3dx10.h" #ifndef __D3DX10MESH_H__ #define __D3DX10MESH_H__ // {7ED943DD-52E8-40b5-A8D8-76685C406330} DEFINE_GUID(IID_ID3DX10BaseMesh, 0x7ed943dd, 0x52e8, 0x40b5, 0xa8, 0xd8, 0x76, 0x68, 0x5c, 0x40, 0x63, 0x30); // {04B0D117-1041-46b1-AA8A-3952848BA22E} DEFINE_GUID(IID_ID3DX10MeshBuffer, 0x4b0d117, 0x1041, 0x46b1, 0xaa, 0x8a, 0x39, 0x52, 0x84, 0x8b, 0xa2, 0x2e); // {4020E5C2-1403-4929-883F-E2E849FAC195} DEFINE_GUID(IID_ID3DX10Mesh, 0x4020e5c2, 0x1403, 0x4929, 0x88, 0x3f, 0xe2, 0xe8, 0x49, 0xfa, 0xc1, 0x95); // {8875769A-D579-4088-AAEB-534D1AD84E96} DEFINE_GUID(IID_ID3DX10PMesh, 0x8875769a, 0xd579, 0x4088, 0xaa, 0xeb, 0x53, 0x4d, 0x1a, 0xd8, 0x4e, 0x96); // {667EA4C7-F1CD-4386-B523-7C0290B83CC5} DEFINE_GUID(IID_ID3DX10SPMesh, 0x667ea4c7, 0xf1cd, 0x4386, 0xb5, 0x23, 0x7c, 0x2, 0x90, 0xb8, 0x3c, 0xc5); // {3CE6CC22-DBF2-44f4-894D-F9C34A337139} DEFINE_GUID(IID_ID3DX10PatchMesh, 0x3ce6cc22, 0xdbf2, 0x44f4, 0x89, 0x4d, 0xf9, 0xc3, 0x4a, 0x33, 0x71, 0x39); // Mesh options - lower 3 bytes only, upper byte used by _D3DX10MESHOPT option flags enum _D3DX10_MESH { D3DX10_MESH_32_BIT = 0x001, // If set, then use 32 bit indices, if not set use 16 bit indices. D3DX10_MESH_GS_ADJACENCY = 0x004, // If set, mesh contains GS adjacency info. Not valid on input. }; typedef struct _D3DX10_ATTRIBUTE_RANGE { UINT AttribId; UINT FaceStart; UINT FaceCount; UINT VertexStart; UINT VertexCount; } D3DX10_ATTRIBUTE_RANGE; typedef D3DX10_ATTRIBUTE_RANGE* LPD3DX10_ATTRIBUTE_RANGE; typedef enum _D3DX10_MESH_DISCARD_FLAGS { D3DX10_MESH_DISCARD_ATTRIBUTE_BUFFER = 0x01, D3DX10_MESH_DISCARD_ATTRIBUTE_TABLE = 0x02, D3DX10_MESH_DISCARD_POINTREPS = 0x04, D3DX10_MESH_DISCARD_ADJACENCY = 0x08, D3DX10_MESH_DISCARD_DEVICE_BUFFERS = 0x10, } D3DX10_MESH_DISCARD_FLAGS; typedef struct _D3DX10_WELD_EPSILONS { FLOAT Position; // NOTE: This does NOT replace the epsilon in GenerateAdjacency // in general, it should be the same value or greater than the one passed to GeneratedAdjacency FLOAT BlendWeights; FLOAT Normal; FLOAT PSize; FLOAT Specular; FLOAT Diffuse; FLOAT Texcoord[8]; FLOAT Tangent; FLOAT Binormal; FLOAT TessFactor; } D3DX10_WELD_EPSILONS; typedef D3DX10_WELD_EPSILONS* LPD3DX10_WELD_EPSILONS; typedef struct _D3DX10_INTERSECT_INFO { UINT FaceIndex; // index of face intersected FLOAT U; // Barycentric Hit Coordinates FLOAT V; // Barycentric Hit Coordinates FLOAT Dist; // Ray-Intersection Parameter Distance } D3DX10_INTERSECT_INFO, *LPD3DX10_INTERSECT_INFO; // ID3DX10MeshBuffer is used by D3DX10Mesh vertex and index buffers #undef INTERFACE #define INTERFACE ID3DX10MeshBuffer DECLARE_INTERFACE_(ID3DX10MeshBuffer, IUnknown) { // IUnknown STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; // ID3DX10MeshBuffer STDMETHOD(Map)(THIS_ void **ppData, SIZE_T *pSize) PURE; STDMETHOD(Unmap)(THIS) PURE; STDMETHOD_(SIZE_T, GetSize)(THIS) PURE; }; // D3DX10 Mesh interfaces #undef INTERFACE #define INTERFACE ID3DX10Mesh DECLARE_INTERFACE_(ID3DX10Mesh, IUnknown) { // IUnknown STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; // ID3DX10Mesh STDMETHOD_(UINT, GetFaceCount)(THIS) PURE; STDMETHOD_(UINT, GetVertexCount)(THIS) PURE; STDMETHOD_(UINT, GetVertexBufferCount)(THIS) PURE; STDMETHOD_(UINT, GetFlags)(THIS) PURE; STDMETHOD(GetVertexDescription)(THIS_ CONST D3D10_INPUT_ELEMENT_DESC **ppDesc, UINT *pDeclCount) PURE; STDMETHOD(SetVertexData)(THIS_ UINT iBuffer, CONST void *pData) PURE; STDMETHOD(GetVertexBuffer)(THIS_ UINT iBuffer, ID3DX10MeshBuffer **ppVertexBuffer) PURE; STDMETHOD(SetIndexData)(THIS_ CONST void *pData, UINT cIndices) PURE; STDMETHOD(GetIndexBuffer)(THIS_ ID3DX10MeshBuffer **ppIndexBuffer) PURE; STDMETHOD(SetAttributeData)(THIS_ CONST UINT *pData) PURE; STDMETHOD(GetAttributeBuffer)(THIS_ ID3DX10MeshBuffer **ppAttributeBuffer) PURE; STDMETHOD(SetAttributeTable)(THIS_ CONST D3DX10_ATTRIBUTE_RANGE *pAttribTable, UINT cAttribTableSize) PURE; STDMETHOD(GetAttributeTable)(THIS_ D3DX10_ATTRIBUTE_RANGE *pAttribTable, UINT *pAttribTableSize) PURE; STDMETHOD(GenerateAdjacencyAndPointReps)(THIS_ FLOAT Epsilon) PURE; STDMETHOD(GenerateGSAdjacency)(THIS) PURE; STDMETHOD(SetAdjacencyData)(THIS_ CONST UINT *pAdjacency) PURE; STDMETHOD(GetAdjacencyBuffer)(THIS_ ID3DX10MeshBuffer **ppAdjacency) PURE; STDMETHOD(SetPointRepData)(THIS_ CONST UINT *pPointReps) PURE; STDMETHOD(GetPointRepBuffer)(THIS_ ID3DX10MeshBuffer **ppPointReps) PURE; STDMETHOD(Discard)(THIS_ D3DX10_MESH_DISCARD_FLAGS dwDiscard) PURE; STDMETHOD(CloneMesh)(THIS_ UINT Flags, LPCSTR pPosSemantic, CONST D3D10_INPUT_ELEMENT_DESC *pDesc, UINT DeclCount, ID3DX10Mesh** ppCloneMesh) PURE; STDMETHOD(Optimize)(THIS_ UINT Flags, UINT * pFaceRemap, LPD3D10BLOB *ppVertexRemap) PURE; STDMETHOD(GenerateAttributeBufferFromTable)(THIS) PURE; STDMETHOD(Intersect)(THIS_ D3DXVECTOR3 *pRayPos, D3DXVECTOR3 *pRayDir, UINT *pHitCount, UINT *pFaceIndex, float *pU, float *pV, float *pDist, ID3D10Blob **ppAllHits); STDMETHOD(IntersectSubset)(THIS_ UINT AttribId, D3DXVECTOR3 *pRayPos, D3DXVECTOR3 *pRayDir, UINT *pHitCount, UINT *pFaceIndex, float *pU, float *pV, float *pDist, ID3D10Blob **ppAllHits); // ID3DX10Mesh - Device functions STDMETHOD(CommitToDevice)(THIS) PURE; STDMETHOD(DrawSubset)(THIS_ UINT AttribId) PURE; STDMETHOD(DrawSubsetInstanced)(THIS_ UINT AttribId, UINT InstanceCount, UINT StartInstanceLocation) PURE; STDMETHOD(GetDeviceVertexBuffer)(THIS_ UINT iBuffer, ID3D10Buffer **ppVertexBuffer) PURE; STDMETHOD(GetDeviceIndexBuffer)(THIS_ ID3D10Buffer **ppIndexBuffer) PURE; }; // Flat API #ifdef __cplusplus extern "C" { #endif //__cplusplus HRESULT WINAPI D3DX10CreateMesh( ID3D10Device *pDevice, CONST D3D10_INPUT_ELEMENT_DESC *pDeclaration, UINT DeclCount, LPCSTR pPositionSemantic, UINT VertexCount, UINT FaceCount, UINT Options, ID3DX10Mesh **ppMesh); #ifdef __cplusplus } #endif //__cplusplus // ID3DX10Mesh::Optimize options - upper byte only, lower 3 bytes used from _D3DX10MESH option flags enum _D3DX10_MESHOPT { D3DX10_MESHOPT_COMPACT = 0x01000000, D3DX10_MESHOPT_ATTR_SORT = 0x02000000, D3DX10_MESHOPT_VERTEX_CACHE = 0x04000000, D3DX10_MESHOPT_STRIP_REORDER = 0x08000000, D3DX10_MESHOPT_IGNORE_VERTS = 0x10000000, // optimize faces only, don't touch vertices D3DX10_MESHOPT_DO_NOT_SPLIT = 0x20000000, // do not split vertices shared between attribute groups when attribute sorting D3DX10_MESHOPT_DEVICE_INDEPENDENT = 0x00400000, // Only affects VCache. uses a static known good cache size for all cards // D3DX10_MESHOPT_SHAREVB has been removed, please use D3DX10MESH_VB_SHARE instead }; ////////////////////////////////////////////////////////////////////////// // ID3DXSkinInfo ////////////////////////////////////////////////////////////////////////// // {420BD604-1C76-4a34-A466-E45D0658A32C} DEFINE_GUID(IID_ID3DX10SkinInfo, 0x420bd604, 0x1c76, 0x4a34, 0xa4, 0x66, 0xe4, 0x5d, 0x6, 0x58, 0xa3, 0x2c); // scaling modes for ID3DX10SkinInfo::Compact() & ID3DX10SkinInfo::UpdateMesh() #define D3DX10_SKININFO_NO_SCALING 0 #define D3DX10_SKININFO_SCALE_TO_1 1 #define D3DX10_SKININFO_SCALE_TO_TOTAL 2 typedef struct _D3DX10_SKINNING_CHANNEL { UINT SrcOffset; UINT DestOffset; BOOL IsNormal; } D3DX10_SKINNING_CHANNEL; #undef INTERFACE #define INTERFACE ID3DX10SkinInfo typedef struct ID3DX10SkinInfo *LPD3DX10SKININFO; DECLARE_INTERFACE_(ID3DX10SkinInfo, IUnknown) { // IUnknown STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; STDMETHOD_(UINT , GetNumVertices)(THIS) PURE; STDMETHOD_(UINT , GetNumBones)(THIS) PURE; STDMETHOD_(UINT , GetMaxBoneInfluences)(THIS) PURE; STDMETHOD(AddVertices)(THIS_ UINT Count) PURE; STDMETHOD(RemapVertices)(THIS_ UINT NewVertexCount, UINT *pVertexRemap) PURE; STDMETHOD(AddBones)(THIS_ UINT Count) PURE; STDMETHOD(RemoveBone)(THIS_ UINT Index) PURE; STDMETHOD(RemapBones)(THIS_ UINT NewBoneCount, UINT *pBoneRemap) PURE; STDMETHOD(AddBoneInfluences)(THIS_ UINT BoneIndex, UINT InfluenceCount, UINT *pIndices, float *pWeights) PURE; STDMETHOD(ClearBoneInfluences)(THIS_ UINT BoneIndex) PURE; STDMETHOD_(UINT , GetBoneInfluenceCount)(THIS_ UINT BoneIndex) PURE; STDMETHOD(GetBoneInfluences)(THIS_ UINT BoneIndex, UINT Offset, UINT Count, UINT *pDestIndices, float *pDestWeights) PURE; STDMETHOD(FindBoneInfluenceIndex)(THIS_ UINT BoneIndex, UINT VertexIndex, UINT *pInfluenceIndex) PURE; STDMETHOD(SetBoneInfluence)(THIS_ UINT BoneIndex, UINT InfluenceIndex, float Weight) PURE; STDMETHOD(GetBoneInfluence)(THIS_ UINT BoneIndex, UINT InfluenceIndex, float *pWeight) PURE; STDMETHOD(Compact)(THIS_ UINT MaxPerVertexInfluences, UINT ScaleMode, float MinWeight) PURE; STDMETHOD(DoSoftwareSkinning)(UINT StartVertex, UINT VertexCount, void *pSrcVertices, UINT SrcStride, void *pDestVertices, UINT DestStride, D3DXMATRIX *pBoneMatrices, D3DXMATRIX *pInverseTransposeBoneMatrices, D3DX10_SKINNING_CHANNEL *pChannelDescs, UINT NumChannels) PURE; }; #ifdef __cplusplus extern "C" { #endif //__cplusplus HRESULT WINAPI D3DX10CreateSkinInfo(LPD3DX10SKININFO* ppSkinInfo); #ifdef __cplusplus } #endif //__cplusplus typedef struct _D3DX10_ATTRIBUTE_WEIGHTS { FLOAT Position; FLOAT Boundary; FLOAT Normal; FLOAT Diffuse; FLOAT Specular; FLOAT Texcoord[8]; FLOAT Tangent; FLOAT Binormal; } D3DX10_ATTRIBUTE_WEIGHTS, *LPD3DX10_ATTRIBUTE_WEIGHTS; #endif //__D3DX10MESH_H__