#include "precomp.h" #include "blankwnd.h" #include <tataki/canvas/canvas.h> #include <api/wnd/PaintCanvas.h> BlankWnd::BlankWnd(RGB32 _color) : color(_color) { } int BlankWnd::onPaint(Canvas *canvas) { PaintCanvas pc; if (canvas == NULL) { if (!pc.beginPaint(this)) return 0; canvas = &pc; } canvas->fillRect(&clientRect(), color); return 1; }