/* Copyright (C) Teemu Suutari */ #include "Common.hpp" namespace ancient::internal { uint32_t rotateBits(uint32_t value,uint32_t count) { static const uint8_t rotateNibble[16]={ 0x0,0x8,0x4,0xc, 0x2,0xa,0x6,0xe, 0x1,0x9,0x5,0xd, 0x3,0xb,0x7,0xf }; uint32_t ret=0; for (uint32_t i=0;i>=4; } ret>>=(4-count)&3; return ret; } }