/* This file was generated by Maki Compiler, do not edit manually */

#ifndef __C_BUTTON_H
#define __C_BUTTON_H

#include "c_guiobject.h"

#define C_BUTTON_PARENT C_GuiObject

class C_Button : public C_BUTTON_PARENT {
  public:

  C_Button(ScriptObject *object);
  C_Button();
  virtual ~C_Button();

  virtual void C_hook(ScriptObject *o);

  ScriptObject *getScriptObject();

  virtual void onActivate(int activated);
  virtual void onLeftClick();
  virtual void onRightClick();
  virtual void setActivated(int onoff);
  virtual void setActivatedNoCallback(int onoff);
  virtual int getActivated();
  virtual void leftClick();
  virtual void rightClick();

  private:

  ScriptObject *obj;
  int inited;
  static int loaded;
  static int onactivate_id;
  static int onleftclick_id;
  static int onrightclick_id;
  static int setactivated_id;
  static int setactivatednocallback_id;
  static int getactivated_id;
  static int leftclick_id;
  static int rightclick_id;
};

#endif