/****************************************************************************** Plush Version 1.2 make.c Object Primitives Copyright (c) 1996-2000, Justin Frankel ******************************************************************************* Notes: Most of these routines are highly unoptimized. They could all use some work, such as more capable divisions (Box is most notable), etc... The mapping coordinates are all set up nicely, though. ******************************************************************************/ #include "plush.h" pl_Obj *plMakeTorus(pl_Float r1, pl_Float r2, pl_uInt divrot, pl_uInt divrad, pl_Mat *m) { pl_Obj *o; pl_Vertex *v; pl_Face *f; pl_uInt x, y; double ravg, rt, a, da, al, dal; pl_sInt32 U,V,dU,dV; if (divrot < 3) divrot = 3; if (divrad < 3) divrad = 3; ravg = (r1+r2)*0.5; rt = (r2-r1)*0.5; o = plObjCreate(divrad*divrot,divrad*divrot*2); if (!o) return 0; v = o->Vertices; a = 0.0; da = 2*PL_PI/divrot; for (y = 0; y < divrot; y ++) { al = 0.0; dal = 2*PL_PI/divrad; for (x = 0; x < divrad; x ++) { v->x = (pl_Float) (cos((double) a)*(ravg + cos((double) al)*rt)); v->z = (pl_Float) (sin((double) a)*(ravg + cos((double) al)*rt)); v->y = (pl_Float) (sin((double) al)*rt); v++; al += dal; } a += da; } v = o->Vertices; f = o->Faces; dV = 65535/divrad; dU = 65535/divrot; U = 0; for (y = 0; y < divrot; y ++) { V = -32768; for (x = 0; x < divrad; x ++) { f->Vertices[0] = v+x+y*divrad; f->MappingU[0] = U; f->MappingV[0] = V; f->Vertices[1] = v+(x+1==divrad?0:x+1)+y*divrad; f->MappingU[1] = U; f->MappingV[1] = V+dV; f->Vertices[2] = v+x+(y+1==divrot?0:(y+1)*divrad); f->MappingU[2] = U+dU; f->MappingV[2] = V; f->Material = m; f++; f->Vertices[0] = v+x+(y+1==divrot?0:(y+1)*divrad); f->MappingU[0] = U+dU; f->MappingV[0] = V; f->Vertices[1] = v+(x+1==divrad?0:x+1)+y*divrad; f->MappingU[1] = U; f->MappingV[1] = V+dV; f->Vertices[2] = v+(x+1==divrad?0:x+1)+(y+1==divrot?0:(y+1)*divrad); f->MappingU[2] = U+dU; f->MappingV[2] = V+dV; f->Material = m; f++; V += dV; } U += dU; } plObjCalcNormals(o); return (o); } pl_Obj *plMakeSphere(pl_Float r, pl_uInt divr, pl_uInt divh, pl_Mat *m) { pl_Obj *o; pl_Vertex *v; pl_Face *f; pl_uInt x, y; double a, da, yp, ya, yda, yf; pl_sInt32 U,V,dU,dV; if (divh < 3) divh = 3; if (divr < 3) divr = 3; o = plObjCreate(2+(divh-2)*(divr),2*divr+(divh-3)*divr*2); if (!o) return 0; v = o->Vertices; v->x = v->z = 0.0; v->y = r; v++; v->x = v->z = 0.0; v->y = -r; v++; ya = 0.0; yda = PL_PI/(divh-1); da = (PL_PI*2.0)/divr; for (y = 0; y < divh - 2; y ++) { ya += yda; yp = cos((double) ya)*r; yf = sin((double) ya)*r; a = 0.0; for (x = 0; x < divr; x ++) { v->y = (pl_Float) yp; v->x = (pl_Float) (cos((double) a)*yf); v->z = (pl_Float) (sin((double) a)*yf); v++; a += da; } } f = o->Faces; v = o->Vertices + 2; a = 0.0; U = 0; dU = 65535/divr; dV = V = 65535/divh; for (x = 0; x < divr; x ++) { f->Vertices[0] = o->Vertices; f->Vertices[1] = v + (x+1==divr ? 0 : x+1); f->Vertices[2] = v + x; f->MappingU[0] = U; f->MappingV[0] = 0; f->MappingU[1] = U+dU; f->MappingV[1] = V; f->MappingU[2] = U; f->MappingV[2] = V; f->Material = m; f++; U += dU; } da = 1.0/(divr+1); v = o->Vertices + 2; for (x = 0; x < (divh-3); x ++) { U = 0; for (y = 0; y < divr; y ++) { f->Vertices[0] = v+y; f->Vertices[1] = v+divr+(y+1==divr?0:y+1); f->Vertices[2] = v+y+divr; f->MappingU[0] = U; f->MappingV[0] = V; f->MappingU[1] = U+dU; f->MappingV[1] = V+dV; f->MappingU[2] = U; f->MappingV[2] = V+dV; f->Material = m; f++; f->Vertices[0] = v+y; f->Vertices[1] = v+(y+1==divr?0:y+1); f->Vertices[2] = v+(y+1==divr?0:y+1)+divr; f->MappingU[0] = U; f->MappingV[0] = V; f->MappingU[1] = U+dU; f->MappingV[1] = V; f->MappingU[2] = U+dU; f->MappingV[2] = V+dV; f->Material = m; f++; U += dU; } V += dV; v += divr; } v = o->Vertices + o->NumVertices - divr; U = 0; for (x = 0; x < divr; x ++) { f->Vertices[0] = o->Vertices + 1; f->Vertices[1] = v + x; f->Vertices[2] = v + (x+1==divr ? 0 : x+1); f->MappingU[0] = U; f->MappingV[0] = 65535; f->MappingU[1] = U; f->MappingV[1] = V; f->MappingU[2] = U+dU; f->MappingV[2] = V; f->Material = m; f++; U += dU; } plObjCalcNormals(o); return (o); } pl_Obj *plMakeCylinder(pl_Float r, pl_Float h, pl_uInt divr, pl_Bool captop, pl_Bool capbottom, pl_Mat *m) { pl_Obj *o; pl_Vertex *v, *topverts, *bottomverts, *topcapvert=0, *bottomcapvert=0; pl_Face *f; pl_uInt32 i; double a, da; if (divr < 3) divr = 3; o = plObjCreate(divr*2+((divr==3)?0:(captop?1:0)+(capbottom?1:0)), divr*2+(divr==3 ? (captop ? 1 : 0) + (capbottom ? 1 : 0) : (captop ? divr : 0) + (capbottom ? divr : 0))); if (!o) return 0; a = 0.0; da = (2.0*PL_PI)/divr; v = o->Vertices; topverts = v; for (i = 0; i < divr; i ++) { v->y = h/2.0f; v->x = (pl_Float) (r*cos((double) a)); v->z = (pl_Float)(r*sin(a)); v->xformedx = (pl_Float) (32768.0 + (32768.0*cos((double) a))); // temp v->xformedy = (pl_Float) (32768.0 + (32768.0*sin((double) a))); // use xf v++; a += da; } bottomverts = v; a = 0.0; for (i = 0; i < divr; i ++) { v->y = -h/2.0f; v->x = (pl_Float) (r*cos((double) a)); v->z = (pl_Float) (r*sin(a)); v->xformedx = (pl_Float) (32768.0 + (32768.0*cos((double) a))); v->xformedy = (pl_Float) (32768.0 + (32768.0*sin((double) a))); v++; a += da; } if (captop && divr != 3) { topcapvert = v; v->y = h / 2.0f; v->x = v->z = 0.0f; v++; } if (capbottom && divr != 3) { bottomcapvert = v; v->y = -h / 2.0f; v->x = v->z = 0.0f; v++; } f = o->Faces; for (i = 0; i < divr; i ++) { f->Vertices[0] = bottomverts + i; f->Vertices[1] = topverts + i; f->Vertices[2] = bottomverts + (i == divr-1 ? 0 : i+1); f->MappingV[0] = f->MappingV[2] = 65535; f->MappingV[1] = 0; f->MappingU[0] = f->MappingU[1] = (i<<16)/divr; f->MappingU[2] = ((i+1)<<16)/divr; f->Material = m; f++; f->Vertices[0] = bottomverts + (i == divr-1 ? 0 : i+1); f->Vertices[1] = topverts + i; f->Vertices[2] = topverts + (i == divr-1 ? 0 : i+1); f->MappingV[1] = f->MappingV[2] = 0; f->MappingV[0] = 65535; f->MappingU[0] = f->MappingU[2] = ((i+1)<<16)/divr; f->MappingU[1] = (i<<16)/divr; f->Material = m; f++; } if (captop) { if (divr == 3) { f->Vertices[0] = topverts + 0; f->Vertices[1] = topverts + 2; f->Vertices[2] = topverts + 1; f->MappingU[0] = (pl_sInt32) topverts[0].xformedx; f->MappingV[0] = (pl_sInt32) topverts[0].xformedy; f->MappingU[1] = (pl_sInt32) topverts[1].xformedx; f->MappingV[1] = (pl_sInt32) topverts[1].xformedy; f->MappingU[2] = (pl_sInt32) topverts[2].xformedx; f->MappingV[2] = (pl_sInt32) topverts[2].xformedy; f->Material = m; f++; } else { for (i = 0; i < divr; i ++) { f->Vertices[0] = topverts + (i == divr-1 ? 0 : i + 1); f->Vertices[1] = topverts + i; f->Vertices[2] = topcapvert; f->MappingU[0] = (pl_sInt32) topverts[(i==divr-1?0:i+1)].xformedx; f->MappingV[0] = (pl_sInt32) topverts[(i==divr-1?0:i+1)].xformedy; f->MappingU[1] = (pl_sInt32) topverts[i].xformedx; f->MappingV[1] = (pl_sInt32) topverts[i].xformedy; f->MappingU[2] = f->MappingV[2] = 32768; f->Material = m; f++; } } } if (capbottom) { if (divr == 3) { f->Vertices[0] = bottomverts + 0; f->Vertices[1] = bottomverts + 1; f->Vertices[2] = bottomverts + 2; f->MappingU[0] = (pl_sInt32) bottomverts[0].xformedx; f->MappingV[0] = (pl_sInt32) bottomverts[0].xformedy; f->MappingU[1] = (pl_sInt32) bottomverts[1].xformedx; f->MappingV[1] = (pl_sInt32) bottomverts[1].xformedy; f->MappingU[2] = (pl_sInt32) bottomverts[2].xformedx; f->MappingV[2] = (pl_sInt32) bottomverts[2].xformedy; f->Material = m; f++; } else { for (i = 0; i < divr; i ++) { f->Vertices[0] = bottomverts + i; f->Vertices[1] = bottomverts + (i == divr-1 ? 0 : i + 1); f->Vertices[2] = bottomcapvert; f->MappingU[0] = (pl_sInt32) bottomverts[i].xformedx; f->MappingV[0] = (pl_sInt32) bottomverts[i].xformedy; f->MappingU[1] = (pl_sInt32) bottomverts[(i==divr-1?0:i+1)].xformedx; f->MappingV[1] = (pl_sInt32) bottomverts[(i==divr-1?0:i+1)].xformedy; f->MappingU[2] = f->MappingV[2] = 32768; f->Material = m; f++; } } } plObjCalcNormals(o); return (o); } pl_Obj *plMakeCone(pl_Float r, pl_Float h, pl_uInt div, pl_Bool cap, pl_Mat *m) { pl_Obj *o; pl_Vertex *v; pl_Face *f; pl_uInt32 i; double a, da; if (div < 3) div = 3; o = plObjCreate(div + (div == 3 ? 1 : (cap ? 2 : 1)), div + (div == 3 ? 1 : (cap ? div : 0))); if (!o) return 0; v = o->Vertices; v->x = v->z = 0; v->y = h/2; v->xformedx = 1<<15; v->xformedy = 1<<15; v++; a = 0.0; da = (2.0*PL_PI)/div; for (i = 1; i <= div; i ++) { v->y = h/-2.0f; v->x = (pl_Float) (r*cos((double) a)); v->z = (pl_Float) (r*sin((double) a)); v->xformedx = (pl_Float) (32768.0 + (cos((double) a)*32768.0)); v->xformedy = (pl_Float) (32768.0 + (sin((double) a)*32768.0)); a += da; v++; } if (cap && div != 3) { v->y = h / -2.0f; v->x = v->z = 0.0f; v->xformedx = (pl_Float) (1<<15); v->xformedy = (pl_Float) (1<<15); v++; } f = o->Faces; for (i = 1; i <= div; i ++) { f->Vertices[0] = o->Vertices; f->Vertices[1] = o->Vertices + (i == div ? 1 : i + 1); f->Vertices[2] = o->Vertices + i; f->MappingU[0] = (pl_sInt32) o->Vertices[0].xformedx; f->MappingV[0] = (pl_sInt32) o->Vertices[0].xformedy; f->MappingU[1] = (pl_sInt32) o->Vertices[(i==div?1:i+1)].xformedx; f->MappingV[1] = (pl_sInt32) o->Vertices[(i==div?1:i+1)].xformedy; f->MappingU[2] = (pl_sInt32) o->Vertices[i].xformedx; f->MappingV[2] = (pl_sInt32) o->Vertices[i].xformedy; f->Material = m; f++; } if (cap) { if (div == 3) { f->Vertices[0] = o->Vertices + 1; f->Vertices[1] = o->Vertices + 2; f->Vertices[2] = o->Vertices + 3; f->MappingU[0] = (pl_sInt32) o->Vertices[1].xformedx; f->MappingV[0] = (pl_sInt32) o->Vertices[1].xformedy; f->MappingU[1] = (pl_sInt32) o->Vertices[2].xformedx; f->MappingV[1] = (pl_sInt32) o->Vertices[2].xformedy; f->MappingU[2] = (pl_sInt32) o->Vertices[3].xformedx; f->MappingV[2] = (pl_sInt32) o->Vertices[3].xformedy; f->Material = m; f++; } else { for (i = 1; i <= div; i ++) { f->Vertices[0] = o->Vertices + div + 1; f->Vertices[1] = o->Vertices + i; f->Vertices[2] = o->Vertices + (i==div ? 1 : i+1); f->MappingU[0] = (pl_sInt32) o->Vertices[div+1].xformedx; f->MappingV[0] = (pl_sInt32) o->Vertices[div+1].xformedy; f->MappingU[1] = (pl_sInt32) o->Vertices[i].xformedx; f->MappingV[1] = (pl_sInt32) o->Vertices[i].xformedy; f->MappingU[2] = (pl_sInt32) o->Vertices[i==div?1:i+1].xformedx; f->MappingV[2] = (pl_sInt32) o->Vertices[i==div?1:i+1].xformedy; f->Material = m; f++; } } } plObjCalcNormals(o); return (o); } static pl_uChar verts[6*6] = { 0,4,1, 1,4,5, 0,1,2, 3,2,1, 2,3,6, 3,7,6, 6,7,4, 4,7,5, 1,7,3, 7,1,5, 2,6,0, 4,0,6 }; static pl_uChar map[24*2*3] = { 1,0, 1,1, 0,0, 0,0, 1,1, 0,1, 0,0, 1,0, 0,1, 1,1, 0,1, 1,0, 0,0, 1,0, 0,1, 1,0, 1,1, 0,1, 0,0, 1,0, 0,1, 0,1, 1,0, 1,1, 1,0, 0,1, 0,0, 0,1, 1,0, 1,1, 1,0, 1,1, 0,0, 0,1, 0,0, 1,1 }; pl_Obj *plMakeBox(pl_Float w, pl_Float d, pl_Float h, pl_Mat *m) { pl_uChar *mm = map; pl_uChar *vv = verts; pl_Obj *o; pl_Vertex *v; pl_Face *f; pl_uInt x; o = plObjCreate(8,12); if (!o) return 0; v = o->Vertices; v->x = -w/2; v->y = h/2; v->z = d/2; v++; v->x = w/2; v->y = h/2; v->z = d/2; v++; v->x = -w/2; v->y = h/2; v->z = -d/2; v++; v->x = w/2; v->y = h/2; v->z = -d/2; v++; v->x = -w/2; v->y = -h/2; v->z = d/2; v++; v->x = w/2; v->y = -h/2; v->z = d/2; v++; v->x = -w/2; v->y = -h/2; v->z = -d/2; v++; v->x = w/2; v->y = -h/2; v->z = -d/2; v++; f = o->Faces; for (x = 0; x < 12; x ++) { f->Vertices[0] = o->Vertices + *vv++; f->Vertices[1] = o->Vertices + *vv++; f->Vertices[2] = o->Vertices + *vv++; f->MappingU[0] = (pl_sInt32) ((double)*mm++ * 65535.0); f->MappingV[0] = (pl_sInt32) ((double)*mm++ * 65535.0); f->MappingU[1] = (pl_sInt32) ((double)*mm++ * 65535.0); f->MappingV[1] = (pl_sInt32) ((double)*mm++ * 65535.0); f->MappingU[2] = (pl_sInt32) ((double)*mm++ * 65535.0); f->MappingV[2] = (pl_sInt32) ((double)*mm++ * 65535.0); f->Material = m; f++; } plObjCalcNormals(o); return (o); } pl_Obj *plMakePlane(pl_Float w, pl_Float d, pl_uInt res, pl_Mat *m) { pl_Obj *o; pl_Vertex *v; pl_Face *f; pl_uInt x, y; o = plObjCreate((res+1)*(res+1),res*res*2); if (!o) return 0; v = o->Vertices; for (y = 0; y <= res; y ++) { for (x = 0; x <= res; x ++) { v->y = 0; v->x = ((x*w)/res) - w/2; v->z = ((y*d)/res) - d/2; v++; } } f = o->Faces; for (y = 0; y < res; y ++) { for (x = 0; x < res; x ++) { f->Vertices[0] = o->Vertices + x+(y*(res+1)); f->MappingU[0] = (x<<16)/res; f->MappingV[0] = (y<<16)/res; f->Vertices[2] = o->Vertices + x+1+(y*(res+1)); f->MappingU[2] = ((x+1)<<16)/res; f->MappingV[2] = (y<<16)/res; f->Vertices[1] = o->Vertices + x+((y+1)*(res+1)); f->MappingU[1] = (x<<16)/res; f->MappingV[1] = ((y+1)<<16)/res; f->Material = m; f++; f->Vertices[0] = o->Vertices + x+((y+1)*(res+1)); f->MappingU[0] = (x<<16)/res; f->MappingV[0] = ((y+1)<<16)/res; f->Vertices[2] = o->Vertices + x+1+(y*(res+1)); f->MappingU[2] = ((x+1)<<16)/res; f->MappingV[2] = (y<<16)/res; f->Vertices[1] = o->Vertices + x+1+((y+1)*(res+1)); f->MappingU[1] = ((x+1)<<16)/res; f->MappingV[1] = ((y+1)<<16)/res; f->Material = m; f++; } } plObjCalcNormals(o); return (o); }